rewrote comment about dropping simulation ticks, in index.html

This commit is contained in:
Richard Harrington 2013-08-19 00:42:07 -04:00
parent de4597e363
commit 1215ab5b62

View File

@ -53,12 +53,13 @@
var fastForward = 5;
var GAME_SECONDS_PER_TICK = 0.03;
// fastForward can be a maximum of 5 if we want tickDuration to be greater
// than a 6 milliseconds, which is close to the official 4-millisecond limit
// fastForward can't be more than 5 if we want tickDuration to be greater
// than 6 milliseconds, which is close to the official 4-millisecond limit
// for setTimeout. TODO: set this as a limit in the user interface,
// and also look into how we can speed up faster by dropping ticks, while
// still having things happen like having collisions happen. Perhaps if we
// make sure to animate collisions for several ticks, it will work.
// and also look into how we can speed up by dropping ticks, while
// still having things like having collisions happen when they're supposed
// to happen. Perhaps if we make sure to animate collisions over
// several ticks, it will work.
var tickDuration = parseInt (GAME_SECONDS_PER_TICK / fastForward * 1000);
console.log(tickDuration);