tb1/tb1_linux/playgame.c
Vince Weaver 137d2b45fd Move tb1 into its own subdir
I'm merging all the the tom bombem projects into one git tree
2012-12-18 21:24:06 -05:00

71 lines
2.2 KiB
C

#include <stdio.h>
#include "svmwgraph/svmwgraph.h"
#include "tb1_state.h"
#include "tblib.h"
#include "graphic_tools.h"
#include "levels.h"
#include "level2_engine.h"
#include "hiscore.h"
void playthegame(tb1_state *game_state)
{
int lowscore;
char *hiname;
if (game_state->level==0) {
LevelOneLittleOpener(game_state);
game_state->shields=12;
game_state->score=0;
game_state->level++;
}
if (game_state->level==1) {
LevelOneEngine(game_state);
if (game_state->level==2) littleopener2(game_state);
}
if (game_state->level==2) {
leveltwoengine(game_state,"level1/ships.tb1","level2/level2.dat",
"level2/tbaship.tb1"," LEVEL TWO:",
"THE \"PEACE ENVOY\"",NULL);
if (game_state->level==3) LevelThreeLittleOpener(game_state);
}
if (game_state->level==3) {
LevelThreeEngine(game_state);
}
if (game_state->level==4) {
leveltwoengine(game_state,"level1/ships.tb1","level4/level4.dat",
"level4/tbeerm.tb1"," LEVEL FOUR:"," THE PLANET EERM",
NULL);
}
coolbox(70,85,170,110,1,game_state->virtual_1);
vmwTextXY("GAME OVER",84,95,4,7,0,
game_state->graph_state->default_font,game_state->virtual_1);
game_state->level=0;
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
vmwClearKeyboardBuffer();
pauseawhile(10);
lowscore=showhiscore(game_state,0,0);
if (game_state->score >lowscore) {
coolbox(10,75,310,125,1,game_state->virtual_1);
vmwTextXY("NEW HIGH SCORE!",90,80,12,7,0,game_state->graph_state->default_font,
game_state->virtual_1);
vmwTextXY("ENTER YOUR NAME (10 Chars)",30,90,0,7,0,
game_state->graph_state->default_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
hiname=vmwGrInput(game_state,110,110,10,11,0,game_state->graph_state->default_font,
game_state->virtual_1);
write_hs_list(game_state,game_state->score,hiname,0);
}
showhiscore(game_state,1,0);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
vmwClearKeyboardBuffer();
pauseawhile(20);
}