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548 lines
20 KiB
ReStructuredText
548 lines
20 KiB
ReStructuredText
.. _syntaxreference:
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================
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Syntax Reference
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================
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Module file
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-----------
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This is a file with the ``.p8`` suffix, containing *directives* and *code blocks*, described below.
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The file is a text file wich can also contain:
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Lines, whitespace, indentation
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Line endings are significant because *only one* declaration, statement or other instruction can occur on every line.
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Other whitespace and line indentation is arbitrary and ignored by the compiler.
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You can use tabs or spaces as you wish.
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Source code comments
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^^^^^^^^^^^^^^^^^^^^
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Everything after a semicolon ``;`` is a comment and is ignored.
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If the whole line is just a comment, it will be copied into the resulting assembly source code.
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This makes it easier to understand and relate the generated code. Examples::
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A = 42 ; set the initial value to 42
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; next is the code that...
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.. _directives:
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Directives
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-----------
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.. data:: %output <type>
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Level: module.
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Global setting, selects program output type. Default is ``prg``.
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- type ``raw`` : no header at all, just the raw machine code data
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- type ``prg`` : C64 program (with load address header)
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.. data:: %launcher <type>
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Level: module.
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Global setting, selects the program launcher stub to use.
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Only relevant when using the ``prg`` output type. Defaults to ``basic``.
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- type ``basic`` : add a tiny C64 BASIC program, whith a SYS statement calling into the machine code
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- type ``none`` : no launcher logic is added at all
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.. data:: %zeropage <style>
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Level: module.
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Global setting, select ZeroPage handling style. Defaults to ``kernalsafe``.
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- style ``kernalsafe`` -- use the part of the ZP that is 'free' or only used by BASIC routines,
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and don't change anything else. This allows full use of KERNAL ROM routines (but not BASIC routines),
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including default IRQs during normal system operation.
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- style ``basicsafe`` -- the most restricted mode; only use the handful 'free' addresses in the ZP, and don't
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touch change anything else. This allows full use of BASIC and KERNAL ROM routines including default IRQs
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during normal system operation.
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- style ``full`` -- claim the whole ZP for variables for the program, overwriting everything,
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except the few addresses mentioned above that are used by the system's IRQ routine.
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Even though the default IRQ routine is still active, it is impossible to use most BASIC and KERNAL ROM routines.
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This includes many floating point operations and several utility routines that do I/O, such as ``print_string``.
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It is also not possible to cleanly exit the program, other than resetting the machine.
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This option makes programs smaller and faster because many more variables can
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be stored in the ZP, which is more efficient.
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Also read :ref:`zeropage`.
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.. data:: %zpreserved <fromaddress>,<toaddress>
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Level: module.
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Global setting, can occur multiple times. It allows you to reserve or 'block' a part of the zeropage so
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that it will not be used by the compiler.
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.. data:: %address <address>
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Level: module.
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Global setting, set the program's start memory address
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- default for ``raw`` output is ``$c000``
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- default for ``prg`` output is ``$0801``
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- cannot be changed if you select ``prg`` with a ``basic`` launcher;
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then it is always ``$081e`` (immediately after the BASIC program), and the BASIC program itself is always at ``$0801``.
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This is because the C64 expects BASIC programs to start at this address.
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.. data:: %import <name>
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Level: module, block.
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This reads and compiles the named module source file as part of your current program.
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Symbols from the imported module become available in your code,
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without a module or filename prefix.
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You can import modules one at a time, and importing a module more than once has no effect.
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.. data:: %option <option> [, <option> ...]
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Level: module.
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Sets special compiler options.
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For now, only the ``enable_floats`` option is recognised, which will tell the compiler
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to deal with floating point numbers (by using various subroutines from the Commodore-64 kernal).
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Otherwise, floating point support is not enabled.
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.. data:: %asmbinary "<filename>" [, <offset>[, <length>]]
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Level: block.
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This directive can only be used inside a block.
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The assembler will include the file as binary bytes at this point, prog8 will not process this at all.
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The optional offset and length can be used to select a particular piece of the file.
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.. data:: %asminclude "<filename>", scopelabel
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Level: block.
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This directive can only be used inside a block.
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The assembler will include the file as raw assembly source text at this point,
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prog8 will not process this at all, with one exception: the labels.
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The scopelabel argument will be used as a prefix to access the labels from the included source code,
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otherwise you would risk symbol redefinitions or duplications.
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.. data:: %breakpoint
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Level: block, subroutine.
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Defines a debugging breakpoint at this location. See :ref:`debugging`
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.. data:: %asm {{ ... }}
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Level: block, subroutine.
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Declares that there is *inline assembly code* in the lines enclosed by the curly braces.
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This code will be written as-is into the generated output file.
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The assembler syntax used should be for the 3rd party cross assembler tool that Prog8 uses.
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Note that the start and end markers are both *double curly braces* to minimize the chance
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that the inline assembly itself contains either of those. If it does contain a ``}}``,
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the parsing of the inline assembler block will end prematurely and cause compilation errors.
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Identifiers
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-----------
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Naming things in Prog8 is done via valid *identifiers*. They start with a letter or underscore,
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and after that, a combination of letters, numbers, or underscores. Examples of valid identifiers::
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a
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A
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monkey
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COUNTER
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Better_Name_2
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_something_strange_
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Code blocks
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-----------
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A named block of actual program code. Itefines a *scope* (also known as 'namespace') and
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can contain Prog8 *code*, *directives*, *variable declarations* and *subroutines*::
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~ <blockname> [<address>] {
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<directives>
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<variables>
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<statements>
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<subroutines>
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}
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The <blockname> must be a valid identifier.
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The <address> is optional. If specified it must be a valid memory address such as ``$c000``.
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It's used to tell the compiler to put the block at a certain position in memory.
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Also read :ref:`blocks`. Here is an example of a code block, to be loaded at ``$c000``::
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~ main $c000 {
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; this is code inside the block...
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}
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Labels
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------
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To label a position in your code where you can jump to from another place, you use a label::
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nice_place:
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; code ...
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It's just an identifier followed by a colon ``:``. It's allowed to put the next statement on
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the same line, after the label.
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Variables and value literals
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----------------------------
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The data that the code works on is stored in variables. Variable names have to be valid identifiers.
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Values in the source code are written using *value literals*. In the table of the supported
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data types below you can see how they should be written.
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Variable declarations
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^^^^^^^^^^^^^^^^^^^^^
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Variables should be declared with their exact type and size so the compiler can allocate storage
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for them. You must give them an initial value as well. That value can be a simple literal value,
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or an expression. The syntax is::
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<datatype> <variable name> [ = <initial value> ]
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Various examples::
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word thing = 0
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byte counter = len([1, 2, 3]) * 20
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byte age = 2018 - 1974
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float wallet = 55.25
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str name = "my name is Irmen"
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word address = #counter
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byte[5] values = [11, 22, 33, 44, 55]
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byte[5] values = 255 ; initialize with five 255 bytes
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Data types
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^^^^^^^^^^
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Prog8 supports the following data types:
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=============== ======================= ================= =========================================
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type identifier type storage size example var declaration and literal value
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=============== ======================= ================= =========================================
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``byte`` signed byte 1 byte = 8 bits ``byte myvar = -22``
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``ubyte`` unsigned byte 1 byte = 8 bits ``ubyte myvar = $8f``
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-- boolean 1 byte = 8 bits ``byte myvar = true`` or ``byte myvar == false``
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The true and false are actually just aliases
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for the byte values 1 and 0.
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``word`` signed word 2 bytes = 16 bits ``word myvar = -12345``
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``uword`` unsigned word 2 bytes = 16 bits ``uword myvar = $8fee``
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``float`` floating-point 5 bytes = 40 bits ``float myvar = 1.2345``
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stored in 5-byte cbm MFLPT format
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``byte[x]`` signed byte array x bytes ``byte[4] myvar = [1, 2, 3, 4]``
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``ubyte[x]`` unsigned byte array x bytes ``ubyte[4] myvar = [1, 2, 3, 4]``
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``word[x]`` signed word array 2*x bytes ``word[4] myvar = [1, 2, 3, 4]``
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``uword[x]`` unsigned word array 2*x bytes ``uword[4] myvar = [1, 2, 3, 4]``
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``float[x]`` floating-point array 5*x bytes ``float[4] myvar = [1.1, 2.2, 3.3, 4.4]``
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``str`` string (petscii) varies ``str myvar = "hello."``
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implicitly terminated by a 0-byte
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``str_p`` pascal-string (petscii) varies ``str_p myvar = "hello."``
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implicit first byte = length, no 0-byte
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``str_s`` string (screencodes) varies ``str_s myvar = "hello."``
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implicitly terminated by a 0-byte
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``str_ps`` pascal-string varies ``str_ps myvar = "hello."``
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(screencodes) implicit first byte = length, no 0-byte
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=============== ======================= ================= =========================================
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**hexadecimal numbers:** you can use a dollar prefix to write hexadecimal numbers: ``$20ac``
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**binary numbers:** you can use a percent prefix to write binary numbers: ``%10010011``
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**character values:** you can use a single character in quotes like this ``'a'`` for the Petscii byte value of that character.
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**``byte`` versus ``word`` values:**
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- When an integer value ranges from 0..255 the compiler sees it as a ``ubyte``. For -128..127 it's a ``byte``.
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- When an integer value ranges from 256..65535 the compiler sees it as a ``uword``. For -32768..32767 it's a ``word``.
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- When a hex number has 3 or 4 digits, for example ``$0004``, it is seen as a ``word`` otherwise as a ``byte``.
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- When a binary number has 9 to 16 digits, for example ``%1100110011``, it is seen as a ``word`` otherwise as a ``byte``.
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- You can force a byte value into a word value by adding the ``.w`` datatype suffix to the number: ``$2a.w`` is equivalent to ``$002a``.
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.. todo::
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omit the array size in the var decl if an initialization array is given?
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**@todo pointers/addresses? (as opposed to normal WORDs)**
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Memory mapped variables
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^^^^^^^^^^^^^^^^^^^^^^^
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The ``memory`` keyword is used in front of a data type keyword, to say that no storage
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should be allocated by the compiler. Instead, the (mandatory) value assigned to the variable
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should be the *memory address* where the value is located::
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memory byte BORDER = $d020
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Constants
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^^^^^^^^^
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All variables can be assigned new values unless you use the ``const`` keyword.
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The initial value will now be evaluated at compile time (it must be a compile time constant expression).
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This is only valid for the simple numeric types (byte, word, float)::
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const byte max_age = 99
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Reserved names
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^^^^^^^^^^^^^^
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The following names are reserved, they have a special meaning::
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A X Y ; 6502 hardware registers
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AX AY XY ; 16-bit pseudo register pairs
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Range expression
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^^^^^^^^^^^^^^^^
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A special value is the *range expression* ( ``<startvalue> to <endvalue>`` )
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which represents a range of numbers or characters,
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from the starting value to (and including) the ending value.
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If used in the place of a literal value, it expands into the actual array of values::
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byte[100] array = 100 to 199 ; initialize array with [100, 101, ..., 198, 199]
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Array indexing
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^^^^^^^^^^^^^^
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Strings and arrays are a sequence of values. You can access the individual values by indexing.
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Syntax is familiar with brackets: ``arrayvar[x]`` ::
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array[2] ; the third byte in the array (index is 0-based)
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string[4] ; the fifth character (=byte) in the string
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Operators
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---------
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.. todo::
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address-of: ``#``
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Takes the address of the symbol following it: ``word address = #somevar``
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arithmetic: ``+`` ``-`` ``*`` ``/`` ``//`` ``**`` ``%``
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``+``, ``-``, ``*``, ``/`` are the familiar arithmetic operations.
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``//`` is the floor-divide, the division resulting in a whole number rounded towards minus infinity.
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``**`` is the power operator: ``3 ** 5`` is equal to 3*3*3*3*3 and is 243.
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``%`` is the remainder operator: ``25 % 7`` is 4.
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bitwise arithmetic: ``&`` ``|`` ``^`` ``~``
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``&`` is bitwise and, ``|`` is bitwise or, ``^`` is bitwise xor, ``~`` is bitwise invert (this one is an unary operator)
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assignment: ``=``
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Sets the target on the LHS (left hand side) of the operator to the value of the expression on the RHS (right hand side).
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Note that an assignment sometimes is not possible or supported.
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augmented assignment: ``+=`` ``-=`` ``*=`` ``/=`` ``**=`` ``&=`` ``|=`` ``^=``
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Syntactic sugar; ``A += X`` is equivalent to ``A = A + X``
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postfix increment and decrement: ``++`` ``--``
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Syntactic sugar; ``A++`` is equivalent to ``A = A + 1``, and ``A--`` is equivalent to ``A = A - 1``.
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Because these operations are so common, we have these short forms.
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comparison: ``!=`` ``<`` ``>`` ``<=`` ``>=``
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Equality, Inequality, Less-than, Greater-than, Less-or-Equal-than, Greater-or-Equal-than comparisons.
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The result is a 'boolean' value 'true' or 'false' (which in reality is just a byte value of 1 or 0).
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logical: ``not`` ``and`` ``or`` ``xor``
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These operators are the usual logical operations that are part of a logical expression to reason
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about truths (boolean values). The result of such an expression is a 'boolean' value 'true' or 'false'
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(which in reality is just a byte value of 1 or 0).
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range creation: ``to``
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Creates a range of values from the LHS value to the RHS value, inclusive.
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These are mainly used in for loops to set the loop range. Example::
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0 to 7 ; range of values 0, 1, 2, 3, 4, 5, 6, 7 (constant)
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A = 5
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X = 10
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A to X ; range of 5, 6, 7, 8, 9, 10
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byte[4] array = 10 to 13 ; sets the array to [1, 2, 3, 4]
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for i in 0 to 127 {
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; i loops 0, 1, 2, ... 127
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}
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precedence grouping in expressions, or subroutine parameter list: ``(`` *expression* ``)``
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Parentheses are used to group parts of an expression to change the order of evaluation.
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(the subexpression inside the parentheses will be evaluated first):
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``(4 + 8) * 2`` is 24 instead of 20.
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Parentheses are also used in a subroutine call, they follow the name of the subroutine and contain
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the list of arguments to pass to the subroutine: ``big_function(1, 99)``
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Subroutine / function calls
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---------------------------
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You call a subroutine like this::
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[ result = ] subroutinename_or_address ( [argument...] )
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; example:
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resultvariable = subroutine ( arg1, arg2, arg3 )
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Arguments are separated by commas. The argument list can also be empty if the subroutine
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takes no parameters.
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Subroutine definitions
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----------------------
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The syntax is::
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sub <identifier> ( [parameters] ) [ -> returntype ] {
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... statements ...
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}
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; example:
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sub triple_something (amount: word) -> word {
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return X * 3
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}
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The open curly brace must immediately follow the subroutine result specification on the same line,
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and can have nothing following it. The close curly brace must be on its own line as well.
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The parameters is a (possibly empty) comma separated list of "<parametername>: <datatype>" pairs specifying the input parameters.
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The return type has to be specified if the subroutine returns a value.
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.. todo::
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asmsub with assigning memory address to refer to predefined ROM subroutines
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asmsub with a regular body to precisely control what registers are used to call the subroutine
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Loops
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-----
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for loop
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^^^^^^^^
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The loop variable must be a register or a byte/word variable. It must be defined in the local scope (to reuse
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an existing variable), or you can declare it in the for loop directly to make a new one that is only visible
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in the body of the for loop.
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The expression that you loop over can be anything that supports iteration (such as ranges like ``0 to 100``,
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array variables and strings) *except* floating-point arrays (because a floating-point loop variable is not supported).
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You can use a single statement, or a statement block like in the example below::
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for [byte | word] <loopvar> in <expression> [ step <amount> ] {
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; do something...
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break ; break out of the loop
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continue ; immediately enter next iteration
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}
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For example, this is a for loop using the existing byte variable ``i`` to loop over a certain range of numbers::
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for i in 20 to 155 {
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; do something
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}
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And this is a loop over the values of the array ``fibonacci_numbers`` where the loop variable is declared in the loop itself::
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word[20] fibonacci_numbers = [0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181]
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for word fibnr in fibonacci_numbers {
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; do something
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}
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while loop
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^^^^^^^^^^
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As long as the condition is true (1), repeat the given statement(s).
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You can use a single statement, or a statement block like in the example below::
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while <condition> {
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; do something...
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break ; break out of the loop
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continue ; immediately enter next iteration
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}
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repeat--until loop
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^^^^^^^^^^^^^^^^^^
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Until the given condition is true (1), repeat the given statement(s).
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You can use a single statement, or a statement block like in the example below::
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repeat {
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; do something...
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break ; break out of the loop
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continue ; immediately enter next iteration
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} until <condition>
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Conditional Execution and Jumps
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-------------------------------
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Unconditional jump
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^^^^^^^^^^^^^^^^^^
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To jump to another part of the program, you use a ``goto`` statement with an addres or the name
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of a label or subroutine::
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goto $c000 ; address
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goto name ; label or subroutine
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Notice that this is a valid way to end a subroutine (you can either ``return`` from it, or jump
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to another piece of code that eventually returns).
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Conditional execution
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^^^^^^^^^^^^^^^^^^^^^
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With the 'if' / 'else' statement you can execute code depending on the value of a condition::
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if <expression> <statements> [else <statements> ]
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where <statements> can be just a single statement for instance just a ``goto``, or it can be a block such as this::
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if <expression> {
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<statements>
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|
} else {
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<alternative statements>
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|
}
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**Special status register branch form:**
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There is a special form of the if-statement that immediately translates into one of the 6502's branching instructions.
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It is almost the same as the regular if-statement but it lacks a contional expression part, because the if-statement
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itself defines on what status register bit it should branch on::
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|
if_XX <statements> [else <statements> ]
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|
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|
where <statements> can be just a single statement for instance just a ``goto``, or it can be a block such as this::
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|
if_XX {
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|
<statements>
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|
} else {
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|
<alternative statements>
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|
}
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The XX corresponds to one of the eigth branching instructions so the possibilities are:
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``if_cs``, ``if_cc``, ``if_eq``, ``if_ne``, ``if_pl``, ``if_mi``, ``if_vs`` and ``if_vc``.
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It can also be one of the four aliases that are easier to read: ``if_z``, ``if_nz``, ``if_pos`` and ``if_neg``.
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