/* The NULL target, for when we don't have an actual output */ void *null_setupGraphics(int *xsize,int *ysize,int *bpp, int fullscreen,int verbose); void null_flushPalette(vmwSVMWGraphState *state); void null_BlitMem(vmwSVMWGraphState *target_p, vmwVisual *source); void null_clearKeyboardBuffer(); int null_getInput(); void null_closeGraphics();