mirror of
https://github.com/irmen/prog8.git
synced 2024-11-26 11:49:22 +00:00
123 lines
3.7 KiB
Lua
123 lines
3.7 KiB
Lua
%output raw
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%launcher none
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%import c64flt
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~ irq {
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uword global_time
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ubyte time_changed
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sub irq() {
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; activated automatically if run in StackVm
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global_time++
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time_changed = 1
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}
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}
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~ main {
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const uword width = 320
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const uword height = 200
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; vertices
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float[8] xcoor = [ -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0 ]
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float[8] ycoor = [ -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0 ]
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float[8] zcoor = [ -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ]
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; edges (msb=from vertex, lsb=to vertex)
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uword[12] edges = [$0001, $0103, $0302, $0200, $0405, $0507, $0706, $0604, $0004, $0105, $0206, $0307]
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; storage for rotated coordinates
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float[len(xcoor)] rotatedx
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float[len(ycoor)] rotatedy
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float[len(zcoor)] rotatedz
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sub start() {
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while true {
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if irq.time_changed {
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irq.time_changed = 0
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vm_gfx_clearscr(0)
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vm_gfx_text(8, 6, 1, "Spin")
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vm_gfx_text(29, 11, 1, "to Win !")
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for uword i in 0 to width/10 {
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vm_gfx_line(i*2+width/2-width/10, 130, i*10.w, 199, 6)
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}
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rotate_vertices(irq.global_time as float / 30.0)
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draw_edges()
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}
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}
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}
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sub rotate_vertices(float t) {
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; rotate around origin (0,0,0)
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; set up the 3d rotation matrix values
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float cosa = cos(t)
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float sina = sin(t)
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float cosb = cos(t*0.33)
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float sinb = sin(t*0.33)
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float cosc = cos(t*0.78)
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float sinc = sin(t*0.78)
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float cosa_sinb = cosa*sinb
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float sina_sinb = sina*sinb
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float Axx = cosa*cosb
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float Axy = cosa_sinb*sinc - sina*cosc
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float Axz = cosa_sinb*cosc + sina*sinc
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float Ayx = sina*cosb
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float Ayy = sina_sinb*sinc + cosa*cosc
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float Ayz = sina_sinb*cosc - cosa*sinc
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float Azx = -sinb
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float Azy = cosb*sinc
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float Azz = cosb*cosc
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for ubyte i in 0 to len(xcoor)-1 {
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rotatedx[i] = Axx*xcoor[i] + Axy*ycoor[i] + Axz*zcoor[i]
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rotatedy[i] = Ayx*xcoor[i] + Ayy*ycoor[i] + Ayz*zcoor[i]
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rotatedz[i] = Azx*xcoor[i] + Azy*ycoor[i] + Azz*zcoor[i]
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}
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}
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sub draw_edges() {
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sub toscreenx(float x, float z) -> word {
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return x/(4.2+z) * (height as float) as word + width / 2
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}
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sub toscreeny(float y, float z) -> word {
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return y/(4.2+z) * (height as float) as word + height / 2
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}
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; draw all edges of the object
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for uword edge in edges {
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ubyte e_from = msb(edge)
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ubyte e_to = lsb(edge)
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vm_gfx_line(toscreenx(rotatedx[e_from], rotatedz[e_from]), toscreeny(rotatedy[e_from], rotatedz[e_from]),
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toscreenx(rotatedx[e_to], rotatedz[e_to]), toscreeny(rotatedy[e_to], rotatedz[e_to]), e_from+e_to)
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}
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; accentuate the vertices a bit with small boxes
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for ubyte i in 0 to len(xcoor)-1 {
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word sx = toscreenx(rotatedx[i], rotatedz[i])
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word sy = toscreeny(rotatedy[i], rotatedz[i])
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ubyte color=i+2
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vm_gfx_pixel(sx-1, sy-1, color)
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vm_gfx_pixel(sx, sy-1, color)
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vm_gfx_pixel(sx+1, sy-1, color)
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vm_gfx_pixel(sx-1, sy, color)
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vm_gfx_pixel(sx, sy, color)
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vm_gfx_pixel(sx+1, sy, color)
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vm_gfx_pixel(sx-1, sy+1, color)
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vm_gfx_pixel(sx, sy+1, color)
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vm_gfx_pixel(sx+1, sy+1, color)
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vm_gfx_pixel(sx, sy-2, color)
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vm_gfx_pixel(sx+2, sy, color)
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vm_gfx_pixel(sx, sy+2, color)
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vm_gfx_pixel(sx-2, sy, color)
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}
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}
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}
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