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78 lines
3.4 KiB
ReStructuredText
78 lines
3.4 KiB
ReStructuredText
==============================
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Writing and building a program
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==============================
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What is a "Program" anyway?
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---------------------------
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A "complete runnable program" is a compiled, assembled, and linked together single unit.
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It contains all of the program's code and data and has a certain file format that
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allows it to be loaded directly on the target system. Prog8 currently has no built-in
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support for programs that exceed 64 Kb of memory, nor for multi-part loaders.
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For the Commodore-64, most programs will have a tiny BASIC launcher that does a SYS into the generated machine code.
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This way the user can load it as any other program and simply RUN it to start. (This is a regular ".prg" program).
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Prog8 can create those, but it is also possible to output plain binary programs
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that can be loaded into memory anywhere.
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Compiling program code
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----------------------
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Compilation of program code is done by telling the Prog8 compiler to compile a main source code module file.
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Other modules that this code needs will be loaded and processed via imports from within that file.
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The compiler will link everything together into one output program at the end.
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The compiler is invoked with the command:
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``$ @todo``
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It produces an assembly source code file which in turn will (automatically) be passed to
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the `64tass <https://sourceforge.net/projects/tass64/>`_ cross assembler tool
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that assembles it into the final program.
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Module source code files
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------------------------
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A module source file is a text file with the ``.p8`` suffix, containing the program's source code.
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It consists of compilation options and other directives, imports of other modules,
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and source code for one or more code blocks.
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Prog8 has a couple of *LIBRARY* modules that are defined in special internal files provided by the compiler:
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``c64lib``, ``prog8lib``, ``mathlib``.
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You should not overwrite these or reuse their names.
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.. _debugging:
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Debugging (with Vice)
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---------------------
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There's support for using the monitor and debugging capabilities of the rather excellent
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`Vice emulator <http://vice-emu.sourceforge.net/>`_.
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The ``%breakpoint`` directive (see :ref:`directives`) in the source code instructs the compiler to put
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a *breakpoint* at that position. Some systems use a BRK instruction for this, but
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this will usually halt the machine altogether instead of just suspending execution.
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Prog8 issues a NOP instruction instead and creates a 'virtual' breakpoint at this position.
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All breakpoints are then written to a file called "programname.vice-mon-list",
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which is meant to be used by the Vice emulator.
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It contains a series of commands for Vice's monitor, including source labels and the breakpoint settings.
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If you use the vice autostart feature of the compiler, it will be processed by Vice automatically and immediately.
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If you launch Vice manually, you'll have to use a command line option to load this file:
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``$ x64 -moncommands programname.vice-mon-list``
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Vice will then use the label names in memory disassembly, and will activate the breakpoints as well.
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If your running program hits one of the breakpoints, Vice will halt execution and drop you into the monitor.
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Troubleshooting
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---------------
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Getting an assembler error about undefined symbols such as ``not defined 'c64flt'``?
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This happens when your program uses floating point values, and you forgot to import the ``c64lib``.
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If you use floating points, the program will need routines from that library.
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Fix it by adding an ``%import c64lib``.
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