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https://github.com/irmen/prog8.git
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608 lines
16 KiB
Lua
608 lines
16 KiB
Lua
; Prog8 definitions for the Text I/O and Screen routines for the CommanderX16
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; All routines work with Screencode character encoding, except `print`, `chrout` and `input_chars`,
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; these work with PETSCII encoding instead.
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%import syslib
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%import conv
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%import shared_cbm_textio_functions
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txt {
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%option no_symbol_prefixing, ignore_unused
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const ubyte DEFAULT_WIDTH = 80
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const ubyte DEFAULT_HEIGHT = 60
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const ubyte VERA_TEXTMATRIX_BANK = 1
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const uword VERA_TEXTMATRIX_ADDR = $b000
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romsub $FFD2 = chrout(ubyte character @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse. Note: takes a PETSCII encoded character.
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sub clear_screen() {
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chrout(147)
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}
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sub home() {
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chrout(19)
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}
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sub nl() {
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chrout('\n')
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}
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sub spc() {
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chrout(' ')
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}
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sub bell() {
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chrout(7)
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}
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asmsub column(ubyte col @A) clobbers(A, X, Y) {
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; ---- set the cursor on the given column (starting with 0) on the current line
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%asm {{
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pha
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sec
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jsr cbm.PLOT
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pla
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tay
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clc
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jmp cbm.PLOT
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}}
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}
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asmsub get_column() -> ubyte @Y {
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%asm {{
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sec
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jmp cbm.PLOT
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}}
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}
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asmsub row(ubyte rownum @A) clobbers(A, X, Y) {
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; ---- set the cursor on the given row (starting with 0) on the current line
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%asm {{
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pha
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sec
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jsr cbm.PLOT
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pla
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tax
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clc
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jmp cbm.PLOT
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}}
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}
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asmsub get_row() -> ubyte @X {
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%asm {{
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sec
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jmp cbm.PLOT
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}}
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}
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sub get_cursor(uword colptr, uword rowptr) {
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%asm {{
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sec
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jsr cbm.PLOT
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tya
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ldy #$00
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sta (colptr),y
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txa
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sta (rowptr),y
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}}
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}
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asmsub fill_screen (ubyte character @ A, ubyte color @ Y) clobbers(A, X) {
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; ---- fill the character screen with the given fill character and character color.
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%asm {{
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sty _ly+1
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pha
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jsr cbm.SCREEN ; get dimensions in X/Y
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txa
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lsr a
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lsr a
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sta _lx+1
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lda #%00010000
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jsr set_vera_textmatrix_addresses
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pla
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_lx ldx #0 ; modified
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phy
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_ly ldy #1 ; modified
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- sta cx16.VERA_DATA0
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sty cx16.VERA_DATA0
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sta cx16.VERA_DATA0
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sty cx16.VERA_DATA0
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sta cx16.VERA_DATA0
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sty cx16.VERA_DATA0
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sta cx16.VERA_DATA0
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sty cx16.VERA_DATA0
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dex
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bne -
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ply
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dey
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beq +
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stz cx16.VERA_ADDR_L
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inc cx16.VERA_ADDR_M ; next line
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bra _lx
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+ rts
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set_vera_textmatrix_addresses:
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stz cx16.VERA_CTRL
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ora #VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H
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stz cx16.VERA_ADDR_L ; start at (0,0)
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lda #>VERA_TEXTMATRIX_ADDR
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sta cx16.VERA_ADDR_M
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rts
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}}
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}
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asmsub clear_screenchars (ubyte character @ A) clobbers(X, Y) {
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; ---- clear the character screen with the given fill character (leaves colors)
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; (assumes screen matrix is at the default address)
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%asm {{
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pha
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jsr cbm.SCREEN ; get dimensions in X/Y
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txa
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lsr a
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lsr a
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sta _lx+1
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lda #%00100000
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jsr fill_screen.set_vera_textmatrix_addresses
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pla
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_lx ldx #0 ; modified
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- sta cx16.VERA_DATA0
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sta cx16.VERA_DATA0
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sta cx16.VERA_DATA0
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sta cx16.VERA_DATA0
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dex
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bne -
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dey
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beq +
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stz cx16.VERA_ADDR_L
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inc cx16.VERA_ADDR_M ; next line
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bra _lx
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+ rts
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}}
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}
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asmsub clear_screencolors (ubyte color @ A) clobbers(X, Y) {
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; ---- clear the character screen colors with the given color (leaves characters).
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; (assumes color matrix is at the default address)
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%asm {{
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sta _la+1
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jsr cbm.SCREEN ; get dimensions in X/Y
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txa
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lsr a
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lsr a
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sta _lx+1
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stz cx16.VERA_CTRL
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lda #%00100000
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jsr fill_screen.set_vera_textmatrix_addresses
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inc cx16.VERA_ADDR_L ; start at (1,0) - the color attribute byte
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_lx ldx #0 ; modified
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_la lda #0 ; modified
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- sta cx16.VERA_DATA0
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sta cx16.VERA_DATA0
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sta cx16.VERA_DATA0
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sta cx16.VERA_DATA0
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dex
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bne -
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dey
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beq +
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lda #1
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sta cx16.VERA_ADDR_L
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inc cx16.VERA_ADDR_M ; next line
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bra _lx
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+ rts
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}}
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}
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ubyte[16] color_to_charcode = [$90,$05,$1c,$9f,$9c,$1e,$1f,$9e,$81,$95,$96,$97,$98,$99,$9a,$9b]
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sub color (ubyte txtcol) {
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txtcol &= 15
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cbm.CHROUT(color_to_charcode[txtcol])
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}
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sub color2 (ubyte txtcol, ubyte bgcol) {
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txtcol &= 15
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bgcol &= 15
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cbm.CHROUT(color_to_charcode[bgcol])
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cbm.CHROUT(1) ; switch fg and bg colors
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cbm.CHROUT(color_to_charcode[txtcol])
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}
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sub lowercase() {
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cbm.CHROUT($0e)
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; this is not 100% compatible: cx16.screen_set_charset(3, 0) ; lowercase petscii charset
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}
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sub uppercase() {
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cbm.CHROUT($8e)
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; this is not 100% compatible: cx16.screen_set_charset(2, 0) ; uppercase petscii charset
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}
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sub iso() {
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cbm.CHROUT($0f)
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; This doesn't enable it completely: cx16.screen_set_charset(1, 0) ; iso charset
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}
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sub iso_off() {
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; -- you have to call this first when switching back from iso charset to regular charset.
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cbm.CHROUT($8f)
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}
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asmsub scroll_left() clobbers(A, X, Y) {
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; ---- scroll the whole screen 1 character to the left
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; contents of the rightmost column are unchanged, you should clear/refill this yourself
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%asm {{
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jsr cbm.SCREEN
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dex
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stx _lx+1
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dey
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sty P8ZP_SCRATCH_B1 ; number of rows to scroll
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_nextline
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stz cx16.VERA_CTRL ; data port 0: source column
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lda #%00010000 | VERA_TEXTMATRIX_BANK ; auto increment 1
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sta cx16.VERA_ADDR_H
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lda #2
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sta cx16.VERA_ADDR_L ; begin in column 1
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lda P8ZP_SCRATCH_B1
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clc
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adc #>VERA_TEXTMATRIX_ADDR
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tay
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sty cx16.VERA_ADDR_M
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lda #1
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sta cx16.VERA_CTRL ; data port 1: destination column
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lda #%00010000 | VERA_TEXTMATRIX_BANK ; auto increment 1
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sta cx16.VERA_ADDR_H
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stz cx16.VERA_ADDR_L
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sty cx16.VERA_ADDR_M
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_lx ldx #0 ; modified
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- lda cx16.VERA_DATA0
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sta cx16.VERA_DATA1 ; copy char
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lda cx16.VERA_DATA0
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sta cx16.VERA_DATA1 ; copy color
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dex
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bne -
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dec P8ZP_SCRATCH_B1
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bpl _nextline
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lda #0
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sta cx16.VERA_CTRL
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rts
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}}
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}
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asmsub scroll_right() clobbers(A,X,Y) {
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; ---- scroll the whole screen 1 character to the right
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; contents of the leftmost column are unchanged, you should clear/refill this yourself
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%asm {{
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jsr cbm.SCREEN
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dex
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stx _lx+1
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txa
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asl a
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dea
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sta _rcol+1
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ina
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ina
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sta _rcol2+1
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dey
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sty P8ZP_SCRATCH_B1 ; number of rows to scroll
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_nextline
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stz cx16.VERA_CTRL ; data port 0: source column
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lda #%00011000 | VERA_TEXTMATRIX_BANK ; auto decrement 1
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sta cx16.VERA_ADDR_H
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_rcol lda #79*2-1 ; modified
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sta cx16.VERA_ADDR_L ; begin in rightmost column minus one
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lda P8ZP_SCRATCH_B1
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clc
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adc #>VERA_TEXTMATRIX_ADDR
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tay
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sty cx16.VERA_ADDR_M
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lda #1
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sta cx16.VERA_CTRL ; data port 1: destination column
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lda #%00011000 | VERA_TEXTMATRIX_BANK ; auto decrement 1
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sta cx16.VERA_ADDR_H
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_rcol2 lda #79*2+1 ; modified
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sta cx16.VERA_ADDR_L
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sty cx16.VERA_ADDR_M
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_lx ldx #0 ; modified
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- lda cx16.VERA_DATA0
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sta cx16.VERA_DATA1 ; copy char
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lda cx16.VERA_DATA0
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sta cx16.VERA_DATA1 ; copy color
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dex
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bne -
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dec P8ZP_SCRATCH_B1
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bpl _nextline
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lda #0
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sta cx16.VERA_CTRL
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rts
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}}
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}
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asmsub scroll_up() clobbers(A, X, Y) {
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; ---- scroll the whole screen 1 character up
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; contents of the bottom row are unchanged, you should refill/clear this yourself
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%asm {{
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jsr cbm.SCREEN
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stx _nextline+1
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dey
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sty P8ZP_SCRATCH_B1
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stz cx16.VERA_CTRL ; data port 0 is source
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lda #1 | (>VERA_TEXTMATRIX_ADDR)
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sta cx16.VERA_ADDR_M ; start at second line
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stz cx16.VERA_ADDR_L
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lda #%00010000 | VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H ; enable auto increment by 1, bank 0.
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lda #1
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sta cx16.VERA_CTRL ; data port 1 is destination
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lda #>VERA_TEXTMATRIX_ADDR
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sta cx16.VERA_ADDR_M ; start at top line
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stz cx16.VERA_ADDR_L
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lda #%00010000 | VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H ; enable auto increment by 1, bank 0.
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_nextline
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ldx #80 ; modified
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- lda cx16.VERA_DATA0
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sta cx16.VERA_DATA1 ; copy char
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lda cx16.VERA_DATA0
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sta cx16.VERA_DATA1 ; copy color
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dex
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bne -
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dec P8ZP_SCRATCH_B1
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beq +
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stz cx16.VERA_CTRL ; data port 0
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stz cx16.VERA_ADDR_L
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inc cx16.VERA_ADDR_M
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lda #1
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sta cx16.VERA_CTRL ; data port 1
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stz cx16.VERA_ADDR_L
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inc cx16.VERA_ADDR_M
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bra _nextline
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+ lda #0
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sta cx16.VERA_CTRL
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rts
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}}
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}
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asmsub scroll_down() clobbers(A, X, Y) {
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; ---- scroll the whole screen 1 character down
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; contents of the top row are unchanged, you should refill/clear this yourself
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%asm {{
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jsr cbm.SCREEN
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stx _nextline+1
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dey
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sty P8ZP_SCRATCH_B1
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stz cx16.VERA_CTRL ; data port 0 is source
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dey
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tya
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clc
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adc #>VERA_TEXTMATRIX_ADDR
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sta cx16.VERA_ADDR_M ; start at line before bottom line
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stz cx16.VERA_ADDR_L
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lda #%00010000 | VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H ; enable auto increment by 1, bank 0.
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lda #1
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sta cx16.VERA_CTRL ; data port 1 is destination
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iny
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tya
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clc
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adc #>VERA_TEXTMATRIX_ADDR
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sta cx16.VERA_ADDR_M ; start at bottom line
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stz cx16.VERA_ADDR_L
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lda #%00010000 | VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H ; enable auto increment by 1, bank 0.
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_nextline
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ldx #80 ; modified
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- lda cx16.VERA_DATA0
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sta cx16.VERA_DATA1 ; copy char
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lda cx16.VERA_DATA0
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sta cx16.VERA_DATA1 ; copy color
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dex
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bne -
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dec P8ZP_SCRATCH_B1
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beq +
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stz cx16.VERA_CTRL ; data port 0
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stz cx16.VERA_ADDR_L
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dec cx16.VERA_ADDR_M
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lda #1
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sta cx16.VERA_CTRL ; data port 1
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stz cx16.VERA_ADDR_L
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dec cx16.VERA_ADDR_M
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bra _nextline
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+ lda #0
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sta cx16.VERA_CTRL
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rts
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}}
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}
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asmsub setchr (ubyte col @X, ubyte row @Y, ubyte character @A) clobbers(A) {
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; ---- sets the character in the screen matrix at the given position
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%asm {{
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pha
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stz cx16.VERA_CTRL
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lda #VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H
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txa
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asl a
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sta cx16.VERA_ADDR_L
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tya
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; clc
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adc #>VERA_TEXTMATRIX_ADDR
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sta cx16.VERA_ADDR_M
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pla
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sta cx16.VERA_DATA0
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rts
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}}
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}
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asmsub getchr (ubyte col @A, ubyte row @Y) -> ubyte @ A {
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; ---- get the character in the screen matrix at the given location
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%asm {{
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asl a
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pha
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stz cx16.VERA_CTRL
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lda #VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H
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pla
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sta cx16.VERA_ADDR_L
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tya
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; clc
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adc #>VERA_TEXTMATRIX_ADDR
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sta cx16.VERA_ADDR_M
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lda cx16.VERA_DATA0
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rts
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}}
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}
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asmsub setclr (ubyte col @X, ubyte row @Y, ubyte color @A) clobbers(A) {
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; ---- set the color in A on the screen matrix at the given position
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; note: on the CommanderX16 this allows you to set both Fg and Bg colors;
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; use the high nybble in A to set the Bg color!
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%asm {{
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pha
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stz cx16.VERA_CTRL
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lda #VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H
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txa
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asl a
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ina
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sta cx16.VERA_ADDR_L
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tya
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; clc
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adc #>VERA_TEXTMATRIX_ADDR
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sta cx16.VERA_ADDR_M
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pla
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sta cx16.VERA_DATA0
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rts
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}}
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}
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asmsub getclr (ubyte col @A, ubyte row @Y) -> ubyte @ A {
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; ---- get the color in the screen color matrix at the given location
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%asm {{
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asl a
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ina
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pha
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stz cx16.VERA_CTRL
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lda #VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H
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pla
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sta cx16.VERA_ADDR_L
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tya
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; clc
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adc #>VERA_TEXTMATRIX_ADDR
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sta cx16.VERA_ADDR_M
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lda cx16.VERA_DATA0
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rts
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}}
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}
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sub setcc (ubyte col, ubyte row, ubyte character, ubyte charcolor) {
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; ---- set char+color at the given position on the screen
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; note: color handling is the same as on the C64: it only sets the foreground color and leaves the background color as is.
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; Use setcc2 if you want Cx-16 specific feature of setting both Bg+Fg colors (is faster as well).
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%asm {{
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lda col
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asl a
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tax
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ldy row
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stz cx16.VERA_CTRL
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lda #VERA_TEXTMATRIX_BANK
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sta cx16.VERA_ADDR_H
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stx cx16.VERA_ADDR_L
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tya
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;clc
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adc #>VERA_TEXTMATRIX_ADDR
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sta cx16.VERA_ADDR_M
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lda character
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sta cx16.VERA_DATA0
|
|
inc cx16.VERA_ADDR_L
|
|
lda charcolor
|
|
and #$0f
|
|
sta P8ZP_SCRATCH_B1
|
|
lda cx16.VERA_DATA0
|
|
and #$f0
|
|
ora P8ZP_SCRATCH_B1
|
|
sta cx16.VERA_DATA0
|
|
rts
|
|
}}
|
|
}
|
|
|
|
sub setcc2 (ubyte col, ubyte row, ubyte character, ubyte colors) {
|
|
; ---- set char+color at the given position on the screen
|
|
; note: on the CommanderX16 this allows you to set both Fg and Bg colors;
|
|
; use the high nybble in A to set the Bg color! Is a bit faster than setcc() too.
|
|
%asm {{
|
|
lda col
|
|
asl a
|
|
tax
|
|
ldy row
|
|
stz cx16.VERA_CTRL
|
|
lda #VERA_TEXTMATRIX_BANK
|
|
sta cx16.VERA_ADDR_H
|
|
stx cx16.VERA_ADDR_L
|
|
tya
|
|
; clc
|
|
adc #>VERA_TEXTMATRIX_ADDR
|
|
sta cx16.VERA_ADDR_M
|
|
lda character
|
|
sta cx16.VERA_DATA0
|
|
inc cx16.VERA_ADDR_L
|
|
lda colors
|
|
sta cx16.VERA_DATA0
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub plot (ubyte col @ Y, ubyte row @ X) {
|
|
%asm {{
|
|
clc
|
|
jmp cbm.PLOT
|
|
}}
|
|
}
|
|
|
|
asmsub width() clobbers(X,Y) -> ubyte @A {
|
|
; -- returns the text screen width (number of columns)
|
|
%asm {{
|
|
jsr cbm.SCREEN
|
|
txa
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub height() clobbers(X, Y) -> ubyte @A {
|
|
; -- returns the text screen height (number of rows)
|
|
%asm {{
|
|
jsr cbm.SCREEN
|
|
tya
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub waitkey() -> ubyte @A {
|
|
%asm {{
|
|
- jsr cbm.GETIN
|
|
beq -
|
|
rts
|
|
}}
|
|
}
|
|
}
|