tb1/CHANGES

58 lines
1.8 KiB
Plaintext
Raw Normal View History

2000-09-05 03:57:00 +00:00
4 September 2000
+ Have about 90% of the game running now on SDL. What a fun
way to spend labor day weekend.
24 June 2000
+ Started converting to the SDL lib. Got the title screen up
1998-03-07 20:37:00 +00:00
7 March 1998
* Added Level 2, mostly working
6 March 1998
* Added load game support
5 March 1998
* Fixed typo in credits [Yes I had "linux torvalds" by mistake]. Thanks
to my friend John C. for catching that one.
* Added save game support.
3 March 1998
* Really cleaned up level1.c Mostly cleaned
* Modularized and actually re-wrote some code, instead of translating it.
* Lots of really minor tweaks trying to up performance.
1 March 1998
* Got little opener slowed down
* Got credits working
* Got pause to work
* Got sidebar reporting hiscore.
29 February 1998
* OK, there was no 29th. But I did more work later and it felt
like a new day.
* Cleaned up the tb1.c majorly
* Added support for having the data files searched for in many directories.
* Cleaned out the directory structure and removed cruft.
* Got sound support working!
* added -force8bpp option so SVGA target works
* Other miscelaneous things
28 February 1998
* AWESOME!! WORKING BETTER THAN IT WAS BEFORE!
* Moved over to fast DirectBuffer Calls. FAST!
* Got gameplay working, GETTING SCROLLING STARS
* added vmwCrossBlit functions. FAST! Thanks to andy at the ggi-list
* Fixed lots of minor bugs
27 February 1998
* Started this file
* Today converted from 320x600 virtual to 3 320x200s [2 are in memory]
* Added support so it can (almost) run in both 8bpp and 16bpp mode.
* Broke a lot more than I fixed.
2000-09-05 03:57:00 +00:00
1994-1996
Wrote Tom Bombem in pascal and inline assembly, using the
"Flying Toaster" demo from PCGPE as a starting point.
Used Ethan Brodsky's sound libs, in addition to my own
"Paintpro" graphics program/loader.