prog8/compiler/res/prog8lib/cx16/graphics.p8

164 lines
5.1 KiB
Lua

%import syslib
%import textio
; Bitmap pixel graphics module for the CommanderX16
; Wraps the graphics functions that are in ROM.
; Only lo-res 320x240 256 color mode for now.
; Unlike graphics module on the C64, you can use colors() to set new drawing colors for every draw operation.
; For other resolutions or other color modes, use the "gfx2" or "monogfx" module instead. (which is Cx16-specific)
; Note: there is no color palette manipulation here, you have to do that yourself or use the "palette" module.
;
; NOTE: For sake of speed, NO BOUNDS CHECKING is performed in most routines!
; You'll have to make sure yourself that you're not writing outside of bitmap boundaries!
;
graphics {
%option no_symbol_prefixing
const uword WIDTH = 320
const ubyte HEIGHT = 240
ubyte stroke_color = 1
ubyte background_color = 0
sub enable_bitmap_mode() {
; enable bitmap screen, erase it and set colors to black/white.
void cx16.screen_mode($80, false)
cx16.GRAPH_init(0)
clear_screen(1, 0)
}
sub disable_bitmap_mode() {
; enables text mode, erase the text screen, color white
void cx16.screen_mode(0, false)
txt.clear_screen()
}
sub clear_screen(ubyte pixelcolor, ubyte bgcolor) {
stroke_color = pixelcolor
background_color = bgcolor
cx16.GRAPH_set_colors(pixelcolor, pixelcolor, bgcolor)
cx16.GRAPH_clear()
}
sub colors(ubyte stroke, ubyte fill) {
; this routine is only available on the cx16, other targets can't change colors on the fly
cx16.GRAPH_set_colors(stroke, fill, background_color)
stroke_color = stroke
}
sub line(uword @zp x1, ubyte @zp y1, uword @zp x2, ubyte @zp y2) {
cx16.GRAPH_draw_line(x1, y1, x2, y2)
}
sub fillrect(uword xx, uword yy, uword width, uword height) {
cx16.GRAPH_draw_rect(xx, yy, width, height, 0, 1)
}
sub rect(uword xx, uword yy, uword width, uword height) {
cx16.GRAPH_draw_rect(xx, yy, width, height, 0, 0)
}
sub horizontal_line(uword xx, uword yy, uword length) {
if length
cx16.GRAPH_draw_line(xx, yy, xx+length-1, yy)
}
sub vertical_line(uword xx, uword yy, uword height) {
if height
cx16.GRAPH_draw_line(xx, yy, xx, yy+height-1)
}
sub circle(uword xcenter, ubyte ycenter, ubyte radius) {
; Warning: NO BOUNDS CHECKS. Make sure circle fits in the screen.
;cx16.r0 = xcenter - radius/2
;cx16.r1 = ycenter - radius/2
;cx16.r2 = radius*2
;cx16.r3 = radius*2
;cx16.GRAPH_draw_oval(false) ; currently this call is not implemented on cx16, does a BRK
; Midpoint algorithm
if radius==0
return
ubyte @zp xx = radius
ubyte @zp yy = 0
word @zp decisionOver2 = (1 as word)-xx
while xx>=yy {
cx16.r0 = xcenter + xx
cx16.r1 = ycenter + yy
cx16.FB_cursor_position2()
cx16.FB_set_pixel(stroke_color)
cx16.r0 = xcenter - xx
cx16.FB_cursor_position2()
cx16.FB_set_pixel(stroke_color)
cx16.r0 = xcenter + xx
cx16.r1 = ycenter - yy
cx16.FB_cursor_position2()
cx16.FB_set_pixel(stroke_color)
cx16.r0 = xcenter - xx
cx16.FB_cursor_position2()
cx16.FB_set_pixel(stroke_color)
cx16.r0 = xcenter + yy
cx16.r1 = ycenter + xx
cx16.FB_cursor_position2()
cx16.FB_set_pixel(stroke_color)
cx16.r0 = xcenter - yy
cx16.FB_cursor_position2()
cx16.FB_set_pixel(stroke_color)
cx16.r0 = xcenter + yy
cx16.r1 = ycenter - xx
cx16.FB_cursor_position2()
cx16.FB_set_pixel(stroke_color)
cx16.r0 = xcenter - yy
cx16.FB_cursor_position2()
cx16.FB_set_pixel(stroke_color)
yy++
if decisionOver2>=0 {
xx--
decisionOver2 -= xx*$0002
}
decisionOver2 += yy*$0002
decisionOver2++
}
}
sub disc(uword xcenter, ubyte ycenter, ubyte radius) {
; Warning: NO BOUNDS CHECKS. Make sure circle fits in the screen.
; Midpoint algorithm, filled
if radius==0
return
ubyte @zp yy = 0
word decisionOver2 = (1 as word)-radius
while radius>=yy {
horizontal_line(xcenter-radius, ycenter+yy, radius*2+1)
horizontal_line(xcenter-radius, ycenter-yy, radius*2+1)
horizontal_line(xcenter-yy, ycenter+radius, yy*2+1)
horizontal_line(xcenter-yy, ycenter-radius, yy*2+1)
yy++
if decisionOver2>=0 {
radius--
decisionOver2 -= radius*$0002
}
decisionOver2 += yy*$0002
decisionOver2++
}
}
inline asmsub plot(uword plotx @R0, uword ploty @R1) clobbers(A, X, Y) {
%asm {{
jsr cx16.FB_cursor_position
lda graphics.stroke_color
jsr cx16.FB_set_pixel
}}
}
}