Vince Weaver
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75fccd3ce8
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snes: add tools for generating "compressed" tilemaps
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2013-01-21 15:15:42 -05:00 |
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Vince Weaver
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e0208e2ad1
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snes: re-add title screen back in
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2013-01-21 15:15:11 -05:00 |
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Vince Weaver
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b9dda3dbce
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snes: sprite displaying properly!
Looks nice
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2013-01-21 13:54:50 -05:00 |
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Vince Weaver
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5d8a70dc96
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snes: pcx_to_tiles_4bpp
forgot to actually add the command-line parsing code
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2013-01-21 13:17:00 -05:00 |
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Vince Weaver
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8e77643bb4
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snes: pcx_to_tiles_4bpp
clean up code, add command line argument for label name
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2013-01-21 13:12:53 -05:00 |
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Vince Weaver
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2687dfe6a2
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snes: remove pcx_to_sprite tool
We'll just use the pcx to 4bpp tile tool instead
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2013-01-21 13:04:58 -05:00 |
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Vince Weaver
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b77a08de38
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snes: fix sprite copy routine
urgh the 8/16 bit rep/sep strikes again
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2013-01-21 12:05:57 -05:00 |
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Vince Weaver
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50596ea3b4
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snes: Start adding some sprite code
This includes some common sprite clearing code in svmwgraph
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2013-01-21 11:49:17 -05:00 |
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Vince Weaver
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44d5009a61
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snes: have both opening screen and title screen come up
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2013-01-19 02:09:55 -05:00 |
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Vince Weaver
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53609b2226
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snes: opening has right colors
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2013-01-19 01:58:58 -05:00 |
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Vince Weaver
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2c190bd88c
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snes: have opening splash partially implemented
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2013-01-19 00:20:13 -05:00 |
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Vince Weaver
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aedf6ea385
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snes: initial work toward opening screen
also some work on the sprites. Sad to reduce the nice 256 color
sprites to 16-color
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2013-01-18 23:40:56 -05:00 |
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Vince Weaver
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d7882d311b
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snes: make pcx_to_tiles_8bpp take argument
Now it takes a parameter for the label names
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2013-01-17 21:46:29 -05:00 |
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Vince Weaver
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3ecc15c4a0
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snes: Move title_screen out to a module
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2013-01-17 21:37:27 -05:00 |
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Vince Weaver
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80dc74f5d9
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snes: use mode 3 for title screen
For some reason was using mode 4, but that has crazy offset mode
which was doing weird things on some of the emulators.
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2013-01-16 22:56:34 -05:00 |
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Vince Weaver
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78c0113545
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snes: checksum working
Finally got the checksum working. I had the checksum/complement
fields reversed somehow.
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2013-01-16 21:49:25 -05:00 |
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Vince Weaver
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b25ca3382a
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snes: try to get checksum valid
It's not working for reasons I don't understand.
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2013-01-16 17:36:23 -05:00 |
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Vince Weaver
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33c9828283
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snes: add in snes tools
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2013-01-16 16:44:45 -05:00 |
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Vince Weaver
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3f8081a6b0
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snes: Prints title screen!
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2013-01-16 16:40:38 -05:00 |
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Vince Weaver
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a5e18f88d7
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snes: proper hirom linker script?
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2013-01-16 16:32:28 -05:00 |
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Vince Weaver
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9522c3f533
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snes: updates to link script
More research turns up that the ROM is loaded to 40:0000 in HiROM mode,
and only mirrored in C0:0000
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2013-01-16 15:18:22 -05:00 |
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Vince Weaver
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8d2a716d3f
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snes: increase ROM size
Our image is to long to fit in a small ROM. Attempt to adjust the
linker script to make a longer ROM
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2013-01-16 14:10:13 -05:00 |
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Vince Weaver
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fe3dddef8e
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snes: Initial checkin
Doesn't do anything, but it does assemble
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2013-01-16 13:22:25 -05:00 |
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Vince Weaver
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f8f625390f
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snes: add resized title screen
Had to modify for 4:3 aspect ratio from previous 8:5. Mostly looks OK.
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2013-01-16 13:14:05 -05:00 |
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Vince Weaver
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ae1a96f943
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Placeholder for coming-soon Tom Bombem SNES
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2012-12-18 21:53:04 -05:00 |
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