qasm/ciderpress/util/SelectFilesDialog.cpp

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2019-11-13 23:45:39 +00:00
/*
* CiderPress
* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
* See the file LICENSE for distribution terms.
*/
#include "stdafx.h"
#include "SelectFilesDialog.h"
#include "PathName.h"
#include "Util.h"
#include <dlgs.h>
void SelectFilesDialog::OnInitDone()
{
// Tweak the controls
SetControlText(IDOK, L"Accept");
// we don't take a "files of type" arg, so there's nothing in this combo box
HideControl(stc2); // "Files of type"
HideControl(cmb1); // (file type combo)
// Let the subclass do control configuration and data exchange.
(void) MyDataExchange(false);
// Configure a window proc to intercept events. We need to do it this
// way, rather than using m_ofn.lpfnHook, because the CFileDialog hook
// does not receive messages intended for the standard controls of the
// default dialog box. Since our goal is to intercept the "OK" button,
// we need to set a proc for the whole window.
CWnd* pParent = GetParent();
fPrevWndProc = (WNDPROC) ::SetWindowLongPtr(pParent->m_hWnd, GWL_WNDPROC,
(LONG_PTR) MyWindowProc);
// Stuff a pointer to this object into the userdata field.
::SetWindowLongPtr(pParent->m_hWnd, GWL_USERDATA, (LONG_PTR) this);
}
void SelectFilesDialog::OnFolderChange()
{
// We get one of these shortly after OnInitDone. We can't do this in
// OnInitDone because the dialog isn't ready yet.
//
// Ideally we'd just call GetFolderPath(), but for some reason that
// returns an empty string for places like Desktop or My Documents
// (which, unlike Computer or Libraries, do have filesystem paths).
// You actually get the path in the string returned from the multi-select
// file dialog, but apparently you have to use a semi-hidden method
// to get at it from OnFolderChange.
//
// In other words, par for the course in Windows file dialogs.
fCurrentDirectory = L"";
CWnd* pParent = GetParent();
LRESULT len = pParent->SendMessage(CDM_GETFOLDERIDLIST, 0, NULL);
if (len <= 0) {
LOGW("Can't get folder ID list, len is %d", len);
} else {
LPCITEMIDLIST pidlFolder = (LPCITEMIDLIST) CoTaskMemAlloc(len);
if (pidlFolder == NULL) {
LOGE("Unable to allocate %d bytes", len);
return;
}
len = pParent->SendMessage(CDM_GETFOLDERIDLIST, len,
(LPARAM) pidlFolder);
ASSERT(len > 0); // should fail earlier, or not at all
WCHAR buf[MAX_PATH];
BOOL result = SHGetPathFromIDList(pidlFolder, buf);
if (result) {
fCurrentDirectory = buf;
} else {
fCurrentDirectory = L"";
}
CoTaskMemFree((LPVOID) pidlFolder);
}
LOGD("OnFolderChange: '%ls'", (LPCWSTR) fCurrentDirectory);
}
BOOL SelectFilesDialog::OnFileNameOK()
{
// This function provides "custom validation of filenames that are
// entered into a common file dialog box". We don't need to validate
// filenames here, but we do require it for another reason: if the user
// double-clicks a file, the dialog will accept the name and close
// without our WindowProc getting a WM_COMMAND.
//
// This function doesn't get called if we select a file or files and
// hit the OK button or enter key, because we intercept that before
// the dialog can get to it. It also doesn't get called if you
// double-click directory, as directory traversal is handled internally
// by the dialog.
//
// It's possible to click then shift-double-click to select a range,
// so we can have content in both the list and the text box. This is
// really just another way to hit "OK".
LOGD("OnFileNameOK");
CFileDialog* pDialog = (CFileDialog*) GetParent();
FPResult fpr = OKButtonClicked(pDialog);
switch (fpr) {
case kFPDone:
return 0; // success, let the dialog exit
case kFPPassThru:
LOGW("WEIRD: got OK_PASSTHRU from double click");
return 1;
case kFPNoFiles:
LOGW("WEIRD: got OK_NOFILES from double click");
return 1;
case kFPError:
return 1;
default:
assert(false);
return 1;
}
// not reached
}
/*static*/ LRESULT CALLBACK SelectFilesDialog::MyWindowProc(HWND hwnd,
UINT uMsg, WPARAM wParam, LPARAM lParam)
{
SelectFilesDialog* pSFD =
(SelectFilesDialog*) ::GetWindowLong(hwnd, GWL_USERDATA);
if (uMsg == WM_COMMAND) {
// React to a click on the OK button (also triggered by hitting return
// in the filename text box).
if (HIWORD(wParam) == BN_CLICKED) {
if (LOWORD(wParam) == IDOK) {
// Obtain a CFileDialog pointer from the window handle. The
// SelectFilesDialog pointer only gets us to a child window
// (the one used to implement the templated custom stuff).
CFileDialog* pDialog = (CFileDialog*) CWnd::FromHandle(hwnd);
FPResult fpr = pSFD->OKButtonClicked(pDialog);
switch (fpr) {
case kFPDone:
// Success; close the dialog with IDOK as the return.
LOGD("Calling EndDialog");
pDialog->EndDialog(IDOK);
return 0;
case kFPPassThru:
LOGD("passing through");
// User typed a single name that didn't resolve to a
// simple file. Let the CFileDialog have it so it can
// do a directory change. (We don't just want to return
// nonzero -- fall through to call prior window proc.)
break;
case kFPNoFiles:
// No files have been selected. We popped up a message box.
// Discontinue processing.
return 0;
case kFPError:
// Something failed internally. Don't let the parent dialog
// continue on.
return 0;
default:
assert(false);
return 0;
}
} else if (LOWORD(wParam) == pshHelp) {
pSFD->HandleHelp();
return 0; // default handler will post "unable to open help"
}
}
}
return ::CallWindowProc(pSFD->fPrevWndProc, hwnd, uMsg, wParam, lParam);
}
SelectFilesDialog::FPResult SelectFilesDialog::OKButtonClicked(CFileDialog* pDialog)
{
// There are two not-quite-independent sources of filenames. As
// ordinary (non-directory) files are selected, they are added to the
// edit control. The user is free to edit the text in the box. This is
// then what would be returned to the user of the file dialog. With
// OFN_FILEMUSTEXIST, the dialog would even confirm that the files exist.
//
// It is possible to select a bunch of files, delete the text, type
// some more names, and hit OK. In that case you would get a completely
// disjoint set of names in the list control and edit control.
//
// Complicating matters somewhat is the "hide extensions for known file
// types" feature, which strips the filename extensions from the entries
// in the list control. As the files are selected, the names -- with
// extensions -- are added to the edit box. So we'd really like to get
// the names from the edit control.
//
// (Win7: Control Panel, Appearance and Personalization, Folder Options,
// View tab, scroll down, "Hide extensions for known file types" checkbox.)
//
// So we need to get the directory names out of the list control, because
// that's the only place we can find them, and we need to get the file
// names out of the edit control, because that's the only way to get the
// full file name (not to mention any names the user typed).
//
// We have a special case: we want to be able to type a path into
// the filename field to go directly there (e.g. "C:\src\test", or a
// network path like "\\webby\fadden"). If the text edit field contains
// a single name, and the name isn't a simple file, we want to let the
// selection dialog exercise its default behavior.
LOGV("OKButtonClicked");
// reset array in case we had a previous partially-successful attempt
fFileNameArray.RemoveAll();
// add a slash to the directory name, unless it's e.g. "C:\"
CString curDirSlash = fCurrentDirectory;
if (curDirSlash.GetAt(curDirSlash.GetLength() - 1) != '\\') {
curDirSlash += '\\';
}
// Get the contents of the text edit control.
CString editStr;
LRESULT editLen = pDialog->SendMessage(CDM_GETSPEC, 0, NULL);
if (editLen > 0) {
LPTSTR buf = editStr.GetBuffer(editLen);
pDialog->SendMessage(CDM_GETSPEC, editLen, (LPARAM) buf);
editStr.ReleaseBuffer();
}
LOGV("textedit has '%ls'", (LPCWSTR) editStr);
// Parse the contents into fFileNameArray.
int fileCount = ParseFileNames(editStr);
if (fileCount < 0) {
::MessageBeep(MB_ICONERROR);
return kFPError;
}
// find the ShellView control
CWnd* pListWrapper = pDialog->GetDlgItem(lst2);
if (pListWrapper == NULL) {
LOGE("Unable to find ShellView (lst2=%d) in file dialog", lst2);
return kFPError;
}
// get the list control, with voodoo
CListCtrl* pList = (CListCtrl*) pListWrapper->GetDlgItem(1);
if (pList == NULL) {
LOGE("Unable to find list control");
return kFPError;
}
// Check to see if nothing is selected, or exactly one directory has
// been found in the text box.
int listCount = pList->GetSelectedCount();
LOGD("Found %d selected items", listCount);
if (listCount + fileCount == 0) {
MessageBox(L"Please select one or more files and directories.",
m_ofn.lpstrTitle, MB_OK | MB_ICONWARNING);
return kFPNoFiles;
} else if (fileCount == 1 && listCount == 0) {
CString file(fFileNameArray[0]);
CString path;
if (file.Find('\\') == -1) {
// just the filename, prepend the current dir
path = curDirSlash + file;
} else {
// full (?) path, don't alter it
path = file;
}
DWORD attr = GetFileAttributes(path);
LOGV("Checking to see if '%ls' is a directory: 0x%08lx",
(LPCWSTR) path, attr);
if (attr != INVALID_FILE_ATTRIBUTES &&
(attr & FILE_ATTRIBUTE_DIRECTORY) != 0)
{
return kFPPassThru;
}
}
// Run through the list, looking for directories. We have to prepend the
// current directory to each entry and check the filesystem.
int index = pList->GetNextItem(-1, LVNI_SELECTED);
int dirCount = 0;
while (listCount--) {
CString itemText(pList->GetItemText(index, 0));
CString path(curDirSlash + itemText);
DWORD attr = GetFileAttributes(path);
LOGV(" %d: 0x%08lx '%ls'", index, attr, (LPCWSTR) itemText);
if (attr != INVALID_FILE_ATTRIBUTES &&
(attr & FILE_ATTRIBUTE_DIRECTORY) != 0)
{
fFileNameArray.Add(itemText);
dirCount++;
}
index = pList->GetNextItem(index, LVNI_SELECTED);
}
LOGV(" added %d directories", dirCount);
// let sub-classes copy data out, and have an opportunity to reject values
if (!MyDataExchange(true)) {
LOGW("MyDataExchange failed!");
return kFPError;
}
return kFPDone;
}
int SelectFilesDialog::ParseFileNames(const CString& str)
{
// The filename string can come in two forms. If only one filename was
// selected, the entire string will be the filename (spaces and all). If
// more than one file was selected, the individual filenames will be
// surrounded by double quotes. All of this assumes that the names were
// put there by the dialog -- if the user just types a bunch of
// space-separated filenames without quotes, we can't tell that from a
// single long name with spaces.
//
// Double quotes aren't legal in Windows filenames, so we don't have
// to worry about embedded quotes.
//
// So: if the string contains any double quotes, we assume that a series
// of quoted names follows. Anything outside quotes is accepted as a
// single space-separated name. If the string does not have any '"',
// we just grab the whole thing as a single entry.
//
// It's possible to see a full path here -- we allow a special case
// where the user can type a path into the text box to change directories.
// We only expect to see one of those, though, so it must not be quoted.
//
// The dialog seems to leave an extra space at the end of multi-file
// strings.
LOGD("ParseFileNames '%ls'", (LPCWSTR) str);
if (str.GetLength() == 0) {
// empty string
return 0;
} else if (str.Find('\"') == -1) {
// no quotes, single filename, possibly with spaces
fFileNameArray.Add(str);
return 1;
} else if (str.Find('\\') != -1) {
// should not be multiple full/partial paths, string is invalid
LOGW("Found multiple paths in '%ls'", (LPCWSTR) str);
return -1;
}
const WCHAR* cp = str;
const WCHAR* start;
while (*cp != '\0') {
// consume whitespace, which should only be spaces
while (*cp == ' ') {
cp++;
}
if (*cp == '\0') {
// reached end of string
break;
} else if (*cp == '\"') {
// grab quoted item
cp++;
start = cp;
while (*cp != '\"' && *cp != '\0') {
cp++;
}
if (cp == start) {
// empty quoted string; ignore
LOGV(" found empty string in '%ls'", (LPCWSTR) str);
} else {
CString name(start, cp - start);
LOGV(" got quoted '%ls'", (LPCWSTR) name);
fFileNameArray.Add(name);
}
if (*cp != '\0') {
cp++; // advance past closing quote
} else {
LOGV(" (missing closing quote)");
}
} else {
// found unquoted characters
start = cp;
cp++;
while (*cp != ' ' && *cp != '\"' && *cp != '\0') {
cp++;
}
CString name(start, cp - start);
LOGV(" got unquoted '%ls'", (LPCWSTR) name);
fFileNameArray.Add(name);
}
}
return 0;
}