prog8/compiler/res/prog8lib/cx16/gfx2.p8
2020-12-30 18:58:47 +01:00

757 lines
25 KiB
Lua

%target cx16
; Bitmap pixel graphics module for the CommanderX16
; Custom routines to use the full-screen 640x480 and 320x240 screen modes.
; This only works on the Cx16. No text layer is currently shown, text can be drawn as part of the bitmap itself.
; Note: for compatible graphics code that words on C64 too, use the "graphics" module instead.
; Note: there is no color palette manipulation here, you have to do that yourself or use the "palette" module.
; TODO can we make a FB vector table and emulation routines for the Cx16s' GRAPH_init() call? to replace the builtin 320x200 fb driver?
gfx2 {
; read-only control variables:
ubyte active_mode = 255
uword width = 0
uword height = 0
ubyte bpp = 0
ubyte monochrome_dont_stipple_flag = false ; set to false to enable stippling mode in monochrome displaymodes
sub screen_mode(ubyte mode) {
; mode 0 = bitmap 320 x 240 x 1c monochrome
; mode 1 = bitmap 320 x 240 x 256c
; mode 128 = bitmap 640 x 480 x 1c monochrome
; ...other modes?
; copy the lower-case charset to the upper part of the vram, so we can use it later to plot text
when mode {
0 -> {
; 320 x 240 x 1c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 64
cx16.VERA_DC_VSCALE = 64
cx16.VERA_L1_CONFIG = %00000100
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = 0
width = 320
height = 240
bpp = 1
}
1 -> {
; 320 x 240 x 256c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 64
cx16.VERA_DC_VSCALE = 64
cx16.VERA_L1_CONFIG = %00000111
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = 0
width = 320
height = 240
bpp = 8
}
128 -> {
; 640 x 480 x 1c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 128
cx16.VERA_DC_VSCALE = 128
cx16.VERA_L1_CONFIG = %00000100
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = %00000001
width = 640
height = 480
bpp = 1
}
255 -> {
; back to default text mode and colors
cx16.VERA_CTRL = %10000000 ; reset VERA and palette
c64.CINT() ; back to text mode
width = 0
height = 0
bpp = 0
}
}
active_mode = mode
if bpp
clear_screen()
}
sub clear_screen() {
monochrome_stipple(false)
position(0, 0)
when active_mode {
0 -> {
; 320 x 240 x 1c
repeat 240/2/8
cs_innerloop640()
}
1 -> {
; 320 x 240 x 256c
repeat 240/2
cs_innerloop640()
}
128 -> {
; 640 x 480 x 1c
repeat 480/8
cs_innerloop640()
}
}
position(0, 0)
}
sub monochrome_stipple(ubyte enable) {
monochrome_dont_stipple_flag = not enable
}
sub rect(uword x, uword y, uword width, uword height, ubyte color) {
if width==0 or height==0
return
horizontal_line(x, y, width, color)
if height==1
return
horizontal_line(x, y+height-1, width, color)
vertical_line(x, y+1, height-2, color)
if width==1
return
vertical_line(x+width-1, y+1, height-2, color)
}
sub fillrect(uword x, uword y, uword width, uword height, ubyte color) {
if width==0
return
repeat height {
horizontal_line(x, y, width, color)
y++
}
}
sub horizontal_line(uword x, uword y, uword length, ubyte color) {
if length==0
return
when active_mode {
1 -> {
; 8bpp mode
position(x, y)
%asm {{
lda color
phx
ldx length+1
beq +
ldy #0
- sta cx16.VERA_DATA0
iny
bne -
dex
bne -
+ ldy length ; remaining
beq +
- sta cx16.VERA_DATA0
dey
bne -
+ plx
}}
}
0, 128 -> {
; 1 bpp mode
ubyte separate_pixels = (8-lsb(x)) & 7
if separate_pixels as uword > length
separate_pixels = lsb(length)
repeat separate_pixels {
; this could be optimized by setting this byte in 1 go but probably not worth it due to code size
plot(x, y, color)
x++
}
length -= separate_pixels
if length {
position(x, y)
separate_pixels = lsb(length) & 7
x += length & $fff8
%asm {{
lsr length+1
ror length
lsr length+1
ror length
lsr length+1
ror length
lda color
bne +
ldy #0 ; black
bra _loop
+ lda monochrome_dont_stipple_flag
beq _stipple
ldy #255 ; don't stipple
bra _loop
_stipple lda y
and #1 ; determine stipple pattern to use
bne +
ldy #%01010101
bra _loop
+ ldy #%10101010
_loop lda length
ora length+1
beq _done
sty cx16.VERA_DATA0
lda length
bne +
dec length+1
+ dec length
bra _loop
_done
}}
repeat separate_pixels {
; this could be optimized by setting this byte in 1 go but probably not worth it due to code size
plot(x, y, color)
x++
}
}
cx16.VERA_ADDR_H = (cx16.VERA_ADDR_H & %00000111) ; vera auto-increment off again
}
}
}
sub vertical_line(uword x, uword y, uword height, ubyte color) {
position(x,y)
if active_mode==1 {
; set vera auto-increment to 320 pixel increment (=next line)
cx16.VERA_ADDR_H = (cx16.VERA_ADDR_H & %00000111) | (14<<4)
%asm {{
ldy height
beq +
lda color
- sta cx16.VERA_DATA0
dey
bne -
+
}}
return
}
; note for the 1 bpp modes we can't use vera's auto increment mode because we have to 'or' the pixel data in place.
cx16.VERA_ADDR_H = (cx16.VERA_ADDR_H & %00000111) ; no auto advance
cx16.r15 = gfx2.plot.bits[x as ubyte & 7] ; bitmask
if active_mode>=128
cx16.r14 = 640/8
else
cx16.r14 = 320/8
if color {
if monochrome_dont_stipple_flag {
repeat height {
%asm {{
lda cx16.VERA_DATA0
ora cx16.r15
sta cx16.VERA_DATA0
lda cx16.VERA_ADDR_L
clc
adc cx16.r14 ; advance vera ptr to go to the next line
sta cx16.VERA_ADDR_L
lda cx16.VERA_ADDR_M
adc #0
sta cx16.VERA_ADDR_M
; lda cx16.VERA_ADDR_H ; the bitmap size is small enough to not have to deal with the _H part.
; adc #0
; sta cx16.VERA_ADDR_H
}}
}
} else {
; stippling.
height = (height+1)/2
%asm {{
lda x
eor y
and #1
bne +
lda cx16.VERA_ADDR_L
clc
adc cx16.r14 ; advance vera ptr to go to the next line for correct stipple pattern
sta cx16.VERA_ADDR_L
lda cx16.VERA_ADDR_M
adc #0
sta cx16.VERA_ADDR_M
+
asl cx16.r14
ldy height
beq +
- lda cx16.VERA_DATA0
ora cx16.r15
sta cx16.VERA_DATA0
lda cx16.VERA_ADDR_L
clc
adc cx16.r14 ; advance vera data ptr to go to the next-next line
sta cx16.VERA_ADDR_L
lda cx16.VERA_ADDR_M
adc #0
sta cx16.VERA_ADDR_M
; lda cx16.VERA_ADDR_H ; the bitmap size is small enough to not have to deal with the _H part.
; adc #0
; sta cx16.VERA_ADDR_H
dey
bne -
+
}}
}
} else {
cx16.r15 = ~cx16.r15
repeat height {
%asm {{
lda cx16.VERA_DATA0
and cx16.r15
sta cx16.VERA_DATA0
lda cx16.VERA_ADDR_L
clc
adc cx16.r14 ; advance vera data ptr to go to the next line
sta cx16.VERA_ADDR_L
lda cx16.VERA_ADDR_M
adc #0
sta cx16.VERA_ADDR_M
; lda cx16.VERA_ADDR_H ; the bitmap size is small enough to not have to deal with the _H part.
; adc #0
; sta cx16.VERA_ADDR_H
}}
}
}
}
sub line(uword @zp x1, uword @zp y1, uword @zp x2, uword @zp y2, ubyte color) {
; Bresenham algorithm.
; This code special-cases various quadrant loops to allow simple ++ and -- operations.
if y1>y2 {
; make sure dy is always positive to have only 4 instead of 8 special cases
swap(x1, x2)
swap(y1, y2)
}
word @zp dx = x2-x1 as word
word @zp dy = y2-y1 as word
if dx==0 {
vertical_line(x1, y1, abs(dy)+1 as uword, color)
return
}
if dy==0 {
if x1>x2
x1=x2
horizontal_line(x1, y1, abs(dx)+1 as uword, color)
return
}
; TODO rewrite the rest in optimized assembly
word @zp d = 0
ubyte positive_ix = true
if dx < 0 {
dx = -dx
positive_ix = false
}
dx *= 2
dy *= 2
cx16.r14 = x1 ; internal plot X
if dx >= dy {
if positive_ix {
repeat {
plot(cx16.r14, y1, color)
if cx16.r14==x2
return
cx16.r14++
d += dy
if d > dx {
y1++
d -= dx
}
}
} else {
repeat {
plot(cx16.r14, y1, color)
if cx16.r14==x2
return
cx16.r14--
d += dy
if d > dx {
y1++
d -= dx
}
}
}
}
else {
if positive_ix {
repeat {
plot(cx16.r14, y1, color)
if y1 == y2
return
y1++
d += dx
if d > dy {
cx16.r14++
d -= dy
}
}
} else {
repeat {
plot(cx16.r14, y1, color)
if y1 == y2
return
y1++
d += dx
if d > dy {
cx16.r14--
d -= dy
}
}
}
}
}
sub circle(uword @zp xcenter, uword @zp ycenter, ubyte radius, ubyte color) {
; Midpoint algorithm.
if radius==0
return
ubyte @zp xx = radius
ubyte @zp yy = 0
word @zp decisionOver2 = (1 as word)-xx
; R14 = internal plot X
; R15 = internal plot Y
while xx>=yy {
cx16.r14 = xcenter + xx
cx16.r15 = ycenter + yy
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter - xx
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter + xx
cx16.r15 = ycenter - yy
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter - xx
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter + yy
cx16.r15 = ycenter + xx
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter - yy
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter + yy
cx16.r15 = ycenter - xx
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter - yy
plot(cx16.r14, cx16.r15, color)
yy++
if decisionOver2<=0
decisionOver2 += (yy as word)*2+1
else {
xx--
decisionOver2 += (yy as word -xx)*2+1
}
}
}
sub disc(uword @zp xcenter, uword @zp ycenter, ubyte @zp radius, ubyte color) {
; Midpoint algorithm, filled
if radius==0
return
ubyte @zp yy = 0
word @zp decisionOver2 = (1 as word)-radius
while radius>=yy {
horizontal_line(xcenter-radius, ycenter+yy, radius*$0002+1, color)
horizontal_line(xcenter-radius, ycenter-yy, radius*$0002+1, color)
horizontal_line(xcenter-yy, ycenter+radius, yy*$0002+1, color)
horizontal_line(xcenter-yy, ycenter-radius, yy*$0002+1, color)
yy++
if decisionOver2<=0
decisionOver2 += (yy as word)*2+1
else {
radius--
decisionOver2 += (yy as word -radius)*2+1
}
}
}
sub plot(uword @zp x, uword y, ubyte color) {
ubyte[8] bits = [128, 64, 32, 16, 8, 4, 2, 1]
uword addr
ubyte value
when active_mode {
0 -> {
%asm {{
lda x
eor y
ora monochrome_dont_stipple_flag
and #1
}}
if_nz {
addr = x/8 + y*(320/8)
value = bits[lsb(x)&7]
if color
cx16.vpoke_or(0, addr, value)
else {
value = ~value
cx16.vpoke_and(0, addr, value)
}
}
}
128 -> {
%asm {{
lda x
eor y
ora monochrome_dont_stipple_flag
and #1
}}
if_nz {
addr = x/8 + y*(640/8)
value = bits[lsb(x)&7]
if color
cx16.vpoke_or(0, addr, value)
else {
value = ~value
cx16.vpoke_and(0, addr, value)
}
}
}
1 -> {
void addr_mul_320_add_24(y, x) ; 24 bits result is in r0 and r1L
value = lsb(cx16.r1)
cx16.vpoke(value, cx16.r0, color)
; activate vera auto-increment mode so next_pixel() can be used after this
cx16.VERA_ADDR_H = (cx16.VERA_ADDR_H & %00000111) | %00010000
color = cx16.VERA_DATA0
}
}
}
sub position(uword @zp x, uword y) {
when active_mode {
0 -> {
cx16.r0 = y*(320/8) + x/8
cx16.vaddr(0, cx16.r0, 0, 1)
}
128 -> {
cx16.r0 = y*(640/8) + x/8
cx16.vaddr(0, cx16.r0, 0, 1)
}
1 -> {
void addr_mul_320_add_24(y, x) ; 24 bits result is in r0 and r1L
ubyte bank = lsb(cx16.r1)
cx16.vaddr(bank, cx16.r0, 0, 1)
}
}
}
inline asmsub next_pixel(ubyte color @A) {
; -- sets the next pixel byte to the graphics chip.
; for 8 bpp screens this will plot 1 pixel.
; for 1 bpp screens it will plot 8 pixels at once (color = bit pattern).
%asm {{
sta cx16.VERA_DATA0
}}
}
asmsub next_pixels(uword pixels @AY, uword amount @R0) clobbers(A, Y) {
; -- sets the next bunch of pixels from a prepared array of bytes.
; for 8 bpp screens this will plot 1 pixel per byte.
; for 1 bpp screens it will plot 8 pixels at once (colors are the bit patterns per byte).
%asm {{
phx
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
ldx cx16.r0+1
beq +
ldy #0
- lda (P8ZP_SCRATCH_W1),y
sta cx16.VERA_DATA0
iny
bne -
inc P8ZP_SCRATCH_W1+1 ; next page of 256 pixels
dex
bne -
+ ldx cx16.r0 ; remaining pixels
beq +
ldy #0
- lda (P8ZP_SCRATCH_W1),y
sta cx16.VERA_DATA0
iny
dex
bne -
+ plx
}}
}
asmsub set_8_pixels_from_bits(ubyte bits @R0, ubyte oncolor @A, ubyte offcolor @Y) {
; this is only useful in 256 color mode where one pixel equals one byte value.
%asm {{
phx
ldx #8
- asl cx16.r0
bcc +
sta cx16.VERA_DATA0
bra ++
+ sty cx16.VERA_DATA0
+ dex
bne -
plx
rts
}}
}
const ubyte charset_orig_bank = $0
const uword charset_orig_addr = $f800 ; in bank 0, so $0f800
const ubyte charset_bank = $1
const uword charset_addr = $f000 ; in bank 1, so $1f000
sub text_charset(ubyte charset) {
; -- make a copy of the selected character set to use with text()
; the charset number is the same as for the cx16.screen_set_charset() ROM function.
; 1 = ISO charset, 2 = PETSCII uppercase+graphs, 3= PETSCII uppercase+lowercase.
cx16.screen_set_charset(charset, 0)
cx16.vaddr(charset_orig_bank, charset_orig_addr, 0, 1)
cx16.vaddr(charset_bank, charset_addr, 1, 1)
repeat 256*8 {
cx16.VERA_DATA1 = cx16.VERA_DATA0
}
}
sub text(uword @zp x, uword y, ubyte color, uword sctextptr) {
; -- Write some text at the given pixel position. The text string must be in screencode encoding (not petscii!).
; You must also have called text_charset() first to select and prepare the character set to use.
; NOTE: in monochrome (1bpp) screen modes, x position is currently constrained to mulitples of 8 !
uword chardataptr
when active_mode {
0, 128 -> {
; 1-bitplane modes
cx16.r2 = 40
if active_mode>=128
cx16.r2 = 80
while @(sctextptr) {
chardataptr = charset_addr + (@(sctextptr) as uword)*8
cx16.vaddr(charset_bank, chardataptr, 1, 1)
position(x,y)
%asm {{
lda cx16.VERA_ADDR_H
and #%111 ; don't auto-increment, we have to do that manually because of the ora
sta cx16.VERA_ADDR_H
lda color
sta P8ZP_SCRATCH_B1
ldy #8
- lda P8ZP_SCRATCH_B1
bne + ; white color, plot normally
lda cx16.VERA_DATA1
eor #255 ; black color, keep only the other pixels
and cx16.VERA_DATA0
bra ++
+ lda cx16.VERA_DATA0
ora cx16.VERA_DATA1
+ sta cx16.VERA_DATA0
lda cx16.VERA_ADDR_L
clc
adc cx16.r2
sta cx16.VERA_ADDR_L
bcc +
inc cx16.VERA_ADDR_M
+ lda x
clc
adc #1
sta x
bcc +
inc x+1
+ dey
bne -
}}
sctextptr++
}
}
1 -> {
; 320 x 240 x 256c
while @(sctextptr) {
chardataptr = charset_addr + (@(sctextptr) as uword)*8
cx16.vaddr(charset_bank, chardataptr, 1, 1)
repeat 8 {
position(x,y)
y++
%asm {{
phx
ldx #1
lda cx16.VERA_DATA1
sta P8ZP_SCRATCH_B1
ldy #8
- asl P8ZP_SCRATCH_B1
bcc +
stx cx16.VERA_DATA0 ; write a pixel
bra ++
+ lda cx16.VERA_DATA0 ; don't write a pixel, but do advance to the next address
+ dey
bne -
plx
}}
}
x+=8
y-=8
sctextptr++
}
}
}
}
asmsub cs_innerloop640() clobbers(Y) {
%asm {{
ldy #80
- stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
dey
bne -
rts
}}
}
asmsub addr_mul_320_add_24(uword address @R0, uword value @AY) clobbers(A) -> uword @R0, ubyte @R1 {
%asm {{
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
lda cx16.r0
sta P8ZP_SCRATCH_B1
lda cx16.r0+1
sta cx16.r1
sta P8ZP_SCRATCH_REG
lda cx16.r0
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
sta cx16.r0
lda P8ZP_SCRATCH_B1
clc
adc P8ZP_SCRATCH_REG
sta cx16.r0+1
bcc +
inc cx16.r1
+ ; now add the value to this 24-bits number
lda cx16.r0
clc
adc P8ZP_SCRATCH_W1
sta cx16.r0
lda cx16.r0+1
adc P8ZP_SCRATCH_W1+1
sta cx16.r0+1
bcc +
inc cx16.r1
+ lda cx16.r1
rts
}}
}
}