tb1/tb_asm/c/game_sprites.h
2012-12-18 21:43:40 -05:00

58 lines
752 B
C

/* 8x4 */
char ship_sprite[]=
{
0x0,0x0,0x9,0x9,0x9,0x0,0x0,0x0,
0x0,0x7,0xf,0xf,0xf,0x7,0x0,0x0,
0x7,0x7,0xf,0x7,0xf,0x7,0x7,0x0,
0x0,0x0,0x0,0xe,0x0,0x0,0x0,0x0
};
/* 1x3 */
char missile_sprite[]={
0x7,
0x7,
0xe,
};
/* 3x2 */
char enemy_sprites[6][6]={
{0xf,0xf,0x4,
0xf,0xf,0xf,
}
,
{0x9,0x0,0x9,
0x0,0x9,0x0,
}
,
{0x2,0xa,0x2,
0x2,0xa,0x2,
}
,
{0x3,0x6,0x6,
0x3,0x6,0x6,
}
,
{0x0,0xe,0x0,
0xe,0x0,0xe,
}
,
{0xc,0xf,0xf,
0xc,0x7,0x7
}
,
};
char explosion_sprites[3][6]={
{ 0xe,0xe,0xc,
0xc,0xe,0x8,
},
{ 0x7,0x7,0x4,
0x4,0x7,0x0,
},
{ 0x8,0x8,0x0,
0x0,0x8,0x8,
},
};