mirror of
https://github.com/irmen/prog8.git
synced 2024-11-23 07:32:10 +00:00
139 lines
5.5 KiB
Lua
139 lines
5.5 KiB
Lua
; Simple routines to control sprites.
|
|
; They're not written for high performance, but for simplicity.
|
|
; That's why they control 1 sprite at a time. The exception is pos_batch().
|
|
; which is quite efficient to update sprite positions of multiple sprites in one go.
|
|
|
|
; note: sprites z-order will be in front of all layers.
|
|
; note: collision mask is not supported here yet.
|
|
|
|
sprites {
|
|
%option ignore_unused
|
|
|
|
const ubyte SIZE_8 = 0
|
|
const ubyte SIZE_16 = 1
|
|
const ubyte SIZE_32 = 2
|
|
const ubyte SIZE_64 = 3
|
|
const ubyte COLORS_16 = 0
|
|
const ubyte COLORS_256 = 128
|
|
const uword VERA_SPRITEREGS = $fc00 ; $1fc00
|
|
uword @zp sprite_reg
|
|
|
|
sub init(ubyte spritenum,
|
|
ubyte databank, uword dataaddr,
|
|
ubyte width_flag, ubyte height_flag,
|
|
ubyte colors_flag, ubyte palette_offset_idx) {
|
|
hide(spritenum)
|
|
cx16.VERA_DC_VIDEO |= %01000000 ; enable sprites globally
|
|
dataaddr >>= 5
|
|
dataaddr |= (databank as uword)<<11
|
|
sprite_reg = VERA_SPRITEREGS + spritenum*$0008
|
|
cx16.vpoke(1, sprite_reg, lsb(dataaddr)) ; address 12:5
|
|
cx16.vpoke(1, sprite_reg+1, colors_flag | msb(dataaddr)) ; 4 bpp + address 16:13
|
|
cx16.vpoke(1, sprite_reg+6, %00001100) ; z depth %11 = in front of both layers, no flips
|
|
cx16.vpoke(1, sprite_reg+7, height_flag<<6 | width_flag<<4 | palette_offset_idx>>4) ; 64x64 pixels, palette offset
|
|
}
|
|
|
|
sub data(ubyte spritenum, ubyte bank, uword addr) {
|
|
addr >>= 5
|
|
addr |= (bank as uword)<<11
|
|
sprite_reg = VERA_SPRITEREGS + spritenum*$0008
|
|
cx16.vpoke(1, sprite_reg, lsb(addr)) ; address 12:5
|
|
cx16.vpoke_mask(1, sprite_reg+1, %11110000, msb(addr)) ; address 16:13
|
|
}
|
|
|
|
sub pos(ubyte spritenum, word xpos, word ypos) {
|
|
sprite_reg = VERA_SPRITEREGS + 2 + spritenum*$0008
|
|
cx16.vpoke(1, sprite_reg, lsb(xpos))
|
|
cx16.vpoke(1, sprite_reg+1, msb(xpos))
|
|
cx16.vpoke(1, sprite_reg+2, lsb(ypos))
|
|
cx16.vpoke(1, sprite_reg+3, msb(ypos))
|
|
}
|
|
|
|
sub pos_batch(ubyte first_spritenum, ubyte num_sprites, uword xpositions_ptr, uword ypositions_ptr) {
|
|
; -- note: the x and y positions word arrays must be regular arrays, they cannot be @split arrays!
|
|
sprite_reg = VERA_SPRITEREGS + 2 + first_spritenum*$0008
|
|
cx16.vaddr_autoincr(1, sprite_reg, 0, 8)
|
|
cx16.vaddr_autoincr(1, sprite_reg+1, 1, 8)
|
|
repeat num_sprites {
|
|
cx16.VERA_DATA0 = @(xpositions_ptr)
|
|
xpositions_ptr ++
|
|
cx16.VERA_DATA1 = @(xpositions_ptr)
|
|
xpositions_ptr ++
|
|
}
|
|
sprite_reg += 2
|
|
cx16.vaddr_autoincr(1, sprite_reg, 0, 8)
|
|
cx16.vaddr_autoincr(1, sprite_reg+1, 1, 8)
|
|
repeat num_sprites {
|
|
cx16.VERA_DATA0 = @(ypositions_ptr)
|
|
ypositions_ptr ++
|
|
cx16.VERA_DATA1 = @(ypositions_ptr)
|
|
ypositions_ptr ++
|
|
}
|
|
}
|
|
|
|
sub setx(ubyte spritenum, word xpos) {
|
|
sprite_reg = VERA_SPRITEREGS + 2 + spritenum*$0008
|
|
cx16.vpoke(1, sprite_reg, lsb(xpos))
|
|
cx16.vpoke(1, sprite_reg+1, msb(xpos))
|
|
}
|
|
|
|
sub sety(ubyte spritenum, word ypos) {
|
|
sprite_reg = VERA_SPRITEREGS + 4 + spritenum*$0008
|
|
cx16.vpoke(1, sprite_reg, lsb(ypos))
|
|
cx16.vpoke(1, sprite_reg+1, msb(ypos))
|
|
}
|
|
|
|
sub move(ubyte spritenum, word dx, word dy) {
|
|
; move a sprite based on its current position
|
|
sprite_reg = VERA_SPRITEREGS + 2 + spritenum*$0008
|
|
cx16.r1 = mkword(cx16.vpeek(1, sprite_reg+1), cx16.vpeek(1, sprite_reg)) as word + dx
|
|
cx16.r2 = mkword(cx16.vpeek(1, sprite_reg+3), cx16.vpeek(1, sprite_reg+2)) as word + dy
|
|
cx16.vpoke(1, sprite_reg, cx16.r1L)
|
|
cx16.vpoke(1, sprite_reg+1, cx16.r1H)
|
|
cx16.vpoke(1, sprite_reg+2, cx16.r2L)
|
|
cx16.vpoke(1, sprite_reg+3, cx16.r2H)
|
|
}
|
|
|
|
sub movex(ubyte spritenum, word dx) {
|
|
; move a sprite horizontally based on its current position
|
|
sprite_reg = VERA_SPRITEREGS + 2 + spritenum*$0008
|
|
cx16.r1 = mkword(cx16.vpeek(1, sprite_reg+1), cx16.vpeek(1, sprite_reg)) as word + dx
|
|
cx16.vpoke(1, sprite_reg, cx16.r1L)
|
|
cx16.vpoke(1, sprite_reg+1, cx16.r1H)
|
|
}
|
|
|
|
sub movey(ubyte spritenum, word dy) {
|
|
; move a sprite vertically based on its current position
|
|
sprite_reg = VERA_SPRITEREGS + 4 + spritenum*$0008
|
|
cx16.r1 = mkword(cx16.vpeek(1, sprite_reg+1), cx16.vpeek(1, sprite_reg)) as word + dy
|
|
cx16.vpoke(1, sprite_reg, cx16.r1L)
|
|
cx16.vpoke(1, sprite_reg+1, cx16.r1H)
|
|
}
|
|
|
|
sub getx(ubyte spritenum) -> word {
|
|
sprite_reg = VERA_SPRITEREGS + 2 + spritenum*$0008
|
|
return mkword(cx16.vpeek(1, sprite_reg+1), cx16.vpeek(1, sprite_reg)) as word
|
|
}
|
|
|
|
sub gety(ubyte spritenum) -> word {
|
|
sprite_reg = VERA_SPRITEREGS + 4 + spritenum*$0008
|
|
return mkword(cx16.vpeek(1, sprite_reg+1), cx16.vpeek(1, sprite_reg)) as word
|
|
}
|
|
|
|
sub hide(ubyte spritenum) {
|
|
pos(spritenum, -64, -64)
|
|
}
|
|
|
|
sub flipx(ubyte spritenum, bool flipped) {
|
|
cx16.vpoke_mask(1, VERA_SPRITEREGS + 6 + spritenum*$0008, %11111110, flipped)
|
|
}
|
|
|
|
sub flipy(ubyte spritenum, bool flipped) {
|
|
cx16.vpoke_mask(1, VERA_SPRITEREGS + 6 + spritenum*$0008, %11111101, flipped<<1)
|
|
}
|
|
|
|
sub set_palette_offset(ubyte spritenum, ubyte offset) {
|
|
cx16.vpoke_mask(1, VERA_SPRITEREGS + 7 + spritenum*$0008, %11110000, offset>>4)
|
|
}
|
|
}
|