#ifndef SOUND_H #define SOUND_H int initSound(); void shutdownSound(); int loadSound(char *name); int playSound(); int stopSound(); void deleteSound(); void soundIdle(); void setMusicVolume(float volume); void setFxVolume(float volume); void playGameFX(int fx); void playMenuFX(int fx); void playEngine(); void stopEngine(); enum game_fx { fx_engine=0, fx_start, fx_crash, fx_win, fx_lose }; enum menu_fx { fx_action=0, fx_highlight }; #endif