prog8/examples/cx16/starszoom.p8
Irmen de Jong 73609636c5 gfx_lores.set_screen_mode() is now gfx_lores.graphics_mode()
adding all missing routines from gfx2 to gfx_lores
2024-10-30 21:39:37 +01:00

76 lines
2.7 KiB
Lua

; Animate a zooming star field.
; Rather than doing complicated 3d stuff, this simply uses polar coordinates.
; Every star lies along the circle and has a radius.
; Movement is dictated by a random accelleration, which increases the speed, which increases the radius.
; TODO extend the radius to a larger maximum (0-319 or perhaps 0-511, instead of 0-255) so that we can fill the whole screen.
; TODO do something with the colors palette: make stars darker in the distance
%import math
%import palette
%import gfx_lores
%option no_sysinit
main {
%option verafxmuls
sub start() {
const ubyte NUM_STARS = 128 ; maximum is 128.
const ubyte CIRCLE_SKIP = 256/NUM_STARS
ubyte[NUM_STARS] color
uword[NUM_STARS] @split radius
uword[NUM_STARS] @split accel
uword[NUM_STARS] @split speed
uword[NUM_STARS] @split prev_x
ubyte[NUM_STARS] prev_y
gfx_lores.graphics_mode()
; init the star positions
ubyte star
for star in 0 to NUM_STARS-1 {
color[star] = star
accel[star] = (math.rnd() & 15) | 1
radius[star] = mkword(math.rnd() & %11111000, 0)
speed[star] = 0 ; radius[star] >> 6 ; a slow buildup of movement at the start is kinda nice I think, so we start with speed zero
}
const uword angle = 0 ; if you make this a variable and increase it, the stars rotate.
repeat {
sys.waitvsync()
;;palette.set_color(0, $400)
for star in NUM_STARS-1 downto 0 {
gfx_lores.plot(prev_x[star], prev_y[star], 0)
cx16.r2L = star*CIRCLE_SKIP + msb(angle)
uword sx = (msb(math.sin8(cx16.r2L) as word * msb(radius[star])) + 128) as uword + 32
ubyte sy = (msb(math.cos8(cx16.r2L) as word * msb(radius[star])) + 120)
prev_x[star] = sx
if sy<240 {
prev_y[star] = sy
gfx_lores.plot(sx, sy, color[star])
} else
prev_y[star] = 0
if radius[star] > $fffe - speed[star] {
; reset star to center
accel[star] = (math.rnd() & 15) | 1
radius[star] = $0400 + accel[star] * 128
speed[star] = 0 ; radius[star] >> 6
color[star] = math.rnd()
} else {
; can still move more.
radius[star] += speed[star]
speed[star] += accel[star]
}
}
;; angle += $0040
;;palette.set_color(0, $000)
}
}
}