mirror of
https://github.com/irmen/prog8.git
synced 2024-11-26 11:49:22 +00:00
40 lines
1.2 KiB
ReStructuredText
40 lines
1.2 KiB
ReStructuredText
====
|
|
TODO
|
|
====
|
|
|
|
|
|
### Macros
|
|
|
|
@todo macros are meta-code that is executed by the compiler, in a preprecessing step
|
|
during the compilation, and can produce output that is then replaced on that point in the input source.
|
|
Allows us to create pre calculated sine tables and such.
|
|
|
|
|
|
|
|
Memory Block Operations
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
@todo list,string memory block operations:
|
|
|
|
- list operations (whole list, individual element)
|
|
operations: set, get, copy (from another list with the same length), shift-N(left,right), rotate-N(left,right)
|
|
clear (set whole list to the given value, default 0)
|
|
|
|
- list operations ofcourse work identical on vars and on memory mapped vars of these types.
|
|
|
|
- strings: identical operations as on lists.
|
|
|
|
these should call (or emit inline) optimized pieces of assembly code, so they run as fast as possible
|
|
|
|
|
|
|
|
Bitmap Definition (for Sprites and Characters)
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
to define CHARACTERS (8x8 monochrome or 4x8 multicolor = 8 bytes)
|
|
--> PLACE in memory on correct address (???k aligned)
|
|
|
|
and SPRITES (24x21 monochrome or 12x21 multicolor = 63 bytes)
|
|
--> PLACE in memory on correct address (base+sprite pointer, 64-byte aligned)
|
|
|