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78 lines
2.1 KiB
ReStructuredText
78 lines
2.1 KiB
ReStructuredText
====
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TODO
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====
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Memory Block Operations integrated in language?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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list,string memory block operations?
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- list operations (whole list, individual element)
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operations: set, get, copy (from another list with the same length), shift-N(left,right), rotate-N(left,right)
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clear (set whole list to the given value, default 0)
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- list operations ofcourse work identical on vars and on memory mapped vars of these types.
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- strings: identical operations as on lists.
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these should call optimized pieces of assembly code, so they run as fast as possible
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For now, we have the ``memcopy``, ``memset`` and ``strlen`` builtin functions.
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More optimizations
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^^^^^^^^^^^^^^^^^^
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Add more compiler optimizations to the existing ones.
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- on the language AST level
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- on the StackVM intermediate code level
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- on the final assembly source level
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- can the parameter passing to subroutines be optimized to avoid copying?
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- subroutines with 1 or 2 byte args (or 1 word arg) should be converted to asm calling convention with the args in A/Y register
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this requires rethinking the way parameters are represented, simply injecting vardecls to
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declare local variables for them is not always correct anymore
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Also some library routines and code patterns could perhaps be optimized further
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Eval stack redesign? (lot of work)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The eval stack is now a split lsb/msb stack using X as the stackpointer.
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Is it easier/faster to just use a single page unsplit stack?
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It could then even be moved into the zeropage to greatly reduce code size and slowness.
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Or just move the LSB portion into a slab of the zeropage.
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Allocate a fixed word in ZP that is the TOS so we can operate on TOS directly
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without having to to index into the stack?
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structs?
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^^^^^^^^
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A user defined struct type would be nice to group a bunch
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of values together (and use it multiple times). Something like::
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struct Point {
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ubyte color
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word[] vec = [0,0,0]
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}
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Point p1
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Point p2
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Point p3
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p1.color = 3
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p1.vec[2] = 2
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Misc
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^^^^
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- are there any other missing instructions in the code generator?
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