This commit is contained in:
Vince Weaver 2009-12-27 18:33:00 -05:00
parent de8a2e1a48
commit 8a924ffd24
14 changed files with 519 additions and 486 deletions

View File

@ -1,3 +1,11 @@
27 December 2009
+ Fix credits to scroll properly
+ Fix URLs
26 December 2009
+ Update to 2.9.16, remove warnings, straighten out some of
the coding style.
27 October 2004
+ Of course instead of finishing things up, used the library to display
pcx files so I can give presentations using an old 486 laptop.

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@ -51,5 +51,5 @@ SDL_INCLUDE= `sdl-config --cflags`
# DO NOT EDIT BELOW THIS LINE
##############################
INCLUDE_GLOBAL= -Wall -O2 $(SDL_INCLUDE)
INCLUDE_GLOBAL= -Wall -Werror -O2 $(SDL_INCLUDE)
LIBS_GLOBAL= -lm $(SDL_MIXER_LIBS) $(SDL_LIBS) $(CURSES_LIBS) $(OPENGL_LIBS)

2
README
View File

@ -11,7 +11,7 @@
Vince Weaver
Version 2.9.11
Version 2.9.16
---------------------------------------------------------------------
Contents

View File

@ -77,4 +77,4 @@ A8). For game balancing issues. [And also because of speed/memory
Q9). Is the name "Tom Bombem" alliterative, shamelessly copying
a name like "Duke Nukem"?
A9). Yes
A9). Maybe

232
credits.c
View File

@ -1,4 +1,3 @@
#include <stdio.h>
#include <unistd.h>
@ -6,121 +5,136 @@
#include "tb1_state.h"
#include "tblib.h"
void credits(tb1_state *game_state)
{
void credits(tb1_state *game_state) {
int i,keypressed=0;
vmwFont *tb1_font;
tb1_font=game_state->graph_state->default_font;
int i;
//,keypressed=0;
vmwDrawBox(0,0,320,400,0,game_state->virtual_2);
vmwFont *tb1_font;
/* get the font */
tb1_font=game_state->graph_state->default_font;
/* clear the virtual screen */
vmwDrawBox(0,0,320,400,0,game_state->virtual_2);
vmwTextXY(" TOM BOMBEM",0,210,4,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" INVASION OF THE INANIMATE OBJECTS",0,220,4,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" PROGRAMMING",0,240,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" VINCENT M WEAVER",0,260,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GRAPHICS",0,290,10,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" VINCENT M WEAVER",0,310,10,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" SOUND EFFECTS",0,340,11,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" VINCENT M WEAVER",0,360,11,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GRAPHICS INSPIRATION",0,390,12,0,1,tb1_font,game_state->virtual_2);
/* draw off the screen */
vmwTextXY(" TOM BOMBEM",0,210,4,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" INVASION OF THE INANIMATE OBJECTS",0,220,4,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" PROGRAMMING",0,240,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" VINCENT M WEAVER",0,260,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GRAPHICS",0,290,10,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" VINCENT M WEAVER",0,310,10,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" SOUND EFFECTS",0,340,11,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" VINCENT M WEAVER",0,360,11,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GRAPHICS INSPIRATION",0,390,12,0,1,tb1_font,game_state->virtual_2);
for(i=0;i<200;i++){
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,200,
for(i=0;i<200;i++){
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,200,
game_state->virtual_1,0,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(30000);
if (vmwGetInput()) {
keypressed=1; break;
}
}
vmwArbitraryCrossBlit(game_state->virtual_2,0,200,320,200,
game_state->virtual_1,0,0);
vmwArbitraryCrossBlit(game_state->virtual_1,0,0,320,200,
game_state->virtual_2,0,0);
vmwDrawBox(0,200,320,200,0,game_state->virtual_2);
vmwTextXY(" JEFF WARWICK",0,210,12,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GENERAL HELP",0,240,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" JOHN CLEMENS",0,260,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" JASON GRIMM",0,280,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" PCGPE AUTHORS, esp",0,310,14,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GRANT SMITH",0,330,14,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" DOS SOUND BLASTER CODE",0,360,15,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ETHAN BRODSKY",0,380,15,0,1,tb1_font,game_state->virtual_2);
if (!keypressed) for(i=0;i<200;i++){
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,200,
game_state->virtual_1,0,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(30000);
if (vmwGetInput()) {
keypressed=1; break;
}
}
vmwArbitraryCrossBlit(game_state->virtual_2,0,200,320,200,
game_state->virtual_2,0,0);
vmwDrawBox(0,200,320,200,0,game_state->virtual_2);
vmwTextXY(" GLTRON SOUND CODE",0,210,12,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ANDREAS UMBACH",0,230,12,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" THANKS TO ALL THE DEVELOPERS",0,260,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" OF LINUX, ESPECIALLY",0,280,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" LINUS TORVALDS",0,300,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ALSO SPECIAL THANKS TO",0,330,14,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" THE SDL DEVELOPMENT TEAM",0,350,14,0,1,tb1_font,game_state->virtual_2);
if (!keypressed) for(i=0;i<200;i++){
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,200,
game_state->virtual_1,0,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(30000);
if (vmwGetInput()) {
keypressed=1; break;
}
}
vmwArbitraryCrossBlit(game_state->virtual_2,0,200,320,200,
game_state->virtual_2,0,0);
vmwDrawBox(0,200,320,200,0,game_state->virtual_2);
vmwTextXY(" INSPIRATION",0,210,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" DOUGLAS ADAMS",0,230,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" CLIFF STOLL",0,250,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ARTHUR C CLARKE",0,270,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ISAAC ASIMOV",0,290,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GORDON KORMAN",0,310,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" THANKS TO ALL THE AGENTS",0,340,10,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" B,D,JL,L,N,P,S,W,PM,E,G,TK,MP",0,360,10,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" AND ESPECIALLY KRG",0,380,10,0,1,tb1_font,game_state->virtual_2);
if (!keypressed) for(i=0;i<200;i++){
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,200,
game_state->virtual_1,0,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(30000);
if (vmwGetInput()) {
keypressed=1; break;
}
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(30000);
if (vmwGetInput()) {
goto key_was_pressed;
}
}
/* move bottom to temp page */
vmwArbitraryCrossBlit(game_state->virtual_2,0,200,320,200,
game_state->virtual_2,0,0);
game_state->virtual_1,0,0);
/* move temp page to top */
vmwArbitraryCrossBlit(game_state->virtual_1,0,0,320,200,
game_state->virtual_2,0,0);
/* clear bottom */
vmwDrawBox(0,200,320,200,0,game_state->virtual_2);
vmwTextXY(" JEFF WARWICK",0,210,12,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GENERAL HELP",0,240,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" JOHN CLEMENS",0,260,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" JASON GRIMM",0,280,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" PCGPE AUTHORS, esp",0,310,14,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GRANT SMITH",0,330,14,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" DOS SOUND BLASTER CODE",0,360,15,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ETHAN BRODSKY",0,380,15,0,1,tb1_font,game_state->virtual_2);
for(i=0;i<200;i++){
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,200,
game_state->virtual_1,0,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(30000);
if (vmwGetInput()) {
goto key_was_pressed;
}
}
/* move bottom to top */
vmwArbitraryCrossBlit(game_state->virtual_2,0,200,320,200,
game_state->virtual_2,0,0);
/* clear bottom */
vmwDrawBox(0,200,320,200,0,game_state->virtual_2);
vmwTextXY(" GLTRON SOUND CODE",0,210,12,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ANDREAS UMBACH",0,230,12,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" THANKS TO ALL THE DEVELOPERS",0,260,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" OF LINUX, ESPECIALLY",0,280,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" LINUS TORVALDS",0,300,13,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ALSO SPECIAL THANKS TO",0,330,14,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" THE SDL DEVELOPMENT TEAM",0,350,14,0,1,tb1_font,game_state->virtual_2);
for(i=0;i<200;i++){
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,200,
game_state->virtual_1,0,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(30000);
if (vmwGetInput()) {
goto key_was_pressed;
}
}
/* move bottom to top */
vmwArbitraryCrossBlit(game_state->virtual_2,0,200,320,200,
game_state->virtual_2,0,0);
/* clear bottom */
vmwDrawBox(0,200,320,200,0,game_state->virtual_2);
vmwTextXY(" INSPIRATION",0,210,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" DOUGLAS ADAMS",0,230,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" CLIFF STOLL",0,250,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ARTHUR C CLARKE",0,270,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" ISAAC ASIMOV",0,290,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" GORDON KORMAN",0,310,9,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" THANKS TO ALL THE AGENTS",0,340,10,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" B,D,JL,L,N,P,S,W,PM,E,G,TK,MP",0,360,10,0,1,tb1_font,game_state->virtual_2);
vmwTextXY(" AND ESPECIALLY KRG",0,380,10,0,1,tb1_font,game_state->virtual_2);
for(i=0;i<200;i++){
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,200,
game_state->virtual_1,0,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(30000);
if (vmwGetInput()) {
goto key_was_pressed;
}
}
key_was_pressed:
/* move bottom to top */
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,i+200,
game_state->virtual_2,0,0);
i=0;
/* load picture at bottom */
vmwLoadPicPacked(0,200,game_state->virtual_2,1,1,
tb1_data_file("tbomb1.tb1",game_state->path_to_data),
game_state->graph_state);
// if (keypressed) {
// vmwDrawBox(0,0,320,200,0,game_state->virtual_2);
// }
if (keypressed) {
vmwDrawBox(0,0,320,200,0,game_state->virtual_2);
}
for(i=0;i<200;i++){
while(i<200) {
// for(i=0;i<200;i++){
vmwArbitraryCrossBlit(game_state->virtual_2,0,i,320,200,
game_state->virtual_1,0,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
@ -128,10 +142,10 @@ void credits(tb1_state *game_state)
if (vmwGetInput()) {
break;
}
}
vmwArbitraryCrossBlit(game_state->virtual_2,0,200,320,200,
game_state->virtual_1,0,0);
i++;
}
vmwArbitraryCrossBlit(game_state->virtual_2,0,200,320,200,
game_state->virtual_1,0,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
}

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@ -4,17 +4,17 @@ Marie
Hairold
Kevin
Leonard
VmW
Lizann
Vinnie
Pete
Vinnie
vmw
5000
4500
4000
3500
3000
2500
2170
2000
1740
1500
1490
1730

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@ -91,17 +91,12 @@ int map_string_to_type(char *string) {
struct level2_data *parse_data_file(char *filename) {
FILE *fff;
FILE *fff;
char tempst[255],sprite_file[255],throwaway[255];
char type[255];
int number,shoots,explodes,count,i,numsprites,tempint;
struct level2_data *data;
fff=fopen(filename,"r");
if (fff==NULL) {
printf("Cannot open %s\n",filename);
@ -109,9 +104,7 @@ struct level2_data *parse_data_file(char *filename) {
}
data=(struct level2_data *)malloc(sizeof(struct level2_data));
/* Pass 1 */
do {
fgets(tempst,254,fff);
@ -209,7 +202,6 @@ struct level2_data *parse_data_file(char *filename) {
#ifdef DEBUG
print_level(data);
printf("Sprite File: %s\n",sprite_file);
printf("Sprite size: %ix%i\n",data->xsize,data->ysize);
printf("Sprite array: %ix%i\n",data->rows,data->cols);

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@ -1,26 +0,0 @@
;
;
;
;012345678901234567890123
0########### ##########0
1# # # #1
2# G # # S #2
3# # # #3
4# # # #4
5# # # #5
6# # # #6
7# #### #### #7
8# # w # #8
9# #9
0# #0
1# #1
2# # # #2
3# # w # #3
4# #### #### #4
5# # # #5
6# # # #6
7# A # # #7
8# # T # #8
9###########///##########9
;012345678901234567890123

28
quit.c
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@ -8,20 +8,20 @@
#include "sound.h"
#include "tblib.h"
int quit(tb1_state *game_state)
{
int quit(tb1_state *game_state) {
int result=0;
int result=0;
result=are_you_sure(game_state,"QUIT??? ARE YOU",
"ABSOLUTELY SURE?",
"YES-RIGHT NOW!",
"NO--NOT YET.");
if (result) {
shutdownSound();
vmwCloseGraphics();
exit(1);
}
else return 6;
result=are_you_sure(game_state,"QUIT??? ARE YOU",
"ABSOLUTELY SURE?",
"YES-RIGHT NOW!",
"NO--NOT YET.");
if (result) {
shutdownSound();
vmwCloseGraphics();
exit(1);
}
return 6;
}

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@ -154,30 +154,30 @@ void SDL_Double32bpp_BlitMem(vmwSVMWGraphState *target_p, vmwVisual *source) {
s_pointer=source->memory;
t_pointer=((Uint8 *)target->pixels);
for (y=0;y<source->ysize;y++) {
for (x=0;x<source->xsize;x++) {
color=SDL_MapRGB(target->format,target_p->actual_pal[*(s_pointer)].r,
for(y=0;y<source->ysize;y++) {
for(x=0;x<source->xsize;x++) {
color=SDL_MapRGB(target->format,
target_p->actual_pal[*(s_pointer)].r,
target_p->actual_pal[*(s_pointer)].g,
target_p->actual_pal[*(s_pointer)].b);
/* i=0, j=0 */
*((Uint32 *) ( (t_pointer)))=color;
/* i=1, j=0 */
*((Uint32 *) ( (t_pointer+(2*target_p->xsize) )))=color;
*((Uint32 *) ( (t_pointer+(4*target_p->xsize) )))=color;
/* i=0, j=1 */
*((Uint32 *) ( (t_pointer+4) ))=color;
/* i=1 j=1 */
*((Uint32 *) ( (t_pointer+4+(2*target_p->xsize) )))=color;
*((Uint32 *) ( (t_pointer+4+(4*target_p->xsize) )))=color;
s_pointer++; t_pointer+=8;
}
t_pointer+=2*target_p->xsize;
t_pointer+=4*target_p->xsize;
}
/* Update the display */
if ( SDL_MUSTLOCK(target) ) {
SDL_UnlockSurface(target);

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@ -8,7 +8,7 @@
/* It is used both to get size of the sprite, then to actually get it */
int fakeGetSprite(int x,int y,int xsize,int ysize,
vmwVisual *screen,int capture,
char *spritedata) {
unsigned char *spritedata) {
int oldcolor,xtemp,ytemp=0,color,numacross,pointer=0;

649
tb1.c
View File

@ -1,6 +1,6 @@
/****************************************************************\
\* TOM BOMBEM AND THE INVASION OF THE INANIMATE_OBJECTS */
/* version 2.9.15 28 October 2001 *\
/* version 2.9.16 26 December 2009 *\
\* by Vince Weaver vince@deater.net */
/* *\
\* Originally written in Pascal and x86 assembly for DOS */
@ -10,7 +10,7 @@
\* This source is released under the GPL */
/****************************************************************/
#define TB1_VERSION "2.9.15"
#define TB1_VERSION "2.9.16"
#include <stdio.h>
#include <stdlib.h> /* for calloc */
@ -34,160 +34,172 @@
#include "options.h"
#include "playgame.h"
int command_line_help(int show_version,char *runas)
{
if (!show_version) {
printf("Usage: %s [-curses] [-double] [-fullscreen] [-nosound]"
" [-version] [-?]\n\n",runas);
printf(" -curses : play in color text-mode\n");
printf(" -double : play in 640x480 mode\n");
printf(" -fullscreen : play in fullscreen mode (if available)\n");
printf(" -nosound : disables sound within game\n");
printf(" -opengl : play in openGL mode\n");
printf(" -version : print version\n");
printf(" -? : print this help message\n");
printf("\n");
}
int command_line_help(int show_version,char *runas) {
if (!show_version) {
printf("Usage: %s [-curses] [-double] [-fullscreen] [-nosound]"
" [-version] [-?]\n\n",runas);
printf(" -curses : play in color text-mode\n");
printf(" -double : play in 640x480 mode\n");
printf(" -fullscreen : play in fullscreen mode (if available)\n");
printf(" -nosound : disables sound within game\n");
printf(" -opengl : play in openGL mode\n");
printf(" -version : print version\n");
printf(" -? : print this help message\n");
printf("\n");
}
return 0;
}
void vmw_opener(tb1_state *game_state, vmwVisual *virtual_1) {
int x;
for (x=0;x<256;x++) vmwLoadPalette(game_state->graph_state,0,0,0,x); /* 0=black */
int x;
/* Do the VMW Software Production Logo */
for(x=0;x<=40;x++) {
vmwLoadPalette(game_state->graph_state, ((x+20)*4),0,0,100+x);
vmwLoadPalette(game_state->graph_state,0,0, ( (x+20)*4 ),141+x);
vmwLoadPalette(game_state->graph_state,0, ( (x+20)*4),0,182+x);
}
for(x=0;x<256;x++) {
vmwLoadPalette(game_state->graph_state,0,0,0,x); /* 0=black */
}
/* Set the white color */
vmwLoadPalette(game_state->graph_state,0xff,0xff,0xff,15);
/* Do the VMW Software Production Logo */
for(x=0;x<=40;x++) {
vmwLoadPalette(game_state->graph_state, ((x+20)*4),0,0,100+x);
vmwLoadPalette(game_state->graph_state,0,0, ( (x+20)*4 ),141+x);
vmwLoadPalette(game_state->graph_state,0, ( (x+20)*4),0,182+x);
}
/* Set the white color */
vmwLoadPalette(game_state->graph_state,0xff,0xff,0xff,15);
vmwFlushPalette(game_state->graph_state);
vmwFlushPalette(game_state->graph_state);
/* Actually draw the stylized VMW */
for(x=0;x<=40;x++){
vmwDrawVLine(x+40,45,2*x,100+x,virtual_1);
vmwDrawVLine(x+120,45,2*x,141+x,virtual_1);
vmwDrawVLine(x+200,45,2*x,141+x,virtual_1);
vmwDrawVLine(x+80,125-(2*x),2*x,182+x,virtual_1);
vmwDrawVLine(x+160,125-(2*x),2*x,182+x,virtual_1);
}
for(x=40;x>0;x--){
vmwDrawVLine(x+80,45,80-(2*x),140-x,virtual_1);
vmwDrawVLine(x+160,45,80-(2*x),181-x,virtual_1);
vmwDrawVLine(x+240,45,80-(2*x),181-x,virtual_1);
vmwDrawVLine(x+120,45+(2*x),80-(2*x),222-x,virtual_1);
vmwDrawVLine(x+200,45+(2*x),80-(2*x),222-x,virtual_1);
}
vmwTextXY("A VMW SOFTWARE PRODUCTION",60,140,
15,15,0,game_state->graph_state->default_font,virtual_1);
if ((game_state->sound_possible) && (game_state->music_enabled))
playSound();
vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
pauseawhile(5);
vmwFadeToBlack(game_state->graph_state,virtual_1,0);
/* Actually draw the stylized VMW */
for(x=0;x<=40;x++) {
vmwDrawVLine(x+40,45,2*x,100+x,virtual_1);
vmwDrawVLine(x+120,45,2*x,141+x,virtual_1);
vmwDrawVLine(x+200,45,2*x,141+x,virtual_1);
vmwDrawVLine(x+80,125-(2*x),2*x,182+x,virtual_1);
vmwDrawVLine(x+160,125-(2*x),2*x,182+x,virtual_1);
}
for(x=40;x>0;x--){
vmwDrawVLine(x+80,45,80-(2*x),140-x,virtual_1);
vmwDrawVLine(x+160,45,80-(2*x),181-x,virtual_1);
vmwDrawVLine(x+240,45,80-(2*x),181-x,virtual_1);
vmwDrawVLine(x+120,45+(2*x),80-(2*x),222-x,virtual_1);
vmwDrawVLine(x+200,45+(2*x),80-(2*x),222-x,virtual_1);
}
vmwTextXY("A VMW SOFTWARE PRODUCTION",60,140,
15,15,0,game_state->graph_state->default_font,virtual_1);
if ((game_state->sound_possible) && (game_state->music_enabled)) {
playSound();
}
vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
pauseawhile(5);
vmwFadeToBlack(game_state->graph_state,virtual_1,0);
}
int main(int argc,char **argv)
{
int i,grapherror,reloadpic=0;
int ch,barpos,time_sec;
int graphics_target=VMW_SDLTARGET;
FILE *fff;
char *dir_name,options_file[BUFSIZ];
vmwVisual *virtual_1,*virtual_2,*virtual_3;
int main(int argc,char **argv) {
tb1_state *game_state;
vmwFont *tb1_font;
struct timeval time_info;
struct timezone dontcare;
printf("\nTom Bombem v%s by Vince Weaver vince@deater.net\n",TB1_VERSION);
printf(" http://www.deater.net/weave/tb1\n\n");
/* Setup the game state */
if ( (game_state=calloc(1,sizeof(tb1_state)))==NULL) {
printf("You are seriously low on RAM!\n");
return 3;
}
/* Some sane defaults */
game_state->level=0;
game_state->shields=0;
game_state->score=0;
game_state->virtual_1=NULL;
game_state->virtual_2=NULL;
game_state->virtual_3=NULL;
game_state->sound_possible=1;
game_state->music_enabled=1;
game_state->sound_enabled=1;
game_state->sound_volume=5;
game_state->music_volume=5;
game_state->default_double_size=0;
game_state->default_fullscreen=0;
/* Load saved defaults, if any */
dir_name=check_for_tb1_directory(game_state,0);
if (dir_name==NULL) {
printf(" + No ~/.tb1 directory. Using default options.\n");
}
else {
sprintf(options_file,"%s/options.tb1",dir_name);
fff=fopen(options_file,"r");
if (fff==NULL) {
printf(" + No ~/.tb1/options.tb1 file. Using defaults.\n");
}
else {
printf(" + Reading options from ~/.tb1/options.tb1\n");
fscanf(fff,"%i %i %i %i %i %i",
&game_state->sound_enabled,
&game_state->music_enabled,
&game_state->sound_volume,
&game_state->music_volume,
&game_state->default_double_size,
&game_state->default_fullscreen);
fclose(fff);
}
}
int i,grapherror,reloadpic=0;
int ch,barpos,time_sec;
int graphics_target=VMW_SDLTARGET;
FILE *fff;
char *dir_name,options_file[BUFSIZ];
vmwVisual *virtual_1,*virtual_2,*virtual_3;
tb1_state *game_state;
vmwFont *tb1_font;
struct timeval time_info;
struct timezone dontcare;
printf("\nTom Bombem v%s by Vince Weaver vince@deater.net\n",TB1_VERSION);
printf(" http://www.deater.net/weave/vmwprod/tb1\n\n");
/* Setup the game state */
if ( (game_state=calloc(1,sizeof(tb1_state)))==NULL) {
printf("You are seriously low on RAM!\n");
return 3;
}
/* Some sane defaults */
game_state->level=0;
game_state->shields=0;
game_state->score=0;
game_state->virtual_1=NULL;
game_state->virtual_2=NULL;
game_state->virtual_3=NULL;
game_state->sound_possible=1;
game_state->music_enabled=1;
game_state->sound_enabled=1;
game_state->sound_volume=5;
game_state->music_volume=5;
game_state->default_double_size=0;
game_state->default_fullscreen=0;
/* Load saved defaults, if any */
dir_name=check_for_tb1_directory(game_state,0);
if (dir_name==NULL) {
printf(" + No ~/.tb1 directory. Using default options.\n");
}
else {
sprintf(options_file,"%s/options.tb1",dir_name);
fff=fopen(options_file,"r");
if (fff==NULL) {
printf(" + No ~/.tb1/options.tb1 file. Using defaults.\n");
}
else {
printf(" + Reading options from ~/.tb1/options.tb1\n");
fscanf(fff,"%i %i %i %i %i %i",
&game_state->sound_enabled,
&game_state->music_enabled,
&game_state->sound_volume,
&game_state->music_volume,
&game_state->default_double_size,
&game_state->default_fullscreen);
fclose(fff);
}
}
/* Parse Command Line Arguments */
i=1;
while(i<argc) {
if (argv[i][0]=='-') {
switch (argv[i][1]) {
case 'h': case '?':
command_line_help(0,argv[0]); return 5; break;
/* Parse Command Line Arguments */
i=1;
while(i<argc) {
if (argv[i][0]=='-') {
switch (argv[i][1]) {
case 'h':
case '?':
command_line_help(0,argv[0]);
return 5;
break;
case 'v':
command_line_help(1,argv[0]); return 5; break;
command_line_help(1,argv[0]);
return 5;
break;
case 'f':
game_state->default_fullscreen=1; break;
game_state->default_fullscreen=1;
break;
case 'c':
graphics_target=VMW_CURSESTARGET; break;
graphics_target=VMW_CURSESTARGET;
break;
case 'd':
game_state->default_double_size=1; break;
game_state->default_double_size=1;
break;
case 'n':
game_state->sound_possible=0;
printf(" + Sound totally disabled\n");
break;
case 'o':
graphics_target=VMW_OPENGLTARGET; break;
default : command_line_help(0,argv[0]);
printf("Unknown Option: %s\n\n",argv[i]);
return 5;
}
graphics_target=VMW_OPENGLTARGET;
break;
default :
command_line_help(0,argv[0]);
printf("Unknown Option: %s\n\n",argv[i]);
return 5;
}
}
else {
command_line_help(0,argv[0]);
@ -195,7 +207,7 @@ int main(int argc,char **argv)
return 5;
}
i++;
}
}
/* Find the Data */
/* FIXME : User Defined Path Info*/
@ -226,196 +238,229 @@ int main(int argc,char **argv)
\* --> You are not meant to understand this <-- */
/* No 9-22-94 Back to yes 10-6-94 uh_oh 2-21-95 *\
\* gone for real long time 10-12-95 */
/* 11-95 not Amy anymore, but Gus *\
\* 3-96 oh well... gave up on Gus finally */
/* 5-11-96 Now Marie... *\
/* 11-95 not AMG, but AAT *\
\* 3-96 oh well... gave up on AAT finally */
/* 5-11-96 Now MLP... *\
\* 9-22-2000 :( */
/* 3-25-2002 Now Kristina ;) */
/* 3-25-2002 Now KRG ;) */
/* Randomize random number generator */
srandom(time(NULL));
printf(" + Seeding random number generator...\n");
/* Randomize random number generator */
srandom(time(NULL));
printf(" + Seeding random number generator...\n");
/* Load/Detect sound */
if (game_state->sound_possible)
if (initSound(game_state->path_to_data)<0) game_state->sound_possible=0;
/* Load/Detect sound */
if (game_state->sound_possible) {
if (initSound(game_state->path_to_data)<0) {
game_state->sound_possible=0;
}
/* Load fanfare Music */
if (game_state->sound_possible) {
loadSound(tb1_data_file("music/vmwfan.mod",game_state->path_to_data));
}
printf(" + Loaded sounds...\n");
}
/* Load fanfare Music */
if (game_state->sound_possible) {
loadSound(tb1_data_file("music/vmwfan.mod",game_state->path_to_data));
}
printf(" + Loaded sounds...\n");
/* Setup Graphics */
if (!game_state->default_double_size) {
if ( (game_state->graph_state=
/* Setup Graphics */
if (!game_state->default_double_size) {
if ( (game_state->graph_state=
vmwSetupSVMWGraph(graphics_target,
320,200,
0,1,
game_state->default_fullscreen,
1))==NULL) {
fprintf(stderr,"ERROR: Couldn't get display set up properly.\n");
return VMW_ERROR_DISPLAY;
}
}
else { /* We are double-sized */
if ( (game_state->graph_state=
fprintf(stderr,"ERROR: Couldn't get display set up properly.\n");
return VMW_ERROR_DISPLAY;
}
}
else { /* We are double-sized */
if ( (game_state->graph_state=
vmwSetupSVMWGraph(graphics_target,
640,480,
0,2,
game_state->default_fullscreen,
1))==NULL) {
fprintf(stderr,"ERROR: Couldn't get display set up properly.\n");
return VMW_ERROR_DISPLAY;
}
}
fprintf(stderr,"ERROR: Couldn't get display set up properly.\n");
return VMW_ERROR_DISPLAY;
}
}
/* Load the tom bombem font */
game_state->graph_state->default_font=
/* Load the tom bombem font */
game_state->graph_state->default_font=
vmwLoadFont(tb1_data_file("tbfont.tb1",
game_state->path_to_data),8,16,256);
printf(" + Loaded tb1 font...\n");
printf(" + Loaded tb1 font...\n");
/* Allocate the 3 virtual screens */
if ((game_state->virtual_1=vmwSetupVisual(320,200))==NULL) {
fprintf(stderr,"ERROR: Couldn't get RAM for virtual screen 1!\n");
return VMW_ERROR_MEM;
}
if ((game_state->virtual_2=vmwSetupVisual(320,400))==NULL) {
fprintf(stderr,"ERROR: Couldn't get RAM for virtual screen 2!\n");
return VMW_ERROR_MEM;
}
if ((game_state->virtual_3=vmwSetupVisual(320,200))==NULL) {
fprintf(stderr,"ERROR: Couldn't get RAM for virtual screen 3!\n");
return VMW_ERROR_MEM;
}
printf(" + Allocated virtual screens...\n");
/* Allocate the 3 virtual screens */
if ((game_state->virtual_1=vmwSetupVisual(320,200))==NULL) {
fprintf(stderr,"ERROR: Couldn't get RAM for virtual screen 1!\n");
return VMW_ERROR_MEM;
}
if ((game_state->virtual_2=vmwSetupVisual(320,400))==NULL) {
fprintf(stderr,"ERROR: Couldn't get RAM for virtual screen 2!\n");
return VMW_ERROR_MEM;
}
if ((game_state->virtual_3=vmwSetupVisual(320,200))==NULL) {
fprintf(stderr,"ERROR: Couldn't get RAM for virtual screen 3!\n");
return VMW_ERROR_MEM;
}
printf(" + Allocated virtual screens...\n");
/* To ease typing burden */
virtual_1=game_state->virtual_1;
virtual_2=game_state->virtual_2;
virtual_3=game_state->virtual_3;
tb1_font=game_state->graph_state->default_font;
/* The "fancy" opener */
vmw_opener(game_state,virtual_1);
/* Load menu music */
if (game_state->sound_possible) {
stopSound();
loadSound(tb1_data_file("music/weave1.mod",game_state->path_to_data));
}
/* Load palette */
grapherror=vmwLoadPicPacked(0,0,virtual_1,1,0,
tb1_data_file("tbomb1.tb1",game_state->path_to_data),
game_state->graph_state);
/* Bit of a hack to load proper unfade colors */
vmwFadeToBlack(game_state->graph_state,virtual_1,1);
/* Load Title Picture */
grapherror=vmwLoadPicPacked(0,0,virtual_1,1,1,
tb1_data_file("tbomb1.tb1",game_state->path_to_data),
game_state->graph_state);
/* Copy the picture over */
vmwFlipVirtual(virtual_3,virtual_1,320,200);
vmwUnFade(game_state->graph_state,virtual_1);
/* Main Menu Loop */
while (1) {
/* If virtual_3 was over-written, re-load it */
if (reloadpic) {
if ((game_state->sound_possible) && (game_state->music_enabled)) {
loadSound(tb1_data_file("music/weave1.mod",game_state->path_to_data));
}
grapherror=vmwLoadPicPacked(0,0,virtual_3,1,1,
tb1_data_file("tbomb1.tb1",
game_state->path_to_data),
game_state->graph_state);
reloadpic=0;
}
vmwFlipVirtual(virtual_1,virtual_3,320,200);
/* Play the menu-music */
if ((game_state->sound_possible) && (game_state->music_enabled))
playSound();
vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
virtual_1=game_state->virtual_1;
virtual_2=game_state->virtual_2;
virtual_3=game_state->virtual_3;
tb1_font=game_state->graph_state->default_font;
/* Don't show the menu until keypress/15s */
pauseawhile(15);
barpos=0;
vmwTextXY("F1 HELP",0,190,9,7,0,tb1_font,virtual_1);
coolbox(117,61,199,140,1,virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
ch=0;
while(ch!=VMW_ENTER){
if (barpos==0) vmwTextXY("NEW GAME",123,67,32,0,1,tb1_font,virtual_1);
else vmwTextXY("NEW GAME",123,67,32,7,1,tb1_font,virtual_1);
if (barpos==1) vmwTextXY("OPTIONS",123,77,32,0,1,tb1_font,virtual_1);
else vmwTextXY("OPTIONS",123,77,32,7,1,tb1_font,virtual_1);
if (barpos==2) vmwTextXY("ABOUT",123,87,32,0,1,tb1_font,virtual_1);
else vmwTextXY("ABOUT",123,87,32,7,1,tb1_font,virtual_1);
if (barpos==3) vmwTextXY("LOAD GAME",123,97,32,0,1,tb1_font,virtual_1);
else vmwTextXY("LOAD GAME",123,97,32,7,1,tb1_font,virtual_1);
if (barpos==4) vmwTextXY("STORY",123,107,32,0,1,tb1_font,virtual_1);
else vmwTextXY("STORY",123,107,32,7,1,tb1_font,virtual_1);
if (barpos==5) vmwTextXY("CREDITS",123,117,32,0,1,tb1_font,virtual_1);
else vmwTextXY("CREDITS",123,117,32,7,1,tb1_font,virtual_1);
if (barpos==6) vmwTextXY("QUIT",123,127,32,0,1,tb1_font,virtual_1);
else vmwTextXY("QUIT",123,127,32,7,1,tb1_font,virtual_1);
/* The "fancy" opener */
vmw_opener(game_state,virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
/* If at title screen too long, run credits */
gettimeofday(&time_info,&dontcare);
time_sec=time_info.tv_sec;
while( ((ch=vmwGetInput())==0)) {
usleep(30);
gettimeofday(&time_info,&dontcare);
if (time_info.tv_sec-time_sec>40) {
if (game_state->sound_possible) stopSound();
credits(game_state);
ch=VMW_ENTER;
barpos=9;
reloadpic=1;
break;
}
}
/* Change menu position based on key pressed */
if ((ch==VMW_DOWN)||(ch==VMW_RIGHT)) barpos++;
if ((ch==VMW_UP) || (ch==VMW_LEFT)) barpos--;
if (ch==VMW_F1) {barpos=10; ch=VMW_ENTER;} /*F1*/
if (ch=='n') barpos=0; /*N*/
if (ch=='o') barpos=1; /*O*/
if (ch=='a') barpos=2; /*A*/
if (ch=='l') barpos=3; /*L*/
if (ch=='s') barpos=4; /*S*/
if (ch=='c') barpos=5; /*C*/
if (ch=='q') barpos=6; /*Q*/
if (ch==VMW_ESCAPE){ /* escape */
barpos=6;
ch=VMW_ENTER;
}
if(barpos==7) barpos=0;
if(barpos<0) barpos=6;
}
if (game_state->sound_possible) stopSound();
/* Load menu music */
if (game_state->sound_possible) {
stopSound();
loadSound(tb1_data_file("music/weave1.mod",game_state->path_to_data));
}
/* Load palette */
grapherror=vmwLoadPicPacked(0,0,virtual_1,1,0,
tb1_data_file("tbomb1.tb1",
game_state->path_to_data),
game_state->graph_state);
/* Bit of a hack to load proper unfade colors */
vmwFadeToBlack(game_state->graph_state,virtual_1,1);
/* Load Title Picture */
grapherror=vmwLoadPicPacked(0,0,virtual_1,1,1,
tb1_data_file("tbomb1.tb1",
game_state->path_to_data),
game_state->graph_state);
/* Copy the picture over */
vmwFlipVirtual(virtual_3,virtual_1,320,200);
vmwUnFade(game_state->graph_state,virtual_1);
/* Main Menu Loop */
while(1) {
/* If virtual_3 was over-written, re-load it */
if (reloadpic) {
if ((game_state->sound_possible) && (game_state->music_enabled)) {
loadSound(tb1_data_file("music/weave1.mod",
game_state->path_to_data));
}
grapherror=vmwLoadPicPacked(0,0,virtual_3,1,1,
tb1_data_file("tbomb1.tb1",
game_state->path_to_data),
game_state->graph_state);
reloadpic=0;
}
vmwFlipVirtual(virtual_1,virtual_3,320,200);
/* Play the menu-music */
if ((game_state->sound_possible) && (game_state->music_enabled)) {
playSound();
}
vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
/* Don't show the menu until keypress/15s */
pauseawhile(15);
barpos=0;
vmwTextXY("F1 HELP",0,190,9,7,0,tb1_font,virtual_1);
coolbox(117,61,199,140,1,virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
ch=0;
while(ch!=VMW_ENTER){
if (barpos==0) {
vmwTextXY("NEW GAME",123,67,32,0,1,tb1_font,virtual_1);
}
else {
vmwTextXY("NEW GAME",123,67,32,7,1,tb1_font,virtual_1);
}
if (barpos==1) {
vmwTextXY("OPTIONS",123,77,32,0,1,tb1_font,virtual_1);
}
else {
vmwTextXY("OPTIONS",123,77,32,7,1,tb1_font,virtual_1);
}
if (barpos==2) {
vmwTextXY("ABOUT",123,87,32,0,1,tb1_font,virtual_1);
}
else {
vmwTextXY("ABOUT",123,87,32,7,1,tb1_font,virtual_1);
}
if (barpos==3) {
vmwTextXY("LOAD GAME",123,97,32,0,1,tb1_font,virtual_1);
}
else {
vmwTextXY("LOAD GAME",123,97,32,7,1,tb1_font,virtual_1);
}
if (barpos==4) {
vmwTextXY("STORY",123,107,32,0,1,tb1_font,virtual_1);
}
else {
vmwTextXY("STORY",123,107,32,7,1,tb1_font,virtual_1);
}
if (barpos==5) {
vmwTextXY("CREDITS",123,117,32,0,1,tb1_font,virtual_1);
}
else {
vmwTextXY("CREDITS",123,117,32,7,1,tb1_font,virtual_1);
}
if (barpos==6) {
vmwTextXY("QUIT",123,127,32,0,1,tb1_font,virtual_1);
}
else {
vmwTextXY("QUIT",123,127,32,7,1,tb1_font,virtual_1);
}
vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
/* If at title screen too long, run credits */
gettimeofday(&time_info,&dontcare);
time_sec=time_info.tv_sec;
while( ((ch=vmwGetInput())==0)) {
usleep(30);
gettimeofday(&time_info,&dontcare);
if (time_info.tv_sec-time_sec>40) {
if (game_state->sound_possible) stopSound();
credits(game_state);
ch=VMW_ENTER;
barpos=9;
reloadpic=1;
break;
}
}
/* Change menu position based on key pressed */
if ((ch==VMW_DOWN)||(ch==VMW_RIGHT)) barpos++;
if ((ch==VMW_UP) || (ch==VMW_LEFT)) barpos--;
if (ch==VMW_F1) {barpos=10; ch=VMW_ENTER;} /*F1*/
if (ch=='n') barpos=0; /*N*/
if (ch=='o') barpos=1; /*O*/
if (ch=='a') barpos=2; /*A*/
if (ch=='l') barpos=3; /*L*/
if (ch=='s') barpos=4; /*S*/
if (ch=='c') barpos=5; /*C*/
if (ch=='q') barpos=6; /*Q*/
if (ch==VMW_ESCAPE){ /* escape */
barpos=6;
ch=VMW_ENTER;
}
if(barpos==7) barpos=0;
if(barpos<0) barpos=6;
}
if (game_state->sound_possible) stopSound();
/* Run whatever it was that the person pressed */
switch (barpos) {
/* Run whatever it was that the person pressed */
switch (barpos) {
case 0: playthegame(game_state); reloadpic=1; break;
case 1: options(game_state); reloadpic=1; break;
case 2: about(game_state); reloadpic=1; break;
@ -424,6 +469,6 @@ int main(int argc,char **argv)
case 5: credits(game_state); break;
case 6: barpos=quit(game_state); break;
case 10: help(game_state); reloadpic=1; break;
}
}
}
}
}

View File

@ -14,10 +14,10 @@ int main(int argc,char **argv)
int grapherror;
int scale=1,fullscreen=0;
vmwVisual *virtual_1;
vmwPaintProHeader *ppro_header;
char *filename;
// vmwPaintProHeader *ppro_header;
// char *filename;
char ch=0;
char save_string[BUFSIZ];
// char save_string[BUFSIZ];
char *extension,*temp_string1,*temp_string2;
int xsize,ysize,type;
int is_pcx=0,target=VMW_SDLTARGET;