tb1/tb1_snes/Makefile
Vince Weaver d798e031eb snes: make pcx_to_compressed_tilemap_8bpp.c generic
It should now work for 4bpp tiles too
2013-01-22 15:30:19 -05:00

47 lines
1.4 KiB
Makefile

AS=cl65
LD=ld65
all: checksum.inc
tb1_snes.sfc: tb1_snes.o snes-hirom.cfg
$(LD) -o tb1_snes.sfc --config snes-hirom.cfg --obj tb1_snes.o
tb1_snes.o: tb1_snes.s \
snes_init.s opening.s title_screen.s level_1.s \
svmwgraph.s \
tb1_title.tiles tb1_opening.tiles level1_background.tiles \
level1_pal0.sprites \
tbfont.inc
$(AS) -t none -o tb1_snes.o -l tb1_snes.lst -c tb1_snes.s
level1_pal0.sprites: graphics/level1_pal0.pcx tools/pcx_to_tiles_4bpp
./tools/pcx_to_tiles_4bpp level1_pal0 < graphics/level1_pal0.pcx > level1_pal0.sprites
level1_background.tiles: graphics/level1_background.pcx ./tools/pcx_to_compressed_tilemap
./tools/pcx_to_compressed_tilemap level1_background 4 < graphics/level1_background.pcx > level1_background.tiles
tb1_opening.tiles: graphics/vmw_logo.pcx ./tools/pcx_to_tiles_8bpp
./tools/pcx_to_tiles_8bpp vmw_logo < graphics/vmw_logo.pcx > tb1_opening.tiles
tb1_title.tiles: graphics/tb1_title.pcx ./tools/pcx_to_compressed_tilemap
./tools/pcx_to_compressed_tilemap title_screen 8 < graphics/tb1_title.pcx > tb1_title.tiles
checksum.inc: ./tools/snes_checksum tb1_snes.sfc
./tools/snes_checksum < tb1_snes.sfc > checksum.inc
tbfont.inc: ./tools/tbfont.tb1 ./tools/convert_font_4bpp
./tools/convert_font_4bpp < ./tools/tbfont.tb1 > tbfont.inc
tools/snes_checksum:
cd tools && make
tools/pcx_to_tiles_8bpp:
cd tools && make
clean:
rm -f *~ *.o *.lst *.sfc *.tiles *.sprites tbfont.inc
cd tools && make clean