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a296d26328
this better reflects its capability because it doesn't use a stack, only a single buffer
181 lines
7.8 KiB
ReStructuredText
181 lines
7.8 KiB
ReStructuredText
***************************
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Target system specification
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***************************
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Prog8 targets the following hardware:
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- 8 bit MOS 6502/65c02/6510 CPU
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- 64 Kb addressable memory (RAM or ROM)
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- optional use of memory mapped I/O registers
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- optional use of system ROM routines
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Currently these machines can be selected as a compilation target (via the ``-target`` compiler argument):
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- 'c64': the Commodore 64
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- 'cx16': the `Commander X16 <https://www.commanderx16.com/>`_
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- 'c128': the Commodore 128 (*limited support*)
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- 'atari': the Atari 800 XL (*experimental support*)
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- 'virtual': a builtin virtual machine
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This chapter explains some relevant system details of the c64 and cx16 machines.
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.. hint::
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If you only use standard Kernal and prog8 library routines,
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it is often possible to compile the *exact same program* for
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different machines (just change the compilation target flag)!
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Memory Model
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============
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Generic 6502 Physical address space layout
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------------------------------------------
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The 6502 CPU can address 64 kilobyte of memory.
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Most of the 64 kilobyte address space can be used by Prog8 programs.
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This is a hard limit: there is no support for RAM expansions or bank switching built natively into the language.
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====================== ================== ========
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memory area type note
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====================== ================== ========
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``$00``--``$ff`` zeropage contains many sensitive system variables
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``$100``--``$1ff`` Hardware stack used by the CPU, normally not accessed directly
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``$0200``--``$ffff`` Free RAM or ROM free to use memory area, often a mix of RAM and ROM
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depending on the specific computer system
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====================== ================== ========
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Memory map for the C64 and the X16
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----------------------------------
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This is the default memory map of the 64 Kb addressable memory for those two systems.
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Both systems have ways to alter the memory map and/or to switch memory banks, but that is not shown here.
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.. image:: memorymap.svg
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Footnotes for the Commander X16
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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*Golden Ram $0400 - $07FF*
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*reserved:* $0700 - $07FF (expression evaluation stack)
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*free to use:* $0400 - $06FF
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*Zero Page $0000 - $00FF*
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$00 and $01 are hardwired as Rom and Ram banking registers.
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$02 - $21 are the 16 virtual cx16 registers R0-R15.
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$22 - $7F are free to use, and Prog8 utilizes this to put variables in automatically.
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The top half of the ZP ($80-$FF) is reserved for use by the Kernal and Basic in normal operation.
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Zero page use by Prog8 can be manipulated with the ``%zeropage`` directive, various options
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may free up more locations for use by Prog8.
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Footnotes for the Commodore 64
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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*RAM $C000-$CFFF*
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*reserved:* $CF00 - $CFFF (expression evaluation stack)
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*this includes:* $CF00 - $CF20 for the 16 virtual cx16 registers R0-R15
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*free to use:* $C000 - $CEFF
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*Zero Page $0000 - $00FF*
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Consider the full zero page to be reserved for use by the Kernal and Basic in normal operation.
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Zero page use by Prog8 can be manipulated with the ``%zeropage`` directive, various options
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may free up more locations for use by Prog8.
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Zero page usage by the Prog8 compiler
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-------------------------------------
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Prog8 knows what addresses are safe to use in the various ZP handling configurations.
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It will use the free ZP addresses to place its ZP variables in,
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until they're all used up. If instructed to output a program that takes over the entire
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machine, (almost) all of the ZP addresses are suddenly available and will be used.
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**zeropage handling is configurable:**
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There's a global program directive to specify the way the compiler
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treats the ZP for the program. The default is to be reasonably restrictive to use the
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part of the ZP that is not used by the C64's Kernal routines.
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It's possible to claim the whole ZP as well (by disabling the operating system or Kernal).
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If you want, it's also possible to be more restrictive and stay clear of the addresses used by BASIC routines too.
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This allows the program to exit cleanly back to a BASIC ready prompt - something that is not possible in the other modes.
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IRQs and the zeropage
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^^^^^^^^^^^^^^^^^^^^^
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The normal IRQ routine in the C64's Kernal will read and write several addresses in the ZP
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(such as the system's software jiffy clock which sits in ``$a0 - $a2``):
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``$a0 - $a2``; ``$91``; ``$c0``; ``$c5``; ``$cb``; ``$f5 - $f6``
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These addresses will *never* be used by the compiler for ZP variables, so variables will
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not interfere with the IRQ routine and vice versa. This is true for the normal ZP mode but also
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for the mode where the whole system and ZP have been taken over.
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So the normal IRQ vector can still run and will be when the program is started!
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CPU
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===
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Directly Usable Registers
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-------------------------
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The hardware CPU registers are not directly accessible from regular Prog8 code.
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If you need to mess with them, you'll have to use inline assembly.
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Be extra wary of the ``X`` register because it is used as an evaluation stack pointer and
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changing its value you will destroy the evaluation stack and likely crash the program.
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The status register (P) carry flag and interrupt disable flag can be written via a couple of special
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builtin functions (``set_carry()``, ``clear_carry()``, ``set_irqd()``, ``clear_irqd()``),
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and read via the ``read_flags()`` function.
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The 16 'virtual' 16-bit registers that are defined on the Commander X16 machine are not real hardware
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registers and are just 16 memory-mapped word values that you *can* access directly.
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IRQ Handling
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============
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Normally, the system's default IRQ handling is not interfered with.
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You can however install your own IRQ handler (for clean separation, it is advised to define it inside its own block).
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There are a few library routines available to make setting up C64 60hz IRQs and Raster IRQs a lot easier (no assembly code required).
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For the C64 these routines are::
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c64.set_irq(uword handler_address, boolean useKernal)
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c64.set_rasterirq(uword handler_address, uword rasterline, boolean useKernal)
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c64.restore_irq() ; set everything back to the systems default irq handler
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And for the Commander X16::
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cx16.set_irq(uword handler_address, boolean useKernal) ; vsync irq
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cx16.set_rasterirq(uword handler_address, uword rasterline) ; note: disables Kernal irq handler! sys.wait() won't work anymore
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cx16.restore_irq() ; set everything back to the systems default irq handler
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The Commander X16 syslib does provides two additional routines that should be used *in your IRQ handler routine* if it uses the Vera registers.
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They take care of saving and restoring the Vera state of the interrupted main program, otherwise the IRQ handler's manipulation
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will corrupt any Vera operations that were going on in the main program. The routines are::
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cx16.save_vera_context()
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; ... do your work that uses vera here...
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cx16.restore_vera_context()
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.. caution::
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The Commander X16's 16 'virtual registers' R0-R15 are located in zeropage and *are not preserved* in the IRQ handler!
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So you should make sure that the handler routine does NOT use these registers, or do some sort of saving/restoring yourself
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of the ones that you do need in the IRQ handler.
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It is also advised to not use floating point calculations inside IRQ handler routines.
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Beside them being very slow, there are intricate requirements such as having the
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correct ROM bank enabled to be able to successfully call them (and making sure the correct
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ROM bank is reset at the end of the handler), and the possibility
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of corrupting variables and floating point calculations that are being executed
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in the interrupted main program. These memory locations should be backed up
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and restored at the end of the handler, further increasing its execution time...
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