snes: make opening logo compressed

had to make the image full-screen width again
this makes the display not work right, known problem
This commit is contained in:
Vince Weaver 2013-01-22 16:22:26 -05:00
parent d798e031eb
commit f217ef0d41
3 changed files with 4 additions and 4 deletions

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@ -23,8 +23,8 @@ level1_pal0.sprites: graphics/level1_pal0.pcx tools/pcx_to_tiles_4bpp
level1_background.tiles: graphics/level1_background.pcx ./tools/pcx_to_compressed_tilemap
./tools/pcx_to_compressed_tilemap level1_background 4 < graphics/level1_background.pcx > level1_background.tiles
tb1_opening.tiles: graphics/vmw_logo.pcx ./tools/pcx_to_tiles_8bpp
./tools/pcx_to_tiles_8bpp vmw_logo < graphics/vmw_logo.pcx > tb1_opening.tiles
tb1_opening.tiles: graphics/vmw_logo.pcx ./tools/pcx_to_compressed_tilemap
./tools/pcx_to_compressed_tilemap vmw_logo 8 < graphics/vmw_logo.pcx > tb1_opening.tiles
tb1_title.tiles: graphics/tb1_title.pcx ./tools/pcx_to_compressed_tilemap
./tools/pcx_to_compressed_tilemap title_screen 8 < graphics/tb1_title.pcx > tb1_title.tiles

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@ -1,2 +1,2 @@
.word $dfde ; Complement of checksum
.word $2021 ; Unsigned 16-bit sum of ROM
.word $5ea8 ; Complement of checksum
.word $a157 ; Unsigned 16-bit sum of ROM

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