Initial setup

This commit is contained in:
Bill Chatfield 2020-05-03 03:14:23 -04:00
parent 2703aa51d2
commit b060e879ed
9 changed files with 289 additions and 0 deletions

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src/asm/Makefile Normal file
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MERLIN_URL=https://www.brutaldeluxe.fr/products/crossdevtools/merlin/Merlin32_v1.0.zip
PGM=rnd
BASE_DSK=prodos-2.0.3-boot.dsk
# It is necessary to use this older version of AppleCommander to support
# the PowerBook G4 and iBook G3. This version only requires Java 1.3.
AC=java -jar AppleCommander-1.3.5-ac.jar
AS65=java -cp 65xx.zip uk.co.demon.obelisk.w65xx.As65
LK65=java -cp 65xx.zip uk.co.demon.obelisk.w65xx.Lk65
SRC=$(PGM).s
VOL=$(PGM)
DSK=$(PGM).dsk
APPLEWIN_VER=1.29.10.0
ifeq ($(OS),Windows_NT)
COPY=copy
EMU=$(USERPROFILE)\Dropbox\opt\applewin-$(APPLEWIN_VER)\applewin.exe -no-printscreen-dlg -s7 empty -s6d1
else
COPY=cp
EMU=$(HOME)/Dropbox/opt/applewin-$(APPLEWIN_VER)/applewin -no-printscreen-dlg -s7 empty -s6d1
endif
# There is some kind of problem with turning this into a boot disk
# after it is created by AppleCommander. So, copy an existing boot
# disk instead.
#$(AC) -pro140 $(DSK) $(VOL)
$(DSK): $(PGM)
$(COPY) $(BASE_DSK) $(DSK)
$(AC) -p $(DSK) STARTUP BAS < STARTUP#fc0801
$(AC) -p $(DSK) $(PGM) BIN 0x8000 < $(PGM)
$(PGM): $(PGM).obj
$(LK65) -output $(PGM) -bin $(PGM).obj
$(PGM).obj: symbols.s macros.s $(SRC)
$(AS65) $(SRC)
test: $(DSK)
$(EMU) $(DSK)
clean:
rm $(PGM) $(DSK) _FileInformation.txt $(PGM).obj *~

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src/asm/macros.s Normal file
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********************************
* *
* MACROS *
* *
* AUTHOR: BILL CHATFIELD *
* LICENSE: GPL2 *
* *
********************************
PUSHY MAC
TYA
PHA
EOM
POPY MAC
PLA
TAY
EOM
PUSHXY MAC
TXA
PHA
TYA
PHA
EOM
POPXY MAC
PLA
TAY
PLA
TAX
EOM
********************************
* *
* PUTS MACRO - OUTPUTS STRING *
* ]1 = ADDRESS OF NULL- *
* TERMINATED STRING *
* *
********************************
PUTS MAC
PUSHY
LDY #0 ; PREPARE LOOP INDEX
NEXT LDA ]1,Y ; LOAD A CHARACTER
CMP #0 ; CHECK FOR END OF STRING
BEQ DONE
ORA #%10000000 ; SET HIGH BIT FOR OUTPUT
JSR COUT
INY
JMP NEXT
DONE POPY
EOM
********************************
* *
* PUTF - *
* PRINTS FLOATING POINT NUMBER *
* IN FAC. DESTROYS VALUE IN *
* FAC. DON'T KNOW WHY. *
* *
* ]1 - ABS ADDR FOR STRING *
* *
********************************
PUTF MAC
JSR FOUT ;CONVERT FAC TO STRING
STA ]1 ;STORE LOW BYTE OF STRING
STY ]1+1 ;STORE HIGH BYTE OF STRING
PUTS (]1) ;PRINT STRING
EOM

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;**************************
;
; Random dungeon generator
;
;**************************
use symbols
use macros
dsk rnd
org $8000
main jsr seedrnd
jsr rndcol ;Set the color
rts
* Add A to FAC leaving result in FAC
addafac
pha
jsr MOVAF ;Move FAC to ARG
pla
jsr FLOAT ;Convert A to floating point in FAC
lda FACEXP ;Required for FADDT
jsr FADDT ;Add ARG to FAC putting result in FAC
rts ;Return with result in FAC
* Multiply FAC by A leaving result in FAC
mulafac
pha ;Save A on stack
jsr MOVAF ;Move FAC to ARG
pla ;Get original value back in A
jsr FLOAT ;Convert value in A to floating point in FAC
lda FACEXP ;Required for FMULTT
jsr FMULTT ;Multiply ARG by FAC putting result in FAC
rts ;Return with result in FAC
* Seed RND function by calling it with a variable negative number.
seedrnd lda RNDL ;RNDL is a good seed value, because it changes
ora #$80 ;Make it negative so RND will interpret it as a seed
jsr FLOAT ;Convert it to floating point
jsr RND ;Seed the random number generator
rts
* Generate a floating point random number in the range [0,1) with result in FAC
genrnd lda #1 ;A 1 arg to RND says to give the next random num
jsr FLOAT ;Convert to floating point as required by RND
jsr RND ;Generate the random number
rts ;Return with result in FAC
* Generate an integer random number in the range [0,A-1] with result in A
rnda
pha ;Save parameter in A to stack
jsr genrnd ;Generate random number [0,1) in FAC
pla ;Load multiplier into accumulator
jsr mulafac ;Multiply FAC by A
jsr CONINT ;Convert FAC to 1-byte int in X
txa ;Put the result in A
rts ;Return with result A
* Generate an integer random number in the range [1,A] inclusive
* with result in A
rnd1a
jsr rnda ;Get an integer between [0,A-1] in A
inc ;Change the range to [1,A]
rts
* Set the color to a random non-black value.
rndcol
lda #15 ;Max color number
jsr rnd1a ;Generate a random non-black color number
jsr SETCOL ;Set the color
rts

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********************************
* *
* SYMBOLS *
* *
* AUTHOR: BILL CHATFIELD *
* LICENSE: GPL2 *
* *
********************************
RNDL EQU $4e ;Continuously incremented while waiting for keyboard input
RNDH EQU $4f ;High byte of RNDL
FACEXP EQU $9d ;Address of FAC exponent used by FADDT,FSUBT,FMULTT,FDIVT
********************************
* *
* MEMORY MAPPED INPUT/OUTPUT *
* ADDRESSES $C000 - $C0FF *
* *
********************************
KBD EQU $C000 ;BIT 7 IS 1 IF KEY PRESSED
KBDSTRB EQU $C010 ;CLEARS KBD BIT 7
CLR80STO EQU $C000 ;ALLOW PAGE2 PG1 & PG2 SWITCHING
SET80STO EQU $C001 ;ALLOW PAGE2 MAIN & AUX SWITCHNG
STO80 EQU $C018 ;1=PAGE2 SWITCHES MAIN/AUX
;0=PAGE2 SWITCHES VIDEO PAGES
CLR80VID EQU $C00C ;TURN OFF 80-COL DISPLAY
SET80VID EQU $C00D ;TURN ON 80-COL DISPLAY
COL80 EQU $C01F ;0=40 COL IS ON, 1=80 COL IS ON
TEXTOFF EQU $C050 ;SELECTS GRAPHICS MODE
TEXTON EQU $C051 ;SELECTS TEXT MODE
TEXT EQU $C01A ;1=TEXT MODE ACTIVE,0=GRAPH MODE
MIXEDOFF EQU $C052 ;USE FULL-SCREEN GRAPHICS
MIXEDON EQU $C053 ;USE GRAPHICS WITH 4 LINES TEXT
MIXED EQU $C01B ;0=FULL SCREEN, 1=MIXED
PAGE2OFF EQU $C054 ;SELECTS PAGE1 OR MAIN VID MEM
PAGE2ON EQU $C055 ;SELECTS PAGE2 OR AUX VID MEM
PAGE2 EQU $C01C ;1=VID PG2 SELECTED OR AUX SEL
HIRESOFF EQU $C056 ;SELECTS LOW-RES GRAPHICS
HIRESON EQU $C057 ;SELECTS HIGH-RES GRAPHICS
HIRES EQU $C01D ;0=LOW-RES, 1=HIGH-RES
********************************
* *
* SUBROUTINES PROVIDED BY *
* APPLESOFT BASIC *
* IN READ-ONLY MEMORY *
* ADDRESSES $D000 - $F7FF *
* *
********************************
STROUT EQU $DB3A ;PRINT STRING IN Y,A
GIVAYF EQU $E2F2 ;CONVERT 2-BYTE INT A(HI) Y(LO) TO FLOAT IN FAC
CONINT EQU $E6FB ;CONVERT FAC TO BYTE IN X, ERR IF FAC > 255
FADD EQU $E7BE ;FAC = MEM + FAC, MEM ADDR IS Y(HI) A(LO)
FSUB EQU $E7A7 ;FAC = MEM - FAC, MEM ADDR IS Y(HI) A(LO)
FMULT EQU $E97F ;FAC = MEM * FAC, MEM ADDR IS Y(HI) A(LO)
FDIV EQU $EA66 ;FAC = MEM / FAC, MEM ADDR IS Y(HI) A(LO)
FADDT EQU $E7C1 ;FAC = ARG + FAC, MUST LOAD FACEXP INTO A FIRST
FSUBT EQU $E7AA ;FAC = ARG - FAC, MUST LOAD FACEXP INTO A FIRST
FMULTT EQU $E982 ;FAC = ARG * FAC, MUST LOAD FACEXP INTO A FIRST
FDIVT EQU $EA69 ;FAC = ARG / FAC, MUST LOAD FACEXP INTO A FIRST
MUL10 EQU $EA39 ;MULTIPLY FAC BY 10
FCOMP EQU $EBB2 ;COMP MEM TO FAC
QINT EQU $EBF2 ;CONVERT FAC TO INTEGER
FLOAT EQU $EB93 ;CONVERT A TO FAC, I THINK
MOVAF EQU $EB63 ;MOVE FAC INTO ARG
MOVMF EQU $EB2B ;MOVE FAC TO MEMORY Y,X
MOVFA EQU $EB53 ;MOVE ARG TO FAC
MOVFM EQU $EB2B ;MOVE MEMORY TO FAC
INT EQU $EC23 ;APPLESOFT INT FUNCTION
PRINTFAC EQU $ED2E ;PRINT FAC. USES FOUT,STROUT
FOUT EQU $ED34 ;FAC TO STRING, FAC DESTROYED
RND EQU $EFAE ;APPLESOFT RND FUNCTION
********************************
* *
* SUBROUTINES PROVIDED BY *
* SYSTEM MONITOR PROGRAM *
* IN READ-ONLY MEMORY *
* ADDRESSES $F800 - $FFFF *
* *
********************************
PLOT EQU $F800 ;PLOT BLOCK ON LOW-RES SCREEN
HLINE EQU $F819 ;HORIZONTAL LINE
VLINE EQU $F828 ;VERTICAL LINE
CLRSCR EQU $F832 ;CLEAR LOW-RES SCREEN
CLRTOP EQU $F836 ;CLEAR THE TOP OF LOW-RES
NEXTCOL EQU $F85F ;INCREMENT COLOR BY 3
SETCOL EQU $F864 ;SET LOW-RES GRAPHICS COLOR
SCRN EQU $F871 ;READ THE LOW-RES SCREEN
TEXTCMD EQU $FB2F
TEXTMODE EQU $FB39
GR EQU $FB40 ;BASIC GR COMMAND
WAIT EQU $FCA8
COUT EQU $FDED ;WRITE A CHARACTER
CROUT EQU $FD8E ;WRITE A CARRIAGE RETURN
PRBYTE EQU $FDDA ;PRINT VALUE OF BYTE

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10 print chr$(4);"-RND"