prog8/compiler/res/prog8lib/math.asm
2023-07-15 22:24:22 +02:00

845 lines
16 KiB
NASM

; Internal Math library routines - always included by the compiler
; Generic machine independent 6502 code.
;
; some more interesting routines can be found here:
; http://6502org.wikidot.com/software-math
; http://codebase64.org/doku.php?id=base:6502_6510_maths
;
math_store_reg .byte 0 ; temporary storage
multiply_bytes .proc
; -- multiply 2 bytes A and Y, result as byte in A (signed or unsigned)
sta P8ZP_SCRATCH_B1 ; num1
sty P8ZP_SCRATCH_REG ; num2
lda #0
beq _enterloop
_doAdd clc
adc P8ZP_SCRATCH_B1
_loop asl P8ZP_SCRATCH_B1
_enterloop lsr P8ZP_SCRATCH_REG
bcs _doAdd
bne _loop
rts
.pend
multiply_bytes_into_word .proc
; -- multiply 2 bytes A and Y, result as word in A/Y (unsigned)
sta P8ZP_SCRATCH_B1
sty P8ZP_SCRATCH_REG
stx math_store_reg
lda #0
ldx #8
lsr P8ZP_SCRATCH_B1
- bcc +
clc
adc P8ZP_SCRATCH_REG
+ ror a
ror P8ZP_SCRATCH_B1
dex
bne -
tay
lda P8ZP_SCRATCH_B1
ldx math_store_reg
rts
.pend
multiply_words .proc
; -- multiply two 16-bit words into a 32-bit result (signed and unsigned)
; input: A/Y = first 16-bit number, P8ZP_SCRATCH_W1 in ZP = second 16-bit number
; output: multiply_words.result 4-bytes/32-bits product, LSB order (low-to-high) low 16 bits also in AY.
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
stx P8ZP_SCRATCH_REG
mult16 lda #0
sta result+2 ; clear upper bits of product
sta result+3
ldx #16 ; for all 16 bits...
- lsr P8ZP_SCRATCH_W1+1 ; divide multiplier by 2
ror P8ZP_SCRATCH_W1
bcc +
lda result+2 ; get upper half of product and add multiplicand
clc
adc P8ZP_SCRATCH_W2
sta result+2
lda result+3
adc P8ZP_SCRATCH_W2+1
+ ror a ; rotate partial product
sta result+3
ror result+2
ror result+1
ror result
dex
bne -
ldx P8ZP_SCRATCH_REG
lda result
ldy result+1
rts
result .byte 0,0,0,0
.pend
divmod_b_asm .proc
; signed byte division: make everything positive and fix sign afterwards
sta P8ZP_SCRATCH_B1
tya
eor P8ZP_SCRATCH_B1
php ; save sign
lda P8ZP_SCRATCH_B1
bpl +
eor #$ff
sec
adc #0 ; make it positive
+ pha
tya
bpl +
eor #$ff
sec
adc #0 ; make it positive
tay
+ pla
jsr divmod_ub_asm
sta _remainder
plp
bpl +
tya
eor #$ff
sec
adc #0 ; negate result
tay
+ rts
_remainder .byte 0
.pend
divmod_ub_asm .proc
; -- divide A by Y, result quotient in Y, remainder in A (unsigned)
; division by zero will result in quotient = 255 and remainder = original number
sty P8ZP_SCRATCH_REG
sta P8ZP_SCRATCH_B1
stx math_store_reg
lda #0
ldx #8
asl P8ZP_SCRATCH_B1
- rol a
cmp P8ZP_SCRATCH_REG
bcc +
sbc P8ZP_SCRATCH_REG
+ rol P8ZP_SCRATCH_B1
dex
bne -
ldy P8ZP_SCRATCH_B1
ldx math_store_reg
rts
.pend
divmod_w_asm .proc
; signed word division: make everything positive and fix sign afterwards
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
lda P8ZP_SCRATCH_W1+1
eor P8ZP_SCRATCH_W2+1
php ; save sign
lda P8ZP_SCRATCH_W1+1
bpl +
lda #0
sec
sbc P8ZP_SCRATCH_W1
sta P8ZP_SCRATCH_W1
lda #0
sbc P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W1+1
+ lda P8ZP_SCRATCH_W2+1
bpl +
lda #0
sec
sbc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W2
lda #0
sbc P8ZP_SCRATCH_W2+1
sta P8ZP_SCRATCH_W2+1
+ tay
lda P8ZP_SCRATCH_W2
jsr divmod_uw_asm
plp ; restore sign
bpl +
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
lda #0
sec
sbc P8ZP_SCRATCH_W2
pha
lda #0
sbc P8ZP_SCRATCH_W2+1
tay
pla
+ rts
.pend
divmod_uw_asm .proc
; -- divide two unsigned words (16 bit each) into 16 bit results
; input: P8ZP_SCRATCH_W1 in ZP: 16 bit number, A/Y: 16 bit divisor
; output: P8ZP_SCRATCH_W2 in ZP: 16 bit remainder, A/Y: 16 bit division result
; division by zero will result in quotient = 65535 and remainder = divident
dividend = P8ZP_SCRATCH_W1
remainder = P8ZP_SCRATCH_W2
result = dividend ;save memory by reusing divident to store the result
sta _divisor
sty _divisor+1
stx P8ZP_SCRATCH_REG
lda #0 ;preset remainder to 0
sta remainder
sta remainder+1
ldx #16 ;repeat for each bit: ...
- asl dividend ;dividend lb & hb*2, msb -> Carry
rol dividend+1
rol remainder ;remainder lb & hb * 2 + msb from carry
rol remainder+1
lda remainder
sec
sbc _divisor ;substract divisor to see if it fits in
tay ;lb result -> Y, for we may need it later
lda remainder+1
sbc _divisor+1
bcc + ;if carry=0 then divisor didn't fit in yet
sta remainder+1 ;else save substraction result as new remainder,
sty remainder
inc result ;and INCrement result cause divisor fit in 1 times
+ dex
bne -
lda result
ldy result+1
ldx P8ZP_SCRATCH_REG
rts
_divisor .word 0
.pend
randword .proc
; -- 16 bit pseudo random number generator into AY
; default seed = $00c2 $1137
; routine from https://codebase64.org/doku.php?id=base:x_abc_random_number_generator_8_16_bit
inc x1
clc
x1=*+1
lda #$00 ;x1
c1=*+1
eor #$c2 ;c1
a1=*+1
eor #$11 ;a1
sta a1
b1=*+1
adc #$37 ;b1
sta b1
lsr a
eor a1
adc c1
sta c1
ldy b1
rts
.pend
randbyte = randword ; -- 8 bit pseudo random number generator into A (by just reusing randword)
; ----------- optimized multiplications (in-place A (byte) and ?? (word)) : ---------
mul_byte_3 .proc
; A = A + A*2
sta P8ZP_SCRATCH_REG
asl a
clc
adc P8ZP_SCRATCH_REG
rts
.pend
mul_word_3 .proc
; AY = AY*2 + AY
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
clc
adc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
adc P8ZP_SCRATCH_W2+1
tay
lda P8ZP_SCRATCH_W1
rts
.pend
mul_byte_5 .proc
; A = A*4 + A
sta P8ZP_SCRATCH_REG
asl a
asl a
clc
adc P8ZP_SCRATCH_REG
rts
.pend
mul_word_5 .proc
; AY = AY*4 + AY
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
clc
adc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
adc P8ZP_SCRATCH_W2+1
tay
lda P8ZP_SCRATCH_W1
rts
.pend
mul_byte_6 .proc
; A = (A*2 + A)*2
sta P8ZP_SCRATCH_REG
asl a
clc
adc P8ZP_SCRATCH_REG
asl a
rts
.pend
mul_word_6 .proc
; AY = (AY*2 + AY)*2
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
clc
adc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
tay
lda P8ZP_SCRATCH_W1+1
adc P8ZP_SCRATCH_W2+1
sta P8ZP_SCRATCH_W1+1
tya
asl a
rol P8ZP_SCRATCH_W1+1
ldy P8ZP_SCRATCH_W1+1
rts
.pend
mul_byte_7 .proc
; A = A*8 - A
sta P8ZP_SCRATCH_REG
asl a
asl a
asl a
sec
sbc P8ZP_SCRATCH_REG
rts
.pend
mul_word_7 .proc
; AY = AY*8 - AY
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
sec
sbc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
sbc P8ZP_SCRATCH_W2+1
tay
lda P8ZP_SCRATCH_W1
rts
.pend
mul_byte_9 .proc
; A = A*8 + A
sta P8ZP_SCRATCH_REG
asl a
asl a
asl a
clc
adc P8ZP_SCRATCH_REG
rts
.pend
mul_word_9 .proc
; AY = AY*8 + AY
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
clc
adc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
adc P8ZP_SCRATCH_W2+1
tay
lda P8ZP_SCRATCH_W1
rts
rts
.pend
mul_byte_10 .proc
; A=(A*4 + A)*2
sta P8ZP_SCRATCH_REG
asl a
asl a
clc
adc P8ZP_SCRATCH_REG
asl a
rts
.pend
mul_word_10 .proc
; AY=(AY*4 + AY)*2
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
clc
adc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
adc P8ZP_SCRATCH_W2+1
sta P8ZP_SCRATCH_W1+1
lda P8ZP_SCRATCH_W1
asl a
rol P8ZP_SCRATCH_W1+1
ldy P8ZP_SCRATCH_W1+1
rts
.pend
mul_byte_11 .proc
; A=(A*2 + A)*4 - A
sta P8ZP_SCRATCH_REG
asl a
clc
adc P8ZP_SCRATCH_REG
asl a
asl a
sec
sbc P8ZP_SCRATCH_REG
rts
.pend
; mul_word_11 is skipped (too much code)
mul_byte_12 .proc
; A=(A*2 + A)*4
sta P8ZP_SCRATCH_REG
asl a
clc
adc P8ZP_SCRATCH_REG
asl a
asl a
rts
.pend
mul_word_12 .proc
; AY=(AY*2 + AY)*4
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
clc
adc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
adc P8ZP_SCRATCH_W2+1
sta P8ZP_SCRATCH_W1+1
lda P8ZP_SCRATCH_W1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
ldy P8ZP_SCRATCH_W1+1
rts
.pend
mul_byte_13 .proc
; A=(A*2 + A)*4 + A
sta P8ZP_SCRATCH_REG
asl a
clc
adc P8ZP_SCRATCH_REG
asl a
asl a
clc
adc P8ZP_SCRATCH_REG
rts
.pend
; mul_word_13 is skipped (too much code)
mul_byte_14 .proc
; A=(A*8 - A)*2
sta P8ZP_SCRATCH_REG
asl a
asl a
asl a
sec
sbc P8ZP_SCRATCH_REG
asl a
rts
.pend
; mul_word_14 is skipped (too much code)
mul_byte_15 .proc
; A=A*16 - A
sta P8ZP_SCRATCH_REG
asl a
asl a
asl a
asl a
sec
sbc P8ZP_SCRATCH_REG
rts
.pend
mul_word_15 .proc
; AY = AY * 16 - AY
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
sec
sbc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
sbc P8ZP_SCRATCH_W2+1
tay
lda P8ZP_SCRATCH_W1
rts
.pend
mul_byte_20 .proc
; A=(A*4 + A)*4
sta P8ZP_SCRATCH_REG
asl a
asl a
clc
adc P8ZP_SCRATCH_REG
asl a
asl a
rts
.pend
mul_word_20 .proc
; AY = AY * 10 * 2
jsr mul_word_10
sty P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
ldy P8ZP_SCRATCH_REG
rts
.pend
mul_byte_25 .proc
; A=(A*2 + A)*8 + A
sta P8ZP_SCRATCH_REG
asl a
clc
adc P8ZP_SCRATCH_REG
asl a
asl a
asl a
clc
adc P8ZP_SCRATCH_REG
rts
.pend
mul_word_25 .proc
; AY = (AY*2 + AY) *8 + AY
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
clc
adc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
adc P8ZP_SCRATCH_W2+1
sta P8ZP_SCRATCH_W1+1
lda P8ZP_SCRATCH_W1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
clc
adc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
adc P8ZP_SCRATCH_W2+1
tay
lda P8ZP_SCRATCH_W1
rts
.pend
mul_byte_40 .proc
and #7
tay
lda _forties,y
rts
_forties .byte 0*40, 1*40, 2*40, 3*40, 4*40, 5*40, 6*40, 7*40 & 255
.pend
mul_word_40 .proc
; AY = (AY*4 + AY)*8
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
sta P8ZP_SCRATCH_W2
sty P8ZP_SCRATCH_W2+1
asl a
rol P8ZP_SCRATCH_W1+1
asl a
rol P8ZP_SCRATCH_W1+1
clc
adc P8ZP_SCRATCH_W2
sta P8ZP_SCRATCH_W1
lda P8ZP_SCRATCH_W1+1
adc P8ZP_SCRATCH_W2+1
asl P8ZP_SCRATCH_W1
rol a
asl P8ZP_SCRATCH_W1
rol a
asl P8ZP_SCRATCH_W1
rol a
tay
lda P8ZP_SCRATCH_W1
rts
.pend
mul_byte_50 .proc
and #7
tay
lda _fifties, y
rts
_fifties .byte 0*50, 1*50, 2*50, 3*50, 4*50, 5*50, 6*50 & 255, 7*50 & 255
.pend
mul_word_50 .proc
; AY = AY * 25 * 2
jsr mul_word_25
sty P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
ldy P8ZP_SCRATCH_REG
rts
.pend
mul_byte_80 .proc
and #3
tay
lda _eighties, y
rts
_eighties .byte 0*80, 1*80, 2*80, 3*80
.pend
mul_word_80 .proc
; AY = AY * 40 * 2
jsr mul_word_40
sty P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
ldy P8ZP_SCRATCH_REG
rts
.pend
mul_byte_100 .proc
and #3
tay
lda _hundreds, y
rts
_hundreds .byte 0*100, 1*100, 2*100, 3*100 & 255
.pend
mul_word_100 .proc
; AY = AY * 25 * 4
jsr mul_word_25
sty P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
ldy P8ZP_SCRATCH_REG
rts
.pend
mul_word_320 .proc
; AY = A * 256 + A * 64 (msb in Y doesn't matter)
sta P8ZP_SCRATCH_B1
ldy #0
sty P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
pha
clc
lda P8ZP_SCRATCH_B1
adc P8ZP_SCRATCH_REG
tay
pla
rts
.pend
mul_word_640 .proc
; AY = (A * 2 * 320) (msb in Y doesn't matter)
asl a
jmp mul_word_320
.pend
; ----------- end optimized multiplications -----------
; support for bit shifting that is too large to be unrolled:
lsr_byte_A .proc
; -- lsr signed byte in A times the value in Y (assume >0)
cmp #0
bmi _negative
- lsr a
dey
bne -
rts
_negative lsr a
ora #$80
dey
bne _negative
rts
.pend
square .proc
; -- calculate square root of signed word in AY, result in AY
; routine by Lee Davsion, source: http://6502.org/source/integers/square.htm
; using this routine is about twice as fast as doing a regular multiplication.
;
; Calculates the 16 bit unsigned integer square of the signed 16 bit integer in
; Numberl/Numberh. The result is always in the range 0 to 65025 and is held in
; Squarel/Squareh
;
; The maximum input range is only +/-255 and no checking is done to ensure that
; this is so.
;
; This routine is useful if you are trying to draw circles as for any circle
;
; x^2+y^2=r^2 where x and y are the co-ordinates of any point on the circle and
; r is the circle radius
numberl = P8ZP_SCRATCH_W1 ; number to square low byte
numberh = P8ZP_SCRATCH_W1+1 ; number to square high byte
squarel = P8ZP_SCRATCH_W2 ; square low byte
squareh = P8ZP_SCRATCH_W2+1 ; square high byte
tempsq = P8ZP_SCRATCH_B1 ; temp byte for intermediate result
sta numberl
sty numberh
stx P8ZP_SCRATCH_REG
lda #$00 ; clear a
sta squarel ; clear square low byte
; (no need to clear the high byte, it gets shifted out)
lda numberl ; get number low byte
ldx numberh ; get number high byte
bpl _nonneg ; if +ve don't negate it
; else do a two's complement
eor #$ff ; invert
sec ; +1
adc #$00 ; and add it
_nonneg:
sta tempsq ; save abs(number)
ldx #$08 ; set bit count
_nextr2bit:
asl squarel ; low byte *2
rol squareh ; high byte *2+carry from low
asl a ; shift number byte
bcc _nosqadd ; don't do add if c = 0
tay ; save a
clc ; clear carry for add
lda tempsq ; get number
adc squarel ; add number^2 low byte
sta squarel ; save number^2 low byte
lda #$00 ; clear a
adc squareh ; add number^2 high byte
sta squareh ; save number^2 high byte
tya ; get a back
_nosqadd:
dex ; decrement bit count
bne _nextr2bit ; go do next bit
lda squarel
ldy squareh
ldx P8ZP_SCRATCH_REG
rts
.pend