tb1/tb1_linux/graphic_tools.c
Vince Weaver 137d2b45fd Move tb1 into its own subdir
I'm merging all the the tom bombem projects into one git tree
2012-12-18 21:24:06 -05:00

144 lines
4.5 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <unistd.h>
#include <string.h> /* strlen() */
#include "svmwgraph/svmwgraph.h"
#include "tb1_state.h"
/* MAKE SURE YOU DO A COOLBOX TO 319,199, not 320,200!!! */
/* This will cause HARD TO DEBUG BUGS!!! */
/* I should add a check here I suppose */
void coolbox(int x1,int y1,int x2,int y2,int fill,vmwVisual *target)
{
int i;
for(i=0;i<5;i++) {
vmwDrawHLine(x1+i,y1+i,(x2-x1-i-i),31-i,target);
vmwDrawHLine(x1+i,y2-i,(x2-x1-i-i),31-i,target);
vmwDrawVLine(x1+i,y1+i,(y2-y1-i-i)+1,31-i,target);
vmwDrawVLine(x2-i,y1+i,(y2-y1-i-i)+1,31-i,target);
}
if (fill) {
for(i=y1+5;i<y2-4;i++) vmwDrawHLine(x1+5,i,(x2-x1-9),7,target);
}
}
void shadowrite(char *st,int x5,int y5,int forecol,int backcol,
vmwFont *tb1_font,vmwVisual *target)
{
vmwTextXY(st,x5+1,y5+1,backcol,0,0,tb1_font,target);
vmwTextXY(st,x5,y5,forecol,0,0,tb1_font,target);
}
char *check_for_tb1_directory(tb1_state *game_state,int try_to_create)
{
char ch;
struct stat buf;
vmwFont *tb1_font=NULL;
vmwVisual *vis=NULL;
static int initialized=0;
static char *dir_name;
/* Plug up a memory leak */
if (!initialized) {
dir_name=calloc(BUFSIZ,sizeof(char));
initialized=1;
}
if (try_to_create) {
tb1_font=game_state->graph_state->default_font;
vis=game_state->virtual_3;
/* First see if ~/.tb1 exists, and if it doesn't see if */
/* They want it to be created */
coolbox(0,0,319,199,1,vis);
// if (read_only_mode) {
// vmwTextXY("SORRY! CANNOT SAVE GAME",40,40,4],0],0,tb1_font,vis);
// vmwTextXY("WHEN IN READ ONLY MODE",50,50,4],0],0,tb1_font,vis);
// }
// else {
}
sprintf(dir_name,"%s/.tb1",getenv("HOME"));
stat(dir_name,&buf);
if (S_ISDIR(buf.st_mode)) return dir_name; /* It Exists */
else { /* It doesn't exist */
if (!try_to_create) return NULL;
vmwTextXY("DIRECTORY:",20,20,4,0,0,tb1_font,vis);
if (strlen(dir_name)>18)
vmwTextXY("~/.tb1",120,20,4,0,0,tb1_font,vis);
else
vmwTextXY(dir_name,120,20,4,0,0,tb1_font,vis);
vmwTextXY("THE ABOVE DIRECTORY DOES NOT",20,30,4,0,0,tb1_font,vis);
vmwTextXY("EXIST. DO YOU WANT TO ",20,40,4,0,0,tb1_font,vis);
vmwTextXY("TO CREATE THIS DIRECTORY?",20,50,4,0,0,tb1_font,vis);
vmwTextXY(" PLEASE ANSWER [Y or N]",20,60,4,0,0,tb1_font,vis);
vmwTextXY("NOTE IF YOU ANSWER \"N\" YOU",20,80,12,0,0,tb1_font,vis);
vmwTextXY("WILL NOT BE ABLE TO SAVE",20,90,12,0,0,tb1_font,vis);
vmwBlitMemToDisplay(game_state->graph_state,vis);
ch='M';
vmwClearKeyboardBuffer();
while( (ch!='Y') && (ch!='y') && (ch!='N') && (ch!='n') && (ch!=VMW_ESCAPE)) {
while((ch=vmwGetInput())==0) usleep(30);
}
if ((ch=='Y') || (ch=='y')) {
if (!mkdir(dir_name,S_IRUSR | S_IWUSR | S_IXUSR)) return dir_name; /* Now it exists */
else {
coolbox(0,0,319,199,1,vis);
vmwTextXY("WARNING! COULD NOT CREATE",30,30,4,0,0,tb1_font,vis);
vmwTextXY("DIRECTORY! ABANDONING SAVE!",20,40,4,0,0,tb1_font,vis);
vmwBlitMemToDisplay(game_state->graph_state,vis);
vmwClearKeyboardBuffer();
while (!vmwGetInput()) usleep(30);
return NULL;
}
}
}
return NULL;
}
char *vmwGrInput(tb1_state *game_state,int x,int y,int howlong,int forecol,int backcol,
vmwFont *tb1_font,vmwVisual *vis) {
char *tempst;
int ch;
int num_chars=0;
tempst=calloc(howlong+3,sizeof(char));
ch=-1;
vmwTextXY(" ",x,y,forecol,backcol,1,tb1_font,vis);
vmwBlitMemToDisplay(game_state->graph_state,vis);
while (ch!=VMW_ENTER) {
while ((ch=vmwGetInput())==0) usleep(30);
if ((ch==VMW_BACKSPACE) && (num_chars>0)) {
vmwTextXY(" ",x,y,forecol,backcol,1,tb1_font,vis);
num_chars--;
tempst[num_chars]=0;
}
else if (num_chars<10) {
if ((ch>31) && (ch<128)) {
tempst[num_chars]=(char)ch;
tempst[num_chars+1]=0;
num_chars++;
}
}
vmwTextXY(tempst,x,y,forecol,backcol,1,tb1_font,vis);
vmwBlitMemToDisplay(game_state->graph_state,vis);
}
tempst[num_chars+1]=0;
return tempst;
}