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It is written in assembly and serves two purposes:
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1. Be fun
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2. Document the proccess of coding for the Apple II on [my blog](https://www.xtof.info):
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- [A tile engine for the Apple II](https://www.xtof.info/blog/?p=1044)
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- [Raycasting a Line of Sight](https://www.xtof.info/blog/?p=1071)
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- [A tile engine for the Apple II](https://www.xtof.info/an-hires-tile-engine-for-the-apple-ii.html)
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- [Raycasting a Line of Sight](https://www.xtof.info/appleii-roguelike-line-of-sight.html)
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- [Random level generation on Apple II](https://www.xtof.info/random-level-generation-on-apple-ii.html)
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# How to build
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