added STARTING_FAST_FORWARD config and set it to 15

This commit is contained in:
Richard Harrington 2013-08-19 20:54:24 -04:00
parent af2a9272e3
commit d453f5b9ad

View File

@ -2,6 +2,7 @@
var BUFFER_LENGTH = 500;
var MAX_FAST_FORWARD = 40;
var STARTING_FAST_FORWARD = 15;
var FPS = 60;
var ROBOT_COLORS = ["#6aea2a", "#380bfa", "#fa2d0b", "#0bfaf7", "#faf20b"];
@ -116,7 +117,7 @@
// to happen. Perhaps if we make sure to animate collisions over
// several ticks, it will work.
var fastForward = 5;
var fastForward = STARTING_FAST_FORWARD;
var tickDuration = parseInt (GAME_INFO.gameSecondsPerTick * 1000);
var frameDuration = parseInt (1000 / FPS);