mirror of
https://github.com/irmen/prog8.git
synced 2024-11-24 13:32:28 +00:00
233 lines
9.6 KiB
ReStructuredText
233 lines
9.6 KiB
ReStructuredText
Prog8 documentation - |version|
|
|
===============================
|
|
|
|
.. image:: _static/logo.jpg
|
|
:align: center
|
|
:alt: Prog8 logo
|
|
|
|
.. index:: what is Prog8
|
|
|
|
What is Prog8?
|
|
--------------
|
|
|
|
This is a compiled programming language targeting the 8-bit
|
|
`6502 <https://en.wikipedia.org/wiki/MOS_Technology_6502>`_ /
|
|
`6510 <https://en.wikipedia.org/wiki/MOS_Technology_6510>`_ /
|
|
`65c02 <https://en.wikipedia.org/wiki/MOS_Technology_65C02>`_ microprocessors.
|
|
This CPU is from the late 1970's and early 1980's and was used in many home computers from that era,
|
|
such as the `Commodore 64 <https://en.wikipedia.org/wiki/Commodore_64>`_.
|
|
The language aims to provide many conveniences over raw assembly code (even when using a macro assembler),
|
|
while still being low level enough to create high performance programs.
|
|
You can compile programs for various machines with this CPU:
|
|
|
|
* Commander X16
|
|
* Commodore 64
|
|
* Commodore 128 (limited support)
|
|
* Commodore PET (limited support)
|
|
* Atari 800 XL (limited support)
|
|
|
|
|
|
Prog8 is copyright © Irmen de Jong (irmen@razorvine.net | http://www.razorvine.net).
|
|
The project is on github: https://github.com/irmen/prog8.git
|
|
|
|
Software License
|
|
^^^^^^^^^^^^^^^^
|
|
This is free software, as defined in the GNU GPL 3.0 (https://www.gnu.org/licenses/gpl.html)
|
|
*Exception:* All output files generated by the compiler (intermediary files and compiled binary programs)
|
|
are excluded from this particular license: you can do with those *whatever you want*.
|
|
This means, for instance, that you can use the Prog8 compiler to create commercial software as long as you only sell *the actual resulting program*.
|
|
|
|
Want to buy me a coffee or a pizza perhaps?
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
This project was created over the last couple of years by dedicating thousands of hours of my free time to it, to make it the best I possibly can.
|
|
If you like Prog8, and think it's worth a nice cup of hot coffee or a delicious pizza,
|
|
you can help me out a little bit over at https://ko-fi.com/irmen .
|
|
|
|
|
|
.. image:: _static/cube3d.png
|
|
:width: 33%
|
|
:alt: 3d rotating sprites
|
|
.. image:: _static/wizzine.png
|
|
:width: 33%
|
|
:alt: Simple wizzine sprite effect
|
|
.. image:: _static/tehtriz.png
|
|
:width: 33%
|
|
:alt: Fully playable tetris clone
|
|
|
|
.. image:: _static/rrgame.png
|
|
:width: 33%
|
|
:alt: BoulderDash(tm) clone for the X16
|
|
.. image:: _static/x16paint.png
|
|
:width: 33%
|
|
:alt: Paint program for the X16
|
|
.. image:: _static/x16chess.png
|
|
:width: 33%
|
|
:alt: Chess program for the X16
|
|
|
|
|
|
|
|
Language features
|
|
-----------------
|
|
|
|
- It is a cross-compiler running on modern machines (Linux, MacOS, Windows, ...)
|
|
- Programs run very fast because compilation to native machine code. It's possible to write games purely in Prog8, and even certain raster interrupt 'demoscene' effects.
|
|
- Provides a very convenient edit/compile/run cycle by being able to directly launch
|
|
the compiled program in an emulator and provide debugging information to this emulator.
|
|
- Based on simple and familiar imperative structured programming (it looks like a mix of C and Python)
|
|
- Modular programming and scoping via modules, code blocks, and subroutines.
|
|
- No need for forward declarations.
|
|
- Provide high level programming constructs but at the same time stay close to the metal;
|
|
still able to directly use memory addresses and ROM subroutines,
|
|
and inline assembly to have full control when every register, cycle or byte matters
|
|
- Subroutines with parameters and return values
|
|
- Complex nested expressions are possible
|
|
- Variables are all allocated statically
|
|
- Conditional branches for status flags that map 1:1 to processor branch instructions
|
|
- ``when`` statement to avoid if-else chains
|
|
- ``in`` expression for concise and efficient multi-value/containment test
|
|
- Several powerful built-in functions, such as ``lsb``, ``msb``, ``min``, ``max``, ``rol``, ``ror``, ``sort`` and ``reverse``
|
|
- Variable data types include signed and unsigned bytes and words, arrays, strings.
|
|
- Floating point math is supported on select compiler targets.
|
|
- Strings can contain escaped characters but also many symbols directly if they have a PETSCII equivalent, such as "♠♥♣♦π▚●○╳". Characters like ^, _, \\, {, } and | are also accepted and converted to the closest PETSCII equivalents.
|
|
- Identifiers can contain Unicode Letters, so ``knäckebröd``, ``приблизительно``, ``見せしめ`` and ``π`` are all valid identifiers.
|
|
- Advanced code optimizations, such as const-folding (zero-allocation constants that are optimized away in expressions), expression and statement simplifications/rewriting.
|
|
- Programs can be run multiple times without reloading because of automatic variable (re)initializations.
|
|
- Supports the sixteen 'virtual' 16-bit registers R0 to R15 as defined on the Commander X16, also on the other machines.
|
|
- Support for low level system features such as Vera Fx hardware word multiplication on the Commander X16
|
|
- If you only use standard Kernal and core prog8 library routines, it is sometimes possible to compile the *exact same program* for different machines (just change the compilation target flag)
|
|
|
|
|
|
Code example
|
|
------------
|
|
|
|
Here is a hello world program::
|
|
|
|
%import textio
|
|
%zeropage basicsafe
|
|
|
|
main {
|
|
sub start() {
|
|
txt.print("hello world i ♥ prog8\n")
|
|
}
|
|
}
|
|
|
|
This code calculates prime numbers using the Sieve of Eratosthenes algorithm::
|
|
|
|
%import textio
|
|
%zeropage basicsafe
|
|
|
|
main {
|
|
ubyte[256] sieve
|
|
ubyte candidate_prime = 2 ; is increased in the loop
|
|
|
|
sub start() {
|
|
; clear the sieve, to reset starting situation on subsequent runs
|
|
sys.memset(sieve, 256, false)
|
|
; calculate primes
|
|
txt.print("prime numbers up to 255:\n\n")
|
|
ubyte amount=0
|
|
repeat {
|
|
ubyte prime = find_next_prime()
|
|
if prime==0
|
|
break
|
|
txt.print_ub(prime)
|
|
txt.print(", ")
|
|
amount++
|
|
}
|
|
txt.nl()
|
|
txt.print("number of primes (expected 54): ")
|
|
txt.print_ub(amount)
|
|
txt.nl()
|
|
}
|
|
|
|
sub find_next_prime() -> ubyte {
|
|
while sieve[candidate_prime] {
|
|
candidate_prime++
|
|
if candidate_prime==0
|
|
return 0 ; we wrapped; no more primes available in the sieve
|
|
}
|
|
|
|
; found next one, mark the multiples and return it.
|
|
sieve[candidate_prime] = true
|
|
uword multiple = candidate_prime
|
|
|
|
while multiple < len(sieve) {
|
|
sieve[lsb(multiple)] = true
|
|
multiple += candidate_prime
|
|
}
|
|
return candidate_prime
|
|
}
|
|
}
|
|
|
|
|
|
when compiled an ran on a C64 you get this:
|
|
|
|
.. image:: _static/primes_example.png
|
|
:align: center
|
|
:alt: result when run on C64
|
|
|
|
when the exact same program is compiled for the Commander X16 target, and run on the emulator, you get this:
|
|
|
|
.. image:: _static/primes_cx16.png
|
|
:align: center
|
|
:alt: result when run on CX16 emulator
|
|
|
|
|
|
Getting the compiler
|
|
--------------------
|
|
|
|
Usually you just download a fat jar of an official released version, but you can also build
|
|
it yourself from source.
|
|
Detailed instructions on how to obtain a version of the compiler are in :ref:`building_compiler`.
|
|
|
|
|
|
.. _requirements:
|
|
|
|
Required additional tools
|
|
-------------------------
|
|
|
|
`64tass <https://sourceforge.net/projects/tass64/>`_ - cross assembler. Install this program somewhere on your shell's search path.
|
|
It's easy to compile yourself, but a recent precompiled .exe (only for Windows) can be obtained from
|
|
`the files section <https://sourceforge.net/projects/tass64/files/binaries/>`_ in the official project on sourceforge.
|
|
*You need at least version 1.58.0 of this assembler.*
|
|
If you are on Linux, there's probably a "64tass" package in the repositories, but check if it is a recent enough version.
|
|
|
|
A **Java runtime (jre or jdk), version 11 or newer** is required to run the prog8 compiler itself.
|
|
If you're scared of Oracle's licensing terms, get one of the versions of another vendor. Even Microsoft provides their own version.
|
|
Other OpenJDK builds can be found at `Adoptium <https://adoptium.net/temurin/releases/?version=11>`_ .
|
|
For MacOS you can also use the Homebrew system to install a recent version of OpenJDK.
|
|
|
|
Finally: an **emulator** (or a real machine of course) to test and run your programs on.
|
|
For the PET, C64 and C128 targets, the compiler assumes the presence of the `VICE emulator <http://vice-emu.sourceforge.net/>`_.
|
|
If you're targeting the Commander X16 instead,
|
|
download a recent emulator version for the CommanderX16, such as `x16emu <https://cx16forum.com/forum/viewforum.php?f=30>`_
|
|
(preferred, this is the official emulator. If required, source code is `here <https://github.com/X16Community/x16-emulator/>`_.
|
|
There is also `Box16 <https://github.com/indigodarkwolf/box16>`_ which has powerful debugging features.
|
|
For the Atari target, it assumes the "atari800" or "altirra" emulator.
|
|
If multiple options are listed above, you can select which one you want to launch using the ``-emu`` or ``-emu2`` command line options.
|
|
|
|
**Syntax highlighting:** for a few different editors, syntax highlighting definition files are provided.
|
|
Look in the `syntax-files <https://github.com/irmen/prog8/tree/master/syntax-files>`_ directory in the github repository to find them.
|
|
|
|
|
|
|
|
.. toctree::
|
|
:maxdepth: 2
|
|
:caption: Contents of this manual:
|
|
|
|
compiling.rst
|
|
programming.rst
|
|
syntaxreference.rst
|
|
libraries.rst
|
|
targetsystem.rst
|
|
technical.rst
|
|
portingguide.rst
|
|
software.rst
|
|
todo.rst
|
|
|
|
|
|
Index
|
|
=====
|
|
|
|
* :ref:`genindex`
|