prog8/examples
2024-03-02 23:19:39 +01:00
..
atari examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
c64 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
cx16 fix several remaining bool return values in library routines 2024-03-02 23:19:39 +01:00
vm examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
.editorconfig
animals.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
balls.p8
cube3d-float.p8 -target option is now required; c64 no longer the default 2023-06-03 19:14:45 +02:00
cube3d-gfx.p8 ifelse more 2024-03-02 23:19:39 +01:00
dirlist.p8
examples.iml
fibonacci.p8
line-circle-gfx.p8
line-circle-txt.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
mandelbrot-gfx.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
mandelbrot.p8
maze.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
numbergame.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
primes.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00
screencodes.p8
sincos.p8 examples cleanup and improving c64 graphics module (shift bitmap to higher ram area) 2023-09-05 20:39:12 +02:00
sorting.p8
swirl-float.p8
swirl.p8
test.p8 optimize word >, word <= 2024-03-02 23:19:39 +01:00
textelite.p8 examples: add ==0 or !=0 to expressions that depend on implicit conversion from byte to bool 2024-03-02 23:19:18 +01:00