From 05c7b4b101babf08952f174fd7727c7f6935add0 Mon Sep 17 00:00:00 2001 From: Vince Weaver Date: Thu, 31 Jan 2013 16:17:41 -0500 Subject: [PATCH] snes: add more enemy sprites so we can use them as actual enemies --- tb1_snes/graphics/sprites_explosion.pcx | Bin 0 -> 1841 bytes tb1_snes/graphics/sprites_pal2.pcx | Bin 1192 -> 1875 bytes 2 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 tb1_snes/graphics/sprites_explosion.pcx diff --git a/tb1_snes/graphics/sprites_explosion.pcx b/tb1_snes/graphics/sprites_explosion.pcx new file mode 100644 index 0000000000000000000000000000000000000000..7c7cfdfaba5b718a5d1718409e588e1828c28fa8 GIT binary patch literal 1841 zcmeH`yKdD$5QfLIyWWd0k)WhU5sIj&XlZx>8sIUID4|D!k~iQ9QqUo0*7mtT5KWrU zM?&HSC^-D#Y%zIYICnMhx^u=N)13>h+~^$!8llU;ABQ8X3of8DL|C5Mt6*U z+#(>wNL8DvGzXB7V-Dg&rvyU+F?a=b5ll=#N|DJcDxRv+NyxHhQG`L`RvK&-&lO&u z`eGAYMWcLhIJmeagAFpP8%mWu8orU6!3J8JnY_2GD6z)^@Cs3q z4rF(hnFNDa4fP{*DNlROiXbP4VYe2}5B(lOZeC5u2|yI10wHA{!9xfp;uxqUF-Eb* zJ&RXhOknQ~~-~+bxl`eipS9iKRVWhFyN?iStuQF1T zs5zFg`7WtX-MK`5CzaOKi6n{xvD$WAeG~21q}_=qDXZtVQkxm}D71AE@R6F0#OAZa z&hsq&mbzKY*s<4w&qdqpvH_yhkl)N{l#Tx++Qq>sC+TS}B39HTA$G}U@2w0;S{#Ub z4QgqJni&AI+~{%Cc^g5|fpv%+r7xy>s<;!1oV>D_>SGyJ*xpG2DVE`HP?r4ZMA}~bxhpslXW6&xFETmJPb_%sz7p`#80`&Yo1Cgw~ zx+(LD(Eh_qq0&$#<9Qbcjyd8zFM7uxfP;)NC#_zj6>!5hYSv4}psPY1b|A~!kStm) z=fW%%?La64d`<<@*3#C#oUI2+Ma?s8a{-HhWgL);GGuEQEnDSeff^5jh?8SF7KdtB z0Of=p(y|CgKrUN~eylB^VasB71Q zL}_JXw+KRmrQ8Z`4IL?aTT?*^VZt1L#BP7#bSnKC%{@sMJ!WTbZpK?=@e4)<{{y~9 y^oZz)=tpyxiU;)Y@b=C7Gd*{Ap2Rng4{yCl2kGe5>zDNN@?UVhy3W9Vkb&QGb|B#Z literal 1192 zcmeH@J5Iwu5Qe{v?Q9&IY)3~&>53CjrK6zX1oSkNNN^Ai08y$`)U&$^=5Y)}5H+GS zyAD=Bq)Cf1)y$`VUjHyt143M4s8pq5zEP+vHg8&O@Oa(uiAOv1LtDM#up^X2V2g$Y z7L)fABazkE(6T^C#Yo=ITI#6>4KE;Rl-gcP=j@cjD8{B{EtR0o{)#0r`Ffm5P^0g= z$r3gO^^(>dwSgvPIrj&2BW>eX-&c8x@bzO?;tH>yepSzu4R4guWOW2*FoSn}NOHpI icz^eJ&UNqL!rq;a_ikL}W|QeHA1i~m+17!7;J_DtWNB9b