mirror of
https://github.com/irmen/prog8.git
synced 2024-12-26 14:29:35 +00:00
104 lines
6.9 KiB
ReStructuredText
104 lines
6.9 KiB
ReStructuredText
.. _comparingprog8:
|
|
|
|
============================
|
|
Prog8 versus other languages
|
|
============================
|
|
|
|
This chapter is meant for new Prog8 users coming with existing knowledge in another programming language such as C or Python.
|
|
It discusses some key design aspects of Prog8 and how it differs from what you may know from those languages.
|
|
|
|
|
|
The language
|
|
------------
|
|
- Prog8 is a structured imperative programming language. It looks like a mix of Python and C.
|
|
- It is meant to sit well above low level assembly code, but still allows that low level access to the system it runs on.
|
|
Via language features, or even simply by using inline hand-written assembly code.
|
|
- Prog8 is targeting very CPU and memory constrained 8-bit systems, this reflects many design choices to work within those limitations
|
|
(single digit Megaherz cpu clock speeds, and memory capacity counted in Kilobytes)
|
|
- Identifiers and string literals can contain non-ASCII characters so for example ``knäckebröd`` and ``見せしめ`` are valid identifiers.
|
|
- There's usually a single statement per line. There is no statement separator.
|
|
- Semicolon ``;`` is used to start a line comment. Multi-line comments are also possible by enclosing it all in ``/*`` and ``*/``.
|
|
- Ternary operator ``x ? value1 : value2`` is available in the form of an *if-expression*: ``if x value1 else value2``
|
|
|
|
|
|
No linker
|
|
---------
|
|
- Even though your programs can consist of many separate module files, the compiler always outputs a single program file. There is no separate linker step.
|
|
Currently, it's not easily possible to integrate object files created elsewhere.
|
|
- The prog8 compiler is self-contained in a single jar file. You do need 1 external tool namely 64tass, which performs the assembler step.
|
|
|
|
|
|
Data types
|
|
----------
|
|
- There are byte, word (16 bits) and float datatypes for numbers. There are no bigger integer types natively available.
|
|
- There is no automatic type enlargement: calculations remain within the data type of the operands. Any overflow silently wraps or truncates.
|
|
You'll have to add explicit casts to increase the size of the value if required.
|
|
For example when adding two byte variables having values 100 and 200, the result won't be 300, because that doesn't fit in a byte. It will be 44.
|
|
You'll have to cast one or both of the *operands* to a word type first if you want to accomodate the actual result value of 300.
|
|
- strings and arrays are allocated once, statically, and never resized.
|
|
- strings and arrays are mutable: you can change their contents, but always keep the original storage size in mind to avoid overwriting memory outside of the buffer.
|
|
- maximum string length is 255 characters + a trailing 0 byte.
|
|
- maximum storage size for arrays is 256 bytes (512 for split word arrays) , the maximum number of elements in the array depends on the size of a single element value.
|
|
|
|
Variables
|
|
---------
|
|
- There is no dynamic memory management in the language; all variables are statically allocated.
|
|
(but user written libraries are possible that provide that indirectly).
|
|
- Variables can be declared everywhere inside the code but all variable declarations in a subroutine
|
|
are moved to the top of the subroutine. A for loop, or if/else blocks do not introduce a new scope.
|
|
A subroutine (also nested ones) *do* introduce a new scope.
|
|
- All variables are initialized at the start of the program. There is no random garbage in them: they are zero or any other initialization value you provide.
|
|
- This als means you can run a Prog8 program multiple times without having to reload it from disk, unlike programs produced by most other compilers targeting these 8 bit platforms.
|
|
|
|
|
|
Subroutines
|
|
-----------
|
|
- There is no function overloading (except for a couple of builtin functions).
|
|
- Some subroutine types can return multiple return values, and you can multi-assign those in a single statement.
|
|
- Because every declared variable allocates some memory, it might be beneficial to share the same variables over different subroutines
|
|
instead of defining the same sort of variables in every subroutine.
|
|
This reduces the memory needed for variables. A convenient way to do this is by using nested subroutines - these can easily access the
|
|
variables declared in their parent subroutine(s).
|
|
- Everything in prog8 is publicly accessible from everywhere else (via fully scoped names) - there is no notion of private or public symbol accessibility.
|
|
|
|
|
|
Pointers
|
|
--------
|
|
- There is no specific pointer datatype.
|
|
However, variables of the ``uword`` datatype can be used as a pointer to one of the possible 65536 memory locations,
|
|
so the value it points to is always a single byte. This is similar to ``uint8_t*`` from C.
|
|
You have to deal with the uword manually if the object it points to is something different.
|
|
- Note that there is the ``peekw`` builtin function that *does* allow you to directy obtain the *word* value at the given memory location.
|
|
So if you use this, you can use uword pointers as pointers to word values without much hassle.
|
|
- "dereferencing" a uword pointer is done via array indexing (where index value can be 0-65535!) or via the memory read operator ``@(ptr)``, or ``peek/peekw(ptr)``.
|
|
- Pointers don't have to be a variable, you can immediately access the value of a given memory location using ``@($d020)`` for instance.
|
|
Reading is done by assigning it to a variable, writing is done by just assigning the new value to it.
|
|
|
|
|
|
Foreign function interface (external/ROM calls)
|
|
-----------------------------------------------
|
|
- You can use the ``romsub`` keyword to define the call signature of foreign functions (usually ROM routines, hence the name) in a natural way.
|
|
Calling those generates code that is as efficient or even more efficient as calling regular subroutines.
|
|
No additional stubs are needed. (unless there is bank switching going on, but this *may* be improved in a future language version)
|
|
|
|
Optimizations
|
|
-------------
|
|
- Prog8 contains many compiler optimizations to generate efficient code, but also lacks many optimizations that modern compilers do have.
|
|
While empirical evidence shows that Prog8 generates more efficent code than some C compilers that also target the same 8 bit systems,
|
|
the optimizations it makes on your code aren't super sophisticated.
|
|
- For time critical code, it may be worth it to inspect the generated assembly code to see if you can write things differently
|
|
to help the compiler generate more efficient code (or even replace it with hand written inline assembly altogether).
|
|
For example, if you repeat an expression multiple times it will be evaluated every time, so maybe you should store it
|
|
in a variable instead and reuse that variable::
|
|
|
|
if board[i+1]==col or board[i+1]-j==col-row or board[i+1]+j==col+row {
|
|
...do something...
|
|
}
|
|
|
|
; more efficiently written as:
|
|
|
|
ubyte boardvalue = board[i+1]
|
|
if boardvalue==col or boardvalue-j==col-row or boardvalue+j==col+row {
|
|
...do something...
|
|
}
|