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ReStructuredText
699 lines
29 KiB
ReStructuredText
.. _programstructure:
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====================
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Programming in Prog8
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====================
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This chapter describes a high level overview of the elements that make up a program.
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Details about the syntax can be found in the :ref:`syntaxreference` chapter.
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Elements of a program
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---------------------
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Program
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Consists of one or more *modules*.
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Module
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A file on disk with the ``.p8`` suffix. It contains *directives* and *code blocks*.
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Whitespace and indentation in the source code are arbitrary and can be tabs or spaces or both.
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You can also add *comments* to the source code.
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One moudule file can *import* others, and also import *library modules*.
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Comments
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Everything after a semicolon ``;`` is a comment and is ignored by the compiler.
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If the whole line is just a comment, it will be copied into the resulting assembly source code.
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This makes it easier to understand and relate the generated code. Examples::
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A = 42 ; set the initial value to 42
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; next is the code that...
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Directive
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These are special instructions for the compiler, to change how it processes the code
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and what kind of program it creates. A directive is on its own line in the file, and
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starts with ``%``, optionally followed by some arguments.
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Code block
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A block of actual program code. It defines a *scope* (also known as 'namespace') and
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can contain Prog8 *code*, *variable declarations* and *subroutines*.
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More details about this below: :ref:`blocks`.
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Variable declarations
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The data that the code works on is stored in variables ('named values that can change').
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The compiler allocates the required memory for them.
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There is *no dynamic memory allocation*. The storage size of all variables
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is fixed and is determined at compile time.
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Variable declarations tend to appear at the top of the code block that uses them.
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They define the name and type of the variable, and its initial value.
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Prog8 supports a small list of data types, including special 'memory mapped' types
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that don't allocate storage but instead point to a fixed location in the address space.
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Code
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These are the instructions that make up the program's logic. There are different kinds of instructions
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('statements' is a better name):
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- value assignment
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- looping (for, while, repeat, unconditional jumps)
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- conditional execution (if - then - else, and conditional jumps)
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- subroutine calls
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- label definition
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Subroutine
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Defines a piece of code that can be called by its name from different locations in your code.
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It accepts parameters and can return a value (optional).
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It can define its own variables, and it is even possible to define subroutines nested inside other subroutines.
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Their contents is scoped accordingly.
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Label
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This is a named position in your code where you can jump to from another place.
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You can jump to it with a jump statement elsewhere. It is also possible to use a
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subroutine call to a label (but without parameters and return value).
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Labels can only be defined in a block or in another subroutine, so you can't define a label
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inside a loop statement block for instance.
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Scope
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Also known as 'namespace', this is a named box around the symbols defined in it.
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This prevents name collisions (or 'namespace pollution'), because the name of the scope
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is needed as prefix to be able to access the symbols in it.
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Anything *inside* the scope can refer to symbols in the same scope without using a prefix.
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There are three scopes in Prog8:
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- global (no prefix)
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- code block
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- subroutine
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Modules are *not* a scope! Everything defined in a module is merged into the global scope.
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.. _blocks:
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Blocks, Scopes, and accessing Symbols
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-------------------------------------
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**Blocks** are the top level separate pieces of code and data of your program. They are combined
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into a single output program. No code or data can occur outside a block. Here's an example::
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~ main $c000 {
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; this is code inside the block...
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}
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The name of a block must be unique in your entire program.
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Also be careful when importing other modules; blocks in your own code cannot have
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the same name as a block defined in an imported module or library.
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If you omit both the name and address, the entire block is *ignored* by the compiler (and a warning is displayed).
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This is a way to quickly "comment out" a piece of code that is unfinshed or may contain errors that you
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want to work on later, because the contents of the ignored block are not fully parsed either.
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The address can be used to place a block at a specific location in memory.
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Usually it is omitted, and the compiler will automatically choose the location (usually immediately after
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the previous block in memory).
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The address must be >= ``$0200`` (because ``$00``--``$ff`` is the ZP and ``$100``--``$200`` is the cpu stack).
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**The special "ZP" ZeroPage block**
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Blocks named "ZP" are treated a bit differently: they refer to the ZeroPage.
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The contents of every block with that name (this one may occur multiple times) are merged into one.
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Its start address is always set to ``$04``, because ``$00 - $01`` are used by the hardware
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and ``$02 - $03`` are reserved as general purpose scratch registers.
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.. _scopes:
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**Scopes**
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.. sidebar::
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Scoped access to symbols / "dotted names"
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Every symbol is 'public' and can be accessed from elsewhere given its full "dotted name".
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So, accessing a variable ``counter`` defined in subroutine ``worker`` in block ``main``,
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can be done from anywhere by using ``main.worker.counter``.
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*Symbols* are names defined in a certain *scope*. Inside the same scope, you can refer
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to them by their 'short' name directly. If the symbol is not found in the same scope,
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the enclosing scope is searched for it, and so on, until the symbol is found.
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Scopes are created using several statements:
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- blocks (top-level named scope)
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- subroutines (nested named scopes)
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- for, while, repeat loops (anonymous scope)
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- if statements and branching conditionals (anonymous scope)
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Program Start and Entry Point
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-----------------------------
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Your program must have a single entry point where code execution begins.
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The compiler expects a ``start`` subroutine in the ``main`` block for this,
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taking no parameters and having no return value.
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.. sidebar::
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60hz IRQ entry point
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When running the generated code on the StackVm virtual machine,
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it will use the ``irq`` subroutine in the ``irq`` block for the
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60hz irq routine. This is optional.
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As any subroutine, it has to end with a ``return`` statement (or a ``goto`` call)::
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~ main {
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sub start () {
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; program entrypoint code here
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return
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}
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}
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The ``main`` module is always relocated to the start of your programs
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address space, and the ``start`` subroutine (the entrypoint) will be on the
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first address. This will also be the address that the BASIC loader program (if generated)
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calls with the SYS statement.
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Variables and values
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--------------------
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Variables are named values that can change during the execution of the program.
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They can be defined inside any scope (blocks, subroutines, for loops, etc.) See :ref:`Scopes <scopes>`.
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When declaring a numeric variable it is possible to specify the initial value, if you don't want it to be zero.
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For other data types it is required to specify that initial value it should get.
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Values will usually be part of an expression or assignment statement::
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12345 ; integer number
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$aa43 ; hex integer number
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%100101 ; binary integer number (% is also remainder operator so be careful)
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"Hi, I am a string" ; text string
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'a' ; petscii value (byte) for the letter a
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-33.456e52 ; floating point number
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byte counter = 42 ; variable of size 8 bits, with initial value 42
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Array types are also supported. They can be made of bytes, words and floats::
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byte[4] array = [1, 2, 3, 4] ; initialize the array
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byte[99] array = 255 ; initialize array with all 255's [255, 255, 255, 255, ...]
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byte[100] array = 100 to 199 ; initialize array with [100, 101, ..., 198, 199]
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value = array[3] ; the fourth value in the array (index is 0-based)
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char = string[4] ; the fifth character (=byte) in the string
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.. note::
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Right now, the array should be small enough to be indexable by a single byte index.
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This means byte arrays should be <= 256 elements, word arrays <= 128 elements, and float
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arrays <= 51 elements.
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You can split an array initializer list over several lines if you want.
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Note that the various keywords for the data type and variable type (``byte``, ``word``, ``const``, etc.)
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can't be used as *identifiers* elsewhere. You can't make a variable, block or subroutine with the name ``byte``
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for instance.
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.. todo::
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There must be a way to tell the compiler which variables you require to be in Zeropage:
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``zeropage`` modifier keyword on vardecl perhaps?
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Variables that represent CPU hardware registers
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The following variables are reserved
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and map directly (read/write) to a CPU hardware register: ``A``, ``X``, ``Y``.
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Special types: const and memory-mapped
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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When using ``const``, the value of the 'variable' can no longer be changed.
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You'll have to specify the initial value expression. This value is then used
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by the compiler everywhere you refer to the constant (and no storage is allocated
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for the constant itself). This is only valid for the simple numeric types (byte, word, float).
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When using ``memory``, the variable will point to specific location in memory,
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rather than being newly allocated. The initial value (mandatory) must be a valid
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memory address. Reading the variable will read the given data type from the
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address you specified, and setting the varible will directly modify that memory location(s)::
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const byte max_age = 2000 - 1974 ; max_age will be the constant value 26
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memory word SCREENCOLORS = $d020 ; a 16-bit word at the addres $d020-$d021
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.. note::
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Directly accessing random memory locations is not yet supported without the
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intermediate step of declaring a memory-mapped variable for the memory location.
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The advantages of this however, is that it's clearer what the memory location
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stands for, and the compiler also knows the data type.
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Integers
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^^^^^^^^
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Integers are 8 or 16 bit numbers and can be written in normal decimal notation,
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in hexadecimal and in binary notation.
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A single character in single quotes such as ``'a'`` is translated into a byte integer,
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which is the Petscii value for that character.
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Unsigned integers are in the range 0-255 for unsigned byte types, and 0-65535 for unsigned word types.
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The signed integers integers are in the range -128..127 for bytes,
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and -32768..32767 for words.
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Strings
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^^^^^^^
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Strings are a sequence of characters enclosed in ``"`` quotes. The length is limited to 255 characters.
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They're stored and treated much the same as a byte array,
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but they have some special properties because they are considered to be *text*.
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Strings in your source code files will be encoded (translated from ASCII/UTF-8) into either CBM PETSCII or C-64 screencodes.
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PETSCII is the default choice. If you need screencodes (also called 'poke' codes) instead,
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you have to use the ``str_s`` variants of the string type identifier.
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.. caution::
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It's probably best that you don't change strings after they're created.
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This is because if your program exits and is restarted (without loading it again),
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it will then operate on the changed strings instead of the original ones.
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The same is true for arrays by the way.
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Floating point numbers
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^^^^^^^^^^^^^^^^^^^^^^
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Floats are stored in the 5-byte 'MFLPT' format that is used on CBM machines,
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and currently all floating point operations are specific to the Commodore-64.
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This is because routines in the C-64 BASIC and KERNAL ROMs are used for that.
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So floating point operations will only work if the C-64 BASIC ROM (and KERNAL ROM)
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are banked in.
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Also your code needs to import the ``c64flt`` library to enable floating point support
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in the compiler, and to gain access to the floating point routines.
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(this library contains the directive to enable floating points, you don't have
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to worry about this yourself)
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The largest 5-byte MFLPT float that can be stored is: **1.7014118345e+38** (negative: **-1.7014118345e+38**)
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Converting types into other types
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Sometimes you need an unsigned word where you have an unsigned byte, or you need some other type conversion.
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Many type conversions are possible by just writing ``as <type>`` at the end of an expression::
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uword uw = $ea31
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ubyte ub = uw as ubyte ; ub will be $31, identical to lsb(uw)
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float f = uw as float ; f will be 59953, but this conversion can be omitted in this case
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word w = uw as word ; w will be -5583 (simply reinterpret $ea31 as 2-complement negative number)
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f = 56.777
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ub = f as ubyte ; ub will be 56
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Sometimes it is a straight 'type cast' where the value is simply interpreted as being of the other type,
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sometimes an actual value conversion is done to convert it into the targe type.
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Try to avoid type conversions as much as possible.
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Initial values across multiple runs of the program
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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When declaring values with an initial value, this value will be set into the variable each time
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the program reaches the declaration again. This can be in loops, multiple subroutine calls,
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or even multiple invocations of the entire program. If you omit an initial value, it will
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be set to zero only for the first run of the program. A second run will utilize the last value
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where it left off (but your code will be a bit smaller because no initialization instructions
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are generated)
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.. warning::
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this behavior may change in a future version so that subsequent runs always
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use the same initial values
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This only works for simple types, *and not for string variables and arrays*.
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It is assumed these are left unchanged by the program.
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If you do modify them in-place, you should take care yourself that they work as
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expected when the program is restarted.
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(This is an optimization choice to avoid having to store two copies of every string and array)
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Loops
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-----
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The *for*-loop is used to let a variable (or register) iterate over a range of values. Iteration is done in steps of 1, but you can change this.
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The loop variable can be declared as byte or word earlier so you can reuse it for multiple occasions,
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or you can declare one directly in the for statement which will only be visible in the for loop body.
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Iterating with a floating point variable is not supported. If you want to loop over a floating-point array, use a loop with an integer index variable instead.
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The *while*-loop is used to repeat a piece of code while a certain condition is still true.
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The *repeat--until* loop is used to repeat a piece of code until a certain condition is true.
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You can also create loops by using the ``goto`` statement, but this should usually be avoided.
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.. attention::
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The value of the loop variable or register after executing the loop *is undefined*. Don't use it immediately
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after the loop without first assigning a new value to it!
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(this is an optimization issue to avoid having to deal with mostly useless post-loop logic to adjust the loop variable's value)
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Loop variables that are declared inline are scoped in the loop body so they're not accessible at all after the loop finishes.
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Conditional Execution
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---------------------
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Conditional execution means that the flow of execution changes based on certiain conditions,
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rather than having fixed gotos or subroutine calls::
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if A>4 goto overflow
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if X==3 Y = 4
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if X==3 Y = 4 else A = 2
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if X==5 {
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Y = 99
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} else {
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A = 3
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}
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Conditional jumps (``if condition goto label``) are compiled using 6502's branching instructions (such as ``bne`` and ``bcc``) so
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the rather strict limit on how *far* it can jump applies. The compiler itself can't figure this
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out unfortunately, so it is entirely possible to create code that cannot be assembled successfully.
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You'll have to restructure your gotos in the code (place target labels closer to the branch)
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if you run into this type of assembler error.
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There is a special form of the if-statement that immediately translates into one of the 6502's branching instructions.
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This allows you to write a conditional jump or block execution directly acting on the current values of the CPU's status register bits.
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The eight branching instructions of the CPU each have an if-equivalent (and there are some easier to understand aliases):
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====================== =====================
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condition meaning
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====================== =====================
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``if_cs`` if carry status is set
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``if_cc`` if carry status is clear
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``if_vs`` if overflow status is set
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``if_vc`` if overflow status is clear
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``if_eq`` / ``if_z`` if result is equal to zero
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``if_ne`` / ``if_nz`` if result is not equal to zero
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``if_pl`` / ``if_pos`` if result is 'plus' (>= zero)
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``if_mi`` / ``if_neg`` if result is 'minus' (< zero)
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====================== =====================
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So ``if_cc goto target`` will directly translate into the single CPU instruction ``BCC target``.
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.. note::
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For now, the symbols used or declared in the statement block(s) are shared with
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the same scope the if statement itself is in.
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Maybe in the future this will be a separate nested scope, but for now, that is
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only possible when defining a subroutine.
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Assignments
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-----------
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Assignment statements assign a single value to a target variable or memory location.
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Augmented assignments (such as ``A += X``) are also available, but these are just shorthands
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for normal assignments (``A = A + X``).
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Only register variables and variables of type byte, word and float can be assigned a new value.
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It's not possible to set a new value to string or array variables etc, because they get allocated
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a fixed amount of memory which will not change.
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.. attention::
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**Data type conversion (in assignments):**
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When assigning a value with a 'smaller' datatype to a register or variable with a 'larger' datatype,
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the value will be automatically converted to the target datatype: byte --> word --> float.
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So assigning a byte to a word variable, or a word to a floating point variable, is fine.
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The reverse is *not* true: it is *not* possible to assign a value of a 'larger' datatype to
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a variable of a smaller datatype without an explicit conversion. Otherwise you'll get an error telling you
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that there is a loss of precision. You can use builtin functions such as ``round`` and ``lsb`` to convert
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to a smaller datatype, or revert to integer arithmetic.
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Direct access to memory locations
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Normally memory locations are accessed by a *memory mapped* name, such as ``c64.BGCOL0`` that is defined
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as the memory mapped address $d021.
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If you want to access a memory location directly (by using the address itself), without defining
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a memory mapped location, you can do so by enclosing the address in ``@(...)``::
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A = @($d020) ; set the A register to the current c64 screen border color ("peek(53280)")
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@($d020) = 0 ; set the c64 screen border to black ("poke 53280,0")
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@(vic+$20) = 6 ; you can also use expressions to 'calculate' the address
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Expressions
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-----------
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In most places where a number or other value is expected, you can use just the number, or a constant expression.
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If possible, the expression is parsed and evaluated by the compiler itself at compile time, and the (constant) resulting value is used in its place.
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Expressions that cannot be compile-time evaluated will result in code that calculates them at runtime.
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Expressions can contain procedure and function calls.
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There are various built-in functions such as sin(), cos(), min(), max() that can be used in expressions (see :ref:`builtinfunctions`).
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You can also reference idendifiers defined elsewhere in your code.
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.. attention::
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**Data type conversion (during calculations) and floating point handling:**
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BYTE values used in arithmetic expressions (calculations) will be automatically converted into WORD values
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if the calculation needs that to store the resulting value. Once a WORD value is used, all other results will be WORDs as well
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(there's no automatic conversion of WORD into BYTE).
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When a floating point value is used in a calculation, the result will be a floating point, and byte or word values
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will be automatically converted into floats in this case. The compiler will issue a warning though when this happens, because floating
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point calculations are very slow and possibly unintended!
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Calculations with integer variables will not result in floating point values.
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if you divide two integer variables say 32500 and 99 the result will be the integer floor
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division (328) rather than the floating point result (328.2828282828283). If you need the full precision,
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you'll have to make sure at least the first operand is a floating point. You can do this by
|
|
using a floating point value or variable, or use a type cast.
|
|
When the compiler can calculate the result during compile-time, it will try to avoid loss
|
|
of precision though and gives an error if you may be losing a floating point result.
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|
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|
|
Arithmetic and Logical expressions
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|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
Arithmetic expressions are expressions that calculate a numeric result (integer or floating point).
|
|
Many common arithmetic operators can be used and follow the regular precedence rules.
|
|
Logical expressions are expressions that calculate a boolean result: true or false
|
|
(which in reality are just a 1 or 0 integer value).
|
|
|
|
You can use parentheses to group parts of an expresion to change the precedence.
|
|
Usually the normal precedence rules apply (``*`` goes before ``+`` etc.) but subexpressions
|
|
within parentheses will be evaluated first. So ``(4 + 8) * 2`` is 24 and not 20,
|
|
and ``(true or false) and false`` is false instead of true.
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|
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|
Subroutines
|
|
-----------
|
|
|
|
Defining a subroutine
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|
^^^^^^^^^^^^^^^^^^^^^
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|
|
|
Subroutines are parts of the code that can be repeatedly invoked using a subroutine call from elsewhere.
|
|
Their definition, using the ``sub`` statement, includes the specification of the required parameters and return value.
|
|
Subroutines can be defined in a Block, but also nested inside another subroutine. Everything is scoped accordingly.
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|
|
|
|
|
Calling a subroutine
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The arguments in parentheses after the function name, should match the parameters in the subroutine definition.
|
|
It is possible to not store the return value but the compiler
|
|
will issue a warning then telling you the result values of a subroutine call are discarded.
|
|
|
|
.. caution::
|
|
Note that *recursive* subroutine calls are not supported at this time.
|
|
If you do need a recursive algorithm, you'll have to hand code it in embedded assembly for now,
|
|
or rewrite it into an iterative algorithm.
|
|
|
|
|
|
.. _builtinfunctions:
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|
|
|
Built-in Functions
|
|
------------------
|
|
|
|
|
|
There's a set of predefined functions in the language. These are fixed and can't be redefined in user code.
|
|
You can use them in expressions and the compiler will evaluate them at compile-time if possible.
|
|
|
|
|
|
sin(x)
|
|
Sine. (floating point version)
|
|
|
|
cos(x)
|
|
Cosine. (floating point version)
|
|
|
|
sin8u(x)
|
|
Fast 8-bit ubyte sine of angle 0..255, result is in range 0..255
|
|
|
|
sin8(x)
|
|
Fast 8-bit byte sine of angle 0..255, result is in range -127..127
|
|
|
|
sin16u(x)
|
|
Fast 16-bit uword sine of angle 0..255, result is in range 0..65535
|
|
|
|
sin16(x)
|
|
Fast 16-bit word sine of angle 0..255, result is in range -32767..32767
|
|
|
|
cos8u(x)
|
|
Fast 8-bit ubyte cosine of angle 0..255, result is in range 0..255
|
|
|
|
cos8(x)
|
|
Fast 8-bit byte cosine of angle 0..255, result is in range -127..127
|
|
|
|
cos16u(x)
|
|
Fast 16-bit uword cosine of angle 0..255, result is in range 0..65535
|
|
|
|
cos16(x)
|
|
Fast 16-bit word cosine of angle 0..255, result is in range -32767..32767
|
|
|
|
abs(x)
|
|
Absolute value.
|
|
|
|
tan(x)
|
|
Tangent.
|
|
|
|
atan(x)
|
|
Arctangent.
|
|
|
|
ln(x)
|
|
Natural logarithm (base e).
|
|
|
|
log2(x)
|
|
Base 2 logarithm.
|
|
|
|
sqrt(x)
|
|
Square root.
|
|
|
|
round(x)
|
|
Rounds the floating point to the closest integer.
|
|
|
|
floor (x)
|
|
Rounds the floating point down to an integer towards minus infinity.
|
|
|
|
ceil(x)
|
|
Rounds the floating point up to an integer towards positive infinity.
|
|
|
|
rad(x)
|
|
Degrees to radians.
|
|
|
|
deg(x)
|
|
Radians to degrees.
|
|
|
|
max(x)
|
|
Maximum of the values in the array value x
|
|
|
|
min(x)
|
|
Minimum of the values in the array value x
|
|
|
|
avg(x)
|
|
Average of the values in the array value x
|
|
|
|
sum(x)
|
|
Sum of the values in the array value x
|
|
|
|
len(x)
|
|
Number of values in the array value x, or the number of characters in a string (excluding the size or 0-byte).
|
|
Note: this can be different from the number of *bytes* in memory if the datatype isn't a byte.
|
|
Note: lengths of strings and arrays are determined at compile-time! If your program modifies the actual
|
|
length of the string during execution, the value of len(string) may no longer be correct!
|
|
|
|
lsb(x)
|
|
Get the least significant byte of the word x. Equivalent to the cast "x as ubyte".
|
|
|
|
msb(x)
|
|
Get the most significant byte of the word x.
|
|
|
|
mkword(lsb, msb)
|
|
Efficiently create a word value from two bytes (the lsb and the msb). Avoids multiplication and shifting.
|
|
|
|
any(x)
|
|
1 ('true') if any of the values in the array value x is 'true' (not zero), else 0 ('false')
|
|
|
|
all(x)
|
|
1 ('true') if all of the values in the array value x are 'true' (not zero), else 0 ('false')
|
|
|
|
rnd()
|
|
returns a pseudo-random byte from 0..255
|
|
|
|
rndw()
|
|
returns a pseudo-random word from 0..65535
|
|
|
|
rndf()
|
|
returns a pseudo-random float between 0.0 and 1.0
|
|
|
|
lsl(x)
|
|
Shift the bits in x (byte or word) one position to the left.
|
|
Bit 0 is set to 0 (and the highest bit is shifted into the status register's Carry flag)
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
lsr(x)
|
|
Shift the bits in x (byte or word) one position to the right.
|
|
The highest bit is set to 0 (and bit 0 is shifted into the status register's Carry flag)
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
rol(x)
|
|
Rotate the bits in x (byte or word) one position to the left.
|
|
This uses the CPU's rotate semantics: bit 0 will be set to the current value of the Carry flag,
|
|
while the highest bit will become the new Carry flag value.
|
|
(essentially, it is a 9-bit or 17-bit rotation)
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
rol2(x)
|
|
Like _rol but now as 8-bit or 16-bit rotation.
|
|
It uses some extra logic to not consider the carry flag as extra rotation bit.
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
ror(x)
|
|
Rotate the bits in x (byte or word) one position to the right.
|
|
This uses the CPU's rotate semantics: the highest bit will be set to the current value of the Carry flag,
|
|
while bit 0 will become the new Carry flag value.
|
|
(essentially, it is a 9-bit or 17-bit rotation)
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
ror2(x)
|
|
Like _ror but now as 8-bit or 16-bit rotation.
|
|
It uses some extra logic to not consider the carry flag as extra rotation bit.
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
memcopy(from, to, numbytes)
|
|
Efficiently copy a number of bytes (1 - 256) from a memory location to another.
|
|
NOTE: 'to' must NOT overlap with 'from', unless it is *before* 'from'.
|
|
Because this function imposes some overhead to handle the parameters,
|
|
it is only faster if the number of bytes is larger than a certain threshold.
|
|
Compare the generated code to see if it was beneficial or not.
|
|
The most efficient will always be to write a specialized copy routine in assembly yourself!
|
|
|
|
memset(address, numbytes, bytevalue)
|
|
Efficiently set a part of memory to the given (u)byte value.
|
|
But the most efficient will always be to write a specialized fill routine in assembly yourself!
|
|
Note that for clearing the character screen, very fast specialized subroutines are
|
|
available in the ``c64scr`` block (part of the ``c64utils`` module)
|
|
|
|
memsetw(address, numwords, wordvalue)
|
|
Efficiently set a part of memory to the given (u)word value.
|
|
But the most efficient will always be to write a specialized fill routine in assembly yourself!
|
|
|
|
swap(x, y)
|
|
Swap the values of numerical variables (or memory locations) x and y in a fast way.
|
|
|
|
set_carry() / clear_carry()
|
|
Set (or clear) the CPU status register Carry flag. No result value.
|
|
(translated into ``SEC`` or ``CLC`` cpu instruction)
|
|
|
|
set_irqd() / clear_irqd()
|
|
Set (or clear) the CPU status register Interrupt Disable flag. No result value.
|
|
(translated into ``SEI`` or ``CLI`` cpu instruction)
|
|
|
|
rsave()
|
|
Saves the CPU registers and the status flags.
|
|
You can now more or less 'safely' use the registers directly, until you
|
|
restore them again so the generated code can carry on normally.
|
|
Note: it's not needed to rsave() before an asm subroutine that clobbers the X register
|
|
(which is used as the internal evaluation stack pointer).
|
|
The compiler will take care of this situation automatically.
|
|
|
|
rrestore()
|
|
Restores the CPU registers and the status flags from previously saved values.
|