prog8/compiler/res/prog8lib/c64utils.p8
2019-03-21 22:36:46 +01:00

1103 lines
22 KiB
Lua

; Prog8 definitions for the Commodore-64
; These are the utility subroutines.
;
; Written by Irmen de Jong (irmen@razorvine.net) - license: GNU GPL 3.0
;
; indent format: TABS, size=8
%import c64lib
~ c64utils {
const uword ESTACK_LO = $ce00
const uword ESTACK_HI = $cf00
; ----- utility functions ----
asmsub ubyte2decimal (ubyte value @ A) -> clobbers() -> (ubyte @ Y, ubyte @ X, ubyte @ A) {
; ---- A to decimal string in Y/X/A (100s in Y, 10s in X, 1s in A)
%asm {{
ldy #$2f
ldx #$3a
sec
- iny
sbc #100
bcs -
- dex
adc #10
bmi -
adc #$2f
rts
}}
}
asmsub byte2decimal (ubyte value @ A) -> clobbers() -> (ubyte @ Y, ubyte @ X, ubyte @ A) {
; ---- A (signed byte) to decimal string in Y/X/A (100s in Y, 10s in X, 1s in A)
; note: the '-' is not part of the conversion here if it's a negative number
%asm {{
cmp #0
bpl +
eor #255
clc
adc #1
+ jmp ubyte2decimal
}}
}
asmsub ubyte2hex (ubyte value @ A) -> clobbers() -> (ubyte @ A, ubyte @ Y) {
; ---- A to hex string in AY (first hex char in A, second hex char in Y)
%asm {{
stx c64.SCRATCH_ZPREGX
pha
and #$0f
tax
ldy _hex_digits,x
pla
lsr a
lsr a
lsr a
lsr a
tax
lda _hex_digits,x
ldx c64.SCRATCH_ZPREGX
rts
_hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
}}
}
asmsub uword2hex (uword value @ AY) -> clobbers(A,Y) -> () {
; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string 'uword2hex.output' (0-terminated)
%asm {{
sta c64.SCRATCH_ZPREG
tya
jsr ubyte2hex
sta output
sty output+1
lda c64.SCRATCH_ZPREG
jsr ubyte2hex
sta output+2
sty output+3
rts
output .text "0000", $00 ; 0-terminated output buffer (to make printing easier)
}}
}
asmsub uword2bcd (uword value @ AY) -> clobbers(A,Y) -> () {
; Convert an 16 bit binary value to BCD
;
; This function converts a 16 bit binary value in A/Y into a 24 bit BCD. It
; works by transferring one bit a time from the source and adding it
; into a BCD value that is being doubled on each iteration. As all the
; arithmetic is being done in BCD the result is a binary to decimal
; conversion.
%asm {{
sta c64.SCRATCH_ZPB1
sty c64.SCRATCH_ZPREG
php
pla ; read status register
and #%00000100
sta _had_irqd
sei ; disable interrupts because of bcd math
sed ; switch to decimal mode
lda #0 ; ensure the result is clear
sta bcdbuff+0
sta bcdbuff+1
sta bcdbuff+2
ldy #16 ; the number of source bits
- asl c64.SCRATCH_ZPB1 ; shift out one bit
rol c64.SCRATCH_ZPREG
lda bcdbuff+0 ; and add into result
adc bcdbuff+0
sta bcdbuff+0
lda bcdbuff+1 ; propagating any carry
adc bcdbuff+1
sta bcdbuff+1
lda bcdbuff+2 ; ... thru whole result
adc bcdbuff+2
sta bcdbuff+2
dey ; and repeat for next bit
bne -
cld ; back to binary
lda _had_irqd
bne +
cli ; enable interrupts again (only if they were enabled before)
+ rts
_had_irqd .byte 0
bcdbuff .byte 0,0,0
}}
}
asmsub uword2decimal (uword value @ AY) -> clobbers(A) -> (ubyte @ Y) {
; ---- convert 16 bit uword in A/Y into 0-terminated decimal string into memory 'uword2decimal.output'
; returns length of resulting string in Y
%asm {{
jsr uword2bcd
lda uword2bcd.bcdbuff+2
clc
adc #'0'
sta output
ldy #1
lda uword2bcd.bcdbuff+1
jsr +
lda uword2bcd.bcdbuff+0
+ pha
lsr a
lsr a
lsr a
lsr a
clc
adc #'0'
sta output,y
iny
pla
and #$0f
adc #'0'
sta output,y
iny
lda #0
sta output,y
rts
output .text "00000", $00 ; 0 terminated
}}
}
asmsub str2uword(str string @ AY) -> clobbers() -> (uword @ AY) {
; -- returns the unsigned word value of the string number argument in AY
; the number may NOT be preceded by a + sign and may NOT contain spaces
; (any non-digit character will terminate the number string that is parsed)
%asm {{
_result = c64.SCRATCH_ZPWORD2
sta _mod+1
sty _mod+2
ldy #0
sty _result
sty _result+1
_mod lda $ffff,y ; modified
sec
sbc #48
bpl +
_done ; return result
lda _result
ldy _result+1
rts
+ cmp #10
bcs _done
; add digit to result
pha
jsr _result_times_10
pla
clc
adc _result
sta _result
bcc +
inc _result+1
+ iny
bne _mod
; never reached
_result_times_10 ; (W*4 + W)*2
lda _result+1
sta c64.SCRATCH_ZPREG
lda _result
asl a
rol c64.SCRATCH_ZPREG
asl a
rol c64.SCRATCH_ZPREG
clc
adc _result
sta _result
lda c64.SCRATCH_ZPREG
adc _result+1
asl _result
rol a
sta _result+1
rts
}}
}
asmsub str2word(str string @ AY) -> clobbers() -> (word @ AY) {
; -- returns the signed word value of the string number argument in AY
; the number may be preceded by a + or - sign but may NOT contain spaces
; (any non-digit character will terminate the number string that is parsed)
%asm {{
_result = c64.SCRATCH_ZPWORD2
sta c64.SCRATCH_ZPWORD1
sty c64.SCRATCH_ZPWORD1+1
ldy #0
sty _result
sty _result+1
sty _negative
lda (c64.SCRATCH_ZPWORD1),y
cmp #'+'
bne +
iny
+ cmp #'-'
bne _parse
inc _negative
iny
_parse lda (c64.SCRATCH_ZPWORD1),y
sec
sbc #48
bpl _digit
_done ; return result
lda _negative
beq +
sec
lda #0
sbc _result
sta _result
lda #0
sbc _result+1
sta _result+1
+ lda _result
ldy _result+1
rts
_digit cmp #10
bcs _done
; add digit to result
pha
jsr str2uword._result_times_10
pla
clc
adc _result
sta _result
bcc +
inc _result+1
+ iny
bne _parse
; never reached
_negative .byte 0
}}
}
asmsub set_irqvec_excl() -> clobbers(A) -> () {
%asm {{
sei
lda #<_irq_handler
sta c64.CINV
lda #>_irq_handler
sta c64.CINV+1
cli
rts
_irq_handler jsr set_irqvec._irq_handler_init
jsr irq.irq
jsr set_irqvec._irq_handler_end
lda #$ff
sta c64.VICIRQ ; acknowledge raster irq
lda c64.CIA1ICR ; acknowledge CIA1 interrupt
jmp c64.IRQDFEND ; end irq processing - don't call kernel
}}
}
asmsub set_irqvec() -> clobbers(A) -> () {
%asm {{
sei
lda #<_irq_handler
sta c64.CINV
lda #>_irq_handler
sta c64.CINV+1
cli
rts
_irq_handler jsr _irq_handler_init
jsr irq.irq
jsr _irq_handler_end
jmp c64.IRQDFRT ; continue with normal kernel irq routine
_irq_handler_init
; save all zp scratch registers and the X register as these might be clobbered by the irq routine
stx IRQ_X_REG
lda c64.SCRATCH_ZPB1
sta IRQ_SCRATCH_ZPB1
lda c64.SCRATCH_ZPREG
sta IRQ_SCRATCH_ZPREG
lda c64.SCRATCH_ZPREGX
sta IRQ_SCRATCH_ZPREGX
lda c64.SCRATCH_ZPWORD1
sta IRQ_SCRATCH_ZPWORD1
lda c64.SCRATCH_ZPWORD1+1
sta IRQ_SCRATCH_ZPWORD1+1
lda c64.SCRATCH_ZPWORD2
sta IRQ_SCRATCH_ZPWORD2
lda c64.SCRATCH_ZPWORD2+1
sta IRQ_SCRATCH_ZPWORD2+1
; stack protector; make sure we don't clobber the top of the evaluation stack
dex
dex
dex
dex
dex
dex
rts
_irq_handler_end
; restore all zp scratch registers and the X register
lda IRQ_SCRATCH_ZPB1
sta c64.SCRATCH_ZPB1
lda IRQ_SCRATCH_ZPREG
sta c64.SCRATCH_ZPREG
lda IRQ_SCRATCH_ZPREGX
sta c64.SCRATCH_ZPREGX
lda IRQ_SCRATCH_ZPWORD1
sta c64.SCRATCH_ZPWORD1
lda IRQ_SCRATCH_ZPWORD1+1
sta c64.SCRATCH_ZPWORD1+1
lda IRQ_SCRATCH_ZPWORD2
sta c64.SCRATCH_ZPWORD2
lda IRQ_SCRATCH_ZPWORD2+1
sta c64.SCRATCH_ZPWORD2+1
ldx IRQ_X_REG
rts
IRQ_X_REG .byte 0
IRQ_SCRATCH_ZPB1 .byte 0
IRQ_SCRATCH_ZPREG .byte 0
IRQ_SCRATCH_ZPREGX .byte 0
IRQ_SCRATCH_ZPWORD1 .word 0
IRQ_SCRATCH_ZPWORD2 .word 0
}}
}
asmsub restore_irqvec() -> clobbers() -> () {
%asm {{
sei
lda #<c64.IRQDFRT
sta c64.CINV
lda #>c64.IRQDFRT
sta c64.CINV+1
lda #0
sta c64.IREQMASK ; disable raster irq
lda #%10000001
sta c64.CIA1ICR ; restore CIA1 irq
cli
rts
}}
}
asmsub set_rasterirq(uword rasterpos @ AY) -> clobbers(A) -> () {
%asm {{
sei
jsr _setup_raster_irq
lda #<_raster_irq_handler
sta c64.CINV
lda #>_raster_irq_handler
sta c64.CINV+1
cli
rts
_raster_irq_handler
jsr set_irqvec._irq_handler_init
jsr irq.irq
jsr set_irqvec._irq_handler_end
lda #$ff
sta c64.VICIRQ ; acknowledge raster irq
jmp c64.IRQDFRT
_setup_raster_irq
pha
lda #%01111111
sta c64.CIA1ICR ; "switch off" interrupts signals from cia-1
sta c64.CIA2ICR ; "switch off" interrupts signals from cia-2
and c64.SCROLY
sta c64.SCROLY ; clear most significant bit of raster position
lda c64.CIA1ICR ; ack previous irq
lda c64.CIA2ICR ; ack previous irq
pla
sta c64.RASTER ; set the raster line number where interrupt should occur
cpy #0
beq +
lda c64.SCROLY
ora #%10000000
sta c64.SCROLY ; set most significant bit of raster position
+ lda #%00000001
sta c64.IREQMASK ;enable raster interrupt signals from vic
rts
}}
}
asmsub set_rasterirq_excl(uword rasterpos @ AY) -> clobbers(A) -> () {
%asm {{
sei
jsr set_rasterirq._setup_raster_irq
lda #<_raster_irq_handler
sta c64.CINV
lda #>_raster_irq_handler
sta c64.CINV+1
cli
rts
_raster_irq_handler
jsr set_irqvec._irq_handler_init
jsr irq.irq
jsr set_irqvec._irq_handler_end
lda #$ff
sta c64.VICIRQ ; acknowledge raster irq
jmp c64.IRQDFEND ; end irq processing - don't call kernel
}}
}
} ; ------ end of block c64utils
~ c64scr {
; ---- this block contains (character) Screen and text I/O related functions ----
asmsub clear_screen (ubyte char @ A, ubyte color @ Y) -> clobbers(A) -> () {
; ---- clear the character screen with the given fill character and character color.
; (assumes screen and color matrix are at their default addresses)
%asm {{
pha
tya
jsr clear_screencolors
pla
jsr clear_screenchars
rts
}}
}
asmsub clear_screenchars (ubyte char @ A) -> clobbers(Y) -> () {
; ---- clear the character screen with the given fill character (leaves colors)
; (assumes screen matrix is at the default address)
%asm {{
ldy #0
_loop sta c64.Screen,y
sta c64.Screen+1,y
sta c64.Screen+$0100,y
sta c64.Screen+$0101,y
sta c64.Screen+$0200,y
sta c64.Screen+$0201,y
sta c64.Screen+$02e8,y
sta c64.Screen+$02e9,y
iny
iny
bne _loop
rts
}}
}
asmsub clear_screencolors (ubyte color @ A) -> clobbers(Y) -> () {
; ---- clear the character screen colors with the given color (leaves characters).
; (assumes color matrix is at the default address)
%asm {{
ldy #0
_loop sta c64.Colors,y
sta c64.Colors+1,y
sta c64.Colors+$0100,y
sta c64.Colors+$0101,y
sta c64.Colors+$0200,y
sta c64.Colors+$0201,y
sta c64.Colors+$02e8,y
sta c64.Colors+$02e9,y
iny
iny
bne _loop
rts
}}
}
asmsub scroll_left_full (ubyte alsocolors @ Pc) -> clobbers(A, Y) -> () {
; ---- scroll the whole screen 1 character to the left
; contents of the rightmost column are unchanged, you should clear/refill this yourself
; Carry flag determines if screen color data must be scrolled too
%asm {{
stx c64.SCRATCH_ZPREGX
bcs +
jmp _scroll_screen
+ ; scroll the color memory
ldx #0
ldy #38
-
.for row=0, row<=12, row+=1
lda c64.Colors + 40*row + 1,x
sta c64.Colors + 40*row,x
.next
inx
dey
bpl -
ldx #0
ldy #38
-
.for row=13, row<=24, row+=1
lda c64.Colors + 40*row + 1,x
sta c64.Colors + 40*row,x
.next
inx
dey
bpl -
_scroll_screen ; scroll the screen memory
ldx #0
ldy #38
-
.for row=0, row<=12, row+=1
lda c64.Screen + 40*row + 1,x
sta c64.Screen + 40*row,x
.next
inx
dey
bpl -
ldx #0
ldy #38
-
.for row=13, row<=24, row+=1
lda c64.Screen + 40*row + 1,x
sta c64.Screen + 40*row,x
.next
inx
dey
bpl -
ldx c64.SCRATCH_ZPREGX
rts
}}
}
asmsub scroll_right_full (ubyte alsocolors @ Pc) -> clobbers(A) -> () {
; ---- scroll the whole screen 1 character to the right
; contents of the leftmost column are unchanged, you should clear/refill this yourself
; Carry flag determines if screen color data must be scrolled too
%asm {{
stx c64.SCRATCH_ZPREGX
bcs +
jmp _scroll_screen
+ ; scroll the color memory
ldx #38
-
.for row=0, row<=12, row+=1
lda c64.Colors + 40*row + 0,x
sta c64.Colors + 40*row + 1,x
.next
dex
bpl -
ldx #38
-
.for row=13, row<=24, row+=1
lda c64.Colors + 40*row,x
sta c64.Colors + 40*row + 1,x
.next
dex
bpl -
_scroll_screen ; scroll the screen memory
ldx #38
-
.for row=0, row<=12, row+=1
lda c64.Screen + 40*row + 0,x
sta c64.Screen + 40*row + 1,x
.next
dex
bpl -
ldx #38
-
.for row=13, row<=24, row+=1
lda c64.Screen + 40*row,x
sta c64.Screen + 40*row + 1,x
.next
dex
bpl -
ldx c64.SCRATCH_ZPREGX
rts
}}
}
asmsub scroll_up_full (ubyte alsocolors @ Pc) -> clobbers(A) -> () {
; ---- scroll the whole screen 1 character up
; contents of the bottom row are unchanged, you should refill/clear this yourself
; Carry flag determines if screen color data must be scrolled too
%asm {{
stx c64.SCRATCH_ZPREGX
bcs +
jmp _scroll_screen
+ ; scroll the color memory
ldx #39
-
.for row=1, row<=11, row+=1
lda c64.Colors + 40*row,x
sta c64.Colors + 40*(row-1),x
.next
dex
bpl -
ldx #39
-
.for row=12, row<=24, row+=1
lda c64.Colors + 40*row,x
sta c64.Colors + 40*(row-1),x
.next
dex
bpl -
_scroll_screen ; scroll the screen memory
ldx #39
-
.for row=1, row<=11, row+=1
lda c64.Screen + 40*row,x
sta c64.Screen + 40*(row-1),x
.next
dex
bpl -
ldx #39
-
.for row=12, row<=24, row+=1
lda c64.Screen + 40*row,x
sta c64.Screen + 40*(row-1),x
.next
dex
bpl -
ldx c64.SCRATCH_ZPREGX
rts
}}
}
asmsub scroll_down_full (ubyte alsocolors @ Pc) -> clobbers(A) -> () {
; ---- scroll the whole screen 1 character down
; contents of the top row are unchanged, you should refill/clear this yourself
; Carry flag determines if screen color data must be scrolled too
%asm {{
stx c64.SCRATCH_ZPREGX
bcs +
jmp _scroll_screen
+ ; scroll the color memory
ldx #39
-
.for row=23, row>=12, row-=1
lda c64.Colors + 40*row,x
sta c64.Colors + 40*(row+1),x
.next
dex
bpl -
ldx #39
-
.for row=11, row>=0, row-=1
lda c64.Colors + 40*row,x
sta c64.Colors + 40*(row+1),x
.next
dex
bpl -
_scroll_screen ; scroll the screen memory
ldx #39
-
.for row=23, row>=12, row-=1
lda c64.Screen + 40*row,x
sta c64.Screen + 40*(row+1),x
.next
dex
bpl -
ldx #39
-
.for row=11, row>=0, row-=1
lda c64.Screen + 40*row,x
sta c64.Screen + 40*(row+1),x
.next
dex
bpl -
ldx c64.SCRATCH_ZPREGX
rts
}}
}
asmsub print (str text @ AY) -> clobbers(A,Y) -> () {
; ---- print null terminated string from A/Y
; note: the compiler contains an optimization that will replace
; a call to this subroutine with a string argument of just one char,
; by just one call to c64.CHROUT of that single char.
%asm {{
sta c64.SCRATCH_ZPB1
sty c64.SCRATCH_ZPREG
ldy #0
- lda (c64.SCRATCH_ZPB1),y
beq +
jsr c64.CHROUT
iny
bne -
+ rts
}}
}
asmsub print_ub0 (ubyte value @ A) -> clobbers(A,Y) -> () {
; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
%asm {{
stx c64.SCRATCH_ZPREGX
jsr c64utils.ubyte2decimal
pha
tya
jsr c64.CHROUT
txa
jsr c64.CHROUT
pla
jsr c64.CHROUT
ldx c64.SCRATCH_ZPREGX
rts
}}
}
asmsub print_ub (ubyte value @ A) -> clobbers(A,Y) -> () {
; ---- print the ubyte in A in decimal form, without left padding 0s
%asm {{
stx c64.SCRATCH_ZPREGX
jsr c64utils.ubyte2decimal
_print_byte_digits
pha
cpy #'0'
bne _print_hundreds
cpx #'0'
bne _print_tens
jmp _end
_print_hundreds tya
jsr c64.CHROUT
_print_tens txa
jsr c64.CHROUT
_end pla
jsr c64.CHROUT
ldx c64.SCRATCH_ZPREGX
rts
}}
}
asmsub print_b (byte value @ A) -> clobbers(A,Y) -> () {
; ---- print the byte in A in decimal form, without left padding 0s
%asm {{
stx c64.SCRATCH_ZPREGX
pha
cmp #0
bpl +
lda #'-'
jsr c64.CHROUT
+ pla
jsr c64utils.byte2decimal
jsr print_ub._print_byte_digits
ldx c64.SCRATCH_ZPREGX
rts
}}
}
asmsub print_ubhex (ubyte prefix @ Pc, ubyte value @ A) -> clobbers(A,Y) -> () {
; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well)
%asm {{
stx c64.SCRATCH_ZPREGX
bcc +
pha
lda #'$'
jsr c64.CHROUT
pla
+ jsr c64utils.ubyte2hex
jsr c64.CHROUT
tya
jsr c64.CHROUT
ldx c64.SCRATCH_ZPREGX
rts
}}
}
asmsub print_ubbin (ubyte prefix @ Pc, ubyte value @ A) -> clobbers(A,Y) ->() {
; ---- print the ubyte in A in binary form (if Carry is set, a radix prefix '%' is printed as well)
%asm {{
stx c64.SCRATCH_ZPREGX
sta c64.SCRATCH_ZPB1
bcc +
lda #'%'
jsr c64.CHROUT
+ ldy #8
- lda #'0'
asl c64.SCRATCH_ZPB1
bcc +
lda #'1'
+ jsr c64.CHROUT
dey
bne -
ldx c64.SCRATCH_ZPREGX
rts
}}
}
asmsub print_uwbin (ubyte prefix @ Pc, uword value @ AY) -> clobbers(A,Y) ->() {
; ---- print the uword in A/Y in binary form (if Carry is set, a radix prefix '%' is printed as well)
%asm {{
pha
tya
jsr print_ubbin
pla
clc
jmp print_ubbin
}}
}
asmsub print_uwhex (ubyte prefix @ Pc, uword value @ AY) -> clobbers(A,Y) -> () {
; ---- print the uword in A/Y in hexadecimal form (4 digits)
; (if Carry is set, a radix prefix '$' is printed as well)
%asm {{
pha
tya
jsr print_ubhex
pla
clc
jmp print_ubhex
}}
}
asmsub print_uw0 (uword value @ AY) -> clobbers(A,Y) -> () {
; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
%asm {{
jsr c64utils.uword2decimal
ldy #0
- lda c64utils.uword2decimal.output,y
jsr c64.CHROUT
iny
cpy #5
bne -
rts
}}
}
asmsub print_uw (uword value @ AY) -> clobbers(A,Y) -> () {
; ---- print the uword in A/Y in decimal form, without left padding 0s
%asm {{
jsr c64utils.uword2decimal
ldy #0
lda c64utils.uword2decimal.output
cmp #'0'
bne _pr_decimal
iny
lda c64utils.uword2decimal.output+1
cmp #'0'
bne _pr_decimal
iny
lda c64utils.uword2decimal.output+2
cmp #'0'
bne _pr_decimal
iny
lda c64utils.uword2decimal.output+3
cmp #'0'
bne _pr_decimal
iny
_pr_decimal
lda c64utils.uword2decimal.output,y
jsr c64.CHROUT
iny
cpy #5
bcc _pr_decimal
rts
}}
}
asmsub print_w (word value @ AY) -> clobbers(A,Y) -> () {
; ---- print the (signed) word in A/Y in decimal form, without left padding 0's
%asm {{
cpy #0
bpl +
pha
lda #'-'
jsr c64.CHROUT
tya
eor #255
tay
pla
eor #255
clc
adc #1
bcc +
iny
+ jmp print_uw
}}
}
asmsub input_chars (uword buffer @ AY) -> clobbers(A) -> (ubyte @ Y) {
; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y. (string is terminated with a 0 byte as well)
; It assumes the keyboard is selected as I/O channel!
%asm {{
sta c64.SCRATCH_ZPWORD1
sty c64.SCRATCH_ZPWORD1+1
ldy #0 ; char counter = 0
- jsr c64.CHRIN
cmp #$0d ; return (ascii 13) pressed?
beq + ; yes, end.
sta (c64.SCRATCH_ZPWORD1),y ; else store char in buffer
iny
bne -
+ lda #0
sta (c64.SCRATCH_ZPWORD1),y ; finish string with 0 byte
rts
}}
}
asmsub setchr (ubyte col @Y, ubyte row @A) -> clobbers(A) -> () {
; ---- set the character in SCRATCH_ZPB1 on the screen matrix at the given position
%asm {{
sty c64.SCRATCH_ZPREG
asl a
tay
lda _screenrows+1,y
sta _mod+2
lda _screenrows,y
clc
adc c64.SCRATCH_ZPREG
sta _mod+1
bcc +
inc _mod+2
+ lda c64.SCRATCH_ZPB1
_mod sta $ffff ; modified
rts
_screenrows .word $0400 + range(0, 1000, 40)
}}
}
asmsub getchr (ubyte col @Y, ubyte row @A) -> clobbers(Y) -> (ubyte @ A) {
; ---- get the character in the screen matrix at the given location
%asm {{
sty c64.SCRATCH_ZPB1
asl a
tay
lda setchr._screenrows+1,y
sta _mod+2
lda setchr._screenrows,y
clc
adc c64.SCRATCH_ZPB1
sta _mod+1
bcc _mod
inc _mod+2
_mod lda $ffff ; modified
rts
}}
}
asmsub setclr (ubyte col @Y, ubyte row @A) -> clobbers(A) -> () {
; ---- set the color in SCRATCH_ZPB1 on the screen matrix at the given position
%asm {{
sty c64.SCRATCH_ZPREG
asl a
tay
lda _colorrows+1,y
sta _mod+2
lda _colorrows,y
clc
adc c64.SCRATCH_ZPREG
sta _mod+1
bcc +
inc _mod+2
+ lda c64.SCRATCH_ZPB1
_mod sta $ffff ; modified
rts
_colorrows .word $d800 + range(0, 1000, 40)
}}
}
asmsub getclr (ubyte col @Y, ubyte row @A) -> clobbers(Y) -> (ubyte @ A) {
; ---- get the color in the screen color matrix at the given location
%asm {{
sty c64.SCRATCH_ZPB1
asl a
tay
lda setclr._colorrows+1,y
sta _mod+2
lda setclr._colorrows,y
clc
adc c64.SCRATCH_ZPB1
sta _mod+1
bcc _mod
inc _mod+2
_mod lda $ffff ; modified
rts
}}
}
sub setcc (ubyte column, ubyte row, ubyte char, ubyte color) {
; ---- set char+color at the given position on the screen
%asm {{
lda setcc_row
asl a
tay
lda setchr._screenrows+1,y
sta _charmod+2
adc #$d4
sta _colormod+2
lda setchr._screenrows,y
clc
adc setcc_column
sta _charmod+1
sta _colormod+1
bcc +
inc _charmod+2
inc _colormod+2
+ lda setcc_char
_charmod sta $ffff ; modified
lda setcc_color
_colormod sta $ffff ; modified
rts
}}
}
asmsub plot (ubyte col @ Y, ubyte row @ A) -> clobbers(A) -> () {
; ---- safe wrapper around PLOT kernel routine, to save the X register.
%asm {{
stx c64.SCRATCH_ZPREGX
tax
clc
jsr c64.PLOT
ldx c64.SCRATCH_ZPREGX
rts
}}
}
} ; ---- end block c64scr