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198 lines
6.3 KiB
C++
198 lines
6.3 KiB
C++
/*
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* CiderPress
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* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
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* See the file LICENSE for distribution terms.
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*/
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/*
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* File name conversion.
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* TODO: rename to PathProposal.h
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*/
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#ifndef APP_FILENAMECONV_H
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#define APP_FILENAMECONV_H
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#include "GenericArchive.h"
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/*
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* Proposal for an output pathname, based on the contents of a GenericEntry.
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*/
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class PathProposal {
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public:
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typedef GenericEntry::RecordKind RecordKind;
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enum {
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kDefaultStoredFssep = ':',
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kLocalFssep = '\\', // PATH_SEP
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kAltLocalFssep = '/' // PATH_SEP2
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};
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PathProposal(void) {
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fStoredPathName = L":BOGUS:";
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fStoredFssep = '[';
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fFileType = 256;
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fAuxType = 65536;
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fThreadKind = 0;
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fLocalPathName = L":HOSED:";
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fLocalFssep = ']';
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fPreservation = false;
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fAddExtension = false;
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fJunkPaths = false;
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fStripDiskImageSuffix = false;
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}
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virtual ~PathProposal(void) {}
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// init the "extract from archive" side from a GenericEntry struct
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void Init(GenericEntry* pEntry);
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// init the "add to archive" side
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void Init(const WCHAR* localPathName);
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/*
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* Convert a pathname pulled out of an archive to something suitable for the
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* local filesystem.
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*
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* The new pathname may be shorter (because characters were removed) or
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* longer (if we add a "#XXYYYYZ" extension or replace chars with '%' codes).
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*/
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void ArchiveToLocal(void);
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/*
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* Convert a local path into something suitable for storage in an archive.
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* Type preservation strings are interpreted and stripped as appropriate.
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*
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* This does *not* do filesystem-specific normalization here. (It could, but
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* it's better to leave that for later so we can do uniqueification.)
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*
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* In the current implementation, fStoredPathName will always get smaller,
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* but it would be unwise to rely on that.
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*/
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void LocalToArchive(const AddFilesDialog* pAddOpts);
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/*
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* Fields for the "archive" side.
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*/
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// pathname from record or full pathname from disk image
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CString fStoredPathName;
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// filesystem separator char (or '\0' for things like DOS 3.3)
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char fStoredFssep;
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// file type, aux type, and what piece of the file this is
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uint32_t fFileType;
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uint32_t fAuxType;
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int fThreadKind; // GenericEntry, e.g. kDataThread
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/*
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* Fields for the "local" Side.
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*/
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// relative path of file for local filesystem
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CString fLocalPathName;
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// filesystem separator char for new path (always '\\' for us)
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char fLocalFssep;
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/*
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* Flags.
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*/
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// filename/filetype preservation flags
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bool fPreservation;
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bool fAddExtension;
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bool fJunkPaths;
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bool fStripDiskImageSuffix;
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/*
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* Return a pointer to the three-letter representation of the file type name.
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*/
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static const WCHAR* FileTypeString(uint32_t fileType);
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/*
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* Find an entry in the type description table that matches both file type and
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* aux type. If no match is found, NULL is returned.
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*/
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static const WCHAR* FileTypeDescription(long fileType, long auxType);
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private:
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/*
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* Filename normalization for Win32 filesystems. You can't use [ \/:*?"<>| ]
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* or control characters, and we're currently avoiding high-ASCII stuff.
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*/
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void Win32NormalizeFileName(const WCHAR* srcp, long srcLen,
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char fssep, WCHAR** pDstp, long dstLen);
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/*
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* Normalize a file name to local filesystem conventions. The input
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* is quite possibly *NOT* null-terminated, since it may represent a
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* substring of a full pathname. Use "srcLen".
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*
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* The output filename is copied to *pDstp, which is advanced forward.
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*
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* The output buffer must be able to hold 3x the original string length.
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*/
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void NormalizeFileName(const WCHAR* srcp, long srcLen,
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char fssep, WCHAR** pDstp, long dstLen);
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/*
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* Normalize a directory name to local filesystem conventions.
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*/
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void NormalizeDirectoryName(const WCHAR* srcp, long srcLen,
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char fssep, WCHAR** pDstp, long dstLen);
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/*
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* Add a preservation string.
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*
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* "pathBuf" is assumed to have enough space to hold the current path
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* plus kMaxPathGrowth more. It will be modified in place.
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*/
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void AddPreservationString(const WCHAR* pathBuf, WCHAR* extBuf);
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/*
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* Add a ".type" extension to the filename.
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*
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* We either need to retain the existing extension (possibly obscured by file
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* type preservation) or append an extension based on the ProDOS file type.
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*/
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void AddTypeExtension(const WCHAR* pathBuf, WCHAR* extBuf);
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/*
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* Replace "oldc" with "newc". If we find an instance of "newc" already
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* in the string, replace it with "newSubst".
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*/
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void ReplaceFssep(WCHAR* str, char oldc, char newc, char newSubst);
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/*
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* Try to figure out what file type is associated with a filename extension.
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*
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* This checks the standard list of ProDOS types (which should catch things
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* like "TXT" and "BIN") and the separate list of recognized extensions.
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*/
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void LookupExtension(const WCHAR* ext);
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/*
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* Try to associate some meaning with the file extension.
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*/
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void InterpretExtension(const WCHAR* pathName);
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/*
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* Check to see if there's a preservation string on the filename. If so,
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* set the filetype and auxtype information, and trim the preservation
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* string off.
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*/
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bool ExtractPreservationString(WCHAR* pathName);
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/*
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* Remove NuLib2's normalization magic (e.g. "%2f" for '/').
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*
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* This always results in the filename staying the same length or getting
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* smaller, so we can do it in place in the buffer.
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*/
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void DenormalizePath(WCHAR* pathBuf);
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/*
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* Remove a disk image suffix.
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*
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* Useful when adding disk images directly from a .SDK or .2MG file. We
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* don't want them to retain their original suffix.
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*/
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void StripDiskImageSuffix(WCHAR* pathName);
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};
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#endif /*APP_FILENAMECONV_H*/
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