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108 lines
7.2 KiB
ReStructuredText
108 lines
7.2 KiB
ReStructuredText
TODO
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====
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For next minor release
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^^^^^^^^^^^^^^^^^^^^^^
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- cleanup handling of noreinit / fix compilation crash of petaxian with this option enabled
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- BSS: initialize BSS block (without slabs!) to zeros on start, using 1 loop instead of all those initialization assignments
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- BSS subroutine parameters don't have to be set to 0. But meh, the loop should be super fast anyway.
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- option to put BSS in specific upper memory block ($a000-$bfff, $c000-$cfff on C64) add a .cerror check for overflow!
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- document bss stuff in the manual
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...
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For 9.0 major changes
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^^^^^^^^^^^^^^^^^^^^^
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- duplicate diskio for cx16 (get rid of cx16diskio, just copy diskio and tweak everything) + documentation
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- get f_seek_w working like in the BASIC program - this needs the changes to diskio.f_open to use suffixes ,p,m
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- SEGMENTS.
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- Add a mechanism to allocate variables into golden ram (or segments really) (see GoldenRam class)
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- block "golden" treated specially: every var in here will be allocated in the Golden ram area
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- that block can only contain variables.
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- the variables can NOT have initialization values, they will all be set to zero on startup (simple memset)
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- just initialize them yourself in start() if you need a non-zero value
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- OR.... do all this automatically if 'golden' is enabled as a compiler option? So compiler allocates in ZP first, then Golden Ram, then regular ram
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- OR.... make all this more generic and use some %segment option to create real segments for 64tass?
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- (need separate step in codegen and IR to write the "golden" variables)
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Need help with
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^^^^^^^^^^^^^^
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- c128 target: various machine specific things (free zp locations, how banking works, getting the floating point routines working, ...)
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- atari target: more details details about the machine, fixing library routines. I have no clue whatsoever.
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- see the :ref:`portingguide` for details on what information is needed.
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Future Things and Ideas
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^^^^^^^^^^^^^^^^^^^^^^^
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Compiler:
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- ir: mechanism to determine for chunks which registers are getting input values from "outside"
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- ir: mechanism to determine for chunks which registers are passing values out? (i.e. are used again in another chunk)
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- ir: peephole opt: renumber registers in chunks to start with 1 again every time (but keep entry values in mind!)
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- ir: peephole opt: reuse registers in chunks (but keep result registers in mind that pass values out! and don't renumber registers above SyscallRegisterBase!)
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- ir: add more optimizations in IRPeepholeOptimizer
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- ir: for expressions with array indexes that occur multiple times, can we avoid loading them into new virtualregs everytime and just reuse a single virtualreg as indexer?
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- vm: somehow be able to load a label address as value? (VmProgramLoader) this may require storing the program in actual memory bytes though...
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- 6502 codegen: see if we can let for loops skip the loop if startvar>endvar, without adding a lot of code size/duplicating the loop condition.
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It is documented behavior to now loop 'around' $00 but it's too easy to forget about!
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Lot of work because of so many special cases in ForLoopsAsmgen..... (vm codegen already behaves like this)
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- ir: can we determine for the loop variable in forloops if it could be kept in a (virtual) register instead of a real variable? Need to be able to check if the variable is used by another statement beside just the for loop.
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- generate WASM to eventually run prog8 on a browser canvas?
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- [problematic due to using 64tass:] add a compiler option to not remove unused subroutines. this allows for building library programs. But this won't work with 64tass's .proc ...
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Perhaps replace all uses of .proc/.pend by .block/.bend will fix that with a compiler flag?
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But all library code written in asm uses .proc already..... (search/replace when writing the actual asm?)
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Once new codegen is written that is based on the IR, this point is moot anyway as that will have its own dead code removal.
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- Zig-like try-based error handling where the V flag could indicate error condition? and/or BRK to jump into monitor on failure? (has to set BRK vector for that)
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- add special (u)word array type (or modifier?) that puts the array into memory as 2 separate byte-arrays 1 for LSB 1 for MSB -> allows for word arrays of length 256 and faster indexing
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Libraries:
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- fix the problems in c128 target, and flesh out its libraries.
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- fix the problems in atari target, and flesh out its libraries.
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- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
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- optimize several inner loops in gfx2 even further?
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- add modes 3 and perhaps even 2 to gfx2 (lores 16 color and 4 color)?
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- add a flood fill (span fill/scanline fill) routine to gfx2?
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Expressions:
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- can we get rid of pieces of asmgen.AssignmentAsmGen by just reusing the AugmentableAssignment ? generated code should not suffer
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- rewrite expression tree evaluation such that it doesn't use an eval stack but flatten the tree into linear code
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that, for instance, uses a fixed number of predetermined value 'variables'?
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The VM IL solves this already (by using unlimited registers) but that still lacks a translation to 6502.
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- this removes the need for the BinExprSplitter? (which is problematic and very limited now)
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and perhaps the assignment splitting in BeforeAsmAstChanger too
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Optimizations:
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- VariableAllocator: can we think of a smarter strategy for allocating variables into zeropage, rather than first-come-first-served?
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- when a loopvariable of a forloop isn't referenced in the body, and the iterations are known, replace the loop by a repeatloop
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but we have no efficient way right now to see if the body references a variable.
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- optimize function argument expressions better (use temporary variables to replace non-simple expressions?)
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- various optimizers skip stuff if compTarget.name==VMTarget.NAME. Once 6502-codegen is done from IR code,
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those checks should probably be removed, or be made permanent
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STRUCTS again?
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--------------
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What if we were to re-introduce Structs in prog8? Some thoughts:
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- can contain only numeric types (byte,word,float) - no nested structs, no reference types (strings, arrays) inside structs
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- is just some syntactic sugar for a scoped set of variables -> ast transform to do exactly this before codegen. Codegen doesn't know about struct.
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- no arrays of struct -- because too slow on 6502 to access those, rather use struct of arrays instead.
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can we make this a compiler/codegen only issue? i.e. syntax is just as if it was an array of structs?
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or make it explicit in the syntax so that it is clear what the memory layout of it is.
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- ability to assign struct variable to another? this is slow but can be quite handy sometimes.
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however how to handle this in a function that gets the struct passed as reference? Don't allow it there? (there's no pointer dereferencing concept in prog8)
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- ability to be passed as argument to a function (by reference)?
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however there is no typed pointer in prog8 at the moment so this can't be implemented in a meaningful way yet,
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because there is no way to reference it as the struct type again. (current ast gets the by-reference parameter
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type replaced by uword)
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So-- maybe don't replace the parameter type in the ast? Should fix that for str and array types as well then
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