vnIIc/client/client.list

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ca65 V2.16 - Git f5e9b401
Main file : client.s
Current file: client.s
000000r 1 ;;;-------------------------------------------------------------------
000000r 1 ;;;
000000r 1 ;;; vnIIc Client Application
000000r 1 ;;;
000000r 1 ;;;-------------------------------------------------------------------
000000r 1
000000r 1 PADDLE_SUPPORT = 1
000000r 1 ;;; MOUSE_SUPPORT = 1
000000r 1
000000r 1 .include "apple2.inc"
000000r 2
000000r 2 ;-----------------------------------------------------------------------------
000000r 2 ; Zero page stuff
000000r 2
000000r 2 WNDLFT := $20 ; Text window left
000000r 2 WNDWDTH := $21 ; Text window width
000000r 2 WNDTOP := $22 ; Text window top
000000r 2 WNDBTM := $23 ; Text window bottom+1
000000r 2 CH := $24 ; Cursor horizontal position
000000r 2 CV := $25 ; Cursor vertical position
000000r 2 BASL := $28 ; Text base address low
000000r 2 BASH := $29 ; Text base address high
000000r 2 INVFLG := $32 ; Normal/inverse(/flash)
000000r 2 PROMPT := $33 ; Used by GETLN
000000r 2 RNDL := $4E ; Random counter low
000000r 2 RNDH := $4F ; Random counter high
000000r 2 HIMEM := $73 ; Highest available memory address+1
000000r 2
000000r 2 ;-----------------------------------------------------------------------------
000000r 2 ; Vectors
000000r 2
000000r 2 DOSWARM := $03D0 ; DOS warmstart vector
000000r 2 BRKVec := $03F0 ; Break vector
000000r 2 SOFTEV := $03F2 ; Vector for warm start
000000r 2 PWREDUP := $03F4 ; This must be = EOR #$A5 of SOFTEV+1
000000r 2
000000r 2 ;-----------------------------------------------------------------------------
000000r 2 ; Hardware
000000r 2
000000r 2 ; Keyboard input
000000r 2 KBD := $C000 ; Read keyboard
000000r 2 KBDSTRB := $C010 ; Clear keyboard strobe
000000r 2
000000r 2 ; 80 column video switches
000000r 2 CLR80COL:= $C000 ; Disable 80 column store
000000r 2 SET80COL:= $C001 ; Enable 80 column store
000000r 2 RD80COL := $C018 ; >127 if 80 column store enabled
000000r 2 RD80VID := $C01F ; >127 if 80 column video enabled
000000r 2
000000r 2 ; Character set switches
000000r 2 CLRALTCHAR := $C00E ; Normal Apple II char set
000000r 2 SETALTCHAR := $C00F ; Norm/inv LC, no flash
000000r 2 ALTCHARSET := $C01E ; >127 if alt charset switched in
000000r 2
000000r 2 ; Language card switches
000000r 2 RDLCBNK2:= $C011 ; >127 if LC bank 2 in use
000000r 2 RDLCRAM := $C012 ; >127 if LC is read enabled
000000r 2 ROMIN := $C081 ; Swap in D000-FFFF ROM
000000r 2 LCBANK2 := $C083 ; Swap in LC bank 2
000000r 2 LCBANK1 := $C08B ; Swap in LC bank 1
000000r 2
000000r 2 ; Video mode switches
000000r 2 TXTCLR := $C050 ; Display graphics
000000r 2 TXTSET := $C051 ; Display text
000000r 2 MIXCLR := $C052 ; Disable 4 lines of text
000000r 2 MIXSET := $C053 ; Enable 4 lines of text
000000r 2 LOWSCR := $C054 ; Page 1
000000r 2 HISCR := $C055 ; Page 2
000000r 2 LORES := $C056 ; Lores graphics
000000r 2 HIRES := $C057 ; Hires graphics
000000r 2
000000r 2 ; Game controller
000000r 2 BUTN0 := $C061 ; Open-Apple Key
000000r 2 BUTN1 := $C062 ; Closed-Apple Key
000000r 2
000000r 1
000000r 1 .include "macros.inc"
000000r 2 ;;;---------------------------------------------------------
000000r 2 ;;;
000000r 2 ;;; Generic Macros
000000r 2 ;;;
000000r 2 ;;;---------------------------------------------------------
000000r 2
000000r 2 .macro SaveRegisters
000000r 2 pha
000000r 2 txa
000000r 2 pha
000000r 2 tya
000000r 2 pha
000000r 2 .endmacro
000000r 2
000000r 2 .macro RestoreRegisters
000000r 2 pla
000000r 2 tay
000000r 2 pla
000000r 2 tax
000000r 2 pla
000000r 2 .endmacro
000000r 2
000000r 1
000000r 1 ;;;---------------------------------------------------------
000000r 1 ;;; Hi-res graphics constants/locations
000000r 1 ;;;---------------------------------------------------------
000000r 1
000000r 1 PAGE := $E6 ; Active hires plotting page (Applesoft)
000000r 1 PAGE1 := $20
000000r 1 PAGE2 := $40
000000r 1
000000r 1 PAGESIZE := $20 ; Size of hi-res screen in pages
000000r 1
000000r 1 ;;;---------------------------------------------------------
000000r 1 ;;; ROM routines
000000r 1 ;;;---------------------------------------------------------
000000r 1
000000r 1 PREAD := $FB1E ; Monitor paddle reading routine, call
000000r 1 ; with paddle # in X, returns value in Y
000000r 1
000000r 1 HCLR := $F3F2 ; Clear current hires screen to black
000000r 1
000000r 1 ;;;---------------------------------------------------------
000000r 1 ;;; Other
000000r 1 ;;;---------------------------------------------------------
000000r 1
000000r 1 MAX_SLOT := 7 ; Maximum slot # on an Apple II
000000r 1
000000r 1 ZP_PTR := $FA ; Write cursor location on zero page
000000r 1
000000r 1 ;;;-------------------------------------------------------------------
000000r 1 ;;; Protocol:
000000r 1 ;;;-------------------------------------------------------------------
000000r 1
000000r 1 .proc Protocol
000000r 1 Keyboard := $00
000000r 1
000000r 1 Button0 := $10
000000r 1 Button1 := $11
000000r 1
000000r 1 Paddle0 := $20
000000r 1 Paddle1 := $21
000000r 1
000000r 1 MouseX := $30
000000r 1 MouseY := $31
000000r 1 MouseBtn := $32
000000r 1
000000r 1 Screen := $80
000000r 1 .endproc
000000r 1
000000r 1
000000r 1 ;;;-------------------------------------------------------------------
000000r 1 ;;;
000000r 1 ;;; Client Code
000000r 1 ;;;
000000r 1 ;;;-------------------------------------------------------------------
000000r 1
000000r 1 .org $6000
006000 1 4C 5B 60 jmp AppEntry
006003 1
006003 1 .include "ssc.inc"
006003 2 ;;;-------------------------------------------------------------------
006003 2 ;;;
006003 2 ;;; Serial port routines
006003 2 ;;;
006003 2 ;;; (based on ADTPro)
006003 2 ;;;
006003 2 ;;;-------------------------------------------------------------------
006003 2
006003 2 .proc SSC
006003 2
006003 2 ;;;---------------------------------------------------------
006003 2 ;;; Super Serial constants/locations
006003 2 ;;;---------------------------------------------------------
006003 2
006003 2 ;;; These get incremented by the slot where they appear
006003 2 UACTRL = $C08B ; Control Register
006003 2 UACMND = $C08A ; Command Register
006003 2 UASTAT = $C089 ; Status Register
006003 2 UADATA = $C088 ; Data Register - incoming and outgoing data
006003 2
006003 2 ;;; Lookup table for UACTRL register, by baud rate
006003 2
006003 2 16 1E 1F 10 BPSCTRL: .byte $16,$1E,$1F,$10 ; 300, 9600, 19200, 115k (with 8 data bits, 1 stop bit, no echo)
006007 2 .enum
006007 2 BPS_300
006007 2 BPS_9600
006007 2 BPS_19200
006007 2 BPS_115k
006007 2 .endenum
006007 2
006007 2 CMND_NRDI = $0B ; Command: no parity, RTS on, DTR on, no interrupts
006007 2
006007 2
006007 2 ;;;---------------------------------------------------------
006007 2 ;;; Initialize the SSC; slot passed in A
006007 2
006007 2 .proc Init
006007 2 0A asl ; Slot passed in A
006008 2 0A asl
006009 2 0A asl
00600A 2 0A asl ; Now $S0
00600B 2 69 88 adc #$88 ; Low byte of UADATA
00600D 2 AA tax
00600E 2 A9 0B lda #CMND_NRDI ; Command register: no parity, RTS on, DTR on, no interrupts
006010 2 9D 02 C0 sta $C002,X
006013 2 AC 58 60 ldy PSPEED ; Control register: look up by baud rate (8 data bits, 1 stop bit)
006016 2 B9 03 60 lda BPSCTRL,Y
006019 2 9D 03 C0 sta $C003,X
00601C 2 8E 3C 60 stx MOD_UADATA_1 ; Modify references to
00601F 2 8E 49 60 stx MOD_UADATA_2 ; UADATA to point at
006022 2 8E 55 60 stx MOD_UADATA_3 ; correct slot (UADATA+S0)
006025 2 E8 inx
006026 2 8E 32 60 stx MOD_UASTAT_1 ; Modify reference to
006029 2 8E 40 60 stx MOD_UASTAT_2 ; UASTAT to point at
00602C 2 8E 4D 60 stx MOD_UASTAT_3 ; correct slot (UASTAT+S0)
00602F 2 60 rts
006030 2 .endproc
006030 2
006030 2
006030 2 ;;;---------------------------------------------------------
006030 2 ;;; Send accumulator out the serial port
006030 2
006030 2 .proc Put
006030 2 48 pha ; Push A onto the stack
006031 2 MOD_UASTAT_1 := *+1
006031 2 AD 89 C0 : lda UASTAT ; Check status bits
006034 2 29 70 and #$70
006036 2 C9 10 cmp #$10
006038 2 D0 F7 bne :- ; Output register is full, so loop
00603A 2 68 pla
00603B 2 MOD_UADATA_1 := *+1
00603B 2 8D 88 C0 sta UADATA ; Put character
00603E 2 60 rts
00603F 2 .endproc
00603F 2 MOD_UASTAT_1 := Put::MOD_UASTAT_1
00603F 2 MOD_UADATA_1 := Put::MOD_UADATA_1
00603F 2
00603F 2 ;;;---------------------------------------------------------
00603F 2 ;;; Read a character from the serial port to the accumulator
00603F 2
00603F 2 .proc Get
00603F 2 MOD_UASTAT_2 := *+1
00603F 2 AD 89 C0 lda UASTAT ; Check status bits
006042 2 29 68 and #$68
006044 2 C9 08 cmp #$8
006046 2 D0 F7 bne Get ; Input register empty, loop
006048 2 MOD_UADATA_2 := *+1
006048 2 AD 88 C0 lda UADATA ; Get character
00604B 2 60 rts
00604C 2 .endproc
00604C 2 MOD_UASTAT_2 := Get::MOD_UASTAT_2
00604C 2 MOD_UADATA_2 := Get::MOD_UADATA_2
00604C 2
00604C 2 ;;;---------------------------------------------------------
00604C 2 ;;; Check if the serial port has pending data
00604C 2
00604C 2 .proc HasData
00604C 2 MOD_UASTAT_3 := *+1
00604C 2 AD 89 C0 lda UASTAT ; Check status bits
00604F 2 29 68 and #$68
006051 2 C9 08 cmp #$8
006053 2 60 rts
006054 2 .endproc
006054 2 MOD_UASTAT_3 := HasData::MOD_UASTAT_3
006054 2
006054 2
006054 2 ;;;---------------------------------------------------------
006054 2 ;;; Clean up serial port
006054 2
006054 2 .proc Reset
006054 2 MOD_UADATA_3 := *+1
006054 2 2C 88 C0 bit UADATA
006057 2 60 rts
006058 2 .endproc
006058 2 MOD_UADATA_3 := Reset::MOD_UADATA_3
006058 2
006058 2 .endproc
006058 2
006058 1
006058 1 .ifdef MOUSE_SUPPORT
006058 1 .include "mouse.inc"
006058 1 .endif
006058 1
006058 1
006058 1 ;;;-------------------------------------------------------------------
006058 1 ;;; Variables
006058 1 ;;;-------------------------------------------------------------------
006058 1
006058 1 ;;; Application configuration
006058 1 03 PSPEED: .byte SSC::BPS_115k ; Hardcoded for Apple IIc (TODO: Allow configuration)
006059 1 02 PSLOT: .byte 2 ; Hardcoded for Apple IIc (TODO: Allow configuration)
00605A 1 00 PEXIT: .byte 0 ; Set when it's time to exit (Not Yet Implemented)
00605B 1
00605B 1
00605B 1 ;;;---------------------------------------------------------
00605B 1 ;;; Initialize the application, and enter the main loop
00605B 1
00605B 1 .proc AppEntry
00605B 1 AD 59 60 lda PSLOT ; Use slot 2
00605E 1 20 07 60 jsr SSC::Init ; Initialize Super Serial Card
006061 1 20 2B 61 jsr InitHires ; Initialize Hi-Res graphics
006064 1 20 A5 60 jsr InitInput ; Initialize input devices
006067 1 20 74 60 jsr MainLoop
00606A 1 ;; fall through
00606A 1 .endproc
00606A 1
00606A 1 ;;;---------------------------------------------------------
00606A 1 ;;; Clean up and exit app
00606A 1
00606A 1 .proc AppExit
00606A 1 20 54 60 jsr SSC::Reset
00606D 1 8D 54 C0 sta LOWSCR
006070 1 8D 51 C0 sta TXTSET
006073 1 60 rts
006074 1 .endproc
006074 1
006074 1 ;;;-------------------------------------------------------------------
006074 1 ;;;
006074 1 ;;; Main loop functionality
006074 1 ;;;
006074 1 ;;;-------------------------------------------------------------------
006074 1
006074 1
006074 1 ;;;---------------------------------------------------------
006074 1 .proc MainLoop
006074 1
006074 1 ;;; TODO: Sort out the protocol - should be able to send
006074 1 ;;; input state without receiving data
006074 1 ;;; jsr SSC::HasData ; Anything to read?
006074 1 ;;; bne :+ ; Nope
006074 1
006074 1 20 7E 60 : jsr ReceivePage
006077 1 ;; Input is sent every 256 bytes (32 times per page)
006077 1 20 42 61 jsr FlipHires
00607A 1
00607A 1 4C 74 60 jmp :- ; TODO: define an exit trigger
00607D 1 60 rts
00607E 1 .endproc
00607E 1
00607E 1
00607E 1 ;;;---------------------------------------------------------
00607E 1 ;;; Pull a hi-res page down over serial
00607E 1 ;;;
00607E 1 ;;; Protocol is:
00607E 1 ;;; * Recieve 256 bytes (graphic data)
00607E 1 ;;; * Send 1 byte (input state)
00607E 1
00607E 1 .proc ReceivePage
00607E 1 A9 80 lda #Protocol::Screen
006080 1 20 30 60 jsr SSC::Put
006083 1 A9 00 lda #0 ; data size
006085 1 20 30 60 jsr SSC::Put
006088 1
006088 1
006088 1 A9 00 lda #0 ; set up write pointer
00608A 1 85 FA sta ZP_PTR
00608C 1 A5 E6 lda PAGE
00608E 1 85 FB sta ZP_PTR+1
006090 1 A2 20 ldx #PAGESIZE ; plan to receive this many pages
006092 1 A0 00 ldy #0
006094 1
006094 1 20 3F 60 : jsr SSC::Get
006097 1 91 FA sta (ZP_PTR),Y
006099 1 C8 iny
00609A 1 D0 F8 bne :- ; Do a full page...
00609C 1
00609C 1 ;; Interleave to maintain responsiveness
00609C 1 20 A6 60 jsr SendInputState
00609F 1
00609F 1 E6 FB inc ZP_PTR+1
0060A1 1 CA dex
0060A2 1 D0 F0 bne :- ; ...as many pages as we need
0060A4 1 60 rts
0060A5 1 .endproc
0060A5 1
0060A5 1
0060A5 1 ;;;-------------------------------------------------------------------
0060A5 1 ;;;
0060A5 1 ;;; Input device routines
0060A5 1 ;;;
0060A5 1 ;;;-------------------------------------------------------------------
0060A5 1
0060A5 1 ;;;---------------------------------------------------------
0060A5 1 ;;; Initialize input devices and storage for detecting
0060A5 1 ;;; state transitions
0060A5 1
0060A5 1 .proc InitInput
0060A5 1
0060A5 1 .ifdef MOUSE_SUPPORT
0060A5 1 jsr Mouse::FindMouse
0060A5 1 .endif
0060A5 1
0060A5 1 60 rts
0060A6 1 .endproc
0060A6 1
0060A6 1
0060A6 1 ;;;---------------------------------------------------------
0060A6 1 ;;; Send a full set of input state updates.
0060A6 1
0060A6 1 ;;; Assumes time to transmit is roughly comparable to time
0060A6 1 ;;; to measure input state, therefore only sending changes is
0060A6 1 ;;; not worthwhile in most cases.
0060A6 1
0060A6 1 .proc SendInputState
0060A6 1 20 B0 60 jsr MaybeSendKeyboard
0060A9 1 20 E3 60 jsr SendButtons
0060AC 1
0060AC 1 .ifdef PADDLE_SUPPORT
0060AC 1 20 04 61 jsr SendPaddles
0060AF 1 .endif
0060AF 1
0060AF 1 .ifdef MOUSE_SUPPORT
0060AF 1 jsr SendMouse
0060AF 1 .endif
0060AF 1
0060AF 1 .endproc
0060AF 1
0060AF 1
0060AF 1 ;;;------------------------------------------------------------
0060AF 1 ;;; Keyboard
0060AF 1
0060AF 1 ;;; NOTE: Can't use KBDSTRB to detect key up -> key down transition
0060AF 1 ;;; since the msb can change before the key code. Instead, consider
0060AF 1 ;;; these cases:
0060AF 1 ;;;
0060AF 1 ;;; OLD STATE KBD KBDSTRB RESULT
0060AF 1 ;;; Up Up - No-op
0060AF 1 ;;; Up Down - Save and send key down
0060AF 1 ;;; Down - Up Save and send key up
0060AF 1 ;;; Down - Down Save and send key ONLY if different
0060AF 1 ;;;
0060AF 1
0060AF 1 00 last_kb: .byte 0
0060B0 1
0060B0 1 .proc MaybeSendKeyboard
0060B0 1 AD AF 60 lda last_kb
0060B3 1 D0 08 bne key_was_down
0060B5 1
0060B5 1 key_was_up:
0060B5 1 ;; Key was up - send only if now down.
0060B5 1 AD 00 C0 lda KBD ; Read keyboard
0060B8 1 10 28 bpl done ; Do nothing if it is still up.
0060BA 1 4C CF 60 jmp send ; Otherwise send.
0060BD 1
0060BD 1 key_was_down:
0060BD 1 ;; Key was down - strobe should match
0060BD 1 ;; unless the key changed or was released.
0060BD 1 AD 10 C0 lda KBDSTRB
0060C0 1 30 05 bmi kbdstrb_down
0060C2 1
0060C2 1 kbdstrb_up:
0060C2 1 A9 00 lda #0 ; Now released
0060C4 1 4C CF 60 jmp send
0060C7 1
0060C7 1 kbdstrb_down:
0060C7 1 CD AF 60 cmp last_kb ; Same key as last time?
0060CA 1 F0 16 beq done ; - no change, don't send.
0060CC 1 4C CF 60 jmp send
0060CF 1
0060CF 1 8D AF 60 send: sta last_kb
0060D2 1 A5 00 lda Protocol::Keyboard
0060D4 1 20 30 60 jsr SSC::Put
0060D7 1 A9 01 lda #1 ; Data size
0060D9 1 20 30 60 jsr SSC::Put
0060DC 1 AD AF 60 lda last_kb
0060DF 1 20 30 60 jsr SSC::Put
0060E2 1
0060E2 1 60 done: rts
0060E3 1 .endproc
0060E3 1
0060E3 1 ;;;------------------------------------------------------------
0060E3 1 ;;; Buttons
0060E3 1
0060E3 1 .proc SendButtons
0060E3 1
0060E3 1 A5 10 lda Protocol::Button0
0060E5 1 20 30 60 jsr SSC::Put
0060E8 1 A9 01 lda #1 ; Data size
0060EA 1 20 30 60 jsr SSC::Put
0060ED 1 AD 61 C0 lda BUTN0
0060F0 1 20 30 60 jsr SSC::Put
0060F3 1
0060F3 1 A5 11 lda Protocol::Button1
0060F5 1 20 30 60 jsr SSC::Put
0060F8 1 A9 01 lda #1 ; Data size
0060FA 1 20 30 60 jsr SSC::Put
0060FD 1 AD 62 C0 lda BUTN1
006100 1 20 30 60 jsr SSC::Put
006103 1
006103 1 60 rts
006104 1 .endproc
006104 1
006104 1 ;;;------------------------------------------------------------
006104 1 ;;; Paddles
006104 1
006104 1 .ifdef PADDLE_SUPPORT
006104 1 .proc SendPaddles
006104 1
006104 1 A5 20 lda Protocol::Paddle0
006106 1 20 30 60 jsr SSC::Put
006109 1 A9 01 lda #1 ; Data size
00610B 1 20 30 60 jsr SSC::Put
00610E 1
00610E 1 A2 00 ldx #0
006110 1 20 1E FB jsr PREAD
006113 1 98 tya
006114 1 20 30 60 jsr SSC::Put
006117 1
006117 1 ;; Assumes at least 11 cycles to send, so
006117 1 ;; timer has a chance to reset.
006117 1
006117 1 A5 21 lda Protocol::Paddle1
006119 1 20 30 60 jsr SSC::Put
00611C 1 A9 01 lda #1 ; Data size
00611E 1 20 30 60 jsr SSC::Put
006121 1
006121 1 A2 01 ldx #1
006123 1 20 1E FB jsr PREAD
006126 1 98 tya
006127 1 20 30 60 jsr SSC::Put
00612A 1
00612A 1 60 rts
00612B 1 .endproc
00612B 1 .endif
00612B 1
00612B 1 ;;;-------------------------------------------------------------------
00612B 1 ;;;
00612B 1 ;;; Hi-res graphics routines
00612B 1 ;;;
00612B 1 ;;;-------------------------------------------------------------------
00612B 1
00612B 1 ;;;---------------------------------------------------------
00612B 1 ;;; Set up the graphics display and pointers
00612B 1
00612B 1 .proc InitHires
00612B 1 A9 20 lda #PAGE1 ; clear page 1
00612D 1 85 E6 sta PAGE
00612F 1 20 F2 F3 jsr HCLR
006132 1
006132 1 20 42 61 jsr FlipHires ; then show it and flip to 2
006135 1 8D 57 C0 sta HIRES
006138 1 8D 50 C0 sta TXTCLR
00613B 1 8D 52 C0 sta MIXCLR
00613E 1 8D 54 C0 sta LOWSCR
006141 1
006141 1 60 rts
006142 1 .endproc
006142 1
006142 1
006142 1 ;;;---------------------------------------------------------
006142 1 ;;; Call when done with the current plotting page
006142 1 ;;; (selected in PAGE) and it will be shown and the
006142 1 ;;; other page will be shown.
006142 1
006142 1 .proc FlipHires
006142 1 A5 E6 lda PAGE ; plotting on which page?
006144 1 C9 20 cmp #PAGE1
006146 1 F0 08 beq :+
006148 1
006148 1 8D 55 C0 sta HISCR ; page 2 - so show it
00614B 1 A9 20 lda #PAGE1 ; and plot on page 1
00614D 1 85 E6 sta PAGE
00614F 1 60 rts
006150 1
006150 1 8D 54 C0 : sta LOWSCR ; page 1 - so show it
006153 1 A9 40 lda #PAGE2 ; and plot on page 2
006155 1 85 E6 sta PAGE
006157 1 60 rts
006158 1 .endproc
006158 1