FIX LEVEL2, BULLETS PASSING THROUGH problem is we only check top of bullet, not bottom, by just matching the row not an actual collision detection. Finish the game: Requires: Levels3-10. Level 3 is semi-done in pascal. Record keypresses, have a demo mode. Better joystick support Other aspirations: Some sort of "configure" type file Audit all the code. Finish plugging mem leaks [still need to fix level_1 and level_2]. Change all screen-shifts to fades like in original? Implement level editor SVMWGraph todo: Color Averaging in the curses target? Implement non 320x200x8 PCX loading? Make sprite code RLE? Known Bugs: 8bpp palette switching not as smooth as it could be. Volume controls on option menu don't do anything yet I get higher FPS on a 486 than my k6-2+! Need to figure this out. Frame limited code is limited. Need to think about this some more.