prog8/compiler/res/prog8lib/c128/syslib.p8
Irmen de Jong a735939d1e removed confusing GPL software license reference and copyright header from library files. (because of exclusion in output files)
Reworded software license and exclusion clause somewhat again in attempt to make it even clearer.
2022-05-30 20:12:20 +02:00

827 lines
28 KiB
Lua

; Prog8 definitions for the Commodore-128
; Including memory registers, I/O registers, Basic and Kernal subroutines.
c64 {
&ubyte TIME_HI = $a0 ; software jiffy clock, hi byte
&ubyte TIME_MID = $a1 ; .. mid byte
&ubyte TIME_LO = $a2 ; .. lo byte. Updated by IRQ every 1/60 sec
&ubyte STATUS = $90 ; kernal status variable for I/O
&ubyte STKEY = $91 ; various keyboard statuses (updated by IRQ)
;;&ubyte SFDX = $cb ; current key pressed (matrix value) (updated by IRQ) // TODO c128 ??
&ubyte COLOR = $00f1 ; cursor color
;;&ubyte HIBASE = $0288 ; screen base address / 256 (hi-byte of screen memory address) // TODO c128 ??
&uword CINV = $0314 ; IRQ vector (in ram)
&uword CBINV = $0316 ; BRK vector (in ram)
&uword NMINV = $0318 ; NMI vector (in ram)
&uword NMI_VEC = $FFFA ; 6502 nmi vector, determined by the kernal if banked in
&uword RESET_VEC = $FFFC ; 6502 reset vector, determined by the kernal if banked in
&uword IRQ_VEC = $FFFE ; 6502 interrupt vector, determined by the kernal if banked in
; the default addresses for the character screen chars and colors
const uword Screen = $0400 ; to have this as an array[40*25] the compiler would have to support array size > 255
const uword Colors = $d800 ; to have this as an array[40*25] the compiler would have to support array size > 255
; the default locations of the 8 sprite pointers (store address of sprite / 64)
&ubyte SPRPTR0 = 2040
&ubyte SPRPTR1 = 2041
&ubyte SPRPTR2 = 2042
&ubyte SPRPTR3 = 2043
&ubyte SPRPTR4 = 2044
&ubyte SPRPTR5 = 2045
&ubyte SPRPTR6 = 2046
&ubyte SPRPTR7 = 2047
&ubyte[8] SPRPTR = 2040 ; the 8 sprite pointers as an array.
; ---- VIC-II 6567/6569/856x registers ----
&ubyte SP0X = $d000
&ubyte SP0Y = $d001
&ubyte SP1X = $d002
&ubyte SP1Y = $d003
&ubyte SP2X = $d004
&ubyte SP2Y = $d005
&ubyte SP3X = $d006
&ubyte SP3Y = $d007
&ubyte SP4X = $d008
&ubyte SP4Y = $d009
&ubyte SP5X = $d00a
&ubyte SP5Y = $d00b
&ubyte SP6X = $d00c
&ubyte SP6Y = $d00d
&ubyte SP7X = $d00e
&ubyte SP7Y = $d00f
&ubyte[16] SPXY = $d000 ; the 8 sprite X and Y registers as an array.
&uword[8] SPXYW = $d000 ; the 8 sprite X and Y registers as a combined xy word array.
&ubyte MSIGX = $d010
&ubyte SCROLY = $d011
&ubyte RASTER = $d012
&ubyte LPENX = $d013
&ubyte LPENY = $d014
&ubyte SPENA = $d015
&ubyte SCROLX = $d016
&ubyte YXPAND = $d017
&ubyte VMCSB = $d018
&ubyte VICIRQ = $d019
&ubyte IREQMASK = $d01a
&ubyte SPBGPR = $d01b
&ubyte SPMC = $d01c
&ubyte XXPAND = $d01d
&ubyte SPSPCL = $d01e
&ubyte SPBGCL = $d01f
&ubyte EXTCOL = $d020 ; border color
&ubyte BGCOL0 = $d021 ; screen color
&ubyte BGCOL1 = $d022
&ubyte BGCOL2 = $d023
&ubyte BGCOL4 = $d024
&ubyte SPMC0 = $d025
&ubyte SPMC1 = $d026
&ubyte SP0COL = $d027
&ubyte SP1COL = $d028
&ubyte SP2COL = $d029
&ubyte SP3COL = $d02a
&ubyte SP4COL = $d02b
&ubyte SP5COL = $d02c
&ubyte SP6COL = $d02d
&ubyte SP7COL = $d02e
&ubyte[8] SPCOL = $d027
; ---- end of VIC-II registers ----
; ---- CIA 6526 1 & 2 registers ----
&ubyte CIA1PRA = $DC00 ; CIA 1 DRA, keyboard column drive (and joystick control port #2)
&ubyte CIA1PRB = $DC01 ; CIA 1 DRB, keyboard row port (and joystick control port #1)
&ubyte CIA1DDRA = $DC02 ; CIA 1 DDRA, keyboard column
&ubyte CIA1DDRB = $DC03 ; CIA 1 DDRB, keyboard row
&ubyte CIA1TAL = $DC04 ; CIA 1 timer A low byte
&ubyte CIA1TAH = $DC05 ; CIA 1 timer A high byte
&ubyte CIA1TBL = $DC06 ; CIA 1 timer B low byte
&ubyte CIA1TBH = $DC07 ; CIA 1 timer B high byte
&ubyte CIA1TOD10 = $DC08 ; time of day, 1/10 sec.
&ubyte CIA1TODSEC = $DC09 ; time of day, seconds
&ubyte CIA1TODMMIN = $DC0A ; time of day, minutes
&ubyte CIA1TODHR = $DC0B ; time of day, hours
&ubyte CIA1SDR = $DC0C ; Serial Data Register
&ubyte CIA1ICR = $DC0D
&ubyte CIA1CRA = $DC0E
&ubyte CIA1CRB = $DC0F
&ubyte CIA2PRA = $DD00 ; CIA 2 DRA, serial port and video address
&ubyte CIA2PRB = $DD01 ; CIA 2 DRB, RS232 port / USERPORT
&ubyte CIA2DDRA = $DD02 ; CIA 2 DDRA, serial port and video address
&ubyte CIA2DDRB = $DD03 ; CIA 2 DDRB, RS232 port / USERPORT
&ubyte CIA2TAL = $DD04 ; CIA 2 timer A low byte
&ubyte CIA2TAH = $DD05 ; CIA 2 timer A high byte
&ubyte CIA2TBL = $DD06 ; CIA 2 timer B low byte
&ubyte CIA2TBH = $DD07 ; CIA 2 timer B high byte
&ubyte CIA2TOD10 = $DD08 ; time of day, 1/10 sec.
&ubyte CIA2TODSEC = $DD09 ; time of day, seconds
&ubyte CIA2TODMIN = $DD0A ; time of day, minutes
&ubyte CIA2TODHR = $DD0B ; time of day, hours
&ubyte CIA2SDR = $DD0C ; Serial Data Register
&ubyte CIA2ICR = $DD0D
&ubyte CIA2CRA = $DD0E
&ubyte CIA2CRB = $DD0F
; ---- end of CIA registers ----
; ---- SID 6581/8580 registers ----
&ubyte FREQLO1 = $D400 ; channel 1 freq lo
&ubyte FREQHI1 = $D401 ; channel 1 freq hi
&uword FREQ1 = $D400 ; channel 1 freq (word)
&ubyte PWLO1 = $D402 ; channel 1 pulse width lo (7-0)
&ubyte PWHI1 = $D403 ; channel 1 pulse width hi (11-8)
&uword PW1 = $D402 ; channel 1 pulse width (word)
&ubyte CR1 = $D404 ; channel 1 voice control register
&ubyte AD1 = $D405 ; channel 1 attack & decay
&ubyte SR1 = $D406 ; channel 1 sustain & release
&ubyte FREQLO2 = $D407 ; channel 2 freq lo
&ubyte FREQHI2 = $D408 ; channel 2 freq hi
&uword FREQ2 = $D407 ; channel 2 freq (word)
&ubyte PWLO2 = $D409 ; channel 2 pulse width lo (7-0)
&ubyte PWHI2 = $D40A ; channel 2 pulse width hi (11-8)
&uword PW2 = $D409 ; channel 2 pulse width (word)
&ubyte CR2 = $D40B ; channel 2 voice control register
&ubyte AD2 = $D40C ; channel 2 attack & decay
&ubyte SR2 = $D40D ; channel 2 sustain & release
&ubyte FREQLO3 = $D40E ; channel 3 freq lo
&ubyte FREQHI3 = $D40F ; channel 3 freq hi
&uword FREQ3 = $D40E ; channel 3 freq (word)
&ubyte PWLO3 = $D410 ; channel 3 pulse width lo (7-0)
&ubyte PWHI3 = $D411 ; channel 3 pulse width hi (11-8)
&uword PW3 = $D410 ; channel 3 pulse width (word)
&ubyte CR3 = $D412 ; channel 3 voice control register
&ubyte AD3 = $D413 ; channel 3 attack & decay
&ubyte SR3 = $D414 ; channel 3 sustain & release
&ubyte FCLO = $D415 ; filter cutoff lo (2-0)
&ubyte FCHI = $D416 ; filter cutoff hi (10-3)
&uword FC = $D415 ; filter cutoff (word)
&ubyte RESFILT = $D417 ; filter resonance and routing
&ubyte MVOL = $D418 ; filter mode and main volume control
&ubyte POTX = $D419 ; potentiometer X
&ubyte POTY = $D41A ; potentiometer Y
&ubyte OSC3 = $D41B ; channel 3 oscillator value read
&ubyte ENV3 = $D41C ; channel 3 envelope value read
; ---- end of SID registers ----
; ---- kernal routines, these are the same as on the Commodore-64 (hence the same block name) ----
; STROUT --> use txt.print
; CLEARSCR -> use txt.clear_screen
; HOMECRSR -> use txt.home or txt.plot
romsub $FA65 = IRQDFRT() clobbers(A,X,Y) ; default IRQ routine
romsub $FF33 = IRQDFEND() clobbers(A,X,Y) ; default IRQ end/cleanup
; TODO c128 a bunch of kernal routines are missing here that are specific to the c128
romsub $FF81 = CINT() clobbers(A,X,Y) ; (alias: SCINIT) initialize screen editor and video chip
romsub $FF84 = IOINIT() clobbers(A, X) ; initialize I/O devices (CIA, SID, IRQ)
romsub $FF87 = RAMTAS() clobbers(A,X,Y) ; initialize RAM, tape buffer, screen
romsub $FF8A = RESTOR() clobbers(A,X,Y) ; restore default I/O vectors
romsub $FF8D = VECTOR(uword userptr @ XY, ubyte dir @ Pc) clobbers(A,Y) ; read/set I/O vector table
romsub $FF90 = SETMSG(ubyte value @ A) ; set Kernal message control flag
romsub $FF93 = SECOND(ubyte address @ A) clobbers(A) ; (alias: LSTNSA) send secondary address after LISTEN
romsub $FF96 = TKSA(ubyte address @ A) clobbers(A) ; (alias: TALKSA) send secondary address after TALK
romsub $FF99 = MEMTOP(uword address @ XY, ubyte dir @ Pc) -> uword @ XY ; read/set top of memory pointer
romsub $FF9C = MEMBOT(uword address @ XY, ubyte dir @ Pc) -> uword @ XY ; read/set bottom of memory pointer
romsub $FF9F = SCNKEY() clobbers(A,X,Y) ; scan the keyboard
romsub $FFA2 = SETTMO(ubyte timeout @ A) ; set time-out flag for IEEE bus
romsub $FFA5 = ACPTR() -> ubyte @ A ; (alias: IECIN) input byte from serial bus
romsub $FFA8 = CIOUT(ubyte databyte @ A) ; (alias: IECOUT) output byte to serial bus
romsub $FFAB = UNTLK() clobbers(A) ; command serial bus device to UNTALK
romsub $FFAE = UNLSN() clobbers(A) ; command serial bus device to UNLISTEN
romsub $FFB1 = LISTEN(ubyte device @ A) clobbers(A) ; command serial bus device to LISTEN
romsub $FFB4 = TALK(ubyte device @ A) clobbers(A) ; command serial bus device to TALK
romsub $FFB7 = READST() -> ubyte @ A ; read I/O status word
romsub $FFBA = SETLFS(ubyte logical @ A, ubyte device @ X, ubyte secondary @ Y) ; set logical file parameters
romsub $FFBD = SETNAM(ubyte namelen @ A, str filename @ XY) ; set filename parameters
romsub $FFC0 = OPEN() clobbers(X,Y) -> ubyte @Pc, ubyte @A ; (via 794 ($31A)) open a logical file
romsub $FFC3 = CLOSE(ubyte logical @ A) clobbers(A,X,Y) ; (via 796 ($31C)) close a logical file
romsub $FFC6 = CHKIN(ubyte logical @ X) clobbers(A,X) -> ubyte @Pc ; (via 798 ($31E)) define an input channel
romsub $FFC9 = CHKOUT(ubyte logical @ X) clobbers(A,X) ; (via 800 ($320)) define an output channel
romsub $FFCC = CLRCHN() clobbers(A,X) ; (via 802 ($322)) restore default devices
romsub $FFCF = CHRIN() clobbers(X, Y) -> ubyte @ A ; (via 804 ($324)) input a character (for keyboard, read a whole line from the screen) A=byte read.
romsub $FFD2 = CHROUT(ubyte char @ A) ; (via 806 ($326)) output a character
romsub $FFD5 = LOAD(ubyte verify @ A, uword address @ XY) -> ubyte @Pc, ubyte @ A, uword @ XY ; (via 816 ($330)) load from device
romsub $FFD8 = SAVE(ubyte zp_startaddr @ A, uword endaddr @ XY) -> ubyte @ Pc, ubyte @ A ; (via 818 ($332)) save to a device
romsub $FFDB = SETTIM(ubyte low @ A, ubyte middle @ X, ubyte high @ Y) ; set the software clock
romsub $FFDE = RDTIM() -> ubyte @ A, ubyte @ X, ubyte @ Y ; read the software clock (A=lo,X=mid,Y=high)
romsub $FFE1 = STOP() clobbers(X) -> ubyte @ Pz, ubyte @ A ; (via 808 ($328)) check the STOP key (and some others in A)
romsub $FFE4 = GETIN() clobbers(X,Y) -> ubyte @Pc, ubyte @ A ; (via 810 ($32A)) get a character
romsub $FFE7 = CLALL() clobbers(A,X) ; (via 812 ($32C)) close all files
romsub $FFEA = UDTIM() clobbers(A,X) ; update the software clock
romsub $FFED = SCREEN() -> ubyte @ X, ubyte @ Y ; read number of screen rows and columns
romsub $FFF0 = PLOT(ubyte col @ Y, ubyte row @ X, ubyte dir @ Pc) -> ubyte @ X, ubyte @ Y ; read/set position of cursor on screen. Use txt.plot for a 'safe' wrapper that preserves X.
romsub $FFF3 = IOBASE() -> uword @ XY ; read base address of I/O devices
; ---- end of C64 compatible ROM kernal routines ----
; ---- utilities -----
asmsub STOP2() -> ubyte @A {
; -- check if STOP key was pressed, returns true if so. More convenient to use than STOP() because that only sets the carry status flag.
%asm {{
txa
pha
jsr c64.STOP
beq +
pla
tax
lda #0
rts
+ pla
tax
lda #1
rts
}}
}
asmsub RDTIM16() -> uword @AY {
; -- like RDTIM() but only returning the lower 16 bits in AY for convenience
%asm {{
stx P8ZP_SCRATCH_REG
jsr c64.RDTIM
pha
txa
tay
pla
ldx P8ZP_SCRATCH_REG
rts
}}
}
; ---- system utility routines that are essentially the same as on the C64: -----
asmsub disable_runstop_and_charsetswitch() clobbers(A) {
%asm {{
lda #$80
sta 247 ; disable charset switching
lda #112
sta 808 ; disable run/stop key
rts
}}
}
asmsub enable_runstop_and_charsetswitch() clobbers(A) {
%asm {{
lda #0
sta 247 ; enable charset switching
lda #110
sta 808 ; enable run/stop key
rts
}}
}
asmsub set_irq(uword handler @AY, ubyte useKernal @Pc) clobbers(A) {
%asm {{
sta _modified+1
sty _modified+2
lda #0
adc #0
sta _use_kernal
sei
lda #<_irq_handler
sta c64.CINV
lda #>_irq_handler
sta c64.CINV+1
cli
rts
_irq_handler jsr _irq_handler_init
_modified jsr $ffff ; modified
jsr _irq_handler_end
lda _use_kernal
bne +
lda #$ff
sta c64.VICIRQ ; acknowledge raster irq
lda c64.CIA1ICR ; acknowledge CIA1 interrupt
; end irq processing - don't use kernal's irq handling
pla
tay
pla
tax
pla
rti
+ jmp c64.IRQDFRT ; continue with normal kernal irq routine
_use_kernal .byte 0
_irq_handler_init
; save all zp scratch registers and the X register as these might be clobbered by the irq routine
stx IRQ_X_REG
lda P8ZP_SCRATCH_B1
sta IRQ_SCRATCH_ZPB1
lda P8ZP_SCRATCH_REG
sta IRQ_SCRATCH_ZPREG
lda P8ZP_SCRATCH_W1
sta IRQ_SCRATCH_ZPWORD1
lda P8ZP_SCRATCH_W1+1
sta IRQ_SCRATCH_ZPWORD1+1
lda P8ZP_SCRATCH_W2
sta IRQ_SCRATCH_ZPWORD2
lda P8ZP_SCRATCH_W2+1
sta IRQ_SCRATCH_ZPWORD2+1
; stack protector; make sure we don't clobber the top of the evaluation stack
dex
dex
dex
dex
dex
dex
cld
rts
_irq_handler_end
; restore all zp scratch registers and the X register
lda IRQ_SCRATCH_ZPB1
sta P8ZP_SCRATCH_B1
lda IRQ_SCRATCH_ZPREG
sta P8ZP_SCRATCH_REG
lda IRQ_SCRATCH_ZPWORD1
sta P8ZP_SCRATCH_W1
lda IRQ_SCRATCH_ZPWORD1+1
sta P8ZP_SCRATCH_W1+1
lda IRQ_SCRATCH_ZPWORD2
sta P8ZP_SCRATCH_W2
lda IRQ_SCRATCH_ZPWORD2+1
sta P8ZP_SCRATCH_W2+1
ldx IRQ_X_REG
rts
IRQ_X_REG .byte 0
IRQ_SCRATCH_ZPB1 .byte 0
IRQ_SCRATCH_ZPREG .byte 0
IRQ_SCRATCH_ZPWORD1 .word 0
IRQ_SCRATCH_ZPWORD2 .word 0
}}
}
asmsub restore_irq() clobbers(A) {
%asm {{
sei
lda #<c64.IRQDFRT
sta c64.CINV
lda #>c64.IRQDFRT
sta c64.CINV+1
lda #0
sta c64.IREQMASK ; disable raster irq
lda #%10000001
sta c64.CIA1ICR ; restore CIA1 irq
cli
rts
}}
}
asmsub set_rasterirq(uword handler @AY, uword rasterpos @R0, ubyte useKernal @Pc) clobbers(A) {
%asm {{
sta _modified+1
sty _modified+2
lda #0
adc #0
sta set_irq._use_kernal
lda cx16.r0
ldy cx16.r0+1
sei
jsr _setup_raster_irq
lda #<_raster_irq_handler
sta c64.CINV
lda #>_raster_irq_handler
sta c64.CINV+1
cli
rts
_raster_irq_handler
jsr set_irq._irq_handler_init
_modified jsr $ffff ; modified
jsr set_irq._irq_handler_end
lda #$ff
sta c64.VICIRQ ; acknowledge raster irq
lda set_irq._use_kernal
bne +
; end irq processing - don't use kernal's irq handling
pla
tay
pla
tax
pla
rti
+ jmp c64.IRQDFRT ; continue with kernal irq routine
_setup_raster_irq
pha
lda #%01111111
sta c64.CIA1ICR ; "switch off" interrupts signals from cia-1
sta c64.CIA2ICR ; "switch off" interrupts signals from cia-2
and c64.SCROLY
sta c64.SCROLY ; clear most significant bit of raster position
lda c64.CIA1ICR ; ack previous irq
lda c64.CIA2ICR ; ack previous irq
pla
sta c64.RASTER ; set the raster line number where interrupt should occur
cpy #0
beq +
lda c64.SCROLY
ora #%10000000
sta c64.SCROLY ; set most significant bit of raster position
+ lda #%00000001
sta c64.IREQMASK ;enable raster interrupt signals from vic
rts
}}
}
}
c128 {
; ---- C128 specific registers ----
&ubyte VM1 = $0A2C ; shadow for VUC $d018 in text mode
&ubyte VM2 = $0A2D ; shadow for VIC $d018 in bitmap screen mode
&ubyte VM3 = $0A2E ; starting page for VDC screen mem
&ubyte VM4 = $0A2F ; starting page for VDC attribute mem
; ---- C128 specific system utility routines: ----
asmsub init_system() {
; Initializes the machine to a sane starting state.
; Called automatically by the loader program logic.
; This means that the BASIC, KERNAL and CHARGEN ROMs are banked in,
; the VIC, SID and CIA chips are reset, screen is cleared, and the default IRQ is set.
; Also a different color scheme is chosen to identify ourselves a little.
; Uppercase charset is activated, and all three registers set to 0, status flags cleared.
%asm {{
sei
cld
;;lda #%00101111 ; TODO c128 ram and rom bank selection how?
;;sta $00
;;lda #%00100111
;;sta $01
jsr c64.IOINIT
jsr c64.RESTOR
jsr c64.CINT
lda #6
sta c64.EXTCOL
lda #7
sta c64.COLOR
lda #0
sta c64.BGCOL0
jsr c64.disable_runstop_and_charsetswitch
clc
clv
cli
rts
}}
}
asmsub init_system_phase2() {
%asm {{
rts ; no phase 2 steps on the C128
}}
}
asmsub cleanup_at_exit() {
; executed when the main subroutine does rts
%asm {{
jmp c64.enable_runstop_and_charsetswitch
}}
}
asmsub disable_basic() clobbers(A) {
%asm {{
lda $0a04 ; disable BASIC shadow registers
and #$fe
sta $0a04
lda #$01 ; disable BASIC IRQ service routine
sta $12fd
lda #$ff ; disable screen editor IRQ setup
sta $d8
lda #$b7 ; skip programmable function key check
sta $033c
lda #$0e ; bank out BASIC ROM
sta $ff00
rts
}}
}
; ---- end of C128 specific system utility routines ----
}
sys {
; ------- lowlevel system routines --------
const ubyte target = 128 ; compilation target specifier. 64 = C64, 128 = C128, 16 = CommanderX16.
asmsub reset_system() {
; Soft-reset the system back to initial power-on Basic prompt.
%asm {{
sei
;lda #14
;sta $01 ; bank the kernal in TODO c128 how to do this?
jmp (c64.RESET_VEC)
}}
}
sub wait(uword jiffies) {
; --- wait approximately the given number of jiffies (1/60th seconds)
; note: the system irq handler has to be active for this to work as it depends on the system jiffy clock
repeat jiffies {
ubyte jiff = lsb(c64.RDTIM16())
while jiff==lsb(c64.RDTIM16()) {
; wait until 1 jiffy has passed
}
}
}
asmsub waitvsync() clobbers(A) {
; --- busy wait till the next vsync has occurred (approximately), without depending on custom irq handling.
; note: a more accurate way to wait for vsync is to set up a vsync irq handler instead.
%asm {{
- bit c64.SCROLY
bpl -
- bit c64.SCROLY
bmi -
rts
}}
}
inline asmsub waitrastborder() {
; --- busy wait till the raster position has reached the bottom screen border (approximately)
; note: a more accurate way to do this is by using a raster irq handler instead.
%asm {{
- bit c64.SCROLY
bpl -
}}
}
asmsub internal_stringcopy(uword source @R0, uword target @AY) clobbers (A,Y) {
; Called when the compiler wants to assign a string value to another string.
%asm {{
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
lda cx16.r0
ldy cx16.r0+1
jmp prog8_lib.strcpy
}}
}
asmsub memcopy(uword source @R0, uword target @R1, uword count @AY) clobbers(A,X,Y) {
; note: only works for NON-OVERLAPPING memory regions!
; note: can't be inlined because is called from asm as well
%asm {{
ldx cx16.r0
stx P8ZP_SCRATCH_W1 ; source in ZP
ldx cx16.r0+1
stx P8ZP_SCRATCH_W1+1
ldx cx16.r1
stx P8ZP_SCRATCH_W2 ; target in ZP
ldx cx16.r1+1
stx P8ZP_SCRATCH_W2+1
cpy #0
bne _longcopy
; copy <= 255 bytes
tay
bne _copyshort
rts ; nothing to copy
_copyshort
; decrease source and target pointers so we can simply index by Y
lda P8ZP_SCRATCH_W1
bne +
dec P8ZP_SCRATCH_W1+1
+ dec P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W2
bne +
dec P8ZP_SCRATCH_W2+1
+ dec P8ZP_SCRATCH_W2
- lda (P8ZP_SCRATCH_W1),y
sta (P8ZP_SCRATCH_W2),y
dey
bne -
rts
_longcopy
sta P8ZP_SCRATCH_B1 ; lsb(count) = remainder in last page
tya
tax ; x = num pages (1+)
ldy #0
- lda (P8ZP_SCRATCH_W1),y
sta (P8ZP_SCRATCH_W2),y
iny
bne -
inc P8ZP_SCRATCH_W1+1
inc P8ZP_SCRATCH_W2+1
dex
bne -
ldy P8ZP_SCRATCH_B1
bne _copyshort
rts
}}
}
asmsub memset(uword mem @R0, uword numbytes @R1, ubyte value @A) clobbers(A,X,Y) {
%asm {{
ldy cx16.r0
sty P8ZP_SCRATCH_W1
ldy cx16.r0+1
sty P8ZP_SCRATCH_W1+1
ldx cx16.r1
ldy cx16.r1+1
jmp prog8_lib.memset
}}
}
asmsub memsetw(uword mem @R0, uword numwords @R1, uword value @AY) clobbers(A,X,Y) {
%asm {{
ldx cx16.r0
stx P8ZP_SCRATCH_W1
ldx cx16.r0+1
stx P8ZP_SCRATCH_W1+1
ldx cx16.r1
stx P8ZP_SCRATCH_W2
ldx cx16.r1+1
stx P8ZP_SCRATCH_W2+1
jmp prog8_lib.memsetw
}}
}
inline asmsub read_flags() -> ubyte @A {
%asm {{
php
pla
}}
}
inline asmsub clear_carry() {
%asm {{
clc
}}
}
inline asmsub set_carry() {
%asm {{
sec
}}
}
inline asmsub clear_irqd() {
%asm {{
cli
}}
}
inline asmsub set_irqd() {
%asm {{
sei
}}
}
inline asmsub exit(ubyte returnvalue @A) {
; -- immediately exit the program with a return code in the A register
%asm {{
;lda #14
;sta $01 ; bank the kernal in TODO c128 how to do this?
jsr c64.CLRCHN ; reset i/o channels
jsr c64.enable_runstop_and_charsetswitch
ldx prog8_lib.orig_stackpointer
txs
rts ; return to original caller
}}
}
inline asmsub progend() -> uword @AY {
%asm {{
lda #<prog8_program_end
ldy #>prog8_program_end
}}
}
}
cx16 {
; the sixteen virtual 16-bit registers that the CX16 has defined in the zeropage
; they are simulated on the C128 as well but their location in memory is different
; (because there's no room for them in the zeropage)
; $1300-$1bff is unused RAM on C128. We'll use $1a00-$1bff as the lo/hi evalstack.
; the virtual registers are allocated at the bottom of the eval-stack (should be ample space unless
; you're doing insane nesting of expressions...)
&uword r0 = $1b00
&uword r1 = $1b02
&uword r2 = $1b04
&uword r3 = $1b06
&uword r4 = $1b08
&uword r5 = $1b0a
&uword r6 = $1b0c
&uword r7 = $1b0e
&uword r8 = $1b10
&uword r9 = $1b12
&uword r10 = $1b14
&uword r11 = $1b16
&uword r12 = $1b18
&uword r13 = $1b1a
&uword r14 = $1b1c
&uword r15 = $1b1e
&word r0s = $1b00
&word r1s = $1b02
&word r2s = $1b04
&word r3s = $1b06
&word r4s = $1b08
&word r5s = $1b0a
&word r6s = $1b0c
&word r7s = $1b0e
&word r8s = $1b10
&word r9s = $1b12
&word r10s = $1b14
&word r11s = $1b16
&word r12s = $1b18
&word r13s = $1b1a
&word r14s = $1b1c
&word r15s = $1b1e
&ubyte r0L = $1b00
&ubyte r1L = $1b02
&ubyte r2L = $1b04
&ubyte r3L = $1b06
&ubyte r4L = $1b08
&ubyte r5L = $1b0a
&ubyte r6L = $1b0c
&ubyte r7L = $1b0e
&ubyte r8L = $1b10
&ubyte r9L = $1b12
&ubyte r10L = $1b14
&ubyte r11L = $1b16
&ubyte r12L = $1b18
&ubyte r13L = $1b1a
&ubyte r14L = $1b1c
&ubyte r15L = $1b1e
&ubyte r0H = $1b01
&ubyte r1H = $1b03
&ubyte r2H = $1b05
&ubyte r3H = $1b07
&ubyte r4H = $1b09
&ubyte r5H = $1b0b
&ubyte r6H = $1b0d
&ubyte r7H = $1b0f
&ubyte r8H = $1b11
&ubyte r9H = $1b13
&ubyte r10H = $1b15
&ubyte r11H = $1b17
&ubyte r12H = $1b19
&ubyte r13H = $1b1b
&ubyte r14H = $1b1d
&ubyte r15H = $1b1f
&byte r0sL = $1b00
&byte r1sL = $1b02
&byte r2sL = $1b04
&byte r3sL = $1b06
&byte r4sL = $1b08
&byte r5sL = $1b0a
&byte r6sL = $1b0c
&byte r7sL = $1b0e
&byte r8sL = $1b10
&byte r9sL = $1b12
&byte r10sL = $1b14
&byte r11sL = $1b16
&byte r12sL = $1b18
&byte r13sL = $1b1a
&byte r14sL = $1b1c
&byte r15sL = $1b1e
&byte r0sH = $1b01
&byte r1sH = $1b03
&byte r2sH = $1b05
&byte r3sH = $1b07
&byte r4sH = $1b09
&byte r5sH = $1b0b
&byte r6sH = $1b0d
&byte r7sH = $1b0f
&byte r8sH = $1b11
&byte r9sH = $1b13
&byte r10sH = $1b15
&byte r11sH = $1b17
&byte r12sH = $1b19
&byte r13sH = $1b1b
&byte r14sH = $1b1d
&byte r15sH = $1b1f
}