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289 lines
10 KiB
C++
289 lines
10 KiB
C++
/*
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* CiderPress
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* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
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* See the file LICENSE for distribution terms.
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*/
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/*
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* DIB (Device-Independent Bitmap) wrapper.
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*
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* [ Ported back from libfadden -- there's a lot of stuff here that we don't
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* want or need, but it's easier to knock the bugs out if everybody is
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* using roughly the same code. ]
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*/
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#ifndef UTIL_DIBITMAP_H
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#define UTIL_DIBITMAP_H
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/*
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* Wraps a device-independent bitmap.
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*
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* When the bitmap is initially loaded, the object may or may not allocate a
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* DIB section in system memory. If the DIB handle is requested, a conversion
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* will be forced. This is done for efficiency in situations where the
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* bitmap isn't going to be handed off to GDI, or will only be used as a DDB.
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*
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* Some bitmaps have a transparent color (1-bit alpha) or a full alpha
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* channel. The behavior works like this:
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* - If the bitmap is <= 24 bits, alpha defaults to "off".
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* - If the bitmap is 32 bits, alpha defaults to "full".
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* - If the app calls SetAlphaColor, alpha is set to "transparency".
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* Calling GetPixelRGB returns a 32-bit value for which the alpha value
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* is always set. For "none" it's always 255, for "transparency" it's
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* either set to 0 or 255, and for "full" it's set to rgbReserved in a
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* 32-bit bitmap (or 255 for any other value).
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*/
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class MyDIBitmap {
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public:
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typedef enum AlphaType {
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kAlphaUnknown,
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kAlphaOpaque, // always stuff 255 into rgbReserved
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kAlphaTransparency, // single-bit alpha
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kAlphaFull // alpha channel in rgbReserved
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} AlphaType;
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enum { kAlphaMask = 0xff000000 }; // alpha byte in an ARGB DWORD
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MyDIBitmap(void) :
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mhBitmap(NULL),
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mpFileBuffer(NULL),
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mWidth(-1),
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mHeight(-1),
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mBpp(-1),
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mPitchBytes(0),
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mNumColorsUsed(0),
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mpColorTable(NULL),
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mColorTableInitialized(false),
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mpPixels(NULL),
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mAlphaType(kAlphaOpaque),
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mTransparentColor(0)
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{
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memset(&mBitmapInfoHdr, 0, sizeof(mBitmapInfoHdr));
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}
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/*
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* Destroys allocated memory and delete the DIB object.
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*/
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virtual ~MyDIBitmap(void);
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/*
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* Creates a blank DIB with the requested dimensions.
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*
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* The DIB requires that the array of bytes defining the pixels of the
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* bitmap be padded with zeroes to end on a "LONG data-type boundary",
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* i.e. the start of each line must be 32-bit aligned. This is done
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* automatically behind the scenes.
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*
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* Returns a pointer to the pixel storage on success, or NULL on failure.
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*/
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void* Create(int width, int height, int bitsPerPixel, int colorsUsed,
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bool dibSection = false);
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/*
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* Set the values in the color table.
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*/
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void SetColorTable(const RGBQUAD* pColorTable);
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const RGBQUAD* GetColorTable(void) const { return mpColorTable; }
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/*
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* Zero out a bitmap's pixels. Does not touch the color table.
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*/
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void ClearPixels(void);
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/*
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* Create a DDB from the current bitmap in the specified DC, and return its
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* handle. The returned handle must eventually be disposed with DeleteObject.
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*
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* Since we're just supplying pointers to various pieces of data, there's no
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* need for us to have a DIB section.
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*
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* Returns NULL on failure.
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*/
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HBITMAP ConvertToDDB(HDC dc) const;
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/*
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* Opens the file and call the FILE* version.
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*/
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int CreateFromFile(const WCHAR* fileName);
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/*
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* Create a DIB by reading a BMP or TGA file into memory.
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*/
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int CreateFromFile(FILE* fp, long len);
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/*
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* Creates object from a copy of the file in memory. Set "doDelete" to
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* transfer ownership of object.
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*
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* We want to hang on to the data buffer, but if we don't own it then we
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* have to make a copy.
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*
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* If "doDelete" is set, memory will be deleted if function fails.
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*/
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int CreateFromBuffer(void* buffer, long len, bool doDelete);
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/*
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* Creates the object from a resource embedded in the application.
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*
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* Use MAKEINTRESOURCE to load a resource by ordinal.
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*/
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void* CreateFromResource(HINSTANCE hInstance, const WCHAR* rsrc);
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/*
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* Write the bitmap to the named file. Opens the file and calls the FILE*
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* function.
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*/
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int WriteToFile(const WCHAR* fileName) const;
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/*
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* Write the bitmap to a file.
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*
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* Pass in an open, seeked file pointer (make sure to use "wb" mode).
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*
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* Returns 0 on success, or nonzero (errno) on failure.
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*/
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int WriteToFile(FILE* fp) const;
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// simple getters
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virtual int GetWidth(void) const { return mWidth; }
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virtual int GetHeight(void) const { return mHeight; }
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int GetBpp(void) const { return mBpp; }
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int GetNumColorsUsed(void) const { return mNumColorsUsed; }
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// retrieve current alpha mode
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AlphaType GetAlphaType(void) const { return mAlphaType; }
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/*
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* Retrieve the transparency color key, if any.
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*
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* Returns "false" if no color key has been set.
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*/
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bool GetTransparentColor(RGBQUAD* pColor) const;
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/*
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* Set the transparent color. Changes the alpha mode to kAlphaTransparency.
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*/
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void SetTransparentColor(const RGBQUAD* pColor);
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/*
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* Look up an RGB color in an indexed color table.
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*
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* Returns the index of the color, or -1 if not found (-2 on error, e.g. this
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* isn't an indexed-color bitmap or the color table hasn't been created).
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*/
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int LookupColor(const RGBQUAD* pRgbQuad);
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// set/get individual pixel values; the "RGB" functions always set
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// alpha to zero, while "RGBA" follow the current alpha mode
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void FASTCALL GetPixelRGB(int x, int y, RGBQUAD* pRgbQuad) const;
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void FASTCALL SetPixelRGB(int x, int y, const RGBQUAD* pRgbQuad);
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void FASTCALL GetPixelRGBA(int x, int y, RGBQUAD* pRgbQuad) const;
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void FASTCALL SetPixelRGBA(int x, int y, const RGBQUAD* pRgbQuad);
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void FASTCALL GetPixelIndex(int x, int y, int* pIdx) const;
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void FASTCALL SetPixelIndex(int x, int y, int idx);
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// Return a pointer to the raw pixel storage.
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void* GetPixelBuf(void) const { return mpPixels; }
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// Return the DIB handle; keep in mind that this HBITMAP is different
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// from a DDB HBITMAP, and many calls that take an HBITMAP will fail.
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HBITMAP GetHandle(void) {
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if (mhBitmap == NULL && mpFileBuffer != NULL)
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ConvertBufToDIBSection();
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return mhBitmap;
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}
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int GetPitch(void) const { return mPitchBytes; }
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/*
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* Blit a block of pixels from one bitmap to another.
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*
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* The bitmaps must share a common format, and the rectangles must be the
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* same size. We could implement color conversion and resizing here, but
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* for now let's not.
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*/
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static bool Blit(MyDIBitmap* pDstBits, const RECT* pDstRect,
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const MyDIBitmap* pSrcBits, const RECT* pSrcRect);
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private:
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DECLARE_COPY_AND_OPEQ(MyDIBitmap)
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enum { kBMPMagic = 0x4d42 }; // "BM"
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/* for .TGA files; does not map directly to file */
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typedef struct TargaHeader {
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unsigned char idLength;
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unsigned char colorMapType;
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unsigned char imageType;
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unsigned short colorMapOrigin;
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unsigned short colorMapLen;
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unsigned char colorMapEntryLen;
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unsigned short xOffset;
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unsigned short yOffset;
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unsigned short width;
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unsigned short height;
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unsigned char bitsPerPixel;
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unsigned char imageDescriptor;
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} TargaHeader;
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enum {
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kTargaHeaderLen = 18,
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kTargaUnmappedRGB = 2, // for imageType field
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};
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/*
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* Set up internal structures for the BMP file.
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*
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* On error, "vbuf" is discarded.
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*/
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int ImportBMP(void* vbuf, long len);
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/*
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* Set up internal structures for the TGA file.
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*
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* We handle 16-, 24-, and 32-bit .TGA files only. They happen to use the
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* same byte layout as BMP files, so we do very little work here. If we
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* tried to write the raw data to a BMP file we could end up in trouble,
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* because we don't force the "pitch must be multiple of 4 bytes" rule.
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*
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* On error, "vbuf" is discarded.
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*/
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int ImportTGA(void* vbuf, long len);
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/*
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* If the bitmap wasn't initially created as a DIB section, transform it now
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* so the application can use it in GDI calls.
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*
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* Returns 0 on success, -1 on error.
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*/
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int ConvertBufToDIBSection(void);
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/*
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* Create object from a buffer of new[]-created memory that we own.
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*
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* The memory will be discarded if this function fails.
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*
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* We don't want to create a DIB section if the eventual user of this data
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* doesn't need it (e.g. it's just getting converted into a 3D texture
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* without using any GDI calls), so we just leave the pixels in the file
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* buffer for now.
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*/
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int CreateFromNewBuffer(void* vbuf, long len);
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BITMAPINFOHEADER mBitmapInfoHdr;
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/* either mhBitmap or mpFileContents will be non-NULL, but not both */
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HBITMAP mhBitmap; // DIB section handle, not DDB
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void* mpFileBuffer; // buffer with contents of .BMP
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int mWidth;
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int mHeight;
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int mBpp; // #of bits per pixel
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int mPitchBytes; // memory line pitch, in bytes
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int mNumColorsUsed;
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RGBQUAD* mpColorTable;
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bool mColorTableInitialized;
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void* mpPixels; // points to system-allocated mem
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AlphaType mAlphaType;
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DWORD mTransparentColor; // for single-bit alpha bitmaps
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};
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#endif /*UTIL_DIBITMAP_H*/
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