prog8/examples/c64/wizzine.p8

67 lines
2.4 KiB
Lua

%import syslib
%import math
%zeropage basicsafe
spritedata $0a00 {
; this memory block contains the sprite data
; it must start on an address aligned to 64 bytes.
%option force_output ; make sure the data in this block appears in the resulting program
ubyte[] balloonsprite = [ %00000000,%01111111,%00000000,
%00000001,%11111111,%11000000,
%00000011,%11111111,%11100000,
%00000011,%11100011,%11100000,
%00000111,%11011100,%11110000,
%00000111,%11011101,%11110000,
%00000111,%11011100,%11110000,
%00000011,%11100011,%11100000,
%00000011,%11111111,%11100000,
%00000011,%11111111,%11100000,
%00000010,%11111111,%10100000,
%00000001,%01111111,%01000000,
%00000001,%00111110,%01000000,
%00000000,%10011100,%10000000,
%00000000,%10011100,%10000000,
%00000000,%01001001,%00000000,
%00000000,%01001001,%00000000,
%00000000,%00111110,%00000000,
%00000000,%00111110,%00000000,
%00000000,%00111110,%00000000,
%00000000,%00011100,%00000000 ]
}
main {
sub start() {
ubyte i
for i in 0 to 7 {
c64.set_sprite_ptr(i, $0a00) ; alternatively, set directly: c64.SPRPTR[i] = $0a00 / 64
}
c64.SPENA = 255 ; enable all sprites
sys.set_rasterirq(&irq.irqhandler, 230) ; enable animation
}
}
irq {
ubyte angle1=200
ubyte angle2=0
sub irqhandler() -> bool {
angle1 += 2
angle2 += 3
c64.MSIGX=0
ubyte @zp spri
for spri in 7 downto 0 {
c64.EXTCOL++
uword @zp x = math.sin8u(angle1-spri*16) as uword + 50
ubyte @zp y = math.sin8u(angle2-spri*16) / 2 + 70
c64.SPXYW[spri] = mkword(y, lsb(x))
c64.MSIGX <<= 1
if msb(x)!=0 c64.MSIGX++
}
c64.EXTCOL-=8
return true
}
}