prog8/compiler/res/prog8lib/cx16/gfx_hires.p8
Irmen de Jong 3b4a5e27f7 renamed gfx_hires4 module to just gfx_hires
to be consistent with gfx_lores
2024-11-12 17:48:35 +01:00

1008 lines
32 KiB
Lua

; Bitmap pixel graphics routines for the CommanderX16
; Custom routines to use the full-screen 640x480 in 4 color mode.
; (monochrome mode can be used via the monogfx module)
; (These modes are not supported by the documented GRAPH_xxxx kernal routines)
;
; No text layer is currently shown, text can be drawn as part of the bitmap itself.
; Note: for similar graphics routines that also work on the C-64, use the "graphics" module instead.
; Note: for identical routines for a monochrome 1 bpp screen, use the "monogfx" module instead.
; Note: for color palette manipulation, use the "palette" module or write Vera registers yourself.
;
; NOTE: the bitmap screen data is positioned in vram at $00000
; This is compatible with the CX16's screen mode 128. (void cx16.set_screen_mode(128))
;
gfx_hires {
%option ignore_unused
const uword WIDTH = 640
const uword HEIGHT = 480
sub graphics_mode() {
; set hires 4c mode
cx16.VERA_CTRL=0
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 128
cx16.VERA_DC_VSCALE = 128
cx16.VERA_L1_CONFIG = %00000101
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = %00000001
clear_screen(0)
}
sub text_mode() {
; back to normal text mode
cx16.r15L = cx16.VERA_DC_VIDEO & %00000111 ; retain chroma + output mode
cbm.CINT()
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11111000) | cx16.r15L
}
sub clear_screen(ubyte color) {
position(0, 0)
ubyte[] colors = [%00000000, %01010101, %10101010, %11111111]
color = colors[color&3]
repeat 480/4
cs_innerloop640(color)
position(0, 0)
}
sub rect(uword xx, uword yy, uword rwidth, uword rheight, ubyte color) {
if rwidth==0 or rheight==0
return
horizontal_line(xx, yy, rwidth, color)
if rheight==1
return
horizontal_line(xx, yy+rheight-1, rwidth, color)
vertical_line(xx, yy+1, rheight-2, color)
if rwidth==1
return
vertical_line(xx+rwidth-1, yy+1, rheight-2, color)
}
sub safe_rect(uword xx, uword yy, uword rwidth, uword rheight, ubyte color) {
; does bounds checking and clipping
safe_horizontal_line(xx, yy, rwidth, color)
if rheight==1
return
safe_horizontal_line(xx, yy+rheight-1, rwidth, color)
safe_vertical_line(xx, yy+1, rheight-2, color)
if rwidth==1
return
safe_vertical_line(xx+rwidth-1, yy+1, rheight-2, color)
}
sub fillrect(uword xx, uword yy, uword rwidth, uword rheight, ubyte color) {
; Draw a filled rectangle of the given size and color.
; To fill the whole screen, use clear_screen(color) instead - it is much faster.
if rwidth==0
return
repeat rheight {
horizontal_line(xx, yy, rwidth, color)
yy++
}
}
sub safe_fillrect(uword xx, uword yy, uword rwidth, uword rheight, ubyte color) {
; Draw a filled rectangle of the given size and color.
; To fill the whole screen, use clear_screen(color) instead - it is much faster.
; This safe version does bounds checking and clipping.
if xx>=WIDTH or yy>=WIDTH
return
if msb(xx)&$80!=0 {
rwidth += xx
xx = 0
}
if xx>=WIDTH
return
if xx+rwidth>WIDTH
rwidth = WIDTH-xx
if rwidth>WIDTH
return
if yy + rheight > HEIGHT
rheight = HEIGHT-yy
if rheight>HEIGHT
return
repeat rheight {
horizontal_line(xx, yy, rwidth, color)
yy++
}
}
sub horizontal_line(uword xx, uword yy, uword length, ubyte color) {
if length==0
return
; highres 4c ....also mostly usable for lores 4c?
color &= 3
ubyte[4] colorbits
ubyte ii
for ii in 3 downto 0 {
colorbits[ii] = color
color <<= 2
}
void addr_mul_24_for_highres_4c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
%asm {{
lda cx16.VERA_ADDR_H
and #%00000111 ; no auto advance
sta cx16.VERA_ADDR_H
stz cx16.VERA_CTRL ; setup vera addr 0
lda cx16.r1
and #1
sta cx16.VERA_ADDR_H
lda cx16.r0
sta cx16.VERA_ADDR_L
lda cx16.r0+1
sta cx16.VERA_ADDR_M
ldx p8v_xx
}}
repeat length {
%asm {{
txa
and #3
tay
lda cx16.VERA_DATA0
and p8b_gfx_hires.p8s_plot.p8v_mask4c,y
ora p8v_colorbits,y
sta cx16.VERA_DATA0
cpy #%00000011 ; next vera byte?
bne ++
inc cx16.VERA_ADDR_L
bne ++
inc cx16.VERA_ADDR_M
+ bne +
inc cx16.VERA_ADDR_H
+ inx ; next pixel
}}
}
}
sub safe_horizontal_line(uword xx, uword yy, uword length, ubyte color) {
; does bounds checking and clipping
if msb(yy)&$80!=0 or yy>=HEIGHT
return
if msb(xx)&$80!=0 {
length += xx
xx = 0
}
if xx>=WIDTH
return
if xx+length>WIDTH
length = WIDTH-xx
if length>WIDTH
return
horizontal_line(xx, yy, length, color)
}
sub vertical_line(uword xx, uword yy, uword lheight, ubyte color) {
; highres 4c
; use TWO vera adress pointers simultaneously one for reading, one for writing, so auto-increment is possible
if lheight==0
return
position2(xx,yy,true)
set_both_strides(13) ; 160 increment = 1 line in 640 px 4c mode
;; color &= 3
;; color <<= plot.shift4c[lsb(xx) & 3]
cx16.r2L = lsb(xx) & 3
when color & 3 {
0 -> color = 0
1 -> color = gfx_hires.plot.shiftedleft_4c_1[cx16.r2L]
2 -> color = gfx_hires.plot.shiftedleft_4c_2[cx16.r2L]
3 -> color = gfx_hires.plot.shiftedleft_4c_3[cx16.r2L]
}
ubyte @shared mask = gfx_hires.plot.mask4c[lsb(xx) & 3]
repeat lheight {
%asm {{
lda cx16.VERA_DATA0
and p8v_mask
ora p8v_color
sta cx16.VERA_DATA1
}}
}
sub set_both_strides(ubyte stride) {
stride <<= 4
cx16.VERA_CTRL = 1
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & %00000111 | stride
cx16.VERA_CTRL = 0
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & %00000111 | stride
}
}
sub safe_vertical_line(uword xx, uword yy, uword lheight, ubyte color) {
; does bounds checking and clipping
if msb(yy)&$80!=0 or yy>=HEIGHT
return
if msb(xx)&$80!=0 or xx>=WIDTH
return
if msb(yy)&$80!=0 {
lheight += yy
yy = 0
}
if yy+lheight>HEIGHT
lheight = HEIGHT-yy
if lheight>HEIGHT
return
vertical_line(xx, yy, lheight, color)
}
sub line(uword @zp x1, uword @zp y1, uword @zp x2, uword @zp y2, ubyte color) {
; Bresenham algorithm.
; This code special-cases various quadrant loops to allow simple ++ and -- operations.
; NOTE: if you are using lores 256c (mode 1), the line routine in the fastline module can be used and is MUCH faster than this one.
if y1>y2 {
; make sure dy is always positive to have only 4 instead of 8 special cases
cx16.r0 = x1
x1 = x2
x2 = cx16.r0
cx16.r0 = y1
y1 = y2
y2 = cx16.r0
}
word @zp dx = (x2 as word)-x1
word @zp dy = (y2 as word)-y1
if dx==0 {
vertical_line(x1, y1, abs(dy) as uword +1, color)
return
}
if dy==0 {
if x1>x2
x1=x2
horizontal_line(x1, y1, abs(dx) as uword +1, color)
return
}
word @zp d = 0
cx16.r1L = 1 ;; true ; 'positive_ix'
if dx < 0 {
dx = -dx
cx16.r1L = 0 ;; false
}
word @zp dx2 = dx*2
word @zp dy2 = dy*2
cx16.r14 = x1 ; internal plot X
if dx >= dy {
if cx16.r1L!=0 {
repeat {
plot(cx16.r14, y1, color)
if cx16.r14==x2
return
cx16.r14++
d += dy2
if d > dx {
y1++
d -= dx2
}
}
} else {
repeat {
plot(cx16.r14, y1, color)
if cx16.r14==x2
return
cx16.r14--
d += dy2
if d > dx {
y1++
d -= dx2
}
}
}
}
else {
if cx16.r1L!=0 {
repeat {
plot(cx16.r14, y1, color)
if y1 == y2
return
y1++
d += dx2
if d > dy {
cx16.r14++
d -= dy2
}
}
} else {
repeat {
plot(cx16.r14, y1, color)
if y1 == y2
return
y1++
d += dx2
if d > dy {
cx16.r14--
d -= dy2
}
}
}
}
}
sub circle(uword @zp xcenter, uword @zp ycenter, ubyte radius, ubyte color) {
; Warning: NO BOUNDS CHECKS. Make sure circle fits in the screen.
; Midpoint algorithm.
if radius==0
return
ubyte @zp xx = radius
ubyte @zp yy = 0
word @zp decisionOver2 = (1 as word)-xx
; R14 = internal plot X
; R15 = internal plot Y
while xx>=yy {
cx16.r14 = xcenter + xx
cx16.r15 = ycenter + yy
plotq()
cx16.r14 = xcenter - xx
plotq()
cx16.r14 = xcenter + xx
cx16.r15 = ycenter - yy
plotq()
cx16.r14 = xcenter - xx
plotq()
cx16.r14 = xcenter + yy
cx16.r15 = ycenter + xx
plotq()
cx16.r14 = xcenter - yy
plotq()
cx16.r14 = xcenter + yy
cx16.r15 = ycenter - xx
plotq()
cx16.r14 = xcenter - yy
plotq()
yy++
if decisionOver2>=0 {
xx--
decisionOver2 -= xx*$0002
}
decisionOver2 += yy*$0002
decisionOver2++
}
sub plotq() {
; cx16.r14 = x, cx16.r15 = y, color=color.
plot(cx16.r14, cx16.r15, color)
}
}
sub safe_circle(uword @zp xcenter, uword @zp ycenter, ubyte radius, ubyte color) {
; This version does bounds checks and clipping, but is a lot slower.
; Midpoint algorithm.
if radius==0
return
ubyte @zp xx = radius
ubyte @zp yy = 0
word @zp decisionOver2 = (1 as word)-xx
; R14 = internal plot X
; R15 = internal plot Y
while xx>=yy {
cx16.r14 = xcenter + xx
cx16.r15 = ycenter + yy
plotq()
cx16.r14 = xcenter - xx
plotq()
cx16.r14 = xcenter + xx
cx16.r15 = ycenter - yy
plotq()
cx16.r14 = xcenter - xx
plotq()
cx16.r14 = xcenter + yy
cx16.r15 = ycenter + xx
plotq()
cx16.r14 = xcenter - yy
plotq()
cx16.r14 = xcenter + yy
cx16.r15 = ycenter - xx
plotq()
cx16.r14 = xcenter - yy
plotq()
yy++
if decisionOver2>=0 {
xx--
decisionOver2 -= xx*$0002
}
decisionOver2 += yy*$0002
decisionOver2++
}
sub plotq() {
; cx16.r14 = x, cx16.r15 = y, color=color.
safe_plot(cx16.r14, cx16.r15, color)
}
}
sub disc(uword @zp xcenter, uword @zp ycenter, ubyte @zp radius, ubyte color) {
; Warning: NO BOUNDS CHECKS. Make sure circle fits in the screen.
; Midpoint algorithm, filled
if radius==0
return
ubyte @zp yy = 0
word @zp decisionOver2 = (1 as word)-radius
uword last_y3 = ycenter+radius
uword last_y4 = ycenter-radius
uword new_y3, new_y4
while radius>=yy {
horizontal_line(xcenter-radius, ycenter+yy, radius*$0002+1, color)
horizontal_line(xcenter-radius, ycenter-yy, radius*$0002+1, color)
new_y3 = ycenter+radius
if new_y3 != last_y3 {
horizontal_line(xcenter-yy, last_y3, yy*$0002+1, color)
last_y3 = new_y3
}
new_y4 = ycenter-radius
if new_y4 != last_y4 {
horizontal_line(xcenter-yy, last_y4, yy*$0002+1, color)
last_y4 = new_y4
}
yy++
if decisionOver2>=0 {
radius--
decisionOver2 -= radius*$0002
}
decisionOver2 += yy*$0002
decisionOver2++
}
; draw the final two spans
yy--
horizontal_line(xcenter-yy, last_y3, yy*$0002+1, color)
horizontal_line(xcenter-yy, last_y4, yy*$0002+1, color)
}
sub safe_disc(uword @zp xcenter, uword @zp ycenter, ubyte @zp radius, ubyte color) {
; This version does bounds checks and clipping, but is a lot slower.
; Midpoint algorithm, filled
if radius==0
return
ubyte @zp yy = 0
word @zp decisionOver2 = (1 as word)-radius
uword last_y3 = ycenter+radius
uword last_y4 = ycenter-radius
uword new_y3, new_y4
while radius>=yy {
safe_horizontal_line(xcenter-radius, ycenter+yy, radius*$0002+1, color)
safe_horizontal_line(xcenter-radius, ycenter-yy, radius*$0002+1, color)
new_y3 = ycenter+radius
if new_y3 != last_y3 {
safe_horizontal_line(xcenter-yy, last_y3, yy*$0002+1, color)
last_y3 = new_y3
}
new_y4 = ycenter-radius
if new_y4 != last_y4 {
safe_horizontal_line(xcenter-yy, last_y4, yy*$0002+1, color)
last_y4 = new_y4
}
yy++
if decisionOver2>=0 {
radius--
decisionOver2 -= radius*$0002
}
decisionOver2 += yy*$0002
decisionOver2++
}
; draw the final two spans
yy--
safe_horizontal_line(xcenter-yy, last_y3, yy*$0002+1, color)
safe_horizontal_line(xcenter-yy, last_y4, yy*$0002+1, color)
}
sub plot(uword @zp xx, uword @zp yy, ubyte @zp color) {
ubyte[4] @shared mask4c = [%00111111, %11001111, %11110011, %11111100]
ubyte[4] @shared shift4c = [6,4,2,0]
ubyte[4] shiftedleft_4c_1 = [1<<6, 1<<4, 1<<2, 1<<0]
ubyte[4] shiftedleft_4c_2 = [2<<6, 2<<4, 2<<2, 2<<0]
ubyte[4] shiftedleft_4c_3 = [3<<6, 3<<4, 3<<2, 3<<0]
; highres 4c ....also mostly usable for lores 4c?
void addr_mul_24_for_highres_4c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
cx16.r2L = lsb(xx) & 3 ; xbits
; color &= 3
; color <<= shift4c[cx16.r2L]
when color & 3 {
0 -> color = 0
1 -> color = shiftedleft_4c_1[cx16.r2L]
2 -> color = shiftedleft_4c_2[cx16.r2L]
3 -> color = shiftedleft_4c_3[cx16.r2L]
}
%asm {{
stz cx16.VERA_CTRL
lda cx16.r1L
sta cx16.VERA_ADDR_H
lda cx16.r0H
sta cx16.VERA_ADDR_M
lda cx16.r0L
sta cx16.VERA_ADDR_L
ldy cx16.r2L ; xbits
lda p8v_mask4c,y
and cx16.VERA_DATA0
ora p8v_color
sta cx16.VERA_DATA0
}}
}
sub safe_plot(uword xx, uword yy, ubyte color) {
; A plot that does bounds checks to see if the pixel is inside the screen.
if msb(xx)&$80!=0 or msb(yy)&$80!=0
return
if xx >= WIDTH or yy >= HEIGHT
return
plot(xx, yy, color)
}
sub pget(uword @zp xx, uword yy) -> ubyte {
void addr_mul_24_for_highres_4c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
%asm {{
stz cx16.VERA_CTRL
lda cx16.r1L
sta cx16.VERA_ADDR_H
lda cx16.r0H
sta cx16.VERA_ADDR_M
lda cx16.r0L
sta cx16.VERA_ADDR_L
lda cx16.VERA_DATA0
pha
lda p8v_xx
and #3
tay
lda p8b_gfx_hires.p8s_plot.p8v_shift4c,y
tay
pla
cpy #0
beq +
- lsr a
dey
bne -
+ and #3
rts
}}
}
sub fill(uword x, uword y, ubyte new_color) {
; reuse a few virtual registers in ZP for variables
&ubyte fillm = &cx16.r7L
&ubyte seedm = &cx16.r8L
&ubyte cmask = &cx16.r8H
&ubyte vub = &cx16.r13L
&ubyte nvub = &cx16.r13H
ubyte[4] amask = [$c0,$30,$0c,$03] ; array of cmask bytes
; Non-recursive scanline flood fill.
; based loosely on code found here https://www.codeproject.com/Articles/6017/QuickFill-An-efficient-flood-fill-algorithm
; with the fixes applied to the seedfill_4 routine as mentioned in the comments.
const ubyte MAXDEPTH = 100
word @zp xx = x as word
word @zp yy = y as word
word[MAXDEPTH] @split @shared stack_xl
word[MAXDEPTH] @split @shared stack_xr
word[MAXDEPTH] @split @shared stack_y
byte[MAXDEPTH] @shared stack_dy
cx16.r12L = 0 ; stack pointer
word x1
word x2
byte dy
cx16.r10L = new_color
sub push_stack(word sxl, word sxr, word sy, byte sdy) {
if cx16.r12L==MAXDEPTH
return
cx16.r0s = sy+sdy
if cx16.r0s>=0 and cx16.r0s<=HEIGHT-1 {
;; stack_xl[cx16.r12L] = sxl
;; stack_xr[cx16.r12L] = sxr
;; stack_y[cx16.r12L] = sy
;; stack_dy[cx16.r12L] = sdy
;; cx16.r12L++
%asm {{
ldy cx16.r12L
lda p8v_sxl
sta p8v_stack_xl_lsb,y
lda p8v_sxl+1
sta p8v_stack_xl_msb,y
lda p8v_sxr
sta p8v_stack_xr_lsb,y
lda p8v_sxr+1
sta p8v_stack_xr_msb,y
lda p8v_sy
sta p8v_stack_y_lsb,y
lda p8v_sy+1
sta p8v_stack_y_msb,y
ldy cx16.r12L
lda p8v_sdy
sta p8v_stack_dy,y
inc cx16.r12L
}}
}
}
sub pop_stack() {
;; cx16.r12L--
;; x1 = stack_xl[cx16.r12L]
;; x2 = stack_xr[cx16.r12L]
;; y = stack_y[cx16.r12L]
;; dy = stack_dy[cx16.r12L]
%asm {{
dec cx16.r12L
ldy cx16.r12L
lda p8v_stack_xl_lsb,y
sta p8v_x1
lda p8v_stack_xl_msb,y
sta p8v_x1+1
lda p8v_stack_xr_lsb,y
sta p8v_x2
lda p8v_stack_xr_msb,y
sta p8v_x2+1
lda p8v_stack_y_lsb,y
sta p8v_yy
lda p8v_stack_y_msb,y
sta p8v_yy+1
ldy cx16.r12L
lda p8v_stack_dy,y
sta p8v_dy
}}
yy+=dy
}
cx16.r11L = pget(xx as uword, yy as uword) ; old_color
if cx16.r11L == cx16.r10L
return
if xx<0 or xx>WIDTH-1 or yy<0 or yy>HEIGHT-1
return
set_color_masks()
push_stack(xx, xx, yy, 1)
push_stack(xx, xx, yy + 1, -1)
word left = 0
while cx16.r12L!=0 {
pop_stack()
xx = x1
if fill_scanline_left_2bpp() goto skip
left = xx + 1
if left < x1
push_stack(left, x1 - 1, yy, -dy)
xx = x1 + 1
do {
fill_scanline_right_2bpp()
push_stack(left, xx - 1, yy, dy)
if xx > x2 + 1
push_stack(x2 + 1, xx - 1, yy, -dy)
skip:
xx++
while xx <= x2 {
if pget(xx as uword, yy as uword) == cx16.r11L
break
xx++
}
left = xx
} until xx>x2
}
sub set_vera_address() {
; set both data0 and data1 addresses (expects H in R1L, M/L in R0)
cx16.VERA_CTRL = 0
cx16.VERA_ADDR_H = cx16.r1L
cx16.VERA_ADDR = cx16.r0
cx16.VERA_CTRL = 1
cx16.VERA_ADDR_H = cx16.r1L
cx16.VERA_ADDR = cx16.r0
cx16.VERA_CTRL = 0
}
sub fill_scanline_left_2bpp() -> bool {
uword vx = xx as uword
void gfx_hires.addr_mul_24_for_highres_4c(yy as uword,vx)
cx16.r1L |= %0001_1000 ; auto decrement
set_vera_address()
cmask = amask[lsb(vx) & 3] ; set the color mask for the first color pel
repeat {
vub = cx16.VERA_DATA0 ; read the VERA color data for 4 pixels
if cmask == $03 { ; only speed fill from far right
; speed fill
if vub == seedm { ; all four colors match the seed
nvub = fillm ; replace all four colors at once
xx -= 4
goto set_byte ; go on
}
}
; replace one color at a time
nvub = vub
while cmask != 0 {
if vub & cmask == seedm & cmask {
nvub &= ~cmask
nvub |= cmask & fillm
; %asm{{
; lda p8v_cmask
; trb p8v_nvub
; and p8v_fillm
; tsb p8v_nvub
; }}
xx--
cmask <<= 2
} else { ; not the seed color, finish here
cx16.VERA_DATA1 = nvub
return vx == xx
}
}
set_byte:
cx16.VERA_DATA1 = nvub
if xx <= 0 break
cmask = $03
}
return vx == xx
}
sub fill_scanline_right_2bpp() {
void gfx_hires.addr_mul_24_for_highres_4c(yy as uword,xx as uword)
cx16.r1L |= %00010000 ; auto increment
set_vera_address()
cmask = amask[lsb(xx) & 3] ; set the color mask for the first color pel
repeat {
vub = cx16.VERA_DATA0 ; read the VERA color data for 4 pixels
; speed fill
if vub == seedm { ; all four colors match the seed
nvub = fillm ; replace all four colors at once
xx += 4
goto set_byte ; go on
}
; replace one color at a time
nvub = vub
while cmask != 0 {
if vub & cmask == seedm & cmask {
nvub &= ~cmask
nvub |= cmask & fillm
; %asm{{
; lda p8v_cmask
; trb p8v_nvub
; and p8v_fillm
; tsb p8v_nvub
; }}
xx++
cmask >>= 2
} else { ; not the seed color finish here
cx16.VERA_DATA1 = nvub
return
}
}
set_byte:
cx16.VERA_DATA1 = nvub
if xx >= WIDTH-1 break
cmask = $C0
}
}
sub set_color_masks() {
seedm = cx16.r11L | (cx16.r11L<<2) | (cx16.r11L<<4) | (cx16.r11L<<6) ; seed mask
fillm = cx16.r10L | (cx16.r10L<<2) | (cx16.r10L<<4) | (cx16.r10L<<6) ; fill mask
}
}
sub position(uword @zp xx, uword yy) {
void addr_mul_24_for_highres_4c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
cx16.r2L = cx16.r1L
cx16.vaddr(cx16.r2L, cx16.r0, 0, 1)
}
sub position2(uword @zp xx, uword yy, bool also_port_1) {
position(xx, yy)
if also_port_1
cx16.vaddr_clone(0)
}
inline asmsub next_pixel(ubyte color @A) {
; -- sets the next pixel byte to the graphics chip.
; for 8 bpp screens this will plot 1 pixel.
; for 2 bpp screens it will plot 4 pixels at once (color = bit pattern).
%asm {{
sta cx16.VERA_DATA0
}}
}
asmsub next_pixels(uword pixels @AY, uword amount @R0) clobbers(A, X, Y) {
; -- sets the next bunch of pixels from a prepared array of bytes.
; for 8 bpp screens this will plot 1 pixel per byte.
; for 2 bpp screens it will plot 4 pixels at once (colors are the bit patterns per byte).
%asm {{
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
ldx cx16.r0+1
beq +
ldy #0
- lda (P8ZP_SCRATCH_W1),y
sta cx16.VERA_DATA0
iny
bne -
inc P8ZP_SCRATCH_W1+1 ; next page of 256 pixels
dex
bne -
+ ldx cx16.r0 ; remaining pixels
beq +
ldy #0
- lda (P8ZP_SCRATCH_W1),y
sta cx16.VERA_DATA0
iny
dex
bne -
+ rts
}}
}
asmsub set_8_pixels_from_bits(ubyte bits @R0, ubyte oncolor @A, ubyte offcolor @Y) clobbers(X) {
; this is only useful in 256 color mode where one pixel equals one byte value.
%asm {{
ldx #8
- asl cx16.r0
bcc +
sta cx16.VERA_DATA0
bra ++
+ sty cx16.VERA_DATA0
+ dex
bne -
rts
}}
}
const ubyte charset_bank = $1
const uword charset_addr = $f000 ; in bank 1, so $1f000
sub text_charset(ubyte charset) {
; -- select the text charset to use with the text() routine
; the charset number is the same as for the cx16.screen_set_charset() ROM function.
; 1 = ISO charset, 2 = PETSCII uppercase+graphs, 3= PETSCII uppercase+lowercase.
cx16.screen_set_charset(charset, 0)
}
sub text(uword @zp xx, uword yy, ubyte color, uword sctextptr) {
; -- Write some text at the given pixel position. The text string must be in screencode encoding (not petscii!).
; You must also have called text_charset() first to select and prepare the character set to use.
uword chardataptr
ubyte[8] @shared char_bitmap_bytes_left
ubyte[8] @shared char_bitmap_bytes_right
; we're going to use a few cx16 registers to make sure every variable is in zeropage in the inner loop.
cx16.r11L = color
while @(sctextptr)!=0 {
chardataptr = charset_addr + (@(sctextptr) as uword)*8
cx16.vaddr(charset_bank, chardataptr, 1, 1) ; for reading the chardata from Vera data channel 1
position(xx, yy) ; only calculated once, we update vera address in the loop instead
cx16.VERA_ADDR_H &= $0f ; no auto increment
repeat 8 {
cx16.r10L = cx16.VERA_DATA1 ; get the next 8 horizontal character bits
cx16.r7 = xx
repeat 8 {
cx16.r10L <<= 1
if_cs {
cx16.r2L = cx16.r7L & 3 ; xbits
when cx16.r11L & 3 {
1 -> cx16.r12L = gfx_hires.plot.shiftedleft_4c_1[cx16.r2L]
2 -> cx16.r12L = gfx_hires.plot.shiftedleft_4c_2[cx16.r2L]
3 -> cx16.r12L = gfx_hires.plot.shiftedleft_4c_3[cx16.r2L]
else -> cx16.r12L = 0
}
cx16.VERA_DATA0 = cx16.VERA_DATA0 & gfx_hires.plot.mask4c[cx16.r2L] | cx16.r12L
}
cx16.r7++
if (cx16.r7 & 3) == 0 {
; increment the pixel address by one
%asm {{
stz cx16.VERA_CTRL
clc
lda cx16.VERA_ADDR_L
adc #1
sta cx16.VERA_ADDR_L
lda cx16.VERA_ADDR_M
adc #0
sta cx16.VERA_ADDR_M
lda cx16.VERA_ADDR_H
adc #0
sta cx16.VERA_ADDR_H
}}
}
}
; increment pixel address to the next line
%asm {{
stz cx16.VERA_CTRL
clc
lda cx16.VERA_ADDR_L
adc #(640-8)/4
sta cx16.VERA_ADDR_L
lda cx16.VERA_ADDR_M
adc #0
sta cx16.VERA_ADDR_M
lda cx16.VERA_ADDR_H
adc #0
sta cx16.VERA_ADDR_H
}}
}
xx+=8
sctextptr++
}
}
asmsub cs_innerloop640(ubyte color @A) clobbers(Y) {
; using verafx 32 bits writes here would make this faster but it's safer to
; use verafx only explicitly when you know what you're doing.
%asm {{
ldy #80
- sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
dey
bne -
rts
}}
}
asmsub addr_mul_24_for_highres_4c(uword yy @R2, uword xx @R3) clobbers(A, Y) -> uword @R0, uword @R1 {
; yy * 160 + xx/4 (24 bits calculation)
; 24 bits result is in r0 and r1L (highest byte)
%asm {{
ldy #5
- asl cx16.r2
rol cx16.r2+1
dey
bne -
lda cx16.r2
sta cx16.r0
lda cx16.r2+1
sta cx16.r0+1
asl cx16.r0
rol cx16.r0+1
asl cx16.r0
rol cx16.r0+1
; xx >>= 2 (xx=R3)
lsr cx16.r3+1
ror cx16.r3
lsr cx16.r3+1
ror cx16.r3
; add r2 and xx (r3) to r0 (24-bits)
stz cx16.r1
clc
lda cx16.r0
adc cx16.r2
sta cx16.r0
lda cx16.r0+1
adc cx16.r2+1
sta cx16.r0+1
bcc +
inc cx16.r1
+ clc
lda cx16.r0
adc cx16.r3
sta cx16.r0
lda cx16.r0+1
adc cx16.r3+1
sta cx16.r0+1
bcc +
inc cx16.r1
+
rts
}}
}
}