4cade/src/ui.attract.gr.a

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;license:MIT
;(c) 2018-9 by 4am
;
; GR action slideshows
;
; Public functions
; - GRActionSlideshow
; - GRSingle
;
!zone {
GRActionSlideshow
jsr .LoadGRTransition ; load transition effect code at $6000
jsr BlankGR ; switch GR mode with initial blank screen
jsr okvs_iter ; cycle through all listed GR files
!word gSlideshowStore
!word .GRActionCallback ; address of callback (called on each file)
jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
GRSingle
jsr SetPath
jsr BlankGR ; switch to GR mode with initial blank screen
jsr LoadFile ; load GR screenshot at $6000
jsr .LoadGRTransition ; load transition effect code at $6400
+LDADDR $6400
jsr ExecuteTransitionAndWait
jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
;------------------------------------------------------------------------------
; BlankGR
; clear and show GR page 1 without flickering
;
; in: none
; out: text page clobbered
;------------------------------------------------------------------------------
BlankGR
ldx #$04
stx @loop+2
lda #0
tay
@loop sta $FD00,y
iny
bne @loop
inc @loop+2
dex
bne @loop
bit PAGE1
+GR_MODE
rts
;------------------------------------------------------------------------------
; .LoadGRTransition [private]
;
; in: none
; out: all registers and flags clobbered
; $6400..$BFFF/main contains transition effect code (probably not all
; of that, but no promises)
;------------------------------------------------------------------------------
.LoadGRTransition
+LDADDR kGRFizzleFile
+STAY @file
+LOAD_FILE kFXDirectory, @file
rts
@file !word $FDFD
kGRFizzleFile
!byte @kSFXFizzleFile_e-*-1
!text "GR.FIZZLE"
@kSFXFizzleFile_e
;------------------------------------------------------------------------------
; .GRActionCallback [private]
; callback called by okvs_iter on gSlideshowStore
; to load and display a single GR action screenshot
; in: A/Y contains address of filename (name only, path is always /ACTION.GR/)
; X contains 0-based index of the current record in gSlideshowStore
; gGamesListStore must be initialized
; out: all registers and flags clobbered
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
; $2000..$BFFF clobbered by graphics data and transition code
;------------------------------------------------------------------------------
.GRActionCallback
+STAY SAVE
lda KBD
bpl +
@actionExit
rts
+
stx gCurrentlyVisibleSlideshowIndex
; try to get the human-readable name of this game from gGamesListStore
; or gSlideshowStore
+LDAY SAVE
ldx #$EA
jsr GetGameDisplayName
; if game is not found (C will be set here), it means it can't be played on
; this machine due to memory or joystick requirements, so we don't display
; it in slideshows
bcs @actionExit
; (we don't actually use the display name in the GR action slideshow, we
; just reuse the function for convenience)
; load GR screenshot at $6000
+LOAD_FILE kGRActionDirectory, SAVE
+LDADDR $6400
jmp ExecuteTransitionAndWait
}