prog8/il65/datatypes.py
Irmen de Jong 7218c17689 var inits
2018-01-13 16:02:41 +01:00

253 lines
7.6 KiB
Python

"""
Programming Language for 6502/6510 microprocessors, codename 'Sick'
Here are the data type definitions and -conversions.
Written by Irmen de Jong (irmen@razorvine.net) - license: GNU GPL 3.0
"""
import math
import enum
from typing import Tuple, Union
from functools import total_ordering
from .plylex import print_warning, SourceRef
PrimitiveType = Union[int, float, str]
@total_ordering
class VarType(enum.Enum):
CONST = 1
MEMORY = 2
VAR = 3
def __lt__(self, other):
if self.__class__ == other.__class__:
return self.value < other.value
return NotImplemented
@total_ordering
class DataType(enum.Enum):
"""The possible data types of values"""
BYTE = 1
WORD = 2
FLOAT = 3
BYTEARRAY = 4
WORDARRAY = 5
MATRIX = 6
STRING = 7
STRING_P = 8
STRING_S = 9
STRING_PS = 10
def __lt__(self, other):
if self.__class__ == other.__class__:
return self.value < other.value
return NotImplemented
STRING_DATATYPES = {DataType.STRING, DataType.STRING_P, DataType.STRING_S, DataType.STRING_PS}
REGISTER_SYMBOLS = {"A", "X", "Y", "AX", "AY", "XY", "SC", "SI"}
REGISTER_SYMBOLS_RETURNVALUES = REGISTER_SYMBOLS | {"SZ"}
REGISTER_BYTES = {"A", "X", "Y"}
REGISTER_SBITS = {"SC", "SI", "SZ"}
REGISTER_WORDS = {"AX", "AY", "XY"}
# 5-byte cbm MFLPT format limitations:
FLOAT_MAX_POSITIVE = 1.7014118345e+38
FLOAT_MAX_NEGATIVE = -1.7014118345e+38
def to_hex(number: int) -> str:
# 0..15 -> "0".."15"
# 16..255 -> "$10".."$ff"
# 256..65536 -> "$0100".."$ffff"
if number is None:
raise ValueError("number")
if 0 <= number < 16:
return str(number)
if 0 <= number < 0x100:
return "${:02x}".format(number)
if 0 <= number < 0x10000:
return "${:04x}".format(number)
raise OverflowError(number)
def to_mflpt5(number: float) -> bytearray:
# algorithm here https://sourceforge.net/p/acme-crossass/code-0/62/tree/trunk/ACME_Lib/cbm/mflpt.a
number = float(number)
if number < FLOAT_MAX_NEGATIVE or number > FLOAT_MAX_POSITIVE:
raise OverflowError("floating point number out of 5-byte mflpt range", number)
if number == 0.0:
return bytearray([0, 0, 0, 0, 0])
if number < 0.0:
sign = 0x80000000
number = -number
else:
sign = 0x00000000
mant, exp = math.frexp(number)
exp += 128
if exp < 1:
# underflow, use zero instead
return bytearray([0, 0, 0, 0, 0])
if exp > 255:
raise OverflowError("floating point number out of 5-byte mflpt range", number)
mant = sign | int(mant * 0x100000000) & 0x7fffffff
return bytearray([exp]) + int.to_bytes(mant, 4, "big")
def mflpt5_to_float(mflpt: bytearray) -> float:
# algorithm here https://sourceforge.net/p/acme-crossass/code-0/62/tree/trunk/ACME_Lib/cbm/mflpt.a
if mflpt == bytearray([0, 0, 0, 0, 0]):
return 0.0
exp = mflpt[0] - 128
sign = mflpt[1] & 0x80
number = 0x80000000 | int.from_bytes(mflpt[1:], "big")
number = float(number) * 2**exp / 0x100000000
return -number if sign else number
def coerce_value(datatype: DataType, value: PrimitiveType, sourceref: SourceRef=None) -> Tuple[bool, PrimitiveType]:
# if we're a BYTE type, and the value is a single character, convert it to the numeric value
def verify_bounds(value: PrimitiveType) -> None:
# if the value is out of bounds, raise an overflow exception
if isinstance(value, (int, float)):
if datatype == DataType.BYTE and not (0 <= value <= 0xff): # type: ignore
raise OverflowError("value out of range for byte: " + str(value))
if datatype == DataType.WORD and not (0 <= value <= 0xffff): # type: ignore
raise OverflowError("value out of range for word: " + str(value))
if datatype == DataType.FLOAT and not (FLOAT_MAX_NEGATIVE <= value <= FLOAT_MAX_POSITIVE): # type: ignore
raise OverflowError("value out of range for float: " + str(value))
if datatype in (DataType.BYTE, DataType.WORD, DataType.FLOAT):
if not isinstance(value, (int, float)):
raise TypeError("cannot assign '{:s}' to {:s}".format(type(value).__name__, datatype.name.lower()))
if datatype in (DataType.BYTE, DataType.BYTEARRAY, DataType.MATRIX) and isinstance(value, str):
if len(value) == 1:
return True, char_to_bytevalue(value)
# if we're an integer value and the passed value is float, truncate it (and give a warning)
if datatype in (DataType.BYTE, DataType.WORD, DataType.MATRIX) and isinstance(value, float):
frac = math.modf(value)
if frac != 0:
print_warning("float value truncated ({} to datatype {})".format(value, datatype.name), sourceref=sourceref)
value = int(value)
verify_bounds(value)
return True, value
verify_bounds(value)
return False, value
def char_to_bytevalue(character: str, petscii: bool=True) -> int:
assert len(character) == 1
if petscii:
return ord(character.translate(ascii_to_petscii_trans))
else:
raise NotImplementedError("screencode conversion not yet implemented for chars")
# ASCII/UNICODE-to-PETSCII translation table
# Unicode symbols supported that map to a PETSCII character: £ ↑ ← ♠ ♥ ♦ ♣ π ● ○ and various others
ascii_to_petscii_trans = str.maketrans({
'\f': 147, # form feed becomes ClearScreen "{clear}"
'\n': 13, # line feed becomes a RETURN "{cr}" (not a line feed)
'\r': 17, # CR becomes CursorDown "{down}"
'a': 65,
'b': 66,
'c': 67,
'd': 68,
'e': 69,
'f': 70,
'g': 71,
'h': 72,
'i': 73,
'j': 74,
'k': 75,
'l': 76,
'm': 77,
'n': 78,
'o': 79,
'p': 80,
'q': 81,
'r': 82,
's': 83,
't': 84,
'u': 85,
'v': 86,
'w': 87,
'x': 88,
'y': 89,
'z': 90,
'A': 97,
'B': 98,
'C': 99,
'D': 100,
'E': 101,
'F': 102,
'G': 103,
'H': 104,
'I': 105,
'J': 106,
'K': 107,
'L': 108,
'M': 109,
'N': 110,
'O': 111,
'P': 112,
'Q': 113,
'R': 114,
'S': 115,
'T': 116,
'U': 117,
'V': 118,
'W': 119,
'X': 120,
'Y': 121,
'Z': 122,
'{': 179, # left squiggle
'}': 235, # right squiggle
'£': 92, # pound currency sign
'^': 94, # up arrow
'~': 126, # pi math symbol
'π': 126, # pi symbol
'`': 39, # single quote
'': 250, # check mark
'|': 221, # vertical bar
'': 221, # vertical bar
'': 96, # horizontal bar
'': 123, # vertical and horizontal bar
'': 94, # up arrow
'': 95, # left arrow
'': 163, # upper bar
'_': 164, # lower bar (underscore)
'': 164, # lower bar
'': 165, # left bar
'': 97, # spades
'': 113, # circle
'': 115, # hearts
'': 119, # open circle
'': 120, # clubs
'': 122, # diamonds
'': 171, # vertical and right
'': 179, # vertical and left
'': 177, # horiz and up
'': 178, # horiz and down
'': 173, # up right
'': 174, # down left
'': 175, # down right
'': 189, # up left
'': 172, # block lr
'': 187, # block ll
'': 188, # block ur
'': 190, # block ul
'': 191, # block ul and lr
'': 161, # left half
'': 162, # lower half
'': 230, # raster
})