mirror of
https://github.com/richardharrington/robotwar.git
synced 2024-06-08 17:29:33 +00:00
got bullet sounds working. pretty hacky.
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@ -10,7 +10,23 @@
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<body>
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<p>Hello World, Welcome to Robotwar.</p>
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<canvas id="canvas" width="600" height="600"></canvas>
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<audio id="shotSound" preload="auto">
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<audio id="shotSound1" preload="auto">
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<source src="audio/trprsht1.ogg" type="audio/ogg">
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<source src="audio/trprsht1.mp3" type="audio/mp3">
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</audio>
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<audio id="shotSound2" preload="auto">
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<source src="audio/trprsht1.ogg" type="audio/ogg">
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<source src="audio/trprsht1.mp3" type="audio/mp3">
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</audio>
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<audio id="shotSound3" preload="auto">
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<source src="audio/trprsht1.ogg" type="audio/ogg">
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<source src="audio/trprsht1.mp3" type="audio/mp3">
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</audio>
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<audio id="shotSound4" preload="auto">
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<source src="audio/trprsht1.ogg" type="audio/ogg">
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<source src="audio/trprsht1.mp3" type="audio/mp3">
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</audio>
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<audio id="shotSound5" preload="auto">
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<source src="audio/trprsht1.ogg" type="audio/ogg">
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<source src="audio/trprsht1.mp3" type="audio/mp3">
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</audio>
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@ -85,7 +85,7 @@
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}
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}
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var Animation = function(el) {
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var Animation = function(el, sounds, gameInfo) {
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var width = parseInt(el.width);
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var height = parseInt(el.height);
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var roomForRobots = GAME_INFO.robotRadius * 2;
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@ -120,6 +120,18 @@
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ctx.lineWidth = gunDisplayWidth;
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ctx.lineCap = 'square';
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var nextSoundEl = (function() {
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var i = 0;
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return {
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get: function() {
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var el = sounds[i];
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i = (i + 1) % 5;
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return el;
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}
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}
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})();
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var drawCircle = function(x, y, r, color) {
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ctx.fillStyle = color;
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ctx.beginPath();
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@ -164,7 +176,7 @@
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console.log("last:", previousWorld.shells["next-id"]);
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if (currentWorld.shells["next-id"] !== previousWorld.shells["next-id"]) {
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shotSound.play();
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nextSoundEl.get().play();
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}
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}
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@ -197,11 +209,9 @@
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var frameDuration = parseInt (1000 / FPS);
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var canvasEl = $('#canvas')[0];
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var soundEls = {
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shotSound: $('#shotSound')[0]
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}
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var sounds = $('audio');
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var animation = new Animation(canvasEl, soundEls, gameInfo);
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var animation = new Animation(canvasEl, sounds, gameInfo);
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// TODO: remove this tick loop entirely,
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// and just have the animation loop calculate which
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