prog8/examples
markjreed 70a2b11271
New example program: draw a fractal tree (#152)
* demo of prog8 recursion to draw a fractal tree

* feat: comments

* fix: comment formatting

* feat: make minimum branch size a tunable parameter
2024-10-01 02:00:04 +02:00
..
atari examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
c64 tweak c64 balloonflight example etc. 2024-09-22 13:20:12 +02:00
cx16 added (experimental) compression library 2024-09-29 18:59:53 +02:00
vm various fixes 2024-03-16 18:48:06 +01:00
.editorconfig
animals.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
balls.p8
cube3d-float.p8
cube3d-gfx.p8 ifelse more 2024-03-02 23:19:39 +01:00
dirlist.p8
examples.iml
fibonacci.p8
fractal-tree.p8 New example program: draw a fractal tree (#152) 2024-10-01 02:00:04 +02:00
line-circle-gfx.p8
line-circle-txt.p8 no more span overdraws in graphics disc routines 2024-09-15 15:38:33 +02:00
mandelbrot-gfx.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
mandelbrot.p8 retain type of consts better to avoid precision loss 2024-09-14 21:06:21 +02:00
maze.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
numbergame.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
primes.p8 fix sieve example 2024-04-18 22:22:29 +02:00
queens.p8 tweaks 2024-07-22 18:20:01 +02:00
screencodes.p8
sincos.p8
swirl-float.p8
swirl.p8
test.p8 fix C64 floating point sign issue 2024-09-30 21:56:34 +02:00
textelite.p8 vm: fix load_raw, fix rng bug in textelite (carry flag shifting...) 2024-03-17 16:46:26 +01:00