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added STARTING_FAST_FORWARD config and set it to 15
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@ -2,6 +2,7 @@
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var BUFFER_LENGTH = 500;
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var MAX_FAST_FORWARD = 40;
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var STARTING_FAST_FORWARD = 15;
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var FPS = 60;
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var ROBOT_COLORS = ["#6aea2a", "#380bfa", "#fa2d0b", "#0bfaf7", "#faf20b"];
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@ -116,7 +117,7 @@
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// to happen. Perhaps if we make sure to animate collisions over
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// several ticks, it will work.
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var fastForward = 5;
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var fastForward = STARTING_FAST_FORWARD;
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var tickDuration = parseInt (GAME_INFO.gameSecondsPerTick * 1000);
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var frameDuration = parseInt (1000 / FPS);
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