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https://github.com/irmen/prog8.git
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ddb8346711
cx16: added new character encodings, and routines in textio to enable the character sets for them. cx16: added txt.chrout_lit() and txt.print_lit() to always print the literal characters and never as control codes
425 lines
8.4 KiB
Lua
425 lines
8.4 KiB
Lua
; Prog8 definitions for the Text I/O and Screen routines for the Atari 800XL
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; Reference: https://www.atariarchives.org/mapping/appendix12.php
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%import syslib
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%import conv
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txt {
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%option no_symbol_prefixing, ignore_unused
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const ubyte DEFAULT_WIDTH = 40
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const ubyte DEFAULT_HEIGHT = 24
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sub clear_screen() {
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chrout(125)
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}
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sub cls() {
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chrout(125)
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}
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sub nl() {
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chrout('\n')
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}
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sub spc() {
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chrout(' ')
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}
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sub bell() {
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chrout($fd)
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}
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sub column(ubyte col) {
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; ---- set the cursor on the given column (starting with 0) on the current line
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atari.COLCRS = col
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}
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sub get_column() -> ubyte {
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return atari.COLCRS as ubyte
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}
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sub row(ubyte rownum) {
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; ---- set the cursor on the given row (starting with 0) on the current line
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atari.ROWCRS = rownum
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}
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sub get_row() -> ubyte {
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return atari.ROWCRS
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}
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asmsub fill_screen (ubyte character @ A, ubyte color @ Y) clobbers(A) {
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; ---- fill the character screen with the given fill character and character color.
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; (assumes screen and color matrix are at their default addresses)
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; TODO
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%asm {{
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rts
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}}
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}
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asmsub clear_screenchars (ubyte character @ A) clobbers(Y) {
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; ---- clear the character screen with the given fill character (leaves colors)
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; (assumes screen matrix is at the default address)
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; TODO
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%asm {{
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rts
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}}
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}
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asmsub clear_screencolors (ubyte color @ A) clobbers(Y) {
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; ---- clear the character screen colors with the given color (leaves characters).
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; (assumes color matrix is at the default address)
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; TODO
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%asm {{
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rts
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}}
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}
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sub color (ubyte txtcol) {
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; TODO
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}
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sub lowercase() {
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; TODO
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}
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sub uppercase() {
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; TODO
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}
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asmsub scroll_left (bool alsocolors @ Pc) clobbers(A, Y) {
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; ---- scroll the whole screen 1 character to the left
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; contents of the rightmost column are unchanged, you should clear/refill this yourself
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; Carry flag determines if screen color data must be scrolled too
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; TODO
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%asm {{
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rts
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}}
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}
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asmsub scroll_right (bool alsocolors @ Pc) clobbers(A) {
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; ---- scroll the whole screen 1 character to the right
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; contents of the leftmost column are unchanged, you should clear/refill this yourself
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; Carry flag determines if screen color data must be scrolled too
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; TODO
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%asm {{
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rts
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}}
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}
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asmsub scroll_up (bool alsocolors @ Pc) clobbers(A) {
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; ---- scroll the whole screen 1 character up
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; contents of the bottom row are unchanged, you should refill/clear this yourself
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; Carry flag determines if screen color data must be scrolled too
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; TODO
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%asm {{
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rts
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}}
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}
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asmsub scroll_down (bool alsocolors @ Pc) clobbers(A) {
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; ---- scroll the whole screen 1 character down
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; contents of the top row are unchanged, you should refill/clear this yourself
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; Carry flag determines if screen color data must be scrolled too
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; TODO
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%asm {{
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rts
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}}
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}
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asmsub chrout(ubyte character @ A) {
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%asm {{
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sta _tmp_outchar+1
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txa
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pha
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tya
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pha
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_tmp_outchar
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lda #0
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jsr atari.outchar
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pla
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tay
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pla
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tax
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rts
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}}
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}
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asmsub print (str text @ AY) clobbers(A,Y) {
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; ---- print zero terminated string from A/Y
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; note: the compiler contains an optimization that will replace
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; a call to this subroutine with a string argument of just one char,
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; by just one call to CHROUT of that single char.
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%asm {{
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sta P8ZP_SCRATCH_W2
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sty P8ZP_SCRATCH_W2+1
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ldy #0
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- lda (P8ZP_SCRATCH_W2),y
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beq +
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jsr chrout
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iny
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bne -
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+ rts
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}}
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}
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asmsub print_ub0 (ubyte value @ A) clobbers(A,X,Y) {
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; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
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%asm {{
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jsr conv.internal_ubyte2decimal
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pha
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tya
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jsr chrout
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txa
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jsr chrout
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pla
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jmp chrout
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}}
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}
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asmsub print_ub (ubyte value @ A) clobbers(A,X,Y) {
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; ---- print the ubyte in A in decimal form, without left padding 0s
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%asm {{
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jsr conv.internal_ubyte2decimal
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_print_byte_digits
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pha
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cpy #'0'
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beq +
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tya
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jsr chrout
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txa
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jsr chrout
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jmp _ones
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+ cpx #'0'
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beq _ones
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txa
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jsr chrout
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_ones pla
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jmp chrout
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}}
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}
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asmsub print_b (byte value @ A) clobbers(A,X,Y) {
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; ---- print the byte in A in decimal form, without left padding 0s
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%asm {{
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pha
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cmp #0
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bpl +
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lda #'-'
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jsr chrout
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+ pla
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jsr conv.internal_byte2decimal
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jmp print_ub._print_byte_digits
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}}
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}
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asmsub print_ubhex (ubyte value @ A, bool prefix @ Pc) clobbers(A,X,Y) {
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; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well)
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%asm {{
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bcc +
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pha
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lda #'$'
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jsr chrout
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pla
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+ jsr conv.internal_ubyte2hex
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jsr chrout
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tya
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jmp chrout
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}}
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}
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asmsub print_ubbin (ubyte value @ A, bool prefix @ Pc) clobbers(A,X,Y) {
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; ---- print the ubyte in A in binary form (if Carry is set, a radix prefix '%' is printed as well)
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%asm {{
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sta P8ZP_SCRATCH_B1
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bcc +
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lda #'%'
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jsr chrout
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+ ldy #8
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- lda #'0'
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asl P8ZP_SCRATCH_B1
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bcc +
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lda #'1'
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+ jsr chrout
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dey
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bne -
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rts
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}}
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}
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asmsub print_uwbin (uword value @ AY, bool prefix @ Pc) clobbers(A,X,Y) {
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; ---- print the uword in A/Y in binary form (if Carry is set, a radix prefix '%' is printed as well)
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%asm {{
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pha
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tya
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jsr print_ubbin
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pla
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clc
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jmp print_ubbin
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}}
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}
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asmsub print_uwhex (uword value @ AY, bool prefix @ Pc) clobbers(A,X,Y) {
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; ---- print the uword in A/Y in hexadecimal form (4 digits)
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; (if Carry is set, a radix prefix '$' is printed as well)
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%asm {{
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pha
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tya
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jsr print_ubhex
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pla
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clc
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jmp print_ubhex
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}}
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}
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asmsub print_uw0 (uword value @ AY) clobbers(A,X,Y) {
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; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
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%asm {{
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jsr conv.internal_uword2decimal
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ldy #0
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- lda conv.internal_uword2decimal.decTenThousands,y
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beq +
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jsr chrout
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iny
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bne -
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+ rts
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}}
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}
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asmsub print_uw (uword value @ AY) clobbers(A,X,Y) {
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; ---- print the uword in A/Y in decimal form, without left padding 0s
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%asm {{
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jsr conv.internal_uword2decimal
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ldy #0
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- lda conv.internal_uword2decimal.decTenThousands,y
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beq _allzero
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cmp #'0'
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bne _gotdigit
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iny
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bne -
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_gotdigit
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jsr chrout
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iny
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lda conv.internal_uword2decimal.decTenThousands,y
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bne _gotdigit
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rts
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_allzero
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lda #'0'
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jmp chrout
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}}
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}
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asmsub print_w (word value @ AY) clobbers(A,X,Y) {
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; ---- print the (signed) word in A/Y in decimal form, without left padding 0's
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%asm {{
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cpy #0
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bpl +
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pha
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lda #'-'
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jsr chrout
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tya
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eor #255
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tay
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pla
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eor #255
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clc
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adc #1
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bcc +
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iny
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+ jmp print_uw
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}}
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}
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asmsub input_chars (uword buffer @ AY) clobbers(A) -> ubyte @ Y {
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; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y. (string is terminated with a 0 byte as well)
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; It assumes the keyboard is selected as I/O channel!
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; TODO
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%asm {{
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ldy #0
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rts
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}}
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}
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asmsub setchr (ubyte col @X, ubyte row @Y, ubyte character @A) clobbers(A, Y) {
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; ---- sets the character in the screen matrix at the given position
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; TODO
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%asm {{
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rts
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}}
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}
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asmsub getchr (ubyte col @A, ubyte row @Y) clobbers(Y) -> ubyte @ A {
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; ---- get the character in the screen matrix at the given location
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; TODO
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%asm {{
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rts
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}}
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}
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asmsub setclr (ubyte col @X, ubyte row @Y, ubyte color @A) clobbers(A, Y) {
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; ---- set the color in A on the screen matrix at the given position
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; TODO
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%asm {{
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rts
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}}
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}
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asmsub getclr (ubyte col @A, ubyte row @Y) clobbers(Y) -> ubyte @ A {
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; ---- get the color in the screen color matrix at the given location
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; TODO
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%asm {{
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rts
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}}
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}
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sub setcc (ubyte col, ubyte row, ubyte char, ubyte charcolor) {
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; ---- set char+color at the given position on the screen
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; TODO
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%asm {{
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rts
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}}
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}
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sub plot(ubyte col, ubyte rownum) {
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column(col)
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row(rownum)
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}
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sub get_cursor(uword colptr, uword rowptr) {
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@(colptr) = get_column()
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@(rowptr) = get_row()
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}
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asmsub waitkey() -> ubyte @A {
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%asm {{
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jmp atari.waitkey
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}}
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}
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asmsub width() clobbers(X,Y) -> ubyte @A {
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; -- returns the text screen width (number of columns)
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; TODO
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%asm {{
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lda #0
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rts
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}}
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}
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asmsub height() clobbers(X, Y) -> ubyte @A {
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; -- returns the text screen height (number of rows)
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; TODO
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%asm {{
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lda #0
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rts
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}}
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}
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}
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