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https://github.com/marketideas/qasm.git
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223 lines
6.3 KiB
C++
223 lines
6.3 KiB
C++
/*
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* CiderPress
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* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
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* See the file LICENSE for distribution terms.
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*/
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/*
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* Read-only encapsulation of a sound file.
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*
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* Microsoft supplies a number of functions (e.g. mmioOpen) that do a lot of
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* this, but it's built on top of fairly complex machinery designed to
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* support AVI files and read/write WAV files. It actually requires about
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* the same amount of code to parse a WAV file without resorting to MMIO.
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*/
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#include "StdAfx.h"
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#include "SoundFile.h"
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/*
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* Convert four characters into a single 4-byte constant.
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*
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* The constant is expected to match 4-character values read from a binary
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* file, so the value is endian-dependent.
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*/
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static inline uint32_t MakeFourCC(uint8_t c0, uint8_t c1, uint8_t c2,
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uint8_t c3)
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{
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/* little-endian */
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return ((uint32_t)c0) | ((uint32_t)c1 << 8) |
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((uint32_t)c2 << 16) | ((uint32_t)c3 << 24);
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}
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/*
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* Create the object from a file on disk.
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*
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* Returns 0 on success.
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*/
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int SoundFile::Create(const WCHAR* fileName, CString* pErrMsg)
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{
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FILE* fp = NULL;
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long fileLen;
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fp = _wfopen(fileName, L"rb");
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if (fp == NULL) {
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int err = errno;
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pErrMsg->Format(L"Unable to open '%ls'", fileName);
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return err;
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}
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fseek(fp, 0, SEEK_END);
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fileLen = ftell(fp);
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rewind(fp);
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return Create(fp, fileLen, true, pErrMsg);
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}
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/*
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* Create the object from an already-open file pointer. The file must be
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* seeked to the start of the WAV file.
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*
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* Returns 0 on success.
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*/
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int SoundFile::Create(FILE* fp, long len, bool doClose, CString* pErrMsg)
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{
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struct {
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uint32_t riff;
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uint32_t fileLen;
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uint32_t wav;
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} fileHeader;
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uint32_t chunkLen;
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int err = 0;
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if (mFP != NULL) {
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LOGW("SoundFile object already created");
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assert(false);
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return -1;
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}
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if (fp == NULL)
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return -1;
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if (len < kWAVMinSize) {
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*pErrMsg = L"File is too short to be WAV";
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return -1;
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}
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/* from here on out, we own fp if doClose==true */
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mFP = fp;
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mDoClose = doClose;
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mFileStart = ftell(mFP); // so we can rewind if necessary
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/*
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* Check the first header.
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*/
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if (fread(&fileHeader, sizeof(fileHeader), 1, mFP) != 1) {
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err = errno ? errno : -1;
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*pErrMsg = L"Failed reading file header";
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goto bail;
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}
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if (fileHeader.riff != MakeFourCC('R','I','F','F') ||
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fileHeader.wav != MakeFourCC('W','A','V','E') ||
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fileHeader.fileLen > (uint32_t) len)
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{
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*pErrMsg = L"File is not a WAV file";
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LOGI("Not a valid WAV header (0x%08lx %d 0x%08lx)",
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fileHeader.riff, fileHeader.fileLen, fileHeader.wav);
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err = -1;
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goto bail;
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}
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/*
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* Find the "fmt " chunk, which holds the WAV format data. This should
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* immediately follow the file header, but I'm not sure that's mandatory.
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* I *am* going to assume that it precedes the "data" chunk, so I don't
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* have to rewind the file after finding "fmt ".
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*/
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err = SkipToHeader(MakeFourCC('f','m','t',' '), &chunkLen);
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if (err != 0)
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goto bail;
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/*
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* Read the WAVEFORMATEX structure directly from the file. This is useful
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* as an argument to certain DirectX functions. The structure contains
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* an extra field, so we need to zero it out and use chunkLen rather
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* than the structure size.
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*/
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if (chunkLen > sizeof(WAVEFORMATEX)) {
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pErrMsg->Format(L"Bad WAV file: 'fmt ' size is %d, struct is %d",
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chunkLen, sizeof(WAVEFORMATEX));
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err = -1;
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goto bail;
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}
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//memset(&mFormat, 0, sizeof(mFormat)); // done in constructor
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if (fread(&mFormat, chunkLen, 1, mFP) != 1) {
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err = errno ? errno : -1;
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*pErrMsg = L"Failed reading WAVEFORMATEX";
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goto bail;
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}
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/* check the format for compatibility */
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if (mFormat.wFormatTag != WAVE_FORMAT_PCM) {
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*pErrMsg = L"WAV file is not PCM format";
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err = -1;
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goto bail;
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}
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/*
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* Find the "data" chunk, which holds the actual sound samples.
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*/
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err = SkipToHeader(MakeFourCC('d','a','t','a'), &chunkLen);
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if (err != 0)
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goto bail;
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mSampleStart = ftell(mFP);
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mSampleLen = chunkLen;
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LOGD("WAV: chan=%d samples/sec=%d avgBPS=%d block=%d",
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mFormat.nChannels, mFormat.nSamplesPerSec, mFormat.nAvgBytesPerSec,
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mFormat.nBlockAlign);
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LOGD(" bits/sample=%d [start=%d len=%d]", mFormat.wBitsPerSample,
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mSampleStart, mSampleLen);
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bail:
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return err;
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}
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/*
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* Skip forward until we find the named chunk. The file should be
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* positioned immediately before the first chunk.
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*/
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int SoundFile::SkipToHeader(uint32_t hdrID, uint32_t* pChunkLen)
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{
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struct {
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uint32_t fourcc;
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uint32_t chunkLen;
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} chunkHeader;
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int err = 0;
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/* loop until we find the right chunk or run out of file */
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while (true) {
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if (fread(&chunkHeader, sizeof(chunkHeader), 1, mFP) != 1) {
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err = errno ? errno : -1;
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LOGI("Failed searching for chunk header 0x%08lx", hdrID);
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break;
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}
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if (chunkHeader.fourcc == hdrID) {
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*pChunkLen = chunkHeader.chunkLen;
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break;
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}
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/* didn't match, skip contents */
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if (fseek(mFP, chunkHeader.chunkLen, SEEK_CUR) != 0) {
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err = errno;
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LOGI("Failed seeking past contents of 0x%08lx",
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chunkHeader.chunkLen);
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break;
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}
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}
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return err;
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}
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/*
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* Read a block of data from the specified offset.
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*/
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int SoundFile::ReadData(void* buf, long sampleOffset, long len) const
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{
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if ((uint32_t)(sampleOffset+len) > mSampleLen) {
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LOGI("ERROR: invalid read request (%d bytes, %d into %d)",
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len, sampleOffset, mSampleLen);
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return -1;
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}
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if (fseek(mFP, mSampleStart+sampleOffset, SEEK_SET) != 0)
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return errno;
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if (fread(buf, len, 1, mFP) != 1) {
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int err = errno ? errno : -1;
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LOGI("Failed reading %d bytes from sound file", len);
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return err;
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}
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return 0;
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}
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