prog8/docs/source/todo.rst

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====
TODO
====
- optimize assignment codegeneration
- get rid of all TODO's ;-)
- option to load the built-in library files from a directory instead of the embedded ones (for easier library development/debugging)
- aliases for imported symbols for example perhaps '%alias print = c64scr.print' ?
- investigate support for 8bitguy's Commander X16 platform https://www.commanderx16.com and https://github.com/commanderx16/x16-docs
- see if we can group some errors together for instance the (now single) errors about unidentified symbols
More optimizations
^^^^^^^^^^^^^^^^^^
Add more compiler optimizations to the existing ones.
- more targeted optimizations for assigment asm code, such as the following:
- subroutine calling convention? like: 1 byte arg -> pass in A, 2 bytes -> pass in A+Y, return value likewise.
- remove unreachable code after an exit(), return or goto
- add a compiler option to not include variable initialization code (useful if the program is expected to run only once, such as a game)
the program will then rely solely on the values as they are in memory at the time of program startup.
- Also some library routines and code patterns could perhaps be optimized further
- can the parameter passing to subroutines be optimized to avoid copying?
- more optimizations on the language AST level
- more optimizations on the final assembly source level
- note: abandoned subroutine inlining because of problems referencing non-local stuff. Can't move everything around.
Eval stack redesign? (lot of work)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The eval stack is now a split lsb/msb stack using X as the stackpointer.
Is it easier/faster to just use a single page unsplit stack?
It could then even be moved into the zeropage to reduce code size and slowness.
Or just move the LSB portion into a slab of the zeropage.
Allocate a fixed word in ZP that is the Top Of Stack value so we can always operate on TOS directly
without having to index with X into the eval stack all the time?
This could GREATLY improve code size and speed for operations that work on just a single value.
Bug Fixing
^^^^^^^^^^
Ofcourse there are always bugs to fix ;)
Misc
^^^^
Several ideas were discussed on my reddit post
https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/