mirror of
https://github.com/irmen/prog8.git
synced 2024-11-23 07:32:10 +00:00
1108 lines
23 KiB
Lua
1108 lines
23 KiB
Lua
; Prog8 definitions for the Commodore-64
|
|
; These are the utility subroutines.
|
|
;
|
|
; Written by Irmen de Jong (irmen@razorvine.net) - license: GNU GPL 3.0
|
|
;
|
|
; indent format: TABS, size=8
|
|
|
|
|
|
%import c64lib
|
|
|
|
|
|
~ c64utils {
|
|
|
|
const uword ESTACK_LO = $ce00
|
|
const uword ESTACK_HI = $cf00
|
|
|
|
|
|
; ----- utility functions ----
|
|
|
|
asmsub init_system () -> clobbers(A,X,Y) -> () {
|
|
; ---- initializes the machine to a sane starting state
|
|
; This means that the BASIC, KERNAL and CHARGEN ROMs are banked in,
|
|
; the VIC, SID and CIA chips are reset, screen is cleared, and the default IRQ is set.
|
|
; Also a different color scheme is chosen to identify ourselves a little.
|
|
; Uppercase charset is activated, and all three registers set to 0, status flags cleared.
|
|
%asm {{
|
|
sei
|
|
cld
|
|
lda #%00101111
|
|
sta $00
|
|
lda #%00100111
|
|
sta $01
|
|
jsr c64.IOINIT
|
|
jsr c64.RESTOR
|
|
jsr c64.CINT
|
|
lda #6
|
|
sta c64.EXTCOL
|
|
lda #7
|
|
sta c64.COLOR
|
|
lda #0
|
|
sta c64.BGCOL0
|
|
tax
|
|
tay
|
|
clc
|
|
clv
|
|
cli
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub ubyte2decimal (ubyte value @ A) -> clobbers() -> (ubyte @ Y, ubyte @ X, ubyte @ A) {
|
|
; ---- A to decimal string in Y/X/A (100s in Y, 10s in X, 1s in A)
|
|
%asm {{
|
|
ldy #$2f
|
|
ldx #$3a
|
|
sec
|
|
- iny
|
|
sbc #100
|
|
bcs -
|
|
- dex
|
|
adc #10
|
|
bmi -
|
|
adc #$2f
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub byte2decimal (ubyte value @ A) -> clobbers() -> (ubyte @ Y, ubyte @ X, ubyte @ A) {
|
|
; ---- A (signed byte) to decimal string in Y/X/A (100s in Y, 10s in X, 1s in A)
|
|
; note: the '-' is not part of the conversion here if it's a negative number
|
|
%asm {{
|
|
cmp #0
|
|
bpl +
|
|
eor #255
|
|
clc
|
|
adc #1
|
|
+ jmp ubyte2decimal
|
|
}}
|
|
}
|
|
|
|
asmsub ubyte2hex (ubyte value @ A) -> clobbers(X) -> (ubyte @ A, ubyte @ Y) {
|
|
; ---- A to hex string in AY (first hex char in A, second hex char in Y)
|
|
%asm {{
|
|
pha
|
|
and #$0f
|
|
tax
|
|
ldy hex_digits,x
|
|
pla
|
|
lsr a
|
|
lsr a
|
|
lsr a
|
|
lsr a
|
|
tax
|
|
lda hex_digits,x
|
|
rts
|
|
|
|
hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
|
|
}}
|
|
}
|
|
|
|
|
|
str word2hex_output = "1234" ; 0-terminated, to make printing easier
|
|
asmsub uword2hex (uword value @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string into memory 'word2hex_output'
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPREG
|
|
tya
|
|
jsr ubyte2hex
|
|
stx word2hex_output
|
|
sty word2hex_output+1
|
|
lda c64.SCRATCH_ZPREG
|
|
jsr ubyte2hex
|
|
sta word2hex_output+2
|
|
sty word2hex_output+3
|
|
rts
|
|
}}
|
|
}
|
|
|
|
ubyte[3] word2bcd_bcdbuff = [0, 0, 0]
|
|
asmsub uword2bcd (uword value @ AY) -> clobbers(A,X) -> () {
|
|
; Convert an 16 bit binary value to BCD
|
|
;
|
|
; This function converts a 16 bit binary value in A/Y into a 24 bit BCD. It
|
|
; works by transferring one bit a time from the source and adding it
|
|
; into a BCD value that is being doubled on each iteration. As all the
|
|
; arithmetic is being done in BCD the result is a binary to decimal
|
|
; conversion.
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPB1
|
|
sty c64.SCRATCH_ZPREG
|
|
sei ; disable interrupts because of bcd math
|
|
sed ; switch to decimal mode
|
|
lda #0 ; ensure the result is clear
|
|
sta word2bcd_bcdbuff+0
|
|
sta word2bcd_bcdbuff+1
|
|
sta word2bcd_bcdbuff+2
|
|
ldx #16 ; the number of source bits
|
|
|
|
- asl c64.SCRATCH_ZPB1 ; shift out one bit
|
|
rol c64.SCRATCH_ZPREG
|
|
lda word2bcd_bcdbuff+0 ; and add into result
|
|
adc word2bcd_bcdbuff+0
|
|
sta word2bcd_bcdbuff+0
|
|
lda word2bcd_bcdbuff+1 ; propagating any carry
|
|
adc word2bcd_bcdbuff+1
|
|
sta word2bcd_bcdbuff+1
|
|
lda word2bcd_bcdbuff+2 ; ... thru whole result
|
|
adc word2bcd_bcdbuff+2
|
|
sta word2bcd_bcdbuff+2
|
|
dex ; and repeat for next bit
|
|
bne -
|
|
cld ; back to binary
|
|
cli ; enable interrupts again
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
ubyte[5] word2decimal_output = 0
|
|
asmsub uword2decimal (uword value @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- convert 16 bit uword in A/Y into decimal string into memory 'word2decimal_output'
|
|
%asm {{
|
|
jsr uword2bcd
|
|
lda word2bcd_bcdbuff+2
|
|
clc
|
|
adc #'0'
|
|
sta word2decimal_output
|
|
ldy #1
|
|
lda word2bcd_bcdbuff+1
|
|
jsr +
|
|
lda word2bcd_bcdbuff+0
|
|
|
|
+ pha
|
|
lsr a
|
|
lsr a
|
|
lsr a
|
|
lsr a
|
|
clc
|
|
adc #'0'
|
|
sta word2decimal_output,y
|
|
iny
|
|
pla
|
|
and #$0f
|
|
adc #'0'
|
|
sta word2decimal_output,y
|
|
iny
|
|
rts
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
; @todo this is python code for a str-to-ubyte function that doesn't use the basic rom:
|
|
;def str2ubyte(s, slen):
|
|
; hundreds_map = {
|
|
; 0: 0,
|
|
; 1: 100,
|
|
; 2: 200
|
|
; }
|
|
; digitvalue = 0
|
|
; result = 0
|
|
; if slen==0:
|
|
; return digitvalue
|
|
; digitvalue = ord(s[slen-1])-48
|
|
; slen -= 1
|
|
; if slen==0:
|
|
; return digitvalue
|
|
; result = digitvalue
|
|
; digitvalue = 10 * (ord(s[slen-1])-48)
|
|
; result += digitvalue
|
|
; slen -= 1
|
|
; if slen==0:
|
|
; return result
|
|
; digitvalue = hundreds_map[ord(s[slen-1])-48]
|
|
; result += digitvalue
|
|
; return result
|
|
|
|
|
|
asmsub c64flt_FREADSTR (ubyte length @ A) -> clobbers(A,X,Y) -> () = $b7b5 ; @todo needed for (slow) str conversion below
|
|
asmsub c64flt_GETADR () -> clobbers(X) -> (ubyte @ Y, ubyte @ A) = $b7f7 ; @todo needed for (slow) str conversion below
|
|
asmsub c64flt_FTOSWORDYA () -> clobbers(X) -> (ubyte @ Y, ubyte @ A) = $b1aa ; @todo needed for (slow) str conversion below
|
|
|
|
asmsub str2uword(str string @ AY) -> clobbers() -> (uword @ AY) {
|
|
%asm {{
|
|
;-- convert string (address in A/Y) to uword number in A/Y
|
|
; @todo don't use the (slow) kernel floating point conversion
|
|
sta $22
|
|
sty $23
|
|
jsr _strlen2233
|
|
tya
|
|
stx c64.SCRATCH_ZPREGX
|
|
jsr c64flt_FREADSTR ; string to fac1
|
|
jsr c64flt_GETADR ; fac1 to unsigned word in Y/A
|
|
ldx c64.SCRATCH_ZPREGX
|
|
sta c64.SCRATCH_ZPREG
|
|
tya
|
|
ldy c64.SCRATCH_ZPREG
|
|
rts
|
|
|
|
_strlen2233
|
|
;-- return the length of the (zero-terminated) string at $22/$23, in Y
|
|
ldy #0
|
|
- lda ($22),y
|
|
beq +
|
|
iny
|
|
bne -
|
|
+ rts
|
|
}}
|
|
}
|
|
|
|
asmsub str2word(str string @ AY) -> clobbers() -> (word @ AY) {
|
|
%asm {{
|
|
;-- convert string (address in A/Y) to signed word number in A/Y
|
|
; @todo don't use the (slow) kernel floating point conversion
|
|
sta $22
|
|
sty $23
|
|
jsr str2uword._strlen2233
|
|
tya
|
|
stx c64.SCRATCH_ZPREGX
|
|
jsr c64flt_FREADSTR ; string to fac1
|
|
jsr c64flt_FTOSWORDYA ; fac1 to unsigned word in Y/A
|
|
ldx c64.SCRATCH_ZPREGX
|
|
sta c64.SCRATCH_ZPREG
|
|
tya
|
|
ldy c64.SCRATCH_ZPREG
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub str2ubyte(str string @ AY) -> clobbers(Y) -> (ubyte @ A) {
|
|
%asm {{
|
|
;-- convert string (address in A/Y) to ubyte number in A
|
|
; @todo don't use the (slow) kernel floating point conversion
|
|
jmp str2uword
|
|
}}
|
|
}
|
|
|
|
asmsub str2byte(str string @ AY) -> clobbers(Y) -> (byte @ A) {
|
|
%asm {{
|
|
;-- convert string (address in A/Y) to byte number in A
|
|
; @todo don't use the (slow) kernel floating point conversion
|
|
jmp str2word
|
|
}}
|
|
}
|
|
|
|
|
|
; @todo string to 32 bit unsigned integer http://www.6502.org/source/strings/ascii-to-32bit.html
|
|
|
|
%asm {{
|
|
; copy memory UP from (SCRATCH_ZPWORD1) to (SCRATCH_ZPWORD2) of length X/Y (16-bit, X=lo, Y=hi)
|
|
; clobbers register A,X,Y
|
|
memcopy16_up .proc
|
|
source = SCRATCH_ZPWORD1
|
|
dest = SCRATCH_ZPWORD2
|
|
length = SCRATCH_ZPB1 ; (and SCRATCH_ZPREG)
|
|
|
|
stx length
|
|
sty length+1
|
|
|
|
ldx length ; move low byte of length into X
|
|
bne + ; jump to start if X > 0
|
|
dec length ; subtract 1 from length
|
|
+ ldy #0 ; set Y to 0
|
|
- lda (source),y ; set A to whatever (source) points to offset by Y
|
|
sta (dest),y ; move A to location pointed to by (dest) offset by Y
|
|
iny ; increment Y
|
|
bne + ; if Y<>0 then (rolled over) then still moving bytes
|
|
inc source+1 ; increment hi byte of source
|
|
inc dest+1 ; increment hi byte of dest
|
|
+ dex ; decrement X (lo byte counter)
|
|
bne - ; if X<>0 then move another byte
|
|
dec length ; weve moved 255 bytes, dec length
|
|
bpl - ; if length is still positive go back and move more
|
|
rts ; done
|
|
.pend
|
|
|
|
|
|
; copy memory UP from (SCRATCH_ZPWORD1) to (AY) with length X (1 to 256, 0 meaning 256)
|
|
; destination must not overlap, or be before start, then overlap is possible.
|
|
; clobbers A, X, Y
|
|
|
|
memcopy .proc
|
|
sta c64.SCRATCH_ZPWORD2
|
|
sty c64.SCRATCH_ZPWORD2+1
|
|
ldy #0
|
|
- lda (c64.SCRATCH_ZPWORD1), y
|
|
sta (c64.SCRATCH_ZPWORD2), y
|
|
iny
|
|
dex
|
|
bne -
|
|
rts
|
|
.pend
|
|
|
|
|
|
; fill memory from (SCRATCH_ZPWORD1), length XY, with value in A.
|
|
; clobbers X, Y
|
|
memset .proc
|
|
stx SCRATCH_ZPB1
|
|
sty SCRATCH_ZPREG
|
|
ldy #0
|
|
ldx SCRATCH_ZPREG
|
|
beq _lastpage
|
|
|
|
_fullpage sta (SCRATCH_ZPWORD1),y
|
|
iny
|
|
bne _fullpage
|
|
inc SCRATCH_ZPWORD1+1 ; next page
|
|
dex
|
|
bne _fullpage
|
|
|
|
_lastpage ldy SCRATCH_ZPB1
|
|
beq +
|
|
- dey
|
|
sta (SCRATCH_ZPWORD1),y
|
|
bne -
|
|
|
|
+ rts
|
|
.pend
|
|
|
|
|
|
; fill memory from (SCRATCH_ZPWORD1) number of words in SCRATCH_ZPWORD2, with word value in AY.
|
|
; clobbers A, X, Y
|
|
memsetw .proc
|
|
sta _mod1+1 ; self-modify
|
|
sty _mod1b+1 ; self-modify
|
|
sta _mod2+1 ; self-modify
|
|
sty _mod2b+1 ; self-modify
|
|
ldx SCRATCH_ZPWORD1
|
|
stx SCRATCH_ZPB1
|
|
ldx SCRATCH_ZPWORD1+1
|
|
inx
|
|
stx SCRATCH_ZPREG ; second page
|
|
|
|
ldy #0
|
|
ldx SCRATCH_ZPWORD2+1
|
|
beq _lastpage
|
|
|
|
_fullpage
|
|
_mod1 lda #0 ; self-modified
|
|
sta (SCRATCH_ZPWORD1),y ; first page
|
|
sta (SCRATCH_ZPB1),y ; second page
|
|
iny
|
|
_mod1b lda #0 ; self-modified
|
|
sta (SCRATCH_ZPWORD1),y ; first page
|
|
sta (SCRATCH_ZPB1),y ; second page
|
|
iny
|
|
bne _fullpage
|
|
inc SCRATCH_ZPWORD1+1 ; next page pair
|
|
inc SCRATCH_ZPWORD1+1 ; next page pair
|
|
inc SCRATCH_ZPB1+1 ; next page pair
|
|
inc SCRATCH_ZPB1+1 ; next page pair
|
|
dex
|
|
bne _fullpage
|
|
|
|
_lastpage ldx SCRATCH_ZPWORD2
|
|
beq _done
|
|
|
|
ldy #0
|
|
-
|
|
_mod2 lda #0 ; self-modified
|
|
sta (SCRATCH_ZPWORD1), y
|
|
inc SCRATCH_ZPWORD1
|
|
bne _mod2b
|
|
inc SCRATCH_ZPWORD1+1
|
|
_mod2b lda #0 ; self-modified
|
|
sta (SCRATCH_ZPWORD1), y
|
|
inc SCRATCH_ZPWORD1
|
|
bne +
|
|
inc SCRATCH_ZPWORD1+1
|
|
+ dex
|
|
bne -
|
|
_done rts
|
|
.pend
|
|
|
|
}}
|
|
|
|
|
|
asmsub set_irqvec_excl() -> clobbers(A) -> () {
|
|
%asm {{
|
|
sei
|
|
lda #<_irq_handler
|
|
sta c64.CINV
|
|
lda #>_irq_handler
|
|
sta c64.CINV+1
|
|
cli
|
|
rts
|
|
_irq_handler jsr irq.irq
|
|
lda #$ff
|
|
sta c64.VICIRQ ; acknowledge raster irq
|
|
lda c64.CIA1ICR ; acknowledge CIA1 interrupt
|
|
jmp c64.IRQDFEND ; end irq processing - don't call kernel
|
|
}}
|
|
}
|
|
|
|
asmsub set_irqvec() -> clobbers(A) -> () {
|
|
%asm {{
|
|
sei
|
|
lda #<_irq_handler
|
|
sta c64.CINV
|
|
lda #>_irq_handler
|
|
sta c64.CINV+1
|
|
cli
|
|
rts
|
|
_irq_handler jsr irq.irq
|
|
jmp c64.IRQDFRT ; continue with normal kernel irq routine
|
|
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub restore_irqvec() -> clobbers() -> () {
|
|
%asm {{
|
|
sei
|
|
lda #<c64.IRQDFRT
|
|
sta c64.CINV
|
|
lda #>c64.IRQDFRT
|
|
sta c64.CINV+1
|
|
lda #0
|
|
sta c64.IREQMASK ; disable raster irq
|
|
lda #%10000001
|
|
sta c64.CIA1ICR ; restore CIA1 irq
|
|
cli
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub set_rasterirq(uword rasterpos @ AY) -> clobbers(A) -> () {
|
|
%asm {{
|
|
sei
|
|
jsr _setup_raster_irq
|
|
lda #<_raster_irq_handler
|
|
sta c64.CINV
|
|
lda #>_raster_irq_handler
|
|
sta c64.CINV+1
|
|
cli
|
|
rts
|
|
|
|
_raster_irq_handler
|
|
jsr irq.irq
|
|
lda #$ff
|
|
sta c64.VICIRQ ; acknowledge raster irq
|
|
jmp c64.IRQDFRT
|
|
|
|
_setup_raster_irq
|
|
pha
|
|
lda #%01111111
|
|
sta c64.CIA1ICR ; "switch off" interrupts signals from cia-1
|
|
sta c64.CIA2ICR ; "switch off" interrupts signals from cia-2
|
|
and c64.SCROLY
|
|
sta c64.SCROLY ; clear most significant bit of raster position
|
|
lda c64.CIA1ICR ; ack previous irq
|
|
lda c64.CIA2ICR ; ack previous irq
|
|
pla
|
|
sta c64.RASTER ; set the raster line number where interrupt should occur
|
|
cpy #0
|
|
beq +
|
|
lda c64.SCROLY
|
|
ora #%10000000
|
|
sta c64.SCROLY ; set most significant bit of raster position
|
|
+ lda #%00000001
|
|
sta c64.IREQMASK ;enable raster interrupt signals from vic
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub set_rasterirq_excl(uword rasterpos @ AY) -> clobbers(A) -> () {
|
|
%asm {{
|
|
sei
|
|
jsr set_rasterirq._setup_raster_irq
|
|
lda #<_raster_irq_handler
|
|
sta c64.CINV
|
|
lda #>_raster_irq_handler
|
|
sta c64.CINV+1
|
|
cli
|
|
rts
|
|
|
|
_raster_irq_handler
|
|
jsr irq.irq
|
|
lda #$ff
|
|
sta c64.VICIRQ ; acknowledge raster irq
|
|
jmp c64.IRQDFEND ; end irq processing - don't call kernel
|
|
|
|
}}
|
|
}
|
|
|
|
|
|
|
|
} ; ------ end of block c64utils
|
|
|
|
|
|
|
|
|
|
|
|
~ c64scr {
|
|
; ---- this block contains (character) Screen and text I/O related functions ----
|
|
|
|
|
|
asmsub clear_screen (ubyte char @ A, ubyte color @ Y) -> clobbers(A) -> () {
|
|
; ---- clear the character screen with the given fill character and character color.
|
|
; (assumes screen and color matrix are at their default addresses)
|
|
|
|
%asm {{
|
|
pha
|
|
tya
|
|
jsr clear_screencolors
|
|
pla
|
|
jsr clear_screenchars
|
|
rts
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
asmsub clear_screenchars (ubyte char @ A) -> clobbers(Y) -> () {
|
|
; ---- clear the character screen with the given fill character (leaves colors)
|
|
; (assumes screen matrix is at the default address)
|
|
%asm {{
|
|
ldy #0
|
|
_loop sta c64.Screen,y
|
|
sta c64.Screen+1,y
|
|
sta c64.Screen+$0100,y
|
|
sta c64.Screen+$0101,y
|
|
sta c64.Screen+$0200,y
|
|
sta c64.Screen+$0201,y
|
|
sta c64.Screen+$02e8,y
|
|
sta c64.Screen+$02e9,y
|
|
iny
|
|
iny
|
|
bne _loop
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub clear_screencolors (ubyte color @ A) -> clobbers(Y) -> () {
|
|
; ---- clear the character screen colors with the given color (leaves characters).
|
|
; (assumes color matrix is at the default address)
|
|
%asm {{
|
|
ldy #0
|
|
_loop sta c64.Colors,y
|
|
sta c64.Colors+1,y
|
|
sta c64.Colors+$0100,y
|
|
sta c64.Colors+$0101,y
|
|
sta c64.Colors+$0200,y
|
|
sta c64.Colors+$0201,y
|
|
sta c64.Colors+$02e8,y
|
|
sta c64.Colors+$02e9,y
|
|
iny
|
|
iny
|
|
bne _loop
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub scroll_left_full (ubyte alsocolors @ Pc) -> clobbers(A, X, Y) -> () {
|
|
; ---- scroll the whole screen 1 character to the left
|
|
; contents of the rightmost column are unchanged, you should clear/refill this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=0, row<=12, row+=1
|
|
lda c64.Colors + 40*row + 1,x
|
|
sta c64.Colors + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=13, row<=24, row+=1
|
|
lda c64.Colors + 40*row + 1,x
|
|
sta c64.Colors + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=0, row<=12, row+=1
|
|
lda c64.Screen + 40*row + 1,x
|
|
sta c64.Screen + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=13, row<=24, row+=1
|
|
lda c64.Screen + 40*row + 1,x
|
|
sta c64.Screen + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub scroll_right_full (ubyte alsocolors @ Pc) -> clobbers(A,X) -> () {
|
|
; ---- scroll the whole screen 1 character to the right
|
|
; contents of the leftmost column are unchanged, you should clear/refill this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #38
|
|
-
|
|
.for row=0, row<=12, row+=1
|
|
lda c64.Colors + 40*row + 0,x
|
|
sta c64.Colors + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #38
|
|
-
|
|
.for row=13, row<=24, row+=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #38
|
|
-
|
|
.for row=0, row<=12, row+=1
|
|
lda c64.Screen + 40*row + 0,x
|
|
sta c64.Screen + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #38
|
|
-
|
|
.for row=13, row<=24, row+=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub scroll_up_full (ubyte alsocolors @ Pc) -> clobbers(A,X) -> () {
|
|
; ---- scroll the whole screen 1 character up
|
|
; contents of the bottom row are unchanged, you should refill/clear this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #39
|
|
-
|
|
.for row=1, row<=11, row+=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #39
|
|
-
|
|
.for row=12, row<=24, row+=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #39
|
|
-
|
|
.for row=1, row<=11, row+=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #39
|
|
-
|
|
.for row=12, row<=24, row+=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub scroll_down_full (ubyte alsocolors @ Pc) -> clobbers(A,X) -> () {
|
|
; ---- scroll the whole screen 1 character down
|
|
; contents of the top row are unchanged, you should refill/clear this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #39
|
|
-
|
|
.for row=23, row>=12, row-=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #39
|
|
-
|
|
.for row=11, row>=0, row-=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #39
|
|
-
|
|
.for row=23, row>=12, row-=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #39
|
|
-
|
|
.for row=11, row>=0, row-=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
|
|
asmsub print (str text @ AY) -> clobbers(A,Y) -> () {
|
|
; ---- print null terminated string from A/Y
|
|
; note: the compiler contains an optimization that will replace
|
|
; a call to this subroutine with a string argument of just one char,
|
|
; by just one call to c64.CHROUT of that single char. @todo do this
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPB1
|
|
sty c64.SCRATCH_ZPREG
|
|
ldy #0
|
|
- lda (c64.SCRATCH_ZPB1),y
|
|
beq +
|
|
jsr c64.CHROUT
|
|
iny
|
|
bne -
|
|
+ rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_p (str_p text @ AY) -> clobbers(A,X) -> (ubyte @ Y) {
|
|
; ---- print pstring (length as first byte) from A/Y, returns str len in Y
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPB1
|
|
sty c64.SCRATCH_ZPREG
|
|
ldy #0
|
|
lda (c64.SCRATCH_ZPB1),y
|
|
beq +
|
|
tax
|
|
- iny
|
|
lda (c64.SCRATCH_ZPB1),y
|
|
jsr c64.CHROUT
|
|
dex
|
|
bne -
|
|
+ rts ; output string length is in Y
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_ub0 (ubyte value @ A) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
|
|
%asm {{
|
|
jsr c64utils.ubyte2decimal
|
|
pha
|
|
tya
|
|
jsr c64.CHROUT
|
|
txa
|
|
jsr c64.CHROUT
|
|
pla
|
|
jmp c64.CHROUT
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_ub (ubyte value @ A) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the ubyte in A in decimal form, without left padding 0s
|
|
%asm {{
|
|
jsr c64utils.ubyte2decimal
|
|
_print_byte_digits
|
|
pha
|
|
cpy #'0'
|
|
bne _print_hundreds
|
|
cpx #'0'
|
|
bne _print_tens
|
|
pla
|
|
jmp c64.CHROUT
|
|
_print_hundreds tya
|
|
jsr c64.CHROUT
|
|
_print_tens txa
|
|
jsr c64.CHROUT
|
|
pla
|
|
jmp c64.CHROUT
|
|
}}
|
|
}
|
|
|
|
asmsub print_b (byte value @ A) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the byte in A in decimal form, without left padding 0s
|
|
%asm {{
|
|
pha
|
|
cmp #0
|
|
bpl +
|
|
lda #'-'
|
|
jsr c64.CHROUT
|
|
+ pla
|
|
jsr c64utils.byte2decimal
|
|
jmp print_ub._print_byte_digits
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_ubhex (ubyte prefix @ Pc, ubyte value @ A) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well)
|
|
%asm {{
|
|
bcc +
|
|
pha
|
|
lda #'$'
|
|
jsr c64.CHROUT
|
|
pla
|
|
+ jsr c64utils.ubyte2hex
|
|
jsr c64.CHROUT
|
|
tya
|
|
jmp c64.CHROUT
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_uwhex (ubyte prefix @ Pc, uword value @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the uword in A/Y in hexadecimal form (4 digits)
|
|
; (if Carry is set, a radix prefix '$' is printed as well)
|
|
%asm {{
|
|
pha
|
|
tya
|
|
jsr print_ubhex
|
|
pla
|
|
clc
|
|
jmp print_ubhex
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_uw0 (uword value @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
|
|
; @todo shorter in loop form?
|
|
%asm {{
|
|
jsr c64utils.uword2decimal
|
|
lda c64utils.word2decimal_output
|
|
jsr c64.CHROUT
|
|
lda c64utils.word2decimal_output+1
|
|
jsr c64.CHROUT
|
|
lda c64utils.word2decimal_output+2
|
|
jsr c64.CHROUT
|
|
lda c64utils.word2decimal_output+3
|
|
jsr c64.CHROUT
|
|
lda c64utils.word2decimal_output+4
|
|
jmp c64.CHROUT
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_uw (uword value @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the uword in A/Y in decimal form, without left padding 0s
|
|
%asm {{
|
|
jsr c64utils.uword2decimal
|
|
ldy #0
|
|
lda c64utils.word2decimal_output
|
|
cmp #'0'
|
|
bne _pr_decimal
|
|
iny
|
|
lda c64utils.word2decimal_output+1
|
|
cmp #'0'
|
|
bne _pr_decimal
|
|
iny
|
|
lda c64utils.word2decimal_output+2
|
|
cmp #'0'
|
|
bne _pr_decimal
|
|
iny
|
|
lda c64utils.word2decimal_output+3
|
|
cmp #'0'
|
|
bne _pr_decimal
|
|
iny
|
|
|
|
_pr_decimal
|
|
lda c64utils.word2decimal_output,y
|
|
jsr c64.CHROUT
|
|
iny
|
|
cpy #5
|
|
bcc _pr_decimal
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub print_w (word value @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the (signed) word in A/Y in decimal form, without left padding 0s
|
|
%asm {{
|
|
cpy #0
|
|
bpl +
|
|
pha
|
|
lda #'-'
|
|
jsr c64.CHROUT
|
|
tya
|
|
eor #255
|
|
tay
|
|
pla
|
|
eor #255
|
|
clc
|
|
adc #1
|
|
bcc +
|
|
iny
|
|
+ jmp print_uw
|
|
}}
|
|
}
|
|
|
|
asmsub input_chars (uword buffer @ AY) -> clobbers(A, X) -> (ubyte @ Y) {
|
|
; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y.
|
|
; It assumes the keyboard is selected as I/O channel!
|
|
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPWORD1
|
|
sty c64.SCRATCH_ZPWORD1+1
|
|
ldy #0 ; char counter = 0
|
|
- jsr c64.CHRIN
|
|
cmp #$0d ; return (ascii 13) pressed?
|
|
beq + ; yes, end.
|
|
sta (c64.SCRATCH_ZPWORD1),y ; else store char in buffer
|
|
iny
|
|
bne -
|
|
+ lda #0
|
|
sta (c64.SCRATCH_ZPWORD1),y ; finish string with 0 byte
|
|
rts
|
|
|
|
}}
|
|
}
|
|
|
|
asmsub setchr (ubyte col @Y, ubyte row @A) -> clobbers(A) -> () {
|
|
; ---- set the character in SCRATCH_ZPB1 on the screen matrix at the given position
|
|
%asm {{
|
|
sty c64.SCRATCH_ZPREG
|
|
asl a
|
|
tay
|
|
lda _screenrows+1,y
|
|
sta _mod+2
|
|
lda _screenrows,y
|
|
clc
|
|
adc c64.SCRATCH_ZPREG
|
|
sta _mod+1
|
|
bcc +
|
|
inc _mod+2
|
|
+ lda c64.SCRATCH_ZPB1
|
|
_mod sta $ffff ; modified
|
|
rts
|
|
|
|
_screenrows .word $0400 + range(0, 1000, 40)
|
|
}}
|
|
}
|
|
|
|
asmsub setclr (ubyte col @Y, ubyte row @A) -> clobbers(A) -> () {
|
|
; ---- set the color in SCRATCH_ZPB1 on the screen matrix at the given position
|
|
%asm {{
|
|
sty c64.SCRATCH_ZPREG
|
|
asl a
|
|
tay
|
|
lda _colorrows+1,y
|
|
sta _mod+2
|
|
lda _colorrows,y
|
|
clc
|
|
adc c64.SCRATCH_ZPREG
|
|
sta _mod+1
|
|
bcc +
|
|
inc _mod+2
|
|
+ lda c64.SCRATCH_ZPB1
|
|
_mod sta $ffff ; modified
|
|
rts
|
|
|
|
_colorrows .word $d800 + range(0, 1000, 40)
|
|
}}
|
|
}
|
|
|
|
|
|
sub setcc (ubyte column, ubyte row, ubyte char, ubyte color) {
|
|
; ---- set char+color at the given position on the screen
|
|
%asm {{
|
|
lda setcc_row
|
|
asl a
|
|
tay
|
|
lda setchr._screenrows+1,y
|
|
sta _charmod+2
|
|
adc #$d4
|
|
sta _colormod+2
|
|
lda setchr._screenrows,y
|
|
clc
|
|
adc setcc_column
|
|
sta _charmod+1
|
|
sta _colormod+1
|
|
bcc +
|
|
inc _charmod+2
|
|
inc _colormod+2
|
|
+ lda setcc_char
|
|
_charmod sta $ffff ; modified
|
|
lda setcc_color
|
|
_colormod sta $ffff ; modified
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub PLOT (ubyte col @ Y, ubyte row @ A) -> clobbers(A) -> () {
|
|
; ---- safe wrapper around PLOT kernel routine, to save the X register.
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
tax
|
|
clc
|
|
jsr c64.PLOT
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
} ; ---- end block c64scr
|