#include #include #include #include #include "svmwgraph/svmwgraph.h" #include "tb1_state.h" #include "graphic_tools.h" #include "playgame.h" int save_slots[10]={0,0,0,0,0, 0,0,0,0,0}; int list_saved_games(char *dir_name,vmwFont *tb1_font,vmwVisual *vis) { int i,num_found=0; char save_game_name[BUFSIZ],tempst2[BUFSIZ]; int temp_level,temp_score,temp_shields; FILE *fff; vmwTextXY("SLOT# LEVEL SHIELDS SCORE",10,80,12,0,0,tb1_font,vis); for(i=0;i<10;i++) { sprintf(save_game_name,"%s/sg%i.tb1",dir_name,i); if ((fff=fopen(save_game_name,"r"))!=NULL) { num_found++; fscanf(fff,"%i %i %i", &temp_level, &temp_score, &temp_shields); fclose(fff); sprintf(tempst2,"%i:",i); vmwTextXY(tempst2,20,90+(i*10),4,0,0,tb1_font,vis); sprintf(tempst2,"%i",temp_level); vmwTextXY(tempst2,85,90+(i*10),1,0,0,tb1_font,vis); sprintf(tempst2,"%i",temp_shields); vmwTextXY(tempst2,135,90+(i*10),1,0,0,tb1_font,vis); sprintf(tempst2,"%i",temp_score); vmwTextXY(tempst2,180,90+(i*10),1,0,0,tb1_font,vis); save_slots[i]=1; } else { sprintf(tempst2,"%i: ---- EMPTY ----",i); vmwTextXY(tempst2,20,90+(i*10),4,0,0,tb1_font,vis); save_slots[i]=0; } } return num_found; } void save_canceled(tb1_state *game_state) { coolbox(0,0,319,199,1,game_state->virtual_3); vmwTextXY("SAVE CANCELED",90,95,12,4,0, game_state->graph_state->default_font,game_state->virtual_3); vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_3); vmwClearKeyboardBuffer(); while(!vmwGetInput()) usleep(30); } int savegame(tb1_state *game_state) { char ch,game_to_save; char tempst[BUFSIZ],save_game_name[BUFSIZ]; FILE *fff; vmwFont *tb1_font; vmwVisual *vis; char *dir_name; tb1_font=game_state->graph_state->default_font; vis=game_state->virtual_3; /* If ~/.tb1 does not exist, and wasn't made, then exit */ if ((dir_name=check_for_tb1_directory(game_state,1))==NULL) return 0; coolbox(0,0,319,199,1,vis); vmwTextXY("SAVE GAME",110,10,1,0,0,tb1_font,vis); vmwTextXY("NOTE: THIS ONLY SAVES THE GAME",10,25,12,0,0,tb1_font,vis); vmwTextXY("AS IT WAS AT THE BEGINNING OF",10,35,12,0,0,tb1_font,vis); vmwTextXY("THE LEVEL!",10,45,12,0,0,tb1_font,vis); vmwTextXY("SAVE IN WHICH SLOT [0-9]?",10,60,4,0,0,tb1_font,vis); list_saved_games(dir_name,tb1_font,vis); vmwBlitMemToDisplay(game_state->graph_state,vis); ch='M'; vmwClearKeyboardBuffer(); while( ((ch<'0') || (ch>'9')) && (ch!=VMW_ESCAPE)) { while((ch=vmwGetInput())==0) usleep(30); } if (ch==VMW_ESCAPE) { save_canceled(game_state); return 0; } game_to_save=ch; if (save_slots[(ch-48)]) { coolbox(0,0,319,199,1,vis); sprintf(tempst,"OVERRITE EXISTING GAME %c?",ch); vmwTextXY(tempst,50,95,12,0,0,tb1_font,vis); vmwTextXY("[Y/N]",50,105,12,0,0,tb1_font,vis); vmwBlitMemToDisplay(game_state->graph_state,vis); ch='M'; while ( (ch!='Y') && (ch!='y') && (ch!='n') && (ch!='N') && (ch!=VMW_ESCAPE) ) { while( (ch=vmwGetInput())==0) usleep(30); } if ( (ch==VMW_ESCAPE) || (ch=='n') || (ch=='N') ) { save_canceled(game_state); return 0; } } sprintf(save_game_name,"%s/sg%c.tb1",dir_name,game_to_save); if ((fff=fopen(save_game_name,"w"))!=NULL) { fprintf(fff,"%i\n%i\n%i\n%i\n", game_state->level, game_state->begin_score, game_state->begin_shields, game_state->checkpoints_passed); fclose(fff); coolbox(0,0,319,199,1,vis); sprintf(tempst,"GAME %c SAVED",game_to_save); vmwTextXY(tempst,90,95,12,0,0,tb1_font,vis); } else { coolbox(0,0,319,199,1,vis); vmwTextXY("ERROR SAVING FILE!",70,90,12,0,0,tb1_font,vis); vmwTextXY("GAME NOT SAVED!",80,100,12,0,0,tb1_font,vis); } vmwTextXY("PRESS ANY KEY...",80,180,4,0,0,tb1_font,vis); vmwBlitMemToDisplay(game_state->graph_state,vis); vmwClearKeyboardBuffer(); while (!vmwGetInput() ) usleep(30); return 1; } void loadgame(tb1_state *game_state) { char file_name[BUFSIZ]; int num_of_save_games=0; FILE *fff; char ch, *dir_name; vmwVisual *vis; vmwFont *tb1_font; vis=game_state->virtual_3; tb1_font=game_state->graph_state->default_font; coolbox(0,0,319,199,1,vis); vmwTextXY("LOAD GAME",110,10,9,0,0,tb1_font,vis); dir_name=check_for_tb1_directory(game_state,0); printf("%s\n",dir_name); if (dir_name!=NULL) { num_of_save_games=list_saved_games(dir_name,tb1_font,vis); } if ((num_of_save_games==0) || (dir_name==NULL)) { coolbox(0,0,319,199,1,vis); vmwTextXY("NO SAVED GAMES FOUND",60,50,12,0,0,tb1_font,vis); vmwTextXY("CREATE THEM WITH 'F2'",60,60,12,0,0,tb1_font,vis); vmwTextXY("DURING A GAME.",60,70,12,0,0,tb1_font,vis); vmwTextXY("PRESS ANY KEY...",80,180,4,0,0,tb1_font,vis); vmwBlitMemToDisplay(game_state->graph_state,vis); while( (ch=vmwGetInput())==0) usleep(30); return; } else { vmwTextXY("LOAD WHICH GAME [0-9]?",80,30,4,0,0,tb1_font,vis); ch='M'; vmwBlitMemToDisplay(game_state->graph_state,vis); vmwClearKeyboardBuffer(); IchLiebeMree: while( ((ch<'0') || (ch>'9')) && (ch!=VMW_ESCAPE)) { while((ch=vmwGetInput())==0) usleep(30); } if (!(save_slots[ch-48])) goto IchLiebeMree; printf("%c\n",ch); if (ch==VMW_ESCAPE) { coolbox(0,0,319,199,1,vis); vmwTextXY("LOAD CANCELED",90,95,12,0,0,tb1_font,vis); vmwTextXY("PRESS ANY KEY...",80,180,4,0,0,tb1_font,vis); vmwBlitMemToDisplay(game_state->graph_state,vis); while( (ch=vmwGetInput())==0) usleep(30); } else { sprintf(file_name,"%s/sg%c.tb1",dir_name,ch); if (( fff=fopen(file_name,"r"))!=NULL) { fscanf(fff,"%d",&(game_state->level)); fscanf(fff,"%d",&(game_state->score)); fscanf(fff,"%d",&(game_state->shields)); fscanf(fff,"%d",&(game_state->checkpoints_passed)); playthegame(game_state); } } } }